• Title/Summary/Keyword: NetLogo

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A qualitative case study of computer programming and unfolding creative processes: focusing on NetLogo-based computational thinking (컴퓨터 프로그래밍과 창의성 발현 활동에 관한 질적 사례 연구: NetLogo 기반의 계산적 사고 중심으로)

  • Jun, Young-Cook
    • The Journal of Korean Association of Computer Education
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    • v.18 no.3
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    • pp.1-14
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    • 2015
  • The aim of this paper is to explore and understand the gifted student's characteristics such as NetLogo programming patterns, attitudes, his/her interest in problems solving. Based on transcripts and coding video frames, we explored the meaningful scenes to come up with thinking patterns, NetLogo programming patterns, attitudes, behaviors on tasks such as drawing regular starlike shapes. This case study contrasts with two other students revealing their unique characteristics both in computational thinking patterns and coding activities. The participant reveals his own ways of finding a clue and elaborating it further for coming up with concise NetLogo coding. This paper provides cross-case discussion and future research direction on how to improve gifted education in terms of problem solving in creative ways.

ALT Board and Software Module Design for Active Participatory Simulation Learning (능동적 참여 모의실험 학습용 ALT 보드 및 소프트웨어 모듈 설계)

  • So, Won-Ho
    • The Journal of the Korea Contents Association
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    • v.14 no.1
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    • pp.537-547
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    • 2014
  • In this paper, the ALT (ALTernative) board and a NetLogo extension module are developed for the active participatory simulation (APS) learning. Through the participatory simulation with HubNet each student can attend the experiment as one of clients. Only one HubNet server, however, is able to use an external device so that the bifocal modeling based learning with multiple users is impossible. In order to overcome the drawback, and enable clients participate into the experiment and collect the experimental data and the measured data, an ATmega 32 based board and its firmware are developed. In addition, Java extension module based on TCP/IP socket interfaces is developed to exchange the data with HubNet server. Finally, we show some NetLogo program examples to use the developed hardware and software for APS and seek the way to use them for science education.

NetLogo Extension Module for the Active Participatory Simulations with GoGo Board (고고보드를 이용한 능동적 참여 모의실험을 위한 NetLogo 확장 모듈)

  • Xiong, Hong-Yu;So, Won-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.11B
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    • pp.1363-1372
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    • 2011
  • Flooding based routing protocols are usually used to disseminate information in wireless sensor networks. Those approaches, however, require message retransmissions to all nodes and induce huge collision rate and high energy consumption. In this paper, HoGoP (Hop based Gossiping Protocol) in which all nodes consider the number of hops from sink node to them, and decide own gossiping probabilities, is introduced. A node can decide its gossiping probability according to the required average reception percentage and the number of parent nodes which is counted with the difference between its hop and neighbors' ones. Therefore the decision of gossiping probability for network topology is adaptive and this approach achieves higher message reception percentage with low message retransmission than the flooding scheme. Through simulation, we compare the proposed protocol with some previous ones and evaluate its performance in terms of average reception percentage, average forwarding percentage, and forwarding efficiency. In addition, average reception percentage is analyzed according to the application requirement.

Development and Formative Evaluation of Simulation Contents for Scientific Exploration based on NetLogo (NetLogo 기반의 과학탐구용 시뮬레이션 콘텐츠 개발 및 형성평가)

  • Woo, Jeonghoon;Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.65-76
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    • 2014
  • This paper aims at implementing experimental devices with which middle school students can explore scientific ideas using GoGo Board and NetLogo that connect real and simulated worlds. Related research literature was reviewed to design a simulation-based learning model using computer simulation and robot-related activities. In order to construct devices for exploratory experiments, GoGo Board was adopted for developing the interface of Micro-Based Laboratory(MBL) devices with several sensors while NetLogo was used for connecting MBL devices (real world) and simulated experiments (virtual world). The simulation contents were developed in the area of heat equilibrium for changing temperature and the conduct-current relationship appeared in the textbook of middle school science class. With the developed device and contents students can visualize the change of temperature cold and hot waters in terms of heat equilibrium. They also can measure the change of conductor representing the relationship between conductor and current. The formative evaluation of the contents carried out with several middle school students indicated the future direction for upgrading simulation contents and interface. The results might be beneficial for science educators who want to apply simulation contents with the use of computers.

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The Effects of Educational Contents Authoring in a Project-Based Learning using NetLogo for Pre-service Teachers' Creativity (PBL 기반의 NetLogo를 이용한 교육용 콘텐츠 저작이 예비중등교사의 창의성에 미치는 효과)

  • Kim, Jin-Young;Park, Hong-Joon;Jun, Young-Cook
    • Journal of Engineering Education Research
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    • v.14 no.4
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    • pp.29-38
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    • 2011
  • The objective of this study is the analysis of the effects of educational contents authoring in a PBL using NetLogo Pre-service teachers' creativity. With utilization of the analysis, we attempted to draw implications on the factors considered in instructional design. To compare their creativity before and after class, we have done pre-service teachers test for each Pre- and Post- TTCT and LCT. Based on the analysis, as a result, there has been a significant improvement in their creativity, most especially in the 'fluency' subcategory.

Implementation of Microscopic Pedestrian Simulation by using NetLogo (NetLogo를 이용한 미시적 보행시뮬레이션의 구현)

  • Jang, Sung Min;Rhee, Jong Ho;Oh, Seung Hwoon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.2D
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    • pp.119-125
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    • 2010
  • Transportation system improved with rapid economic growth has helped human being a lot. However, the system has been also created social problems. The fast increasing auto ownership has not only increased transportation accidents but decreased air quality rapidly. One of the serious problems in transportation is that transportation policies have disregarded human factor, especially pedestrian environment. This research has developed microscopic pedestrian simulation with Netlogo. Netlogo is a very useful program for simulating complex systems such as pedestrian movements. The simulated pedestrian movements has been compared with actual surveyed pedestrian movements on a sidewalk. The comparison has been showed that the simulation program can be used for analyzing various pedestrian environments. Also, the impacts of bollard on the sidewalks have been analyed with the simulation program.

Development of a radiological emergency evacuation model using agent-based modeling

  • Hwang, Yujeong;Heo, Gyunyoung
    • Nuclear Engineering and Technology
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    • v.53 no.7
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    • pp.2195-2206
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    • 2021
  • In order to mitigate the damage caused by accidents in nuclear power plants (NPPs), evacuation strategies are usually managed on the basis of off-site effects such as the diffusion of radioactive materials and evacuee traffic simulations. However, the interactive behavior between evacuees and the accident environment has a significant effect on the consequential gap. Agent-based modeling (ABM) is a method that can control and observe such interactions by establishing agents (i.e., the evacuees) and patches (i.e., the accident environments). In this paper, a radiological emergency evacuation model is constructed to realistically check the effectiveness of an evacuation strategy using NetLogo, an ABM toolbox. Geographic layers such as radiation sources, roads, buildings, and shelters were downloaded from an official geographic information system (GIS) of Korea, and were modified into respective patches. The dispersion model adopted from the puff equation was also modified to fit the patches on the geographic layer. The evacuees were defined as vehicle agents and a traffic model was implemented by combining the shortest path search (determined by an A * algorithm) and a traffic flow model incorporated in the Nagel-Schreckenberg cellular automata model. To evaluate the radiological harm to the evacuees due to the spread of radioactive materials, a simple exposure model was established to calculate the overlap fraction between the agents and the dispersion patches. This paper aims to demonstrate that the potential of ABM can handle disaster evacuation strategies more realistically than previous approaches.

Agent-based Modeling and Analysis of Tactical Reconnaissance Behavior with Manned and Unmanned Vehicles (에이전트 기반 유·무인 수색정찰 전술행위 모델링 및 분석)

  • Kim, Ju Youn;Han, Sang Woo;Pyun, Jai Jeong
    • Journal of the Korea Society for Simulation
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    • v.27 no.4
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    • pp.47-60
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    • 2018
  • Today's unmanned technology, which is being used in various industries, is expected to be able to make autonomous judgements as autonomous technology matures, in the long run aspects. In order to improve the usability of unmanned system in the military field, it is necessary to develop a technique for systematically and quantitatively analyzing the efficiency and effectiveness of the unmanned system by means of a substitute for the tasks performed by humans. In this paper, we propose the method of representing rule-based tactical behavior and modeling manned and unmanned reconnaissance agents that can effectively analyze the path alternatives which is required for the future armored cavalry to establish a reconnaissance mission plan. First, we model the unmanned ground vehicle, small tactical vehicle, and combatant as an agent concept. Next, we implement the proposed agent behavior rules, e.g., maneuver, detection, route determination, and combatant's dismount point selection, by NetLogo. Considering the conditions of maneuver, enemy threat elements, reconnaissance assets, appropriate routes are automatically selected on the operation area. It is expected that it will be useful in analyzing unmanned ground system effects by calculating reconnaissance conducted area, time, and combat contribution ratio on the route.

A Study on Relationships between Travel Time and Provision of Road Inundation Information in Heavy Rain and Snow using an Agent-based Simulation Model (폭우.폭설 시 침수 정보 전달과 통행시간 관계 연구 -에이전트 기반 모델을 활용하여-)

  • Na, Yu-Gyung;Lee, Seungho;Joh, Chang-Hyeon
    • Journal of the Economic Geographical Society of Korea
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    • v.16 no.2
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    • pp.262-274
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    • 2013
  • Heavy rain and heavy snow as representative extreme weather are recently an issue in urban area. The paper aims at modeling the scenarios of evacuation that minimizes economic loss of the designated urban area with improving travel efficiency by providing road closure information facing an extremely heavy rainfall. The paper develops a model by using a NetLogo toolkit applied to the study area of Seocho-dong, Seocho-gu, Seoul. The model conducts a simulation of travel time under different scenarios of information provision. The simulation results show that it is efficient to provide the information of road closure to 20~40% of the drivers under the scenario of humid road or rainfall less than 20mm, whereas to 40~60% of the drivers under the scenario of heavy rainfall more than 20mm.

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Investigation Into the Manufacture of 3D Functional Parts using VLM-ST and Its Applied Technology (발포폴리스티렌 폼을 이용한 단속형 가변적층 쾌속조형공정과 응용기술을 이용한 3차원 기능성 제품 제작에 관한 연구)

  • Ahn D. C.;Lee S. H.;Choi H. S.;Kim K. D.;Yang D. Y.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 2001.10a
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    • pp.190-194
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    • 2001
  • The integration of rapid prototyping and tooling has the potential for the rapid net shape manufacturing of three-dimensional parts with geometrical complexity. In this study, a new rapid prototyping process, transfer type of Variable Lamination Manufacturing (VLM-ST), was proposed to manufacture net shape of 3-D prototypes. In order to examine the efficiency and applicability of the proposed process, various 3-D parts, such as a world-cup logo, and extruded cross and a knob shape, were fabricated on the apparatus. In addition, the new rapid tooling process, which is a triple reverse process, was proposed to manufacture of 3-D functional part using VLM-ST prototypes and the plastic part of the knob shape was produced by the new rapid tooling process.

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