• Title/Summary/Keyword: PBL 학습 환경

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4PBL model proposal for education of Game Design (게임 교과목 교육을 위한 4PBL모델 제안 연구)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.93-102
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    • 2018
  • This article aims to present an effective and systematic learning methodology of game curriculum which is oriented convergence education. In particular, I will present the 4PBL model reflecting the trend of the changing times from teacher-centered learning to learner-centered learning environment. The 4PBL model consists of Personal based Learning, Problem based Learning, Project based learning and Performance based Learning. In this article, I will explain the concepts and characteristics of PBLs at each stage by providing concrete examples of game education courses. Such an attempt may have a meaningful value in that it can suggest a learning environment in which knowledge can be structured subjectively in a changing educational paradigm.

Case study of Ontact PBL Development and Application to Improve Teaching Presence & Learning Presence (교수실재감 및 학습실재감을 높이기 위한 Ontact PBL 개발 및 적용 사례 연구)

  • Lee, Seong Ah
    • Journal of Christian Education in Korea
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    • v.70
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    • pp.303-337
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    • 2022
  • The purpose of this study is to realize Ontact PBL that can sufficiently contain interactive elements that can increase the perception of reality between professors and students in an environment without human contact. This is a class designed, developed, and operated ontact PBL for the first semester of 2021. As a result of diagnosing the realism of teaching and learning for students who took the class, the average teaching realism improved significantly by 0.95. This was found to be effective in improving the sense of realism in teaching as there were many related opinions in the reflective journal on students' classes. In addition, there was an effect on learning presence, and it was confirmed that emotional presence, which is a sub-element of learning presence, significantly improved by 0.7, social presence by 0.5, and cognitive presence by 0.6. Learning presence also confirmed the students' reflection on the class, and it was possible to judge that Ontact PBL was effective in improving the sense of presence.

A Study on PBL Instructional Design for Creative Engineering Design Education (PBL을 적용한 창의공학설계 교수설계 방안 연구)

  • Lee, Keun-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.7
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    • pp.4573-4579
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    • 2014
  • In the 21st century, university education is changing from an objective knowledge and information to critical thinking and problem-solving ability. Moreover, university education should change rapidly towards a learner-centered educational environment because it has an educational goal to have college students experience authentic tasks they will be in charge of after graduation, and improves self-directed learning ability and cooperative learning ability. PBL is a pedagogical strategy for posing significant, contextualized, real world situations, and providing resources, guidance, and instruction to learners as they develop content knowledge and problem-solving skills. In problem based learning, the students collaborate to study the issues of a problem as they strive to create viable solution. For these advantages of PBL, the application of PBL in school has been enlarged. On the other hand, the application of PBL in engineering education has not been enlarged. To improve these instruction methods, the development or applications of new instructional methods will be needed. This study examined the PBL instructional design of a creative engineering design subject, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. A plan of creative engineering design subject was developed based on PBL, and focused on the process of PBL. To determine the effects of this model, studies applying this instructional design to many lecturers should be implemented.

A Study on Evaluation Development of PBL in a Mongolian University (몽골 대학에서의 PBL 수업 평가 개발 연구)

  • Bayarmaa, Natsagdorj;Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.322-328
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    • 2018
  • The purpose of this study is to examine the performance of Problem-Based Learning (PBL) based on Google Classroom(GC). GC is an easy and free online learning that plays an important role in education and training recently. Students become increasingly independent in self-directed learning while sharing ideas and resources, transferring knowledge actively across domains and researching for solutions to the given problem in PBL. Students can check the submission date on the task page and start the task with a single click, and teachers can quickly check if the task is complete, and score it directly from GC. Designed The Evaluation of Problem -Based Learning based on GC in this study. The students read the given materials and identify the purpose of the subjects and selected the learning issues, investigated them. After then they discuss the subjects and make the reports. The students work to study them with research papers, books and internet materials. The research findings showed that PBL based on GC was effective in learning together. Students had positive attitude in their PBL learning environment. This study suggests it is possible that the development of PBL Evaluation on the GC.

Web based PBL Teaching·Learning Development Model for Medical Education (의료정보 교육을 위한 웹기반 PBL 교수·학습 콘텐츠 개발 모형)

  • Choo, Hyun-Jae;Park, Joo-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.246-254
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    • 2010
  • Recent changes in medical environment are based on technology such as internet. As most hospitals require the change and the adaptation of medical, medical information experts are more needed. In this study, we developed web based PBL model and applied it to the students majoring in medical information system. The developed web-PBL model focuses on learner's online learning activities to enhance collaborative learning and self-directed learning by using online learning tools. At the result of the research, We found that the students' course evaluation somewhat increased compared to the previous class and the students positively perceived on PBL model. Moreover, this study showed that using blog as a online learning tool was a good way to enhance cooperative learning.

Investigation on the Project-Based Learning Approach Using the Internet (인터넷을 활용한 과제중심학습(Project-Based Learning) 방법 탐구)

  • Jo, Mi-Heon
    • Journal of The Korean Association of Information Education
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    • v.5 no.2
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    • pp.240-257
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    • 2001
  • Although many attempts have been made to use the Internet for educational purposes, not many attempts have achieved their goals. Such failure is mainly due to the lack of understanding on the way to use the Internet. The goal of this research is to investigate the potentiality of the Project-Based Learning approach using the Internet(NetPBL) and the ways to utilize the NetPBL. The NetPBL can be utilized through various activities such as keypals, mentoring, use of resources, cooperative learning, publishing, survey and data analysis, cooperative problem solving, simulation, and social action. Such diversity of the NetPBL can create a problem-based, context-based and learner-centered environment, which takes various types of the Internet use. In spite of such potentiality, little is known on how to implement the NetPBL. On this point, this research attempts to synthesize instructional strategies to implement the NetPBL at the macro and the micro level. At the macro level, instructional process is divided into four steps such as plan, preparation, implementation and closure, and some instructional suggestions are made for each step. At the micro level, detailed instructional strategies are suggested for the facilitation of self-directed learning and cooperative learning.

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A Study on the Differences of Problem-Solving Ability between Students with High Level of Self-efficacy and Students with Low Level of Self-efficacy (PBL 수업에서 공과대학 학생들의 자기효능감 수준에 따른 문제해결 능력 차이)

  • Shin, Min-Hee
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.30-37
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    • 2009
  • The purpose of this study was to examine the difference of problem-solving ability according to student's level of self-efficacy. Participants were 72 junior students who took the course 'Environmental Instrumental Analysis'. Before the PBL activities, students were given the self-efficacy tests to all students. Among them, 44 students(30% of each high and low ranking) were selected and encouraged to complete pre-problem solving tests. The PBL was conducted for 12 weeks using blended learning strategies. After the PBL, 44students completed post-problem solving tests. Results showed that there were differences of problem-solving ability according to student's level of self-efficacy. From the results, instructional strategies for promoting students' self-efficacy should be employed for enhancing problem-solving ability in PBL activities.

A Research on University Faculty Member's Perception of the Barriers about PBL Implementing (대학교수들이 인식하는 PBL 수업운영의 난관 탐색)

  • Keum, Hye-Jin
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.77-84
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    • 2019
  • The purpose of this study is to examine about various barriers recognized by university faculty members while implementing PBL. By adopting the inductive content analysis, this study has analyzed the contents related with the barriers about PBL implementing in the teaching reflection reports submitted by 32 professors of B university. After the analysis, the barriers have been summarized into 5 major topics such as 'teaching beliefs,' 'classroom culture,' 'learning facilitation,' 'assessment,' 'school environment.' Results suggest: First, a study on the specific solutions for the barriers summarized by 5 major topics should be launched. Second, a teaching competency development program to resolve the barriers should be supported. Third, an innovation of physical school environment and school policy appropriate for PBL implementing should be involved. Fourth, a study on the barriers about PBL implementing should be further expanded.

The Effect of C-PBL Application on Creative Problem Solving in the Education of Information-Communication Technology (정보통신기술교육에서 C-PBL 적용이 창의적 문제해결에 미치는 영향)

  • Joo, Dae-Seon;Lee, Soo-Jeong
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.79-85
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    • 2006
  • 학습자가 학습의 주도적인 역할을 하고 능동적으로 수행할 수 있는 환경을 구성하여 학습과정에서 창의적 문제해결력이 신장되도록 문제중심학습(Problem-Based Learning : PBL)모형에 창의성과 문제해결을 결합한 창의적 문제해결(Creative Problem Solving : CPS)단계를 통합한 창의적 문제중심학습(Creative Problem-Based Learning : C-PBL)단계를 정보통신기술교육에 적용하여 창의적 문제해결의 효과를 검증하고자 초등학교 3학년 2개 학급을 대상으로 실험집단과 비교집단으로 구성하여 실험하였다. 본 논문은 C-PBL을 적용하여 창의적 문제해결을 위한 수업모형을 일부 제공하였다는 점에서 의의를 갖는다.

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A fundamental study about maritime training for marine engineer using PBL(Problem Based Learning) (선박기관사 해기실습교육에 PBL(문제중심학습) 활용을 위한 기초연구)

  • Lee, Sang-Il;Jeong, Woo-Lee
    • Journal of Advanced Marine Engineering and Technology
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    • v.38 no.4
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    • pp.476-485
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    • 2014
  • PBL is a student-centered pedagogy in which students learn about a subject through the experience of problem solving. Marine engineer is the expert which supports the safe navigation and solves the problems could happen in independent situation as a ship. This study executed the fundamental study on the maritime training education for marine engineers using PBL. In this study, we conducted the survey on 56 students for 6 months using PBL in H university. The result showed the improvement on ability to solve the problems, interpersonal relationship, communication skill, synthetic thinking faculty and practical use of data but some students answered the complaint of the insufficient information and unacquainted learning method of PBL. This suggested the development and improvement plans for the maritime training education using PBL based on this fundamental study.