• Title/Summary/Keyword: Object Following

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Development of Path Generation and Following Simulator for a Simulation Test of a Moving Object (이동체 모의시험을 위한 경로 생성 및 추종 시뮬레이터 개발)

  • Han, Youngmin;Hong, Dongho;Jang, Taeksoo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.842-849
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    • 2018
  • This research suggests the development of simulator for a Simulation Test of a moving object's path generation and following. There are many kinds of moving objects in weapon systems, such as vehicles, missiles, robots and so on. So need tests of moving simulations during development process of weapon systems. To simulate a moving object, need an flexible path. So this report suggests a $B\acute{e}zier$ curve algorithm for generation of smooth curve path. And when new developments of weapon systems are started, many kinds of simulators are created. But, these simulators are not reused in other project because there are different kinds of development environment. So need to allow users to add specific features, And this report suggests using Dynamic Link Library(DLL).

Fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-streamaper (MPEG-2 비트열로부터 객체 기반 MPEG-4 응용을 위한 고속 정보 추출 알고리즘)

  • 양종호;원치선
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12A
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    • pp.2109-2119
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    • 2001
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-2 bit-steam is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algorithm has two important steps, namely the motion vectors extraction from MPEG-2 bit-stream and the watershed algorithm. The algorithm extracts objects using user\`s assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object, the user can intervene to correct the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracts processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tacking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask, and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-2 bit-stream to the object-based MPEG-4 input.

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Trajectory Generation of a Moving Object for a Mobile Robot in Predictable Environment

  • Jin, Tae-Seok;Lee, Jang-Myung
    • International Journal of Precision Engineering and Manufacturing
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    • v.5 no.1
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    • pp.27-35
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    • 2004
  • In the field of machine vision using a single camera mounted on a mobile robot, although the detection and tracking of moving objects from a moving observer, is complex and computationally demanding task. In this paper, we propose a new scheme for a mobile robot to track and capture a moving object using images of a camera. The system consists of the following modules: data acquisition, feature extraction and visual tracking, and trajectory generation. And a single camera is used as visual sensors to capture image sequences of a moving object. The moving object is assumed to be a point-object and projected onto an image plane to form a geometrical constraint equation that provides position data of the object based on the kinematics of the active camera. Uncertainties in the position estimation caused by the point-object assumption are compensated using the Kalman filter. To generate the shortest time trajectory to capture the moving object, the linear and angular velocities are estimated and utilized. The experimental results of tracking and capturing of the target object with the mobile robot are presented.

Typical Consideration On The Basic Model of Decision Making (의사결정의 기본 MODEL에 관한 유형적 고찰)

  • 김면성
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.6 no.9
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    • pp.111-124
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    • 1983
  • The basic model of decision problem the enterprise is conforonted with includes the following 3 elements ; 1) Elements that can not be controlled by the decision maker : In the thesis elements are named environmental variables, and varied itself according to the change of environmental condition. 2) Elements that can be controlled by the decision maker ; These elements are called decision elements in the thesis and variable according to the event. 3) object of decision making : The degree of achievement to the object is identified by taking various criteria- The index indicating the degree of achievement to the object whatever criterion is applied is called object function in the thesis. It's the fanetion of environmental variable, decision variable and object function. The relation between them brings forth the relation formula that characterize the each problem. The basic types of decision making model use in the thesis are as following ; 1) The problem of decision making under conditions of certainty. 2) The problem of decision making under conditions of risk. 3) The problem of decision making under conditions of uncertainty. 4) The problem of decision making under competitive condition. in general case that the Profit of two decision makers varies, what we regard the decision that make the sum of profit of two men maximum as the best choice for two men has a reasonability in certain case. When the sum of profit two men is zero, by taking toe promise that ail of them art according to the min-max criteria and by extending the object of choice to the mixed strategy. We certify the existance of equilibrium solution and admit them as the best solution of competitive model in general.

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A Study on the Phenomena of Renal Stone in Simple Radiography (X선 단순촬영에 있어서 신장결석의 출현에 관한 검토)

  • Yoo, Jang-Soo;Song, Jae-Kwan;Huh, Joon
    • Journal of radiological science and technology
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    • v.12 no.1
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    • pp.25-29
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    • 1989
  • This paper investigated on influence on the distinguishability of renal stone in the accordance with thickness of object, x-ray tube voltage and base density. In the relationship between object and renal stone shadow, object and tube voltage, the obtained results can be summarized as the following. 1. When thickness of object was thin, the distinguishability increased in base density $2.0{\sim}2.5$, but for adults was best shown in base density 1.5. 2. In the relationship between object and tube voltage, the distinguishability increased at lower tube voltages ($50{\sim}60\;kVp$), using grid. As mentioned above, it was thought that this method was very effective in describing the phenomena of renal stone in film density 1.5, tube voltages 60 kVp.

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Generation Human -like Arm Motion to Catch a Moving Object

  • Kwon, Oh-Kyu;Park, Poo-Gyeon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.161.5-161
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    • 2001
  • Robots are required to assist our activities in daily life. In this paper, we focus on arm movement to catch moving object as one of important tasks frequently performed by human. We propose an algorithm which enables a robot to perform human-like arm motion to catch a moving object. First we analyze human hand trajectories and velocity profiles to catch an object. From the experimental results, we extract some characteristics in the process of approaching and following a moving object and confirm that these are necessary to realize human-like motion. We then adopt an instantaneous optimal control method which evaluates the error and energy cost at each sampling step, and design two time-varying weight matrices to introduce human characteristic into robot motion. The matrix concerning the error is defined as a time-increasing ...

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Virtual Pottery Gallery Using Panorama Images (파노라마 영상을 이용한 가상 도자기 전시실의 구현)

  • 박경남;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.173-176
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    • 2001
  • In this study, we designed a virtual gallery using VRML authoring tool. With this system, we expect to provide a realistic and interactive environment where students can appreciate artistic work in their learning processes. Our system is implemented with several methods such as panorama images and 3D object modules with Photo Vista, Object Modeler and Reality Studio. We currently investigate how this virtual gallery can affect students aesthetic aspects with the intended realistic appreciation In their art education processes. In the following section, we describes how we implemented our virtual gallery with vrml authoring tools.

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The Internal Meanings of Dolls and Dolls' Images Expressed in Modern Fashion Show (현대 패션쇼에 나타나는 인형과 인형이미지의 내적 의미)

  • Yoo, Ju Yeon;Kwon, Gi Young
    • Human Ecology Research
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    • v.52 no.1
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    • pp.33-42
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    • 2014
  • The purpose of this study is to analyze the internal meanings of dolls and dolls' images expressed in modern fashion show. Dolls are used as sacred object, decoration object, playing object, personified object or cherished object. The expression types of doll image in modern fashion are as following; substitutes of multi-ego, object of sexual desire, objectified creature, and medium of transcending fantasy. First, dolls image as substitutes of multi-ego had been expressed in magical expression, disgusting mask, transparent mannequin, expressionless, horror, conflict, loss of identity, exaggeration or escapism. Second, as object of sexual desire, dolls image are expressed as naked baby, ambiguous expression, naked body, voluminous body, emphasized specific bodypart, heavy makeup or wax doll of sexy actresses. Third, as objectified creature, dolls are human body in passive form. Human bodies are disassembled and reassembled as dolls. Such dolls reflect serious reality. They wrap up human like product and objectify it. Fourth, dolls image expressed as medium of transcending fantasy recollects youth age or expresses imagination on ambiguous virtual reality. Like this, dolls have value as creatures in various fields of modern fashion. Dolls contribute a lot in creating important inspiration. Dolls also expose internal mentality and represent ego. Externally, dolls express human shape becoming more and more materialized and objectified by advancing scientific technology in digital capitalistic society.

Cooperative recognition using multi-view images

  • Kojoh, Toshiyuki;Nagata, Tadashi;Zha, Hong-Bin
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10b
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    • pp.70-75
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    • 1993
  • We represent a method of 3-D object recognition using multi images in this paper. The recognition process is executed as follows. Object models as prior knowledgement are generated and stored on a computer. To extract features of a recognized object, three CCD cameras are set at vertices of a regular triangle and take images of an object to be recognized. By comparing extracted features with generated models, the object is recognized. In general, it is difficult to recognize 3-D objects because there are the following problems such as how to make the correspondence to both stereo images, generate and store an object model according to a recognition process, and effectively collate information gotten from input images. We resolve these problems using the method that the collation on the basis of features independent on the viewpoint, the generation of object models as enumerating some candidate models in an early recognition level, the execution a tight cooperative process among results gained by analyzing each image. We have made experiments based on real images in which polyhedral objects are used as objects to be recognized. Some of results reveal the usefulness of the proposed method.

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Boundary Line Extract for Moving Object Tracking (이동 물체 추적을 위한 경계선 추출)

  • Kim, Tea-Sik;Lee, Ju-Shin
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.35T no.2
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    • pp.28-34
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    • 1998
  • In this paper, I'd like to make a suggestion for boundary line detect algorithm which is used 3-D image processing system in order to track moving object. Through this study, more than anything else, difference image method was adopted to detect moving object in input image. To detect moving object, I made use of detect windows constructed by 4's predictive areas and object area for the purpose of reducing processing time and its size was determined by the size of moving object and prediction parameter directed center position. And also, tracking camera was movable toward the direction of X, Y by DC motor. As a conclusion of the study proposed algorithm, I found out the following results that tracking error was less than 6% of total moving object size and maximum tracking time 2 seconds by toy-car simulation.

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