• 제목/요약/키워드: Offline Market

검색결과 186건 처리시간 0.024초

온라인 음악서비스 산업에서 전환비용의 선행요인 및 전환비용이 고객충성도에 미치는 영향 (The Antecedents of Switching Cost and its Effect on Customer Loyalty in Digital Music Service Industry)

  • 강성민;엄기헌
    • Asia pacific journal of information systems
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    • 제20권2호
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    • pp.157-180
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    • 2010
  • Rapid development of information technology has generated a new industry and market. In particular, network technology such as the Internet and other computer networks made transaction activities switched from traditional offline commerce to e-commerce. Among them, digital content is bit-based object which is created and distributed through electronic environment. In particular, many entertainment contents such as the music, the movies, and the computer game softwares are main products. Although digital content commerce has high potential demand, it lacks the consideration about the factor related to maintaining existing customer such as customer loyalty and switching costs. There has been a number of research on customer loyalty and other factors affecting it in the traditional electronic commerce environment, but there is a lack of research which examines the characteristics of digital content. The study about the effect of switching costs on customer loyalty in digital content commerce is necessary because the customers of digital content commerce market are from those of other e-commerce market or traditional offline commerce market. In addition, customer loyalty and switching costs are important factors because they may build up greater customer retention. For that reason, this study focused on examining the relationships among switching costs, antecedents for switching costs, and customer loyalty in online digital music service industry. The study has three major purposes: (1) to find antecedents of switching costs on digital content commerce and examine effect of antecedents for switching costs; (2) to identify effect of switching costs on customer loyalty in digital content commerce and examine moderating effects of alternative attractiveness; (3) to identify the differences of antecedents for switching costs by contents transmission type(streaming service and downloading service). And, the online digital music service industry is selected in this study since there are many users and transactions incurring. To accomplish these purposes, a survey questionnaire was developed and distributed to 256 informants. Survey instrument was developed based on previous research and pre-established survey items. Total of 206 surveys are collected and used in the data analysis. Among the respondents, 56.8% is male and 43.2% is female. Also, 86 responses were streaming service user group and 120 responses were download service user group. These data was analyzed using regression analysis. Major findings of empirical analysis can be summarized as follows. First, switching costs have positive effect on customer loyalty in digital content commerce environment. Second, the influence of switching costs on customer loyalty increases under conditions of high alternative attractiveness. Third, DRM convenience and breadth of use have positive effect on switching costs. The findings imply that the digital content provider should pay more attention to switching costs in addition to customer satisfaction in order to attract customers. Also, increasing the convenience of DRM use by securing the convenience of user interface and expanding the support device and increasing the service use scope by providing diverse value-added service helps to create a switching barrier. The result of the study can become a practical use in marketing strategy for maintaining existing customer. In particular, switching barrier is very important under conditions of high competition in the online music service market. This study can be used as a basis for further studies about customer retention in digital content commerce.

스키마 관점에서 살펴본 인터넷 쇼핑몰 선택에 대한 소비자행동의 이해: Bricks & Clicks와 Pure-Player 인터넷 쇼핑몰 비교를 중심으로 (Empirical Analysis of Consumer Behavior on the Internet Shopping Mall Choice from the Schema Perspective: Comparison Between Bricks & Clicks and Pure-Player Shopping Mall)

  • 정남호;이건창
    • Asia pacific journal of information systems
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    • 제17권4호
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    • pp.165-186
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    • 2007
  • With the advent of a wide variety of Internet shopping malls, consumers can choose a best appealing shopping mall from among the Bricks-and-Clicks and Pure-Player malls. Pure-Players launched their operation grandiosely with the early stage of Internet use in 1995. However, after the burst of Dot-com company bubbles in 1997, Pure-Players introduce various types of business models to meet potential needs of consumers. While Pure-Players suffer skeptical views from market analysts as well as consumers, traditional offline companies learned important lessons from Dot-com companies collapse phenomena, and expanded their business channels into online in the name of Bricks-and-Clicks. Nowadays, Bricks-and-Clicks successfully establish in the market as one of reliable business partners among consumers. Therefore, it is no surprise that recent competitions between Bricks-and Clicks and Pure-Players become fiercer than ever to attract potential customers to their websites. In this situation, consumers can choose a shopping mall to their best satisfaction. Consumers can enjoy both offline and online options for shopping because Bricks-and Clicks provide both offline and online channels to consumers, which is compared with Pure-Players offering only online channel. Offline channel is unique in providing consumers with chances to touch and feel target products and services. Meanwhile, online channel is considered very viable and convenient shopping options for consumers. In this respect, it is easily assumed that consumers will show different online shopping behavior when they have to choose either Bricks-and-Clicks mall or Pure-Player mall for the sake of shopping. Remaining research issue in this case is how much consumers' schema would influence online shopping behavior between Bricks-and-Clicks and Pure-Players. Basically, schema is a framework for synthetic information recognition that individual consumers have and is very characteristic in that it focuses not on fragmentary facts but on the combination of various causes affecting results. Consumers' schema is closely represented by trust, structural assurance, and perceived relative advantage towards a specific type of shopping mall. In literature, there exist a lot of studies comparing Bricks-and-Clicks and Pure-Players. However, there is no study to pursue the analysis of consumer behaviors comparing Bricks-and Clicks and Pure-Players from the schema perspective. Therefore, this study aims to investigate this research gap. Empirical analysis is adopted by garnering valid questionnaires from 514 Internet shopping mall users. 237 were mainly using Bricks-and-Clicks for shopping, while 277 were found to visit Pure-Players for shopping. PLS was applied to analyze the survey data to verify the proposed research hypotheses. Findings from the empirical test results are as follows. First, consumers perceive more trust and relative advantage in Pure-Players, comparing with Bricks-and-Clicks. This result is against widely-accepted perception that Bricks-and-Clicks would be perceived by consumers as more trustworthy and relatively advantageous because they have offline reputation and stores. Therefore, it becomes more obvious that Internet is becoming daily necessaries, and consumers increasingly feel very comfortable in using the Internet for their own personal purposes. Second, consumers have firm faith in transaction safety, regardless Bricks-and-Clicks and Pure-Players. This seems due to the fact that most of shopping malls showing dubious transaction safety have no place in the market. In a nutshell, empirical results tell us that Pure-Players will grow very much in the future, to the extent that consumers perceive no difference in comparison with Bricks-and-Clicks. Besides, consumers' schema accumulated through trust and perceived relative advantage plays crucial role in determining consumer behavior.

중국 온라인 유통시장의 발전과 시장진출 전략 (Chinese Online Circulation Market and Market Approaching Strategy)

  • 송재두;이찬우
    • 디지털융복합연구
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    • 제15권8호
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    • pp.477-487
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    • 2017
  • 중국의 소비시장이 성장함에 따라 중국 내수시장 진출에 대한 새로운 전략이 필요한 시점이다. 중국은 전자상거래를 활성화하기 위하여 통관 물류 시스템 개선 및 세제 혜택 등 다양한 지원을 강화하고 있다. 이에 따라 이 연구는 게임이론과 국내 제조기업의 진출사례 SWOT분석 방법을 활용하여 중국 온라인 유통시장에 대한 접근전략을 도출하였다. 중국 온라인 유통시장은 Alibaba와 Jingdong이 전체 시장의 약 80%를 차지하는 과점 형태로 게임이론을 따르면 한국 기업과 중국 기업이 선택할 수 있는 경우의 수는 저 위험 저 수익의 진출 최소화에서 중등 위험 중등 수익의 시험적 수용으로 전환될 가능성이 있음을 알 수 있었다. 또한 중국 온라인 유통시장에 진출한 기업의 SWOT 분석을 통해 중국 온라인 유통시장진출에 앞서 오프라인 시장에서 자사 제품 및 브랜드 인지도를 제고하여야 한다는 점과 중국 현지에 적합한 현지화 모델을 준비해야 한다는 시사점을 도출할 수 있었다.

온라인 구전수용 및 재구전의도의 차이에 관한 연구 - 의복관여도와 마켓메이븐의 상호작용효과를 중심으로 - (The differences of online word-of-mouth acceptance and re-delivery intention - Focusing on the interaction effects of fashion involvement and market maven -)

  • 이안지;이영주
    • 복식문화연구
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    • 제26권2호
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    • pp.172-187
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    • 2018
  • For the past decade, the convenience of sharing information online has improved drastically with the development of smart devices and social media. Such changes have contributed to regarding online word-of-mouth (WOM) as one of the most important consumer information sources. Therefore, the purpose of this study is to examine online WOM effects (acceptance/redelivery intention) with the two-way interaction effects of fashion involvement and the market maven. The empirical study consisted of an offline survey that collected data from 341 respondents and analyzed the data by factor analysis, independent t-test, and two-way ANOVA with SPSS 20.0, producing the following results. First, the market maven effect was found to differ significantly based on the level of fashion involvement, and is also higher when fashion involvement is high. Second, fashion involvement primarily affected online WOM acceptance, while the market maven significantly affected redelivery intention. Moreover, fashion involvement and market maven had relevant two-way interaction with both of the online WOM effects. Third, market maven had measurable effects on WOM redelivery types (objective/subjective) and directions (positive/negative/ neutral), whereas fashion involvement did not have any primary effects on them. However, fashion involvement and market maven had two-way interaction effects on the positive and negative direction of WOM redelivery. Based on these findings, the study suggests the importance of investigating and understanding the complicated online WOM behaviors of consumers, specifically from both managerial and theoretical perspectives.

K-Pop Music Worldwide and Digital Marketing Role in Brazil

  • Lourenco, Patricia Portugal Marques de Carvalho;Kim, Sang Yong
    • Asia Marketing Journal
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    • 제17권4호
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    • pp.63-88
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    • 2016
  • K-Pop is hugely promoted offline/online in East Asia, while efforts to promote it elsewhere are kept to a minimum. Whilst addressing the role of digital marketing in the promotion of K-Pop in the Brazilian music industry this study aims to demonstrate that K-pop will provide its audience with a unique and engaging experience if it thinks globally and acts locally in its marketing and communication strategies. A survey of K-Pop's world fan base was carried out online with 1,074 fans to determine the validity of the hypothesis. The results have demonstrated the need to adapt global and intercultural strategies to local markets with increasing brand awareness through utilizing digital marketing. For example, to increase K-Pop's popularity and market share in Brazil, it is not required to sing in Brazilian Portuguese, contrary to what might be perceived but fully singing in English would help breaking into the market dominated by domestic music as songs would have a higher probability to be included in the international soundtrack of a Brazilian telenovela and promote the K-Pop artist not only across Brazil but also give the artist exposure in all the markets the Brazilian telenovela is exported to, opening an entry door to those markets. K-Pop audience segmentation and psychographic profiling is crucial to the understanding of each market's consumer's preferences, likes, dislikes and their buying habits as it was proven through Brazil's digital media, social media, digital music market and K-Pop market analysis within the global context of the study. It should be also considered that brand extensions are not standard everywhere and that there are cultures where different product categories are not directly associated with its main corporate owner which requires extensive local market knowledge to succeed. The primary and secondary data research that we conducted for this study intended to demonstrate that K-Pop can be successful in Brazil and in Latin America and increase their local and regional market share if digital marketing and communication strategies are tailored to each individual market.

Exploratory Study to Develop Customers' Experience Measurement Scale of H&B Store

  • NOH, Eun-Jung;CHA, Seong-Soo
    • 산경연구논집
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    • 제11권7호
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    • pp.51-60
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    • 2020
  • Purpose: Recently, Korean cosmetics distribution market has been reorganized with the H&B store. In the domestic cosmetics distribution market, existing brand road shops are decreasing, and multi-shops are leading the H & B stores, which have greatly improved their experience and content. In these environmental changes, the offline distribution channels are turning into the multi-editing shops that have introduced products of various brands and greatly enhanced experiences and contents. Nevertheless, most studies of factors and measurement items for measuring customer experience in the H&B store use Schmitt (1999)'s Strategic Experience Modules (SEMs). Therefore, the purpose of this study is to propose a measure that is practicable through consideration of the in-store customer experience components of the H&B store. Research design, data and methodology: Based on Schmitt's Strategic Experience Modules (SEMs), which are widely used in customer experience marketing, the metric pool was constructed through customer and literature research on H & B store managers. Since then, 101 preliminary surveys and 211 main surveys have been conducted in order to propose a dimension of customer experience and refine the metrics. Results: As a result of the research, H&B store's customer experience was derived from a measurement model consisting of 19 measurement items in total of five dimensions: environmental experience, intellectual experience, behavioral experience, tech experience, and relationship experience. This study analyzed that compared to the existing Schmitt's Strategic Experience Modules (SEMs), (1) emotional experience expanded to environmental experience, (2) Cognitive and relationship experiences are maintained (3) behavioral experience was subdivided into physical and technical experiences. In particular, the environmental experience has been proposed as a major component is an important point because the H&B store recently opened a large flagship store and is competitive in constructing a differentiated space. Conclusions: Related experience was seen as an important component of customer experience in the offline store, but in the process of refining the scale, interaction items with employees of the H&B store were removed, and rather, participation in the APP or SNS channel of the company, event Participation, interaction with other customers, etc. appear to be important, while suggesting the practical implications.

중소·소상공인을 위한 모바일 스마트커머스 및 O2O 유통 비즈니스모델 융합 연구 (A Study on convergence of Mobile Smart Commerce and O2O Distributions Business Model for Small to Medium and Micro-Enterprises)

  • 김병완
    • 한국융합학회논문지
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    • 제7권5호
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    • pp.161-167
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    • 2016
  • 최근 유통채널은 양적인 증가에서 질적 개선으로 산업 패러다임이 전환되고 있다. 더불어 고객의 새로운 성향과 소비트랜드를 반영하고 서비스의 핵심가치를 옴니채널 O2O(Online to Offline)비즈니스 모델 중심으로 발전하고 있다. 이에 기업들은 다양한 유통채널을 통합하고 고도의 콘텐츠 비지니스 서비스를 고객에게 제공하기 위해 새로운 사업전략 모색에 관심이 높아지고 있다. 현재 고객에게 제공되는 서비스들의 대부분은 대기업, 금융권 중심의 유통구조를 기반으로 형성되어있어 중소 소상공인이 당면한 문제점인 채널확산 및 개선, 신규 유통채널을 발굴, O2O마케팅전략 모색이 매우 중요한 과제라 할 수 있다. 따라서 본 연구에서는 스마트컨슈머의 니즈를 반영한 누구나 스마트커머스 시장에 진입할 수 있는 유통채널을 개선하고 이를 통해 중소 소상공인을 위한 비지니스플랫폼을 통하여 전략적이고 나아가 지속가능한 상생형 시장을 형성하여 '창조경제' 성장의 원동력이 될 수 있는 부가가치를 창출하는데 의의를 두고자 한다.

조선기자재 수출확대를 위한 글로벌 마케팅 전략에 관한 연구 (A Study on Global Marketing Strategy for Improving the Ship-Parts Exports)

  • 황선우;신동호;김환성
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2019년도 춘계학술대회
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    • pp.127-128
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    • 2019
  • 2008년 금융위기 이후 국내 조선기자재 기업은 국내 조선3사의 수주량 급감에 따른 물량 확보가 어려워지면서 기업의 생존에 직면하게 되었고, 이에 기자재 기업에서는 제품 다각화와 해외 시장 진출이 중요한 목표가 되고 있다. 본 연구에서는 전문가 델파이 조사 및 SWOT 분석을 바탕으로 기자재 기업의 성장 단계별 해외 진출 중요 요소를 분석하고 이를 이용하여 체계적이고 효율적인 온.오프 라인 해외 마케팅 전략을 제시하고자 한다. 이에 본 논문에서는 기자재 기업의 전통적인 오프라인 마테팅 전략인 수출상담회/전시회 활용과 온라인을 활용한 마케팅을 함께 제시함으로써 체계적이고 효율적인 해외 시장 진출이 가능하며, 아울러 온.오프 라인 통합 플랫폼 구축이 필요함을 시사하고 있다.

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국내 O2O 서비스 이슈 진단 및 산업활성화 정책 방향 제안 (Service Issues and Policy Directions for Promoting the O2O Industry in Korea)

  • 김동수;김관호;최동욱;정재윤
    • 한국전자거래학회지
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    • 제21권4호
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    • pp.137-150
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    • 2016
  • 우버, 에어비앤비, 카카오택시 등 오프라인과 온라인을 연결하여 새로운 가치를 창출하는 다양한 유형의 O2O(Online to Offline) 서비스가 국내외에서 등장하고 있다. 온라인의 편리함과 오프라인의 현장성을 결합하는 O2O 서비스는 모바일, 사물인터넷, 핀테크, 빅데이터 등 ICT 기술 발전에 힘입어 관련 시장 규모도 급속도로 성장하고 있다. 본 연구에서는 국내 O2O 서비스 사례 및 현황을 살펴보고, 국내 O2O 서비스 및 산업 활성화와 관련된 이슈들을 분석하였다. 구체적으로는 O2O 산업과 관련한 법제도 규제 현황, 기존 오프라인 사업자와의 이해관계 충돌 문제, O2O 서비스 지원 기술 인프라 현황, O2O 서비스 부작용 또는 역기능 등의 쟁점을 정리하였다. 이러한 현황 및 이슈 분석에 기초하여, 최종적으로 O2O 산업 활성화 및 발전을 위한 종합적인 정책 방향을 제시하였다. 본 연구에서 제안한 이러한 정책방향이 정부 정책에 반영되어 미국, 중국 등 O2O 산업 선도국가와의 격차를 해소하고, 국내 O2O 산업의 경쟁력 강화에 기여하기를 기대된다.

오프라인 모바일 결제 서비스에 대한 소비자의 구전의도에 관한 연구: 한·중 소 비자의 비교를 중심으로 (A Study on Consumer's Word-of-Mouth Intention of Off-line Mobile Payment Service: Focused on the Comparison between Korean and Chinese Consumer)

  • 정미라;임성진;한경석
    • 디지털콘텐츠학회 논문지
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    • 제18권6호
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    • pp.1109-1118
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    • 2017
  • 전 세계에서 핀테크 열풍이 불고 있는 가운데 그 중심에는 항상 모바일 결제가 있는 만큼 중국, 인도, 영국, 브라질을 대표로하는 나라들이 현재 온 오프라인 모바일 결제 서비스의 활성화와 보급화에 힘을 싣고 글로벌 모바일 결제 시장에서 경쟁우위를 선점하고 있는 상황이다. 하지만 IT 강국을 자부하던 한국은 글로벌 모바일 결제 시장에서 그 경쟁력이 10위권 밖으로 밀려나 호주, 멕시코, 독일보다도 못한 수준이다. 따라서 본 연구에서는 국내 오프라인 모바일 결제 서비스를 이용하고 있는 일반 소비자들이 해당 서비스에 대한 구전의도를 측정하고자 실증적 연구를 진행하였다. 또한 모바일 결제 서비스 분야에서 세계 최대 강국인 중국과의 비교분석을 통해 두 나라 소비자 간 인식의 차이를 분석하였다.