• Title/Summary/Keyword: Musical Play

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Electronic Music Glove using Sound Card

  • Lee, Changwon;Kim, Kyunyon;Uipil Chong
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.306-309
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    • 2000
  • We developed an electronic music glove (EMG) system that could play musical scores in real time processing. The EMG system interfaces with the signal coming from the controller to the sound card in the computer. The computer, according to the status of the finger and foot switches, generates the signals to the speaker systems using the application C++ program by making use of MIDI message. The EMG systems can control up to several octave notes and duration of sound, and several musical performance expressions such as chorus, reverberation, rhythm, and volume. Finally, our EMG could play the performance of simple music depending on the choice of any kind of musical instruments in the sound card in computer systems.

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Guitar Tab Digit Recognition and Play using Prototype based Classification

  • Baek, Byung-Hyun;Lee, Hyun-Jong;Hwang, Doosung
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.19-25
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    • 2016
  • This paper is to recognize and play tab chords from guitar musical sheets. The musical chord area of an input image is segmented by changing the image in saturation and applying the Grabcut algorithm. Based on a template matching, our approach detects tab starting sections on a segmented musical area. The virtual block method is introduced to search blanks over chord lines and extract tab fret segments, which doesn't cause the computation loss to remove tab lines. In the experimental tests, the prototype based classification outperforms Bayesian method and the nearest neighbor rule with the whole set of training data and its performance is similar to that of the support vector machine. The experimental result shows that the prediction rate is about 99.0% and the number of selected prototypes is below 3.0%.

An analysis on the mask play music composition - focuscing on the Bonsandaenori mask play - (가면극 음악구성의 원리 - 본산대놀이계통 가면극을 중심으로 -)

  • Im, Hyejung
    • (The) Research of the performance art and culture
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    • no.33
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    • pp.97-128
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    • 2016
  • According to the findings of the study, the music composition of the mask play is deeply related to the main characteristics of the scene. The first scene of the play starts with the Byeoksa dance. This particular dance part represents the evil spirit expel ritual. The instrumental accompaniment like and are played for the dance. The last part of the play starts with the Halmi and Yeonggam scene. This scene is played in both the instrumental and vocal music. For the instrumental part , for the vocal part and songs are played. and songs are played on the part of the Halmi's funeral ceremony scene. The instrumental and are played in various scenes for the accompaniment of the dance part. The musical structure of the mask play is flexible. This kind of flexibility of scene structure mainly concerned with the way of musical composition. The main structure of the mask play can be classified into two main styles according to the allocation of the vocal music. In first style, the vocal music is evenly dispersed. In second style, the vocal parts are concentrated in the rear section. As I mentioned earlier, no logical association is found in the matter of the scene arrangement. A scene arrangement has a deep connection with the arrangement of the music in each scene. In conclusion, the mixed arrangement of the scene in mask play is mainly concerned with the matter of the music arrangement in order to maintain the tension of the drama.

A Study on Convergence Video System through Step Squencer (스텝시켄서를 통한 융복합 영상시스템 연구)

  • Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.435-440
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    • 2019
  • Recently, many musical instrument mobile apps have been released targeting normal people who can't play musical instrument at all. The reason of developing video system based on step sequencer are as follows; first, users can freely play the musical instruments; second, induce multiple users to play; and third, develop and suggest new step sequencer fused with the video. To resolve issue in video synchronization caused by sync issues when operating multiple step sequencers, the Pocket Operator of Teenage Engineering was used to realize multiply-connected step sequencer and also, the ultimate video system was developed through Mira-Web for multiple participation. In addition, it's required to make the Pocket Operator as software and receive various feedbacks to continue and complement study in order to develop the better video system.

A Playlist Generation System based on Musical Preferences (사용자의 취향을 고려한 음악 재생 목록 생성 시스템)

  • Bang, Sun-Woo;Kim, Tae-Yeon;Jung, Hye-Wuk;Lee, Jee-Hyong;Kim, Yong-Se
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.337-342
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    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users are tend to build play-list for manage songs. However the manual selection of songs for creating play-list is bothersome task. This paper proposes an auto play-list recommendation system considering user's context of use and preference. This system has two separate systems: mood and emotion classification system and music recommendation system. Users need to choose just one seed song for reflection their context of use and preference. The system recommends songs before the current song ends in order to fill up user play-list. User also can remove unsatisfied songs from recommended song list to adapt user preferences of the system for the next recommendation precess. The generated play-lists show well defined mood and emotion of music and provide songs that user preferences are reflected.

Salient musical elements and children's choice of objects in improvisational music therapy for children with autism (자폐아동의 즉흥음악치료에서 나타난 주요 음악요인 분석과 아동의 대상선정에 관한 연구)

  • Kim, Jinah
    • Journal of Music and Human Behavior
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    • v.9 no.2
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    • pp.53-67
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    • 2012
  • Improvisational music therapy is known to promote social engagement in children with autism. This study investigated salient features that characterize the engagement of the child with autism and the therapist in improvisational music therapy. Through video analysis of the children's behavior, this study sets out to investigate what engages children with autism into mutual play with the therapist in improvisational music therapy by measuring the shared musical elements between the child and the therapist during musical synchronicity episodes and the children's choice of instruments. A repeated measures, a crossover design was employed in two different conditions (n = 10). Children were randomly assigned into two groups; group 1 participated music therapy first, followed by play therapy second. Group 2 followed the reverse order. Specific target behaviors were analyzed in the selected sessions 1, 4, 8 and 12. As expected, improvisational music therapy produced markedly more and longer events of musical synchronicity in children with autism than the play sessions with toys (p < .001). Rhythm and dynamic appeared to be the two most salient elements during musical synchronicity events between the child and the therapist. Observational findings confirmed that horns and whistles were the most frequently selected instruments in music therapy, whereas a dollhouse set was in play therapy by children with autism. The clinical implications and the details of these findings are discussed further.

Group Music Therapy Involving Creation of a Musical Play to Improve Self-Esteem, Self-Expression, and Social Skills in Children (음악극 창작활동이 지역아동센터 아동의 자아존중감, 자기표현력, 사회성에 미치는 영향)

  • Bae, Sungjin;Kim, Kyungsuk
    • Journal of Music and Human Behavior
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    • v.17 no.1
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    • pp.51-70
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    • 2020
  • The purpose of this study was to examine the effects of group music therapy involving the creation of a musical play on the self-esteem, self-expression, and social skills of children. The participants were 14 first through third graders and 14 fourth through sixth graders from a children's center. Half of the children from each grade band (Grades 1-3 and 4-6) were assigned to the experimental group and the other half to the control group, for a total of 14 children in each group. The experimental group who participated in music therapy sessions focused on creating a musical play. The experimental group selected themes, made a script, composed song lyrics and music, and performed the completed musical play. The Self-Esteem Scale, Self-Expression Scale, and Social Skills Rating System (SSRS) were administered before and after the intervention. The experimental group exhibited significantly higher scores than the control group on all of the scales except subscales of the Self-Expression scale and the SSRS. The results of this study suggest that group music therapy can facilitate children's engagement in group work and that playing an important role in the group can positively impact their perceptions of themselves.

A Study on Musical Home Environment and Children's Musical Development (가정의 물리적, 인적 음악 환경과 아동의 음악성 발달에 관한 연구)

  • 김명순;이소희
    • Journal of the Korean Home Economics Association
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    • v.37 no.7
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    • pp.83-94
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    • 1999
  • The purpose of this study was to explore musical development of 3- to S-year-old children and their musical home environment. The subjects were one hundred ninety-four children and their mothers enrolled in four kindergartens in Seoul. Each child sang the birthday song with peers in a birthday play setting. It was audiotaped for the children to sing the song. Questionnaire of musical home environment developed by the researchers was used for the mothers. The children's rhythm and pitch development were coded by the scoring categories of Project Spectrum(Krechevsky, 1994). The data were analyzed by t-test, ANOVA, Scheffe, and Pearson correlation. The results of this study were as follows: Firstly, there was no a significant difference in the children's rhythm development among three age-groups as well as between boys and girls. Among rhythm subcategories, the unit of note was ranked in the highest score and the pulse the next. Secondly, there were significant differences in children's pitch development among three age-groups and between boys and girls. The older children significantly achieved higher scores than the younger. Among pitch subcategories, the contour was ranked in the highest score and the interval the next. Thirdly, the children's musical development and their physical home environment related to music were correlated positively. The children's pitch development was significantly related to the mothers' musical attitude and the children's rhythm development to the mothers' educational levels.

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An Implementation of Smartphone-based Multiple Musical Instruments Application supporting Social Playing (소셜 연주를 지원하는 스마트폰기반 다중 악기 애플리케이션 구현)

  • Hwang, Byung-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.575-583
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    • 2011
  • Due to the development of mobile devices and communication technology, cell phones have radically evolved from portable phones into smartphones and provided variety of services to a society. This paper presents Multi-user Musical Instrument application for smart phones based on band instruments such as piano, guitar, bass guitar, and drum. This application makes music playing from smartphone to integrative music data stream using the synchronization function of server. In addition, user can play it of smartphone efficiently by implementing a graphic user interface similar to real musical instruments.

An Analysis of Tone Durations in Recorded Musical Performances

  • Jeon, Jin-Yong
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.2E
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    • pp.62-69
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    • 1997
  • The effect of pitch on tone durations was studied in several poeces of music. In previous work it was found that higher pitched sounds, of a given duration, were perceived to be of longer duration. That work however, was not undertaken in a musical context. The present work was done to determine whether the previously observed trend was also apparent in musical performances. Several measurements were undertaken. One of these involved analysing the recorded performance duration of notes in several performances of the Mozart Flute Quartet in A-mojor, K.298. Performed durations were also obtained from a Bach Flute Sonata and a Brahms Clarinet Quintet. An analysis of the musical performances revealed that while there were individual differences and exceptions in notes, the musicians tended to play higher notes significantly shortened.

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