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A Study on Tracking Algorithm for Moving Object Using Partial Boundary Line Information (부분 외곽선 정보를 이용한 이동물체의 추척 알고리즘)

  • Jo, Yeong-Seok;Lee, Ju-Sin
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.539-548
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    • 2001
  • In this paper, we propose that fast tracking algorithm for moving object is separated from background, using partial boundary line information. After detecting boundary line from input image, we track moving object by using the algorithm which takes boundary line information as feature of moving object. we extract moving vector on the imput image which has environmental variation, using high-performance BMA, and we extract moving object on the basis of moving vector. Next, we extract boundary line on the moving object as an initial feature-vector generating step for the moving object. Among those boundary lines, we consider a part of the boundary line in every direction as feature vector. And then, as a step for the moving object, we extract moving vector from feature vector generated under the information of the boundary line of the moving object on the previous frame, and we perform tracking moving object from the current frame. As a result, we show that the proposed algorithm using feature vector generated by each directional boundary line is simple tracking operation cost compared with the previous active contour tracking algorithm that changes processing time by boundary line size of moving object. The simulation for proposed algorithm shows that BMA operation is reduced about 39% in real image and tracking error is less than 2 pixel when the size of feature vector is [$10{\times}5$] using the information of each direction boundary line. Also the proposed algorithm just needs 200 times of search operation bout processing cost is varies by the size of boundary line on the previous algorithm.

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Improved Minimum Statistics Based on Environment-Awareness for Noise Power Estimation (환경인식 기반의 향상된 Minimum Statistics 잡음전력 추정기법)

  • Son, Young-Ho;Choi, Jae-Hun;Chang, Joon-Hyuk
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.3
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    • pp.123-128
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    • 2011
  • In this paper, we propose the improved noise power estimation in speech enhancement under various noise environments. The previous MS algorithm tracking the minimum value of finite search window uses the optimal power spectrum of signal for smoothing and adopts minimum probability. From the investigation of the previous MS-based methods it can be seen that a fixed size of the minimum search window is assumed regardless of the various environment. To achieve the different search window size, we use the noise classification algorithm based on the Gaussian mixture model (GMM). Performance of the proposed enhancement algorithm is evaluated by ITU-T P.862 perceptual evaluation of speech quality (PESQ) under various noise environments. Based on this, we show that the proposed algorithm yields better result compared to the conventional MS method.

A Scene Change Detection using Motion Estimation in Animation Sequence (움직임 추정을 이용한 애니메이션 영상의 장면전환 검출)

  • Kwak, Sung-Keun
    • Journal of the Korea Computer Industry Society
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    • v.9 no.4
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    • pp.149-156
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    • 2008
  • There is the temporal correlation of a animation sequence between the motion vector of current block and the motion vector of previous block. In this paper, we propose the scene change detection algorithm for block matching using the temporal correlation of the animation sequence and the center-biased property of motion vectors. The proposed algorithm determines the location of a better starting point for the search of an exact motion vector using the point of the smallest SAD(sum of absolute difference) value by the predicted motion vector from the same block of the previous frame and the predictor candidate point on each search region. Simulation results show that the proposed algorithm has better detection performance, such as recall rate, then the existing method. The algorithm has the advantage of speed, simplicity and accuracy. In addition, it requires less amount of storage.

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Power-Minimizing DVFS Algorithm for a Video Decoder with Buffer Constraints (영상 디코더의 제한된 버퍼를 고려한 전력 최소화 DVFS 방식)

  • Jeong, Seung-Ho;Ahn, Hee-June
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9B
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    • pp.1082-1091
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    • 2011
  • Power-reduction techniques based on DVFS(Dynamic Voltage and Frequency Scaling) are crucial for lengthening operating times of battery powered mobile systems. This paper proposes an optimal DVFS scheduling algorithm for decoders with memory size limitation on display buffer, which is realistic constraints not properly touched in the previous works. Furthermore, we mathematically prove that the proposed algorithm is optimal in the limited display buffer and limited clock frequency model, and also can be used for feasibility check. Simulation results show the proposed algorithm outperformed the previous heuristic algorithms by 7% in average, and the performance of all algorithms using display buffers saturates at about 10 frame size.

IMPLEMENTATION OF IMMERSED BOUNDARY METHOD TO INCOMPRESSIBLE NAVIER-STOKES SOLVER USING SIMPLE ALGORITHM (SIMPLE Algorithm기반의 비압축성 Navier-Stokes Solver를 이용한 Immersed Boundary Method의 적용)

  • Kim, G.H.;Park, S.O.
    • Journal of computational fluids engineering
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    • v.17 no.1
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    • pp.44-53
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    • 2012
  • Immersed boundary method(IBM) is a numerical scheme proposed to simulate flow field around complex objectives using simple Cartesian grid system. In the previous studies, the IBM has mostly been implemented to fractional step method based Navier-Stokes solvers. In this study, we implement the IBM to an incompressible Navier-Stokes solver which uses SIMPLE algorithm. The weight coefficients of the bi-linear and quadratic interpolation equations were formulated by using only geometric information of boundary to reconstruct velocities near IB. Flow around 2D circular cylinder at Re=40 and 100 was solved by using these formulations. It was found that the pressure buildup was not observed even when the bi-linear interpolation was adopted. The use of quadratic interpolation made the predicted aerodynamic forces in good agreement with those of previous studies. For an analysis of moving boundary, we smulated an oscillating circular cylinder with Re=100 and KC(Keulegan-Carpenter) number of 5. The predicted flow fields were compared with experimental data and they also showed good agreements.

Multi-resolution Lossless Image Compression for Progressive Transmission and Multiple Decoding Using an Enhanced Edge Adaptive Hierarchical Interpolation

  • Biadgie, Yenewondim;Kim, Min-sung;Sohn, Kyung-Ah
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6017-6037
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    • 2017
  • In a multi-resolution image encoding system, the image is encoded into a single file as a layer of bit streams, and then it is transmitted layer by layer progressively to reduce the transmission time across a low bandwidth connection. This encoding scheme is also suitable for multiple decoders, each with different capabilities ranging from a handheld device to a PC. In our previous work, we proposed an edge adaptive hierarchical interpolation algorithm for multi-resolution image coding system. In this paper, we enhanced its compression efficiency by adding three major components. First, its prediction accuracy is improved using context adaptive error modeling as a feedback. Second, the conditional probability of prediction errors is sharpened by removing the sign redundancy among local prediction errors by applying sign flipping. Third, the conditional probability is sharpened further by reducing the number of distinct error symbols using error remapping function. Experimental results on benchmark data sets reveal that the enhanced algorithm achieves a better compression bit rate than our previous algorithm and other algorithms. It is shown that compression bit rate is much better for images that are rich in directional edges and textures. The enhanced algorithm also shows better rate-distortion performance and visual quality at the intermediate stages of progressive image transmission.

CURVATURE-WEIGHTED SURFACE SIMPLIFICATION ALGORITHM USING VERTEX-BASED GEOMETRIC FEATURES

  • CHOI, HAN-SOO;GWON, DALHYEON;HAN, HEEJAE;KANG, MYUNGJOO
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.24 no.1
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    • pp.23-37
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    • 2020
  • The quadratic error metric (QEM) algorithm has been frequently used for simplification of triangular surface models that utilize the vertex-pair algorithm. Simplified models obtained using such algorithms present the advantage of smaller storage capacity requirement compared to the original models. However, a number of cases exist where significant features are lost geometrically, and these features can generally be preserved by utilizing the advantages of the curvature-weighted algorithm. Based on the vertex-based geometric features, a method capable of preserving the geometric features better than the previous algorithms is proposed in this work. To validate the effectiveness of the proposed method, a simplification experiment is conducted using several models. The results of the experiment indicate that the geometrically important features are preserved well when a local feature is present and that the error is similar to those of the previous algorithms when no local features are present.

Color and Motion Feature Extraction Algorithm for Content-Based Video Retrieval (내용 기반 동영상 검색을 위한 컬러 및 모션 특징 추출 알고리즘)

  • 김영재;이철희;권용무
    • Journal of Broadcast Engineering
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    • v.4 no.2
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    • pp.187-196
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    • 1999
  • This paper presents an efficient and automatic color and motion feature extraction algorithm for content-based MPEG-l video retrieval. Based on the proposed method. a video retrieval system is implemented. For color feature. the proposed algorithm considers dynamic color iRformation in video data, and thereby can overcome the limits of the previous key-frame based method. For motion feature, we utilize the motion vector in MPEG-l video with color information. and extract the color-motion feature. The proposed algorithm can solve the weakness of the previous location based motion feature method. Finally. the proposed method is evaluated within the implemented video retrieval system.

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An Automatic Signature Verification Algorithm for Smart Devices

  • Kim, Seong-Hoon;Fan, Yunhe;Heo, Gyeongyong
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.10
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    • pp.15-21
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    • 2015
  • In this paper, we propose a stable automatic signature verification algorithm applicable to various smart devices. The proposed algorithm uses real and forgery data all together, which can improve the verification rate dramatically. As a tool for signature acquisition in a smart device, two applications, one using touch with a finger and the other using a pressure-sensing-stylus pen, are developed. The verification core is based on SVM and some modifications are made to include the characteristics of signatures. As shown in experimental results, the minimum error rate was 1.84% in the SVM based method, which can easily defeat 4.38% error rate with the previous parametric approach. Even more, 2.43% error rate was achieved with the features excluding pressure-related features, better than the previous approach including pressure-related features and only about 0.6% more error than the best result, which means that the proposed algorithm can be applied to a smart device with or without pressure-sensing-stylus pens and used for security purposes.

Topology Aggregation Schemes for Asymmetric Link State Information

  • Yoo, Young-Hwan;Ahn, Sang-Hyun;Kim, Chong-Sang
    • Journal of Communications and Networks
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    • v.6 no.1
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    • pp.46-59
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    • 2004
  • In this paper, we present two algorithms for efficiently aggregating link state information needed for quality-of-service (QoS) routing. In these algorithms, each edge node in a group is mapped onto a node of a shufflenet or a node of a de Bruijn graph. By this mapping, the number of links for which state information is maintained becomes aN (a is an integer, N is the number of edge nodes) which is significantly smaller than N2 in the full-mesh approach. Our algorithms also can support asymmetric link state parameters which are common in practice, while many previous algorithms such as the spanning tree approach can be applied only to networks with symmetric link state parameters. Experimental results show that the performance of our shufflenet algorithm is close to that of the full-mesh approach in terms of the accuracy of bandwidth and delay information, with only a much smaller amount of information. On the other hand, although it is not as good as the shufflenet approach, the de Bruijn algorithm also performs far better than the star approach which is one of the most widely accepted schemes. The de Bruijn algorithm needs smaller computational complexity than most previous algorithms for asymmetric networks, including the shufflenet algorithm.