• Title/Summary/Keyword: NetLogo 프로그래밍

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A qualitative case study of computer programming and unfolding creative processes: focusing on NetLogo-based computational thinking (컴퓨터 프로그래밍과 창의성 발현 활동에 관한 질적 사례 연구: NetLogo 기반의 계산적 사고 중심으로)

  • Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.1-14
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    • 2015
  • The aim of this paper is to explore and understand the gifted student's characteristics such as NetLogo programming patterns, attitudes, his/her interest in problems solving. Based on transcripts and coding video frames, we explored the meaningful scenes to come up with thinking patterns, NetLogo programming patterns, attitudes, behaviors on tasks such as drawing regular starlike shapes. This case study contrasts with two other students revealing their unique characteristics both in computational thinking patterns and coding activities. The participant reveals his own ways of finding a clue and elaborating it further for coming up with concise NetLogo coding. This paper provides cross-case discussion and future research direction on how to improve gifted education in terms of problem solving in creative ways.

ALT Board and Software Module Design for Active Participatory Simulation Learning (능동적 참여 모의실험 학습용 ALT 보드 및 소프트웨어 모듈 설계)

  • So, Won-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.537-547
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    • 2014
  • In this paper, the ALT (ALTernative) board and a NetLogo extension module are developed for the active participatory simulation (APS) learning. Through the participatory simulation with HubNet each student can attend the experiment as one of clients. Only one HubNet server, however, is able to use an external device so that the bifocal modeling based learning with multiple users is impossible. In order to overcome the drawback, and enable clients participate into the experiment and collect the experimental data and the measured data, an ATmega 32 based board and its firmware are developed. In addition, Java extension module based on TCP/IP socket interfaces is developed to exchange the data with HubNet server. Finally, we show some NetLogo program examples to use the developed hardware and software for APS and seek the way to use them for science education.

NetLogo Extension Module for the Active Participatory Simulations with GoGo Board (고고보드를 이용한 능동적 참여 모의실험을 위한 NetLogo 확장 모듈)

  • Xiong, Hong-Yu;So, Won-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11B
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    • pp.1363-1372
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    • 2011
  • Flooding based routing protocols are usually used to disseminate information in wireless sensor networks. Those approaches, however, require message retransmissions to all nodes and induce huge collision rate and high energy consumption. In this paper, HoGoP (Hop based Gossiping Protocol) in which all nodes consider the number of hops from sink node to them, and decide own gossiping probabilities, is introduced. A node can decide its gossiping probability according to the required average reception percentage and the number of parent nodes which is counted with the difference between its hop and neighbors' ones. Therefore the decision of gossiping probability for network topology is adaptive and this approach achieves higher message reception percentage with low message retransmission than the flooding scheme. Through simulation, we compare the proposed protocol with some previous ones and evaluate its performance in terms of average reception percentage, average forwarding percentage, and forwarding efficiency. In addition, average reception percentage is analyzed according to the application requirement.

New Tool to Simulate Microbial Contamination of on-Farm Produce: Agent-Based Modeling and Simulation (재배단계 농산물의 안전성 모의실험을 위한 개체기반 프로그램 개발)

  • Han, Sanghyun;Lee, Ki-Hoon;Yang, Seong-Gyu;Kim, Hwang-Yong;Kim, Hyun-Ju;Ryu, Jae-Gee
    • Journal of Food Hygiene and Safety
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    • v.32 no.1
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    • pp.8-13
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    • 2017
  • This study was conducted to develop an agent-based computing platform enabling simulation of on-farm produce contamination by enteric foodborne pathogens, which is herein called PPMCS (Preharvest Produce Microbial Contamination Simulator). Also, fecal contamination of preharvest produce was simulated using PPMCS. Although Agent-based Modeling and Simulation, the tool applied in this study, is rather popular in where socio-economical human behaviors or ecological fate of animals in their niche are to be predicted, the incidence of on-farm produce contamination which are thought to be sporadic has never been simulated using this tool. The agents in PPMCS including crop, animal as a source of fecal contamination, and fly as a vector spreading the fecal contamination are given their intrinsic behaviors that are set to be executed at certain probability. Once all these agents are on-set following the intrinsic behavioral rules, consequences as the sum of all the behaviors in the system can be monitored real-time. When fecal contamination of preharvest produce was simulated in PPMCS as numbers of animals, flies, and initially contaminated plants change, the number of animals intruding cropping area affected most on the number of contaminated plants at harvest. For further application, the behaviors and variables of the agents are adjustable depending on user's own scenario of interest. This feature allows PPMCS to be utilized in where different simulating conditions are tested.