• 제목/요약/키워드: Platform strategy

검색결과 610건 처리시간 0.024초

6시그마 DMADOV기반 아리즈와 브레인스토밍을 이용한 취부용 피스제거 시스템의 공학문제 해결에 관한연구 (A Study on Solving Engineering Problems of a Piece-removing System using 6-Sigma DMADOV Technique with ARIZ & Brainstorming)

  • 이성조;정원지;이춘만
    • 한국생산제조학회지
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    • 제19권1호
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    • pp.50-56
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    • 2010
  • This paper presents a new design algorithm for piece-removing dynamical system, based on 6-Sigma DMADOV technique using ARIZ and Brainstorming. Our design target is the piece-removing system installed on a mobile platform of bead-grinding equipment. The 6-Sigma DMADOV technique guides us design process according to 6 steps, i.e., Define - Measure - Analyze - Design - Optimize - Verify. A Design strategy to reduce the weight of piece-removing dynamical system will be explored by using ARIZ, i.e.,(the abbreviation of Algorithm for Inventive Problem Solving in Russian). The ARIZ will result in a final solution that the height and angle control parts for a cutting tool should be replaced by a kinematical approach, rather than complicated mechatronic approach(using motors). The Optimize step is composed of two sub-steps: (i) Generating process for obtaining several ideas of piece-removing system by using Brainstorming technique, satisfying the final solution derived from the Design step using ARIZ, and (ii) Optimizing process for selecting the most optimal idea of piece-removing system by using Pugh's matrix from the viewpoints of weight, cost and accuracy. The laststep of Verify has shown that the final design obtained by the 6-Sigma DMADOV technique with ARIZ & Brainstormingcan improve an initial design with design requirements satisfied. In this paper, we have shown that ARIZ and Brainstorming can be cooperatively merged into 6-Sigma DMADOV to give us both a formulatedproblem-solving approach and diverse candidate solutions(or ideas) without trial-and-error efforts.

IPA를 활용한 전자무역 시스템의 서비스 가치평가에 관한 연구 (A Study on the Value Evaluation of e-Trade Platform Services using IPA(Importance Performance Analysis))

  • 이상진;신승만
    • 통상정보연구
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    • 제12권2호
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    • pp.59-83
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    • 2010
  • The purposes of the study is to evaluate the discrepancy between user's expectation and satisfaction degree in the service of uTradeHub. In this regard, this study infers general solutions in order to induce the intersection area using IPA technique. Then this paper will present directions to improve the service of uTradeHub. In terms of methodology, this article disclosed that IPA model approach is greatly useful to evaluate user's attribute. First, variables like the link of different works(f1), trust of system(f4), information connection(f7) are located on the first quadrant. This means that importance and satisfaction are all high variables for user. So, this is very important variables that need continuous administration in order to maintain present state. Second, variables such as the speed of information acquisition(f2), improvement of use(f3), stability of system(f5) are located on the second quadrant. This means that user's importance is high but user's satisfaction is low. Therefore, this area needs an active improvement strategy and quick maintenance for e-Trade application. Third, variables like the appropriateness of information usage fees(f8), easy subscription(f9), customer support service(f10) are located on the third quadrant. Because these variables are all low for user's importance and satisfaction, we have to arrange strong and radical remedy for e-Trade service. Finally, variables like information offer(f6) are located on the fourth quadrant. This means that user's satisfaction is high but user's importance is low. The research result suggests that e-Trade service development would be re-organised as much as user feels the importance of process innovation.

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분산 컴퓨팅 환경하에서의 데이타 자원 관리 (Data Resource Management under Distributed Computing Environment)

  • 조희경;안중호
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 1994년도 DB산업기술 활성화를 위한 학술대회 및 기술 심포지움
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    • pp.105-129
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    • 1994
  • The information system of corporations are facing a new environment expressed by miniaturization, decentralization and Open System. It is therefore of utmost importance for corporations to adapt flexibly th such new environment by providing for corresponding changes to their existing information systems. The objectives of this study are to identify this new environment faced by today′s information system and develop effective methods for data resource management under this new environment. In this study, it is assumed that the new environment faced by information systems can be specified as Distributed Computing Environment, and in order to achieve such system, presents Client/server architecture as its representative computing structure, This study defines Client/server architecture as a computing architecture which specialize the fuctionality of the client system and the server system in order to have an application distribute and perform cooperative processing at the best platform. Furthermore, from among the five structures utilized in Client/server architecture for distribution and cooperative processing of application between server and client this study presents two different data management methods under the Client/server environment; one is "Remote Data Management Method" which uses file server or database server and. the other is "Distributed Data Management Method" using distributed database management system. The result of this study leads to the conclusion that in the client/server environment although distributed application is assumed, the data could become centralized (in the case of file server or database server) or decentralized (in the case of distributed database system) and the data management method through a distributed database system where complete responsibility and powers with respect to control of data used by the user are given not only is it more adaptable to modern flexible corporate environment, but in terms of system operation, it presents a more efficient data management alternative compared to existing data management methods in terms of cutting costs.

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컨버전스 환경하의 온라인 게임 환경 변화 시나리오 도출 및 산업 내 이슈 (IPTV 서비스 도입에 따른 변화를 중심으로) (Future Scenario and Issues in Online Game Industry under the Digital Convergence)

  • 한창희;김민관;김정민
    • 한국게임학회 논문지
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    • 제9권2호
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    • pp.69-80
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    • 2009
  • 본 연구는 컨버전스 환경변화가 게임 산업에 미치는 영향에 대해 게임의 내용적인 변화와 플랫폼의 변화에 대한 고찰을 시작으로 게임 사용자, 게임 기업, 게임의 유통구조, 게임 산업 전반으로 관점을 확대해 가면서 향후 변화의 방향과 이슈에 대해 분석해 보았다. 보다 체계적인 변화 예측을 위해 시나리오 기법을 통해 IPTV환경 변화가 게임 산업에 미치는 영향 및 예상 변화에 대한 예측 시나리오를 도출하였다. 예측된 시나리오를 통해 게임의 내용적인 변화와 플랫폼의 변화에 대한 양상과 관련된 이슈들을 다각도에서 가시화할 수 있었다. 본 연구를 통해 예측된 게임산업 변화에 대한 현황 진단과 이슈 분석을 바탕으로 컨버전스 환경변화에 따른 게임 기업차원의 전략적 대응방안 모색은 물론 정부 차원에서 인지하고 대비해야할 사항들에 대해서 파악해 볼 수 있는 기회와 관점을 제공하고자 하였다.

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소비자 가치 기반 융합산업 육성을 위한 R&BD 전략 연구 (A Study on R&BD Strategy for Promoting Consumer's Value Based Converged Industry)

  • 정경렬
    • 대한기계학회논문집 C: 기술과 교육
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    • 제4권2호
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    • pp.111-116
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    • 2016
  • 정보통신기술과 타기술간의 결합이 확산되어 융합 문명 패러다임이 가속화되고 있고, 공급자 중심의 시장보다는 소비자 중심의 콘텐츠와 비즈니스 플랫폼이 중요시 되고 있는 시점이다. 산업 융합활동에 의해 시장에 제공되는 제품 및 서비스의 혁신을 주도하는 주체의 관점과 수준에 따라 구분하여 각 영역의 특성에 대해 검토했다. 소비자 가치 기반 융합 신산업 육성을 위한 다각적인 정책과 시행결과에 대한 검토를 통해 융합신산업 발전에 걸림돌이 되고 있는 장애요인을 정리하였다. 세부적으로 목표, 지원인프라, 수행주체 측면에서 문제점을 정리하였다. 장애요인들은 서로 직간접적으로 연관되어 있어서 각각의 요인별로 접근해서는 극복하기 어렵고 통합적인 대책이 필요하다. 최종적으로 장애요인을 극복하고 새로운 성장동력을 발굴하고 융합산업을 육성하기 위한 대안을 제시하였다.

인공지능과 블록체인 융합 동향 및 정책 개선방안 (Artificial Intelligence and Blockchain Convergence Trend and Policy Improvement Plan)

  • 양희태
    • 정보화정책
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    • 제27권2호
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    • pp.3-19
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    • 2020
  • 인공지능과 블록체인은 4차산업혁명을 이끌어 갈 핵심기술로 각광을 받으며 발전하고 있다. 그러나 아직까지 인공지능은 데이터 확보 및 검증, 결과값에 대한 근거 설명 등에서 한계를 보이고 있고 블록체인 역시 과다한 에너지 소모, 데이터 관리의 유연성 부족 등이 확산을 저해하는 단점으로 꼽히고 있다. 이에 본 연구는 상호보완적인 성격을 지닌 인공지능과 블록체인의 기술 및 산업 동향과 한계점, 그리고 이를 극복하기 위한 기술융합 방안을 분석하고 정책 개선방안을 제시하였다. 구체적으로 혁신정책 관점을 적용해 연구개발(R&D) 강화 측면에서 1) 국가 차원의 중장기 인공지능/블록체인 융합 연구 추진, 2) 블록체인 기반 인공지능 데이터 플랫폼 구축, 혁신 생태계 조성 측면에서 3) 산업별 인공지능/블록체인 융합 응용 발굴 지원, 4) 인공지능/블록체인 융합 비즈니스 모델 개발 스타트업 지원, 법제도 개선 측면에서 5) 규제 샌드박스 확대 적용, 6) 개인정보보호 관련 규제 정비를 제안하였다.

한국 전자무역의 글로벌 전략과 과제에 관한 연구 (A Study on the Global Strategy and Challenges of Paperless Trade in Korea)

  • 윤수영
    • 통상정보연구
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    • 제12권1호
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    • pp.3-33
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    • 2010
  • Paperless trade is a new trade paradigm that has innovated on traditional trade procedures, which relied on manual work in the past, and applied an IT-based e-document standard. To realize paperless trade in Korea, a lot of efforts have been made. Korea has overcome many difficulties, a lack of awareness, trials and errors, etc. at the initial introduction stage and strived to establish a stable infrastructure through the government's policy support and active cooperation with the trade business communities and related organizations. Now, Korea became a well-known leader in IT industry, especially in the paperless trade infrastructure and strategic policies. The one-stop trading system named 'uTradeHub' is operated by a paperless trade service provider, Korea Trade Network(KTNET). uTradeHub includes trade finance and settlement, customs clearance and export and import logistics, improving trading procedures and reducing related expenses. Private-Public joint efforts from Korean government and private sectors which have respectively fulfilled their role and function with market-oriented practical policies and strategies has lead Korea a world leading country in paperless trade. Moreover, Korea expended its efforts to the global areas. Korea has started to activate multi-national paperless trade alliances such as PAA(Pan-Asia e-Commerce Alliance), ASEAL(Asia Europe Alliance for Paperless Trading) as well as established the bilateral cooperative networks with China and Taiwan. The one-stop trading system, uTradeHub should keep close cooperations between nations since trade itself is implemented in a cross-border ways. In the near future, it is expected uTradeHub can achieve best results in the simplification of procedures and cost savings when an international linkage is completely established with international cooperations.

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Wi-Fi 기반의 차량과 기지국간 통신에서 효과적인 AP 선택에 관한 연구 (An Efficient AP Selection Strategy in Wi-Fi based Vechicle-to-Infrastructure Communications)

  • 황재룡;이화룡;최재혁;유준;김종권
    • 정보처리학회논문지C
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    • 제17C권6호
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    • pp.491-498
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    • 2010
  • Wi-Fi 기반의 차량과 기지국간 (vehicle-to-infrastructure, V2I) 통신은 차량과 승객의 안전과 편의 및 교통 효율성을 향상시킬 수 있는 방법으로 관심을 받고 있다. 그러나 노변에 위치한 엑세스 포인터 (access point, AP)는 이동차량에게 비용적인 측면에서 효과적인 인터넷 연결을 지원할 수 있지만, 차량의 빠른 이동과 AP의 제한된 전송거리는 빈번한 핸드오프를 유발한다. 그러한 문제점은 모바일 AP (mobile AP, MAP) 플랫폼을 사용하여 해결할 수 있다. MAP는 노변에 위치한 AP보다 적은 양의 대역폭을 제공하지만, 차량과 함께 이동함에 따라 더 오랜 시간 서비스를 제공할 수 있다. 이 논문은 이동차량이 노변의 고정된 AP 혹은 MAP 중에서 효과적으로 AP를 선택할 수 있는 하나의 새로운 AP 선택 기법을 제안한다. AP 선택기준을 위하여 AP의 접속 가용시간과 제공 가능 대역폭을 함께 고려하고, 그러한 기준을 바탕으로 AP 선택 기법을 제안한다. 실제 버스 트레이스 기반의 시뮬레이션을 통해 제안한 기법이 기존의 방법보다 좋은 성능을 제공하는 것을 보여준다.

온라인상의 기업 및 소비자 텍스트 분석과 이를 활용한 온라인 매출 증진 전략 (Linking Findings from Text Analyses to Online Sales Strategies)

  • 김지연;조우용;최정혜;정예림
    • 한국경영과학회지
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    • 제41권2호
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    • pp.81-100
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    • 2016
  • Much effort has been exerted to analyze online texts and understand how empirical results can help improve sales performance. In this research, we aim to extend this stream of research by decomposing online texts based on text sources, namely, companies and consumers. To be specific, we investigate how online texts driven by companies differ from those generated by consumers, and the extent to which both types of online texts have different effects on online sales. We obtained sales data from one of the biggest game publishers and merged them with online texts provided by companies using news articles and those created by consumers in user communities. The empirical analyses yield the following findings. Word visualization and topic analyses show that firms and consumers generate different contexts. Specifically, companies spread word to promote their own events whereas consumers produce online words to share winning strategies. Moreover, online sales are influenced by consumer-generated community topics whereas firm-driven topics in news articles have little to no effect. These findings suggest that companies should focus more on online texts generated by consumers rather than spreading their own words. Moreover, online sales strategies should take advantage of specific topics that have been proven to increase online sales. In particular, these findings give startup companies and small business owners in variety of industries the advantage when they use the online channel for distribution and as a marketing platform.

Users' Adoption of a Convergent Service: A Case of Interactive TV-based Auction Service (T-auction)

  • Yoo, Jae-Heung;Ha, Im-Sook;Choi, Mun-Kee
    • Asia pacific journal of information systems
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    • 제20권4호
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    • pp.125-147
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    • 2010
  • This paper Introduces an electronic auction service to be provided on Interactive TV (T-auction). This converged service is expected to much enhance the quality of the service to current online auction users through vivid visualization and live Interactive experience. Our study focuses on how the characteristics of the interactive TV-based shopping platform can affect users' attitudes towards the converged service. To develop our proposed research model, we extended the technology acceptance model and integrated it with a hedonic factor, or perceived enjoyment to reflect the dual characteristics of the converged system. We also adopted the variable of intermediary trust In the service as a critical mediating determinant for a successful commutations-mediated commerce. The research model was verified with an empirical study conducted on 970 Korean online auction users. Results show that both trust and perceived usefulness positively affect user adoption of the service. Trust had not only a direct effect on users' attitudes toward T-auction but also an indirect one by mediating the service quality, information quality, perceived enjoyment and ease of use. Meanwhile, the hedonic factor of T-auction contributes to increasing both the level of the intermediary's trust and its perceived usefulness. Users' enjoyment also was found to help form a positive attitude toward T-auction services. Theoretical and practical implications of this study for current e-auction service providers and potential t-auction service providers are also discussed.