• 제목/요약/키워드: Product planning step

검색결과 38건 처리시간 0.027초

3차원 디지털 기술을 기반으로 한 디지털 패션 플랫폼 프로토타입 설계 연구 (A Study on Digital Fashion Design Platform based on the 3D Virtual Fashion Technology)

  • 박재현;박민희;김선희;송영호
    • 패션비즈니스
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    • 제22권2호
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    • pp.88-106
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    • 2018
  • The domestic fashion industry is not able to exceed the level of fashion that exists in advanced countries due to the relatively weak design competitiveness and the differentiated capability of product development. In order for the domestic fashion industry to become a growth industry that is valued in the world market of infinite competition, a step-by-step support system that can demonstrate and maintain the creative ability of designers is needed. Therefore, this study proposes a template - based 3D virtual fashion technology and a digital fashion platform based on it. The proposed template - based 3D virtual fashion technology is designed to clearly communicate the intention of designers and to be able to instantaneously view the results, thereby reducing the time and cost of producing prototypes. In addition, the digital fashion platform based on the template is designed as a collaborative platform based on idea sharing, which dramatically improves the process of confirming the prototype and initiating the product planning and manufacturing stages. This new technology can contributes to the formation of a business environment and a new area within the existing fashion industry and can be utilized for the development of the fashion industry in the future.

건축물 자동 공간계획 프로그램 개발에 관한 연구 (A Study on the Automatic Architectural Space Design Computer Program)

  • 임명구
    • 한국디지털건축인테리어학회논문집
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    • 제7권1호
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    • pp.1-6
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    • 2007
  • In this study, we fill a person's shoes human knowledge use a computer fast and simple repetition in architecture design. this study are launched from a assumption that a optimized arrangement spaces are able to measure and gauge. but automatic space arrangement program is first step, we have a value that propose a differential cell space and valuation space and process of optimized space arrangement. the merits of this design process are as follows; 1. this program has a advantage high the building-to-land ratio land and business area in space design. 2.this program can design a economy building and calculate rent benefit and calculate cost of construction. 3. this program can adapt for digital GIS. this program can down cost in labor productivity. 5. a layman can design high level. the weak point of this design process are as follows; 1. the design product is simple box shape. 2. this program has a weak in large area and complicated land shape 3. complex use space design are difficult in this program.

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과학고 및 영재고 Research and Education (R&E) 운영실태 분석 및 활성화방안 제안: R&E 운영담당자 면담사례를 중심으로 (Research and Education (R&E) Programs in the Science High Schools and Gifted High Schools: Based on the Interview Results with the R&E Coordinators)

  • 정현철;류춘렬;채유정
    • 영재교육연구
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    • 제22권2호
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    • pp.243-264
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    • 2012
  • 본 연구에서는 R&E 프로그램의 운영지원현황 및 실태를 알아보기 위하여 R&E 운영단계를 준비-계획-실행-평가-종료 5단계로 구분하여 조사 및 분석이 이루어졌다. 총 18개 과학고와 3개 영재학교 R&E 운영담당자들이 본 연구에 참여하였다. 2010년 12월, 전수조사를 목적으로 각 학교에 설문지를 배포하였으며, R&E 운영담당자 21명(100%)이 설문에 응답하였다. 주요결과는 다음과 같다. 첫 번째, 준비단계에서 학생의 R&E 수행지침은 적절히 이루어지지 않고 있었으며, 운영을 위해 참고할 수 있는 자료도 매우 부족한 것으로 나타났다. 두 번째, 계획 단계에서 지도자를 대상으로 윤리적인 문제, 참고자료, 학생배경 특성 등에 관한 안내가 적절히 이루어지지 않고 있었으며, 학생들에게 지도자의 의무와 역할, 연구정보 및 업적 등에 대한 정보제공이 충분히 이루어지지 않고 있었다. 세 번째, R&E 실행단계에서는 80%의 학교가 수행 점검을 실시하고 있었으나 세부적인 점검내용에 대한 기록은 이루어지지 않고 있었다. 네 번째, 평가단계에서 산출결과의 평가기준은 모든 학교가 갖추고 있었으나, 수행 과정에 대한 평가기준은 약 절반의 학교만 가지고 있었고, 평가비율에 발표내용과 결과보고서 비율이 높게 나타나 평가가 '결과'에 많은 비중을 두고 있는 것으로 나타났다. 마지막으로, 종료단계에 결과자료집은 100% 보관되고 있었으나 평가결과는 2/3 학교가, 그리고 지도교수 정보는 약 1/3의 학교만이 보관하고 있는 것으로 나타났으며, 학생관찰 내용 및 면담자료도 비교적 잘 보관되지 않는 것으로 나타났다. 이와 같은 결과를 바탕으로, 효과적인 R&E 프로그램운영을 위한 운영개선 지원방안을 제시하였다.

농촌마을 농특산물 포장디자인 개선을 위한 샤렛 개발 및 효과 - 재능기부디자이너들의 의식변화를 중심으로 - (Development and Effectiveness Analysis of Charrette for Improving Agricultural Product Package Design in a Rural Village - Focusing on the Recognition Changes of Voluntary Designers -)

  • 채혜성;도경록;진혜련;홍광우;이동관;안옥선;조록환
    • 농촌계획
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    • 제19권2호
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    • pp.21-33
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    • 2013
  • In these days, agricultural products are regarded as a core income source in tourism villages. Nevertheless, poor packaging of agricultural products has threatened the competitiveness and quality of products. For farmers, it is less likely to employ individual designer for developing and improving their packages due to low accessability to rural villages and budgets. Based on this background, this study conducted 'Charrette' in order to improve agricultural product packaging. The target village was 'Goraday' in Gangwon province. This study consisted of different steps for building and implementing proper 'Charrette' programs. Then, it also conducted empirical investigation about the effectiveness and efficiency of 'Charrette'. 'Charrette' has made progress as follows; first step was concerned with advance preparation for constructing program. Second, implementation of 'Charratte' included data collection and analysis, and development of design. Third, evaluation and feedback stage have given presentation and discussion about suggested design with local residents. Empirical investigation about the effectiveness and efficiency of 'Charrette' has been composed with survey and interview targeting participants. In survey and interviews, designers were asked about their attitudinal changes in relation to knowledge, recognition, function, motivation, and satisfaction toward 'Charrette' and 'agricultural product package design' before and after participating the event. The results showed that knowledge and perception of designers toward 'agricultural product package design' have positively increased. In addition, it revealed that designers were satisfied with collaborations with others and their contribution to rural community business. However, the results also suggested that sufficient preparation time/schedules and opportunity to meet other and farmers before events would be required to have better communication and understanding in relation to their tasks and role distribution. Furthermore, it is also required for designers to hold relationship with local community in order to actualize their packaging design.

니트 캐드 프로그램을 활용한 니트디자인 프로세스 적용 방안 (An Application of Knit Design Process Using a Knit CAD Program)

  • 이승아;이연희
    • 한국의류학회지
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    • 제33권10호
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    • pp.1633-1643
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    • 2009
  • The knitwear industry requires ways to satisfy a changing environment. This study suggests a knitwear design process using a knit CAD program. Such a process needs to implement a CAD system that develops a sufficient knit design system to advance the knitwear industry in both planning and manufacturing. In order to contextualize this research, this study reviewed the current state and problems of the knitwear industry and the market, and investigated the actual condition in which the CAD system is used in knit design by CAD system service providers. The findings of the study are as follows: First, All brands had individual ways to reduce the amount of lead-time. The knit designers pointed out that any given sample product is made in the form of a swatch; after the knitting step and prior to the manufacturing process. In women's wear brands, basting was inserted into the production process in order to reduce the amount of sample losses. Second, a CAD program enables the uses of swatches to see the adequacy of yams, textures, and style that simulate the completed style. Third, this study examined the efficiency of knit design process conducted by the knit design CAD system based on expert assessments, showing that the use of a knit CAD program in commercial knit design proved to be more efficient than in previous models.

CIM구축을 위한 생산현장의 정보화 사례연구 (On Study for the CIM By DAS(DATA Acquisition System))

  • 이종형;이윤희
    • 한국산업융합학회 논문집
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    • 제8권2호
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    • pp.69-76
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    • 2005
  • This study for Customer Satisfaction(Customer Focus) by Profit security' in the field Process improvement activity and man-power upgrade by DAS(DATA Acquisition System) in the Plant that is fusion Off Line and On Line(IT), Especially the basic of the most foundation in the beginning Step of Toyota system is 3-jeong(a standard instrument; right volume, right box, right position), 5S(Seiri, Seiton, Seisoh, Seiketsu, Sitsuke ; KAISEN, KANBNA System(for Logistic), Further more KPC has established the digital environment such as CIM ; Computer Integrated Manufacturing), IMS ; Intelligent Manufacturing System ERP ; Enterprise Resource Planning, DAS; Data Acquisition System, Autonomous QC & SPC etc,.) in order to realize the intelligent informatization, which is core base for obtaining the competitive power and for responding to the various 21C management environment in flexibility. In this digital management environment, continuously and powerfully they would advance for becoming the best of the world. For strategic changes to take place in industry 3 key important factors need to be included ; Integration of tasks function and process, Decentralization of information, Responsibility, Finally simplification of products and product structures.

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아두이노 릴리패드와 사운드 센서를 이용한 LED 무대의상 디자인 개발 연구 (A Study on the Development of LED Stage Costume Design Using Arduino LilyPad and Sound Sensor)

  • 나윤희;당춘효;한루이;김숙진
    • 패션비즈니스
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    • 제25권1호
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    • pp.133-149
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    • 2021
  • This study presents a new fashion wearable product, a classical music stage costume design, using an Arduino LilyPad that can control light-emitting diodes(LEDs) and a sound sensor that can set an environmental range of LED light. As a theoretical background, LED fashion design research and stage costume design research status were reviewed, and Arduino LilyPads, sensors, LEDs, and batteries required for LED stage costume production were investigated. Based on prior research, the LED stage costume design for the soprano stage was presented in a three-step process of design planning, development, and production, and an actual prototype was produced. This process produced meaningful information and materials for making clothes with the added function of a wearable computer. In particular, fashion designers or fashion majors can easily access the Arduino LillyPad and use not only LEDs, but other light emitting materials. It is expected that it will be used as a basic material for the use of the Arduino LillyPad that can develop new creations that have been utilized.

A Study on the Development Process of New Standing Spray Designs based on the Service Design Approach

  • Kim, Naeri;Kwon, Hye Jin
    • 인간식물환경학회지
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    • 제23권1호
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    • pp.23-33
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    • 2020
  • This study starts from the awareness of the problem that consumers are isolated from the standing spray product planning, and thus suggests effective designs and methods to the new standing spray design process. The ultimate purpose of this study is to suggest practicable new standing spray design outputs. Service design is based on customer experience, and thus it is intangible, process-centered and based on various relations. Applying the service design to the development of new standing spray designs has the following significance. (1) Service design is an effective method for maximizing customer-centered experience. The customer-centered method of service design promotes practicability of new standing spray design. (2) Service design solves various problems by mediating opinions among various stakeholders. Effective and practicable solutions could not be found for new standing spray design despite various efforts that had been made for a long time. Since each step of the process is approached separately, it is necessary to take an overview of the whole process like service design. (3) Service design lays stress on process in which stakeholders participate. Participation and collaboration among stakeholders in the new standing spray design process will improve their satisfaction and enthusiasm to implement the new system.

친환경 농산물 소비자의 집단별 소비특성 및 정책에 대한 인식연구 (Study of Consumers' Perceptions of Eco-friendly Agricultural Products and Policies by Group)

  • 이태겸;김은솔;최진아;김상범;이재호
    • 농촌계획
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    • 제28권4호
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    • pp.83-91
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    • 2022
  • The goal of this study is to promote the spread of environmentally friendly agricultural products, which have been receiving a lot of attention lately, as a way to improve food safety and quality. As a result of the increased labor input, increased production costs, and an aging population, environmentally friendly agriculture is making it more difficult for farmers to expand their enterprises. In the meantime, consumers find it difficult to spread eco-friendly agricultural products due to their high expectations for safety and quality, as well as the desire to purchase products at a reasonable price. Previous studies have revealed differences in perceptions between eco-friendly agricultural producers and consumers. In light of this, this study divided consumers based on their characteristics (such as age, purchase history, health concerns, etc.), and different policies were proposed in order to increase purchasing factors for each group based on their characteristics. In order to gather information for this study, general citizens were asked about their perceptions of eco-friendly agricultural products, future purchase intentions and awareness, reliability, necessity, purpose, and information sources. A two-step clustering analysis was conducted using nominal and continuous variables simultaneously. The paper presents the three derived group differences (senior organic interest group, middle-aged organic interest group, and indifferent young organics) as well as group differences for the purchasing/non-purchasing factor analysis and policy improvement for each group. An eco-friendly agricultural product distribution proposal was made at the end of this article.

인지적 사고과정 분석을 통한 주방기구디자인 개발 (The Development of Kitchenware Design through Cognitive Analysis)

  • 김기수
    • 한국콘텐츠학회논문지
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    • 제16권2호
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    • pp.287-294
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    • 2016
  • 디자인을 개발하는데 있어 디자인의 계획에서부터 결과물을 도출시키는 전 과정의 디자인행위는 디자이너의 직관적인 관념과 기술적인 능력차이로 이루어지고 있다. 하지만 이러한 작업의 형태가 어떠한 규정된 틀에서 구체적인 방향으로 진행되기보단 개개인의 암묵적 행위 혹은 내재적 직관으로 이루어지고 있음을 디자인 전문가들은 모두가 공감하는 현상이다. 이러한 직관과 경험을 토대로 행해지는 디자인 작업을 합리적이고 과학적인 과정으로 시작하고 결과를 얻는다면 보다 체계적인 디자인작업을 다음단계로 이관 시킬 수 있다. 본 연구는 전문가와 비전문가의 디자인 적용방향을 실험으로 알아보기 위해 주방기구 개발 프로세스의 초기단계인 디자인 스케치과정 내용을 인지과학의 대표적인 질적연구 방법인 프로토콜 분석 방법을 활용하여 디자이너가 어떠한 사고시스템으로 디자인정보처리를 수행하고 작업하는지를 연구하고자 한다. 따라서 이 논문의 범위를 디자인 인지과학의 관련을 이해하는데 가장 기초가 되는 질적 연구방향에서 "주방기구에 대한 초기프로토콜 분석"과 "사고분석에 대한 코드화"에 한정시킬 것이다. 이러한 연구문제를 해결해가는 절차로 선행연구를 고찰하고 인지적인 사고를 체계적인 방법으로 재해석하여 제품의 개발흐름과 교육적 효과를 찾고자 하였다.