• Title/Summary/Keyword: Programming characteristics

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Optimal Design of PULP Process Using Multiple Fuzzy Goal Programming (다중퍼지목표계획법을 이용한 PULP 제조공정의 최적화에 관한 연구)

  • 박주영;신태용;이동현
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.15 no.26
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    • pp.59-66
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    • 1992
  • This Paper, first, tries to optimize the output specifications with uncertain characteristics. And then aims to solve the problem not only by making use of transformed multiple regression equation which can yield objective function of output characteristics but also by formulating developed multiple fuzzy goal programming using fuzzy set theory which can treat uncertainty easily, and the efficiency of these techniques, will be also demonstrated through a case study.

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A Problem Based Teaching and Learning Model for Scratch Programming Education (문제 중심 학습을 적용한 스크래치 프로그래밍 교수 학습 모형)

  • Bae, HakJjn;Lee, EunKyoung;Lee, YoungJun
    • The Journal of Korean Association of Computer Education
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    • v.12 no.3
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    • pp.11-22
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    • 2009
  • Scratch, one of the educational programming languages, provides a media-rich programming environment and easy interface to users. It supports Korean language and is utilized usefully in programming classes in elementary and middle schools. However, programming causes cognitive loads to young students. Because the programming process is a complex problem solving procedure that requires logical and abstract thinking abilities. Therefore, we developed a problem based scratch programming teaching and learning model to enhance intrinsic motivation of learners and to maximize the effects of using the scratch, educational programming language. The developed problem based teaching and learning model considered elementary students' characteristics. It was implemented in fifth grade elementary school classes and the educational effects of the model was analysed. The developed model was helpful in enhancing students' problem solving potential and logical thinking abilities.

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An Investigation of Robot Programming Language with the Capabilities of Sensory Information Processing (센서 정보 처리 기능을 갖는 로보트 프로그램밍 언어에 관한 조사)

  • Kim, Dae-Won;Ko, Myoun-Sam;Lee, Bum-Hee
    • Proceedings of the KIEE Conference
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    • 1987.11a
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    • pp.435-438
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    • 1987
  • In this paper, among the robot programming languages that enable processing of sensory information, eight exemplary languages are chosen, and investigated in terms of their characteristics, why they are designed the way they are, and the kind of sensors each language can use and apply to. In addition, the characteristics of each language is compared with one another from the sensor point of view and the flow of each language is analyzed from the robot language classification point of view. Finally, We investigate the progress and the requirements of the sensor-based robot programming languages for further developments.

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The Analysis of Learning Demotivation according to Gender and Programming Subjects in Programming Class' Students of Liberal Arts (기초교양필수 프로그래밍 수업에서 성별과 프로그래밍 과목에 따른 수강생의 학습이탈동기 분석)

  • You, Kangsoo;Kim, Semin;Hong, Kicheon;Choi, Sookyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.6
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    • pp.704-710
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    • 2019
  • Programming learning has been recognized as a difficult subject for a long time. To solve these problems, various studies have been conducted. This study was conducted on motivation to break away from programming learning according to gender, one of the characteristics of learners. In this study, pre-post questionnaire surveys were conducted for male students and female students who were involved in scratch learning and Python learning. The results of the study showed that male students had higher confidence in programming learning than female students, but there was no significant difference in overall items. In addition, it was possible to find the difference in motivation to break out from the learning according to the major of students by gender. Through this study, it is expected that it will be helpful to prepare learning strategies to enhance learning motivation and satisfaction by considering learner characteristics in programming learning.

The Comparison of the Characteristics Regarding Interior Spaces for TV News Centers (TV 뉴스센터 스튜디오의 실내 공간에 관한 특성 비교)

  • Kim, Dongsik;Sung, Lee-Yong
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.197-206
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    • 2015
  • The purpose of this study is to analyze characteristic interior spaces for TV news center studio. Based on eight channels including public and comprehensive programming broadcasting stations the method for this research is to make differentiate existing relevant literature by creating analysis items for interior spaces through various case studies as well as find out characteristics of spatial forms, colors, materials, decorations, and etc. The conclusions are as follows. Firstly, spatial form of desk and ceiling are similar shapes but floor and wall are different comparing with public and comprehensive programming broadcasting stations. Secondly, preferred color for floor and ceiling is black, for wall and desk are blue and gray. Thirdly, various materials are preferred between public and comprehensive programming broadcasting stations. Fourthly, Flat and elevated floors are preferred as well as space and logos of broadcasting station are preferred for background images as decoration elements. Lastly, Soffit ceiling, desk accommodating more than 4 people, spotlight for public broadcasting stations, and architectural lighting for comprehensive programming broadcasting stations are preferred.

Analysis of the effect of the top-down teaching method for training of developing contents based on smart media

  • Ku, Jin-Hee
    • International Journal of Contents
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    • v.7 no.4
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    • pp.64-69
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    • 2011
  • Recently, as smart devices are distributed more and more, the need for education of developing contents based on smart media increases. In order to develop contents based on smart media, it is necessary to learn new programming language as well as to understand the structure of platforms as device-manufacturers and communication companies have different platforms. Generally, the problem in education of programming is that it can provide learning to understand the language stage by stage, but it is difficult to suggest a clear result such as completion of learner's project from macroscopic and integrated approach. Especially, there is a difficult of learning several programming languages due to the characteristics of platforms in developing smart contents. Accordingly, in the education of programming for developing smart contents, it is not appropriate to use the traditional teaching method of programming which conducts projects from an integrated point of view after learning the grammatical elements of the language. This paper aims to suggest the top-down teaching method as an effective teaching method for developing contents based on smart media, and to analyze the effect after developing and applying the suggested teaching model.

Optimum Water Allocation System Model in Keumho River Basin with Mathematical Programming Techniques (수리계획을 이용한 금호강유역의 최적 물배분 시스템모델)

  • 안승섭;이증석
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.39 no.2
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    • pp.74-85
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    • 1997
  • This study aims at the development of a mathematical approach for the optimal water allocation in the river basin where available water is not in sufficient. Its optimal allocation model is determined from the comparison and analysis of mathematical programming techniques such as transportation programming and dynamic programming models at its optimal allocation models. The water allocation system used in this study is designed to be the optimal water allocation which can satisfy the water deficit in each district through inter-basin water transfer between Kumho river basin which is a tributary catchment of Nakdong river basin, and the adjacent Hyungsan river basin, Milyang river basin and Nakdong upstream river basin. A general rule of water allocation is obtained for each district in the basins as the result of analysis of the optimal water allocation in the water allocation system. Also a comparison of the developed models proves that there is no big difference between the models Therefore transportation programming model indicates most adequate to the complex water allocation system in terms of its characteristics It can be seen, however, that dynamic programming model shows water allocation effect which produces greater net benefit more or less.

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A New Programming Method of Scaled SONOS Flash Memory Ensuring 1$\times$10$^{6}$ Program/Erase Cycles and Beyond (1x10$^{6}$ 회 이상의 프로그램/소거 반복을 보장하는 Scaled SONOS 플래시메모리의 새로운 프로그래밍 방법)

  • 김병철;안호명;이상배;한태현;서광열
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2002.07a
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    • pp.54-57
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    • 2002
  • In this study, a new programming method, to minimize the generation of Si-SiO$_2$ interface traps of scaled SONOS flash memory as a function of number of program/erase cycles has been proposed. In the proposed programming method, power supply voltage is applied to the gate, forward biased program voltage is applied to the source and the drain, while the substrate is left open, so that the program is achieved by Modified Fowler-Nordheim (MFN) tunneling of electron through the tunnel oxide over source and drain region. For the channel erase, erase voltage is applied to the gate, power supply voltage is applied to the substrate, and the source and drain are open. A single power supply operation of 3 V and a high endurance of 1${\times}$10$\^$6/ prograss/erase cycles can be realized by the proposed programming method. The asymmetric mode in which the program voltage is higher than the erase voltage, is more efficient than symmetric mode in order to minimize the degradation characteristics of scaled SONOS devices because electrical stress applied to the Si-SiO$_2$ interface is reduced by short programming time.

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A Study on a Substrate-bias Assisted 2-step Pulse Programming for Realizing 4-bit SONOS Charge Trapping Flash Memory (4비트 SONOS 전하트랩 플래시메모리를 구현하기 위한 기판 바이어스를 이용한 2단계 펄스 프로그래밍에 관한 연구)

  • Kim, Byung-Cheul;Kang, Chang-Soo;Lee, Hyun-Yong;Kim, Joo-Yeon
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.25 no.6
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    • pp.409-413
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    • 2012
  • In this study, a substrate-bias assisted 2-step pulse programming method is proposed for realizing 4-bit/1-cell operation of the SONOS memory. The programming voltage and time are considerably reduced by this programming method than a gate-bias assisted 2-step pulse programming method and CHEI method. It is confirmed that the difference of 4-states in the threshold voltage is maintained to more than 0.5 V at least for 10-year for the multi-level characteristics.

Development of Nonlinear Programming Approaches to Large Scale Linear Programming Problems (비선형계획법을 이용한 대규모 선형계획해법의 개발)

  • Chang, Soo-Y.
    • Journal of Korean Institute of Industrial Engineers
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    • v.17 no.2
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    • pp.131-142
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    • 1991
  • The concept of criterion function is proposed as a framework for comparing the geometric and computational characteristics of various nonlinear programming approaches to linear programming such as the method of centers, Karmakar's algorithm and the gravitational method. Also, we discuss various computational issues involved in obtaining an efficient parallel implementation of these methods. Clearly, the most time consuming part in solving a linear programming problem is the direction finding procedure, where we obtain an improving direction. In most cases, finding an improving direction is equivalent to solving a simple optimization problem defined at the current feasible solution. Again, this simple optimization problem can be seen as a least squares problem, and the computational effort in solving the least squares problem is, in fact, same as the effort as in solving a system of linear equations. Hence, getting a solution to a system of linear equations fast is very important in solving a linear programming problem efficiently. For solving system of linear equations on parallel computing machines, an iterative method seems more adequate than direct methods. Therefore, we propose one possible strategy for getting an efficient parallel implementation of an iterative method for solving a system of equations and present the summary of computational experiment performed on transputer based parallel computing board installed on IBM PC.

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