• 제목/요약/키워드: Professional image

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A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

유아교육 현장의 원장에 대한 질적 연구 (Qualitative research director for the field of early childhood education)

  • 임난주
    • 한국산학기술학회논문지
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    • 제16권12호
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    • pp.8243-8248
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    • 2015
  • 본 연구의 목적은 유아교육 현장에서 원장이 갖춰야 할 것이 무엇인지 알아보고자 하였다. 이를 위하여 어린이집에서 종사하는 10년 이상의 경력을 지닌 원장 10명을 연구 참여자로 선정하여 그들이 교육현장에서 경험하고 탐구한 원장으로서의 필요한 자질과 역할, 태도와 이미지에는 어떤 것이 있는지 알아보고, 그것이 교사들에게 어떤 영향을 미치는지 밝혀내고자 토론과 심층면담을 실시하였다. 본 연구의 결과는 다음과 같다. 첫째, 유아교육현장에서 요구하는 원장의 자질은 전문가적 자질이나 지도자적 자질보다 인성적 자질이 우선적으로 요구되었다. 둘째, 교사의 역량을 키우고, 교육을 활성화시키는데, 교육에 대한 책임감 있는 자세와 전문가적인 태도는 원장이 갖춰야 할 중요한 요소로 요구되었다. 셋째, 원장의 이미지는 교사의 의사결정과 교육에 영향을 주는 것으로 나타났다.

모션캡쳐시스템을 활용한 디지털 엔터테인먼트 영상에서 제작과정상 개선 방안에 관한 연구 (A study about the improvement plan in production processes of digital entertainment image using the motion capture system)

  • 이만우;윤덕은;박진석;김순곤
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2006년도 추계 종합학술대회 논문집
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    • pp.824-828
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    • 2006
  • 디지털 엔터테인먼트 영상분야에 모션캡쳐시스템이 도입되어 3D 캐릭터 애니메이션 발전을 더욱 가속화하는 계기가 되었다. 특히 디지털 게임영상에서 격렬한 캐릭터의 움직임을 모션캡쳐시스템이 인간의 근육 움직임을 캡쳐하여 캐릭터의 역동성을 높이거나 사람의 얼굴주름, 표정을 캡쳐해 인간 본연의 감정을 표현하는 수준까지 발전하였다. 이러한 사실적인 영상표현의 확장은 디지털 엔터테인먼트 영역에서 게임 산업을 중심으로 영화, TV, 광고, 뮤직비디오 등 점차 활용빈도가 증가하고 있다. 그러나 국내 모션캡쳐를 활용한 영상 제작과정에서 미국과 일본의 자본과 기술력의 차이, 모션캡쳐 전문 인력의 부족, 국내 모션캡쳐 영상시장의 협소로 인해 경쟁국과 비교하여 제작과정에 많은 어려움을 안고 있는 것이 현실이다. 이에 본 논문에서 통합 모션캡쳐시스템, 모션캡쳐 전문인력, 모션캡쳐 인하우스 프로그램개발 등 제작과정상 드러나는 기술적인 부분을 국내외 영상제작 사례를 통하여 모션캡쳐시스템을 활용한 디지털 엔터테인먼트 영상에서 제작과정상 개선 방안을 제안하고자 한다.

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한국적 이미지의 경기용 수영복 디자인 개발에 관한 연구 (II) - 오방색과 태극문을 중심으로 - (A Study for Developing the Competitive Swimming Suit Design with Korean Traditional Image (II) - focused on the 5 traditional colors and Taeguk motive -)

  • 최경희;엄준희;김민자
    • 복식
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    • 제53권4호
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    • pp.49-69
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    • 2003
  • The purpose of the study is to develop the competitive swimming suit design with Korean traditional images. which excels in dimension of functionality, aesthetics, and symbolism. To accomplish this study, first. a theoretical examination about Korean image was added, on the basis of the practical research about professional swimmers' preferences as well as the theoretical research about the history of swimming suits and the qualifications of competitive swimming suits in the prior study. Next, practical designing was performed to achieve the creative designs according to Lamb & Kallal's design process. and the superiority of the newly designed swimming suits was evaluated by using Grant's alpha-beta model. The results of this study can be summarized as follows : First. in the problem apprehension stage. the need for swimming suit designs with Korean traditional images for professional swimmers was acknowledged, and three major criteria. which are functionality, aesthetics. and symbolism has been verified. Second. in the preliminary brainstorming stage, considerable amounts of data for the design concept considering the criteria above have been gathered. The athletic one-piece for women and the brief for men in style and nylon/lycra in fabric were used in the aspect of functionality. And the S Korean traditional colors in color and Tae-guk motive and others in pattern were selected to apply Korean traditional images in the aspects of aesthetics and symbolism. Finally, the 13 series of creative designs with 4 themes( l17pieces in total) have been suggested. Third, in the design improvement stage. after the preference to each design was surveyed, reformation of the designs was arranged on the basis of the results. Fourth, in the prototyping stage. the 17 actual prototypes, including 13 pieces for women and 4 pieces for men were produced. Fifth. in the evaluation stage. the evaluation procedure using Grant's alpha-beta model was performed. As a result, the newly designed swimming suits were rated above other existing ones in all three aspects of functionality, aesthetics, and symbolism.

충남 지역 남녀 중학생의 체형 인식과 식습관에 관한 연구 (A Study on Body Image Recognition and Dietary Habits of Middle School Students in the Chungnam Area)

  • 김명희;윤영희;최미경;김은영
    • 한국식품영양학회지
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    • 제25권2호
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    • pp.338-347
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    • 2012
  • The purpose of this study was to provide basic information regarding desirable body image recognition by examining body image recognition 395 middle school students in the Chungnam area. The average age of the subjects was 13.7 years for boys and 12.6 for girls. Their average height and weight were 165.4 cm and 57.1 kg for boys, and 155.7 cm and 48.8 kg for girls. As for body shape, girls thought that they were overweight more often and wanted to lose weight compared to the boys. Over half of the respondents answered that their weight control efforts were not systematic such ad via professional counseling. Weight control by students was attempted by themselves in order to control their weight by skipping meals. Further, the subjects exhibit dietary behavioral problems such as overeating, skipping meals, unbalanced diet, and eating speed. In conclusion, correct body image recognition is needed and families and schools should make efforts to help students properly control their weight and adopt proper eating habits.

Image-to-Image Translation with GAN for Synthetic Data Augmentation in Plant Disease Datasets

  • Nazki, Haseeb;Lee, Jaehwan;Yoon, Sook;Park, Dong Sun
    • 스마트미디어저널
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    • 제8권2호
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    • pp.46-57
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    • 2019
  • In recent research, deep learning-based methods have achieved state-of-the-art performance in various computer vision tasks. However, these methods are commonly supervised, and require huge amounts of annotated data to train. Acquisition of data demands an additional costly effort, particularly for the tasks where it becomes challenging to obtain large amounts of data considering the time constraints and the requirement of professional human diligence. In this paper, we present a data level synthetic sampling solution to learn from small and imbalanced data sets using Generative Adversarial Networks (GANs). The reason for using GANs are the challenges posed in various fields to manage with the small datasets and fluctuating amounts of samples per class. As a result, we present an approach that can improve learning with respect to data distributions, reducing the partiality introduced by class imbalance and hence shifting the classification decision boundary towards more accurate results. Our novel method is demonstrated on a small dataset of 2789 tomato plant disease images, highly corrupted with class imbalance in 9 disease categories. Moreover, we evaluate our results in terms of different metrics and compare the quality of these results for distinct classes.

위성을 이용한 멀티미디어 서비스의 요소 기술과 제공 현황 (Core Technology and Service Trends of Multimedia Service Using Satellite)

  • 김정호
    • 기술사
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    • 제34권4호
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    • pp.36-40
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    • 2001
  • Multimedia service via satellite Is supported voice, data, Image and video signals. The representation case model of satellite multimedia are satellite TV. satellite Internet. In the early 1990s, satellite communication and broad casting services successfully expanded form C/Ku band to Ka band. The benefits of operation at Ka-band are greater bandwidth available to accommodate the increased demand for high-speed Information exchange. By the early years of the 21s1 century, millions of households worldwide with dual Ku / Ka-band dishes Satellite multimedia systems receive hundreds of TV channels, originating from around the world, and delivering entertainment, information and education. Many Ku-band satellites have been ordered, but few Ka-band systems are moving into production. So Ka-band systems are characterized that low-cost access to low and high peed, two-way voice, data, and video communications.

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The Role of Arbitration in the Influence of Organizational Intangible Power on Work Commitment and Conflict

  • Kim, Chul-Jung
    • 한국중재학회지:중재연구
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    • 제28권3호
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    • pp.55-73
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    • 2018
  • The purpose of this study is to investigate effects of arbitration in organizational performances by means of literature review. The contents of the study were theoretical studies on the role of intangible power in the organization. By mediating compliance and repulsion, it is intended to reduce conflicts and increase work commitment, which in turn will increase productivity and increase employee self-esteem, and help improve corporate image over the long term. Factors such as the contents of professional power, the content of referent power, the importance and contents of informational power as well as the importance of arbitration were studied. It is found that when arbitration is effective, it can increase work commitment and improve the productivity of the enterprise.

간호대학생의 임상실습 경험에 따른 간호사 이미지 비교 (A Comparison of the Nurses Image according to Clinical Practice Experience of Nursing Students)

  • 강미란;정경숙
    • 한국콘텐츠학회논문지
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    • 제17권4호
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    • pp.342-349
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    • 2017
  • 본 연구의 목적은 간호대학생의 임상실습 경험에 따른 간호사 이미지 정도를 비교하기 위함이다. 본 연구는 C시 소재 일 간호대학 학생 400명에게 설문지를 이용하여 2014년 9월 2일부터 9월 9일까지 자료를 수집하였다. 수집된 자료는 SPSS/WIN 18.0 program을 이용하여 ${\chi}^2$-test로, t-test, ANOVA, ANCOVA로 분석하였다. 연구결과 간호사 이미지 정도는 임상실습 경험군 평균평점 $3.5{\pm}0.5$, 임상실습 미경험군 평균평점 $3.7{\pm}0.5$로 두 군간 유의한 차이를 보였다(F=4750.2, p<.001). 또한 간호사 이미지 하위영역의 전통적 이미지(F=3631.5, p<.001), 사회적 이미지(F=2872.5, p<.001), 전문적 이미지(F=4022.9, p<.001), 개인적 이미지(F=1812.9, p<.001) 모두 통계학적으로 유의한 차이를 보였다. 그러므로 간호대학생의 임상실습 후 간호사 이미지를 높이기 위하여 임상현장과 간호대학 뿐 만 아니라 간호사의 독자적 업무 확대를 위한 정책적 지원을 위하여 지속적인 노력이 필요할 것이다.

현대 패션에 나타난 글래머 이미지 (A Study on the Glamour Images Shown in Contemporary Fashion)

  • 최정화
    • 복식문화연구
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    • 제13권5호
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    • pp.763-776
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    • 2005
  • The purpose of this study is to analyze the glamour image in contemporary women's fashion since 1990. The method of study is to analyze the documentary and fashion magazines about the glamour images. Most of all, glamour has been composed by connection of hollywood film industry and fashion. Glamourous body image showed sensual, threatening and vague body. Formative characteristics in fashion showed a tight silhouette, neglige, lace look, dress showing neck and shoulder, fur coat, stiletto, diamond, gold, big and thick jewelry, satin, velvet, lace, mink and fox fur, etc. Internal meaning was a fantasy, ideal, wealth, fame, hyper-feminity, vagueness, vulgarity, sexuality, mystery, professional, fatalness, aggressiveness and evil. Since 1990, the glamour images in fashion were as follows; First, the glamour with hyper-feminity showed a classical femme-fatal image as fearful existence with a power more than allure. Second, the glamour with vulgarity showed an exaggerated, cheap and popular kitsch image, which have intense colors, lavish surfaces and excessive sexual signs. Third, the glamour with classical sensuality showed a hi-glamour image of hollywood actresses being active from 1930 to 1950, which was expressed glittery dress, stole, diamond, fur wrap, hill, luxury dress. Fourth, the glamour with sexual perversion showed an erotic, vague and sexual drag image, and fetish costume. Fetishistic elements were rubber, PVC, stiletto, thick and high boots and corset and particularly, they were a main method of expression of glamour image. Fifth, the glamour with future image showed a mechanical and mysterious image and it was a conscious style by metallic, plastic and sleeky fabric. In conclusion, glamour fashion image is an ideal beauty type of women and will exist as a meaningful aesthetic sign in women's fashion.

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