• Title/Summary/Keyword: Perception of user

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사용자 중심 제품설계를 위한 일회용 생리대의 탐색적 연구 (An Exploratory Study on the Disposable Sanitary Pads for User-Oriented Product Design)

  • 전은경;문지현
    • 한국의류학회지
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    • 제34권1호
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    • pp.167-174
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    • 2010
  • This paper aims to examine the status of sizing specifications for disposable sanitary pads on the market and to offer information on product design that reflect the requests of consumer by gathering opinion through the practical experience of consumers. Seventy-six varieties of sanitary pads on market are measured and the evaluations of wearing comfort were investigated by the questionnaire and interview for sixty three varieties of sanitary pads. As a result, they were classified into five sizes related with length but vaguely related with thickness and width. Thickness is distinguished by the compressibility that is marked as slim or ultra slim by the same brand. However, there is no sizing consistency for all products. The result shows that there is some confusion for consumers to choose desired sizes, In addition, the perception of wearing is categorized into four factors that are product performance, size and fit, wearing feeling and margin of action, and adhesive property and wrapping. The manufacturing specifications for the sanitary pads on domestic market, the requests of consumers for sanitary pad design modifications, and proposals for follow-up studies were figured out through this research.

Design of Virtual Reality content for supervising abusement

  • Kim, Minji;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권4호
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    • pp.9-15
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    • 2019
  • The government has defined domestic violence as one of the four major social evils and tried to prepare laws and systems to prevent it. Nevertheless, domestic violence has emerged as a serious social issue, and compare to the number of domestic violence cases that are constantly increasing, the report rate of domestic violence is significantly lower. This suggests the need to improve citizens' perception of domestic violence as the issue to solve it together in society, not as a private matter at home. Most of existing contents for preventing domestic violence and improving awareness are simple viewing forms of video contents, which have little effect on recognition. We aim to confirm the possibility of improving social awareness about domestic violence by producing Virtual Reality (VR) contents that have great features of user's immersion and empathy. In this VR content, the user can interact with various objects in the virtual reality of domestic violence and directly or indirectly experience the victim's position. Users who view the violent environment from the victim's point of view can have a subjective empathy for the problem, which is expected to induce more active awareness about domestic violence.

Effects of the Components of Mobile Shopping Apps On Shopping Flow and Continuous Usage Intention

  • Sangwoon BYUN;Jai-Kil KO
    • 산경연구논집
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    • 제14권12호
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    • pp.11-21
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    • 2023
  • Purpose: This study aims to investigate the impact of mobile shopping app components on shopping flow and the continuous usage intention of the shopping apps in the rapidly growing mobile market facilitated by advancements in the mobile environment. Research Methodology: A survey was conducted, targeting users aged 20 and older with experience in using mobile shopping apps. The responses of 456 participants were analyzed through frequency analysis, exploratory factor analysis, reliability analysis, confirmatory factor analysis, and structural equation modeling. Results: The study found that within the components of mobile shopping apps, enjoyment significantly impacted both shopping flow and the continuous usage intention of shopping apps. The diversity of product assortment had a significant effect only on shopping flow. The usefulness and ease of use influenced on the intention to continue using shopping apps. Conclusions: Based on the findings, it is recommended that shopping app operators try to identify essential components for stimulating user interest and engagement when developing or modifying apps. Additionally, a diverse range of products enhances the shopping experience and drives spontaneous purchases. Furthermore, providing an easy interface and minimizing the effort required, this experience can enhance user perception of its value and sustain consumers' continuous usage intention of the shopping app.

노면 디자인 차이가 가로경관 인식에 미치는 영향 (Change of Road Surface Design and Perception of Streetscape in Urban Areas)

  • 임호연;윤초혜;한상빈;이여원;이주영
    • 한국환경과학회지
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    • 제33권2호
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    • pp.169-178
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    • 2024
  • This study aimed to investigate the impact of pavement design changes on user perceptions, with the objective of enhancing safety in urban streetscape. A total of 72 participants were recruited, and the study focused on alleyways in areas with a high risk of crime. Employing the Semantic Differential (SD) methodology, an assessment was conducted to gauge participants' perceptions of three different pavement types (A-type, B-type, C-type) as well as the existing pavement. The results indicated that the C-type pavement, characterized by vibrant and harmonious color palettes and patterns, elicited the highest levels of perceived safety, comfort, and openness among users. This signifies that physical environmental improvements through color design can mitigate the feelings of insecurity and foster emotional stability. Therefore it is recommended to implement various color schemes and pattern designs to road surface for enhancing user safety in high-risk urban areas.

스마트 가전 사용자는 스마트 세탁기에 무엇을 기대하는가? -스마트 세탁기에 대한 예측적 기대 탐색을 위한 질적 연구- (What do Smart Home Appliance Users Expect from Smart Washing Machines? -A Qualitative Exploration of Predictive Expectations for Smart Washing Machines-)

  • 문희강;김선우
    • 한국의류학회지
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    • 제47권1호
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    • pp.85-109
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    • 2023
  • Laundry has traditionally been regarded as one of the most demanding household chores, but the introduction of smart washing machines is changing this perception. Although smart washing machines have been on the market for several years and consumers' perceptions of washing machines have changed, little is known about consumers' perceptions of smart washing machines. The purpose of this study is to determine what users expect from smart washing machines. We conducted two focus group interviews with sixteen participants who had used smart home appliances to acquire qualitative data. Stimuli created by the interviewees were applied in the focus group interviews to collect more insightful data. We analyzed the data using the three-step method and QSR NVivo. Analysis revealed ten categories of predictive expectations, including seven utilitarian attributes (i.e., smart functionality, smart user interface, reliability, controllability, interactivity, functional value, and economic value) and three hedonic attributes (i.e., fashionable value, psychological value, and social value). The results of this study have implications for the development of smart washing machines that would satisfy consumers by taking user expectations into account.

Interactive 3D VR Content Design for Close Encounter of Social Issue

  • Chan Lim
    • International Journal of Advanced Culture Technology
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    • 제11권1호
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    • pp.270-275
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    • 2023
  • The government has defined domestic violence as one of the four major social evils and tried to prepare laws and systems to prevent it. Nevertheless, domestic violence has emerged as a serious social issue, and compare to the number of domestic violence cases that are constantly increasing, the report rate of domestic violence is significantly lower. This suggests the need to improve citizens' perception of domestic violence as the issue to solve it together in society, not as a private matter at home. Most of existing contents for preventing domestic violence and improving awareness are simple viewing forms of video contents, which have little effect on recognition. We aim to confirm the possibility of improving social awareness about domestic violence by producing Virtual Reality (VR) contents that have great features of user's immersion and empathy. In this VR content, the user can interact with various objects in the virtual reality of domestic violence and directly or indirectly experience the victim's position. Users who view the violent environment from the victim's point of view can have a subjective empathy for the problem, which is expected to induce more active awareness about domestic violence.

언어적 프로토콜 분석을 이용한 쇼핑몰 웹사이트 사용성 측정방법에 관한 연구 (Measuring the Usability of Shopping Mall Web Sites Using Verbal Protocol Analysis)

  • 조휘형;홍일유
    • 한국정보시스템학회지:정보시스템연구
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    • 제18권3호
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    • pp.111-134
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    • 2009
  • Today many owners of Web sites are looking to user's satisfaction survey as a key means of measuring the usability of a Web site. While it is preferred for it simplicity and ease of use, this survey method is not without potential risks. This paper focuses on showing that the existing practice of questionnaire-based usability measurement is subject to human recall errors, and that such flaws can be reduced when the questionnaire survey is followed by the users hands-on experience of the site. An empirical study was conducted, and the results indicate that the above speculation holds true. Even if respondents felt highly confident about their responses on a recall survey, a hands-on experience with a focal Web site increased the extent to which the respondents were satisfied with the shopping mall site. This indicates that a user's perception of the quality of a Web site may be distorted or lost as time goes by. In addition, the findings have shown that the use of the verbal protocol analysis method can reveal critical information that can help track the root causes of Web site usability problems, thereby helping to develop site enhancement strategies. The paper concludes with directions for future research.

스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교 (Comparison of 3D Space Perception for the Stereoscopic AR Holography)

  • 김민주;원광연
    • 한국HCI학회논문지
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    • 제8권2호
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    • pp.21-27
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    • 2013
  • 최근 플로팅 방식의 홀로그램이 전시, 교육, 광고 등에 많이 활용되고 있다. 그중에 하프 미러 방식은 플로팅 홀로그램 중 가장 널리 쓰이는 방식 중 하나이다. 하지만 하프 미러 방식은 완벽한 3차원 홀로그램의 경험을 주지는 못한다. 이미지가 공중에 떠 있는 것처럼 보이기는 하나, 홀로그램의 궁극적 목표인 공간상에 가상 이미지를 표현하지는 못한다. 더욱이 하프 미러 후면에 실제 오브젝트를 두고 가상의 이미지와 결합하여 함께 보여주고자 할 때, 두 객체가 공간상에서 불일치되는 현상이 발생한다. 본 논문에서는 스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교를 위한 연구를 진행하였다. 3차원 공간에서의 정확하고 효율적인 증강현실 구현을 위하여 하프 미러 기반 홀로그래픽 시스템에 입체 영상기법을 적용하였다. 이는 하프 미러 필름 후면에 위치한 실제 오브젝트와 하프 미러를 통해 반사된 가상 이미지가 같은 공간상에 함께 어우러져 있는 것처럼 표현할 수 있다. 또한, 뎁스 카메라를 사용하여 사용자의 움직임에 맞게 가상 카메라를 조절함으로써 자연스러운 패러럭스 표현이 가능하도록 하였다. 본 연구에서 제안하는 방법은 별도의 추가 장치 없이, 단지 하프 미러 필름을 통해서 비교적 간단하고 정확하게 실제 객체의 위치와 같은 공간상에 증강된 시각 정보를 표현한다. 제안한 증강현실 홀로그래피에서의 삼차원 공간감에 대해 비교 실험을 한 결과, 2D 이미지를 적용한 경우 보다 3D 이미지 혹은, 3D 이미지와 사용자 인터랙션을 함께 적용한 경우, 사용자에게 3차원 공간감, 현실감(realism)을 더 정확하고 효과적으로 제공할 수 있음을 확인하였다.

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SNS 스트레스와 이용의도저하에 관한 연구 (A Study on the Stress of Social Network Service and Using Reluctant Intention)

  • 박현선;김상현
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권2호
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    • pp.53-72
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    • 2015
  • Purpose The purpose of this study was to investigate the factors affecting the users' stress and using reluctant intention to use social network service(SNS). This study especially focused on stress of SNSs' user. Because SNS has led to negative effects such as invasion of privacy, addiction and social overload recently. In addition, adverse effects of SNS had caused SNSs' user to feel stress and fatigue. Design/methodology/approach This study developed hypotheses to empirically examine the factors that affect SNS users' stress and using reluctant intention. In order to verify research hypotheses, this study collected data from 362 users who currently use the SNS in Korea. Further, we used the smartPLS analysis. Findings The results of this study are as follows; First, reputation perception, unwanted relation burden, privacy concern, information overload and interaction overload had a significant positive effect on SNS users' stress. But international influence had no significant positive effect on SNS users' stress. Second, SNS users' stress had a significant positive effect on using reluctant intention. The results of this study provides theoretical foundations on the research for dark side of SNS and implies that SNS providers are in need of exerting an effort to minimize the negative aspects.

생활정보 인식 및 이용 : 가족친화적 생활정보 환경 조성을 위한 제언 (The Perception and Use of Living Information : Suggestion for a Family-friendly Living Information Environment)

  • 심영
    • 가정과삶의질연구
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    • 제31권5호
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    • pp.1-17
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    • 2013
  • The purpose of this study is to provide suggestion for the establishment of a living information environment for a family-friendly living environment. The survey data on a sample of three hundred and eighty-four married respondents with at least one child in elementary school that were collected for 15 days from April 16 to April 30 of 2010 were analyzed. The results are as follows: It is important to establish a family-friendly living information environment as one of the important elements for a family-friendly living environment. Two aspects ought to be considered in establishing a family-friendly living information environment. One is the supply aspect of the family-friendly living information: this encompasses the usage of facilities in the community, the residents in the community as leaders and the user-friendly living information. The other is the user aspect of the living information, which involves the education on living information for the residents in the community.