• Title/Summary/Keyword: Programming Language Education

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Development of a C-Language Learning Tool using Console Wrapper (Console Wrapper를 활용한 C언어 학습도구 개발)

  • Hwang, Giu-Duck;Choi, Sook-Young
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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Clinical Comparative Analysis of Characteristics of Computer Programming Languages and their Development Environments for Basic Programming Education (기초적인 프로그래밍 교육을 위한 컴퓨터 언어의 특성 및 개발 환경의 임상적 비교 분석)

  • Kang, Dae-Ki
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.66-71
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    • 2012
  • In this paper, we try to explore basic factors that defines easy-to-learn programming language and easy-to-learn development environments for novice students who have not been exposed to computer programming language education. For these purpose, we investigate and analyze computer programming languages that are widely used in industrial environments, and present the summary and analyzed results. From the experimental results, most novice programmers understand computer programming languages in terms of procedural programming languages rather than in terms of functional programming languages or object oriented programming languages. Furthermore, we have found that, for effective education of basic level programming languages, factors of development environments are much more important than factors of programming paradigms that the computer programming languages are based on.

Design of Teaching·Learning Model for Programming Language Education (프로그래밍 언어 교육을 위한 교수·학습 모델 설계)

  • Kang, Hwan Soo
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.517-524
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    • 2012
  • This paper deals with the design of teaching learning model for programming language education. Various courses related to programming language education have opened at the university having many academic majors. In the meantime, a variety of programming languages have been developed, many integrated development environments of programming language have also been developed for users to make a program easily. But it is difficult for many novice learners to learn programming language still, likewise it is difficult for many teachers to teach the introduction course of programming language. In this paper, we have designed a teaching learning model based on scholastic achievements and blended learning for programming language education. The teaching learning model designed in this study was applied to a course opened in the second semester of 2011. According to the course evaluation result, the teaching learning model for programming language has shown to be an effective for novice learner.

Teaching-Learning Model for Programming Language Learning with Two-Step Feedback

  • Kwon, Boseob
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.8
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    • pp.101-106
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    • 2017
  • In this paper, we propose a new teaching-learning model with two-step feedback on programming language learning, which is a basic preliminary learning for programming. Programming learning is aimed at improving problem solving skills and thinking by experiencing problem solving through programming. For programming, the learner must know how to work with the computer and what to do with it. To do this, concrete thinking should be established and described in an accurate programming language. In recent, most studies have focused on the effects of programming learning and have not studied the effects of education on language itself. Therefore, in this study, the teaching-learning model for programming language education is presented and applied to the field, and the results are compared with the existing instructional-teaching model.

Present State of Programming Language Education and Suggestions for Its Improvement (프로그래밍 언어 교육현황과 개선제안)

  • Rheem, Jae-Yeol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.56-61
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    • 2011
  • As IT technology improves, software is being more and more important. Industry demands higher level of programming ability from university graduates. As a result, programming related courses already take higher possession of electronics department curricula. But even though the environment likewise computer laboratory is improved as much, and professors have tried to enhance the quality of their lectures and educational results, still programming education does not match the demand of our society and industry. In this paper, we introduce the overview of programming education in electronics department, KUT and discuss problems in programming language education especially for the 1st year students, since programming education to the 1st year university students becomes one of the most important part as it deals with fundamentals on programming language and we suggest its improvement directions in regards with students, teaching materials, professors, class size, and class hours.

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EPL(Education - Programming - Language) for SW education trend analysis and education scheme presented (SW교육을 위한 EPL(Education-Programming-Language)의 동향 분석 및 교육 방안 제시)

  • Kim, Geun-Ho;Seo, Seong-Won;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.321-324
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    • 2015
  • In this study, depending on the sense of increasing interest in the world-SW education, in the country high and high school was supposed to be implemented from junior high school from 2018 fiscal SW education as a compulsory subject. As a result, even in education, for SW education of students, but some of the teaching and learning methods have been presented, Professor utilizing education programming language which - there is a learning method. Education programming language, depending on the subject and level, but the current of more than 40 educational programming language being used, in this paper, the current, compares the programming language of education that are used in the country of education, analysis using how to use what education of the programming language in the middle, and high school, to try to present how the draft you can.

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A Study on the Determination of Programming Language for Software Basic Education of Non-majors (비전공자 소프트웨어 기초교육을 위한 프로그래밍 언어 결정에 관한 연구)

  • Park, So Hyun
    • The Journal of Information Systems
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    • v.28 no.4
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    • pp.403-424
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    • 2019
  • Purpose The objective of this study is to determine the programming language for improving algorithmic thinking of basic software education for non-majors, which has recently been receiving attention to nurture talents needed in the era of the Fourth Industrial Revolution. Design/methodology/approach In this study, Delphi method was used to select the suitable programming language for the features of each of five departments for basic software education for non-majors in order to develop the capability of algorithmic thinking. The survey was conducted three times to 21 experts, and the results were analyzed using quantitative analysis (CVR) values and stability. Findings For the most suitable programming language for each department determined in this study, App Inventor was selected for humanities department, RUR-PLE for natural science department, App Inventor for social science department, Python for engineering department, and Scratch for fine arts department. This is expected to be used as the basis for determining the direction of curriculum and operation of universities starting basic software education through programming language by department proposed in this study.

An Integrated C Programming Environment for Novices Based on Visuals (프로그래밍 초보자를 위한 비주얼 기반의 C 프로그래밍 통합 환경)

  • Kim, Haeng-Im;Park, Eun-Kyoung;Kim, Hyun-Ju;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.111-120
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    • 2013
  • Programming novices have various difficulties when they learn C language for the first time. Novices have a large burden for understanding of a C language grammar, and have a tendency to focus on the grammar rather than problem solving. Moreover, it requires programming domains to arouse student's interest for software development. This paper presents a programming environment for C languages education focusing on a problem solving. To this end, this paper defines Tiny-VPL that is a simple visual programming language for NXT robot programming and presents robot programming environment using Tiny-VPL. This paper also presents an environment for NXT robot programming using Mini-C language which is a subset of C language. For the purpose of helping to understand the C syntax and semantics, the visual and interactive conversion system of Tiny-VPL to Mini-C is provided. Our programming environment can arouse student's interest through robot programming and can be used effectively for C language education focusing on problem solving with graphical and interactive conversion of the visual language Tiny-VPL to the textual language Mini-C.

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A Comparative Study of Educational Programming Languages for Non-majors Students: from the Viewpoint of Programming Language Design Principles (비전공자를 위한 교육용 프로그래밍 언어의 비교 연구: 프로그래밍 언어 설계 원칙의 관점으로)

  • Kim, Youngmin;Lee, Minjeong
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.47-61
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    • 2019
  • As the SW-centered society has emerged, SW-based problem-solving capabilities is emphasized in all areas of society. It is a trend that universities are obliged to do SW basic education for non-majors students and they are carrying out programming education. This study derives grammatical elements based on conciseness, generality, and efficiency among the design principles of programming language and based on it, compares and analyzes visual programming language and diagramming language. As a result, the efficiency of Raptor is more powerful than Scratch in the simplicity and generality, and the same tendency can be confirmed in the result of the learner's obtained in programming lesson. We hope that this study will contribute to the design and implementation of programming education based on features of programming language.

Development of State-Based Squeak and an Examination of Its Effect on Robot Programming Education

  • Aoki, Hiroyuki;Kim, JaMee;Idosaka, Yukio;Kamada, Toshiyuki;Kanemune, Susumu;Lee, WonGyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2880-2900
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    • 2012
  • Robot programming often sparks students' interest in programming, but it is not easy for them to program both procedure and reactivity of robot movements that are essential requirements. In this study, we reviewed in detail a new programming language, State-Based Squeak. It allows novice students to implement both procedure and reactivity of robots easily. The effect of this new language on robot programming education was also examined using a group of 28 middle school students. According to the results of analyzing the students' understanding of programming, reading and programming abilities the group that used State-Based Squeak (the experimental group) showed a higher completion ratio than the other (control) group. The significance of this study is that a robot programming language has been developed that addresses the concepts of both procedure and reactivity in such a way that middle school students can more easily learn how to program robots, something that is often difficult to attempt even for professional programmers.