• Title/Summary/Keyword: Multimedia education

Search Result 1,052, Processing Time 0.025 seconds

A Study on 3D Object Retrieval using Reflective Symmetry (반사 대칭을 이용한 3차원 오브젝트 검색에 관한 연구)

  • Song, Ju-Whan;Choi, Seong-Hee;Gwun, Ou-Bong
    • 전자공학회논문지 IE
    • /
    • v.44 no.4
    • /
    • pp.48-54
    • /
    • 2007
  • Due to the diverse utilization of multimedia, interests are increasing towards processing (saving, editing, searching, etc) three dimensional object data. This paper proposes and realizes a retrieval system for three dimensional objects using reflective symmetry. For the retrieval method, a reflective symmetric axis with a projector is used. The symmetric plane is calculated by the reflection symmetry, and the depth buffer is calculated for the symmetric plane. Then, by applying the Fourier Transform to the depth buffer, the feature vector for the object is generated and retrieved. For the sample of inquiry, the model of similar symmetry was extracted using the benchmark data from Konstantz University. Considering that most of the objects have symmetrical characteristics, the proposed method of retrieving three dimensional objects using a reflective symmetric surface is an outstanding retrieval system.

A Study on Analysis and Design of Metadata Model for Intelligent e-Learning System (지능형 학습 시스템을 위한 메타데이터 모형 분석 및 설계 연구)

  • Jang, Jin-Cheul;Hong, Seong-Yong;Yi, Mun-Yang
    • 한국정보교육학회:학술대회논문집
    • /
    • 2011.01a
    • /
    • pp.211-217
    • /
    • 2011
  • Recent IT (information technology) environmental changes, such as emerging social network services or increasing user participation in multimedia environment, have made it necessary for e-learning systems to undergo changes in various ways. Metadata is an agreement for interoperability between different systems. The standardization of metadata for e-learning system has been driven by some domestic and international organizations, but applying diverse environmental changes into the design of e-learning metadata is in dire need. In this paper, we present a methodology for the analysis and design of modeling e-learning metadata and elicit the design requirements, on the basis of the metadata standard KEM 3.0, about the elements that are expected to be needed in future e-learning systems. Based on the requirements from the analysis, we present the three-layer model for classifying the requirements by the importance of metadata elements per Kana Model. An intelligent e-learning system is to be developed based on the proposed modeling design, which we hope to influence the development of an international standard in the future.

  • PDF

Factors Influencing Learning Achievement of Nursing Students in E-learning (간호대학생에서 e-러닝의 학업성취도 영향요인 -웹기반 건강사정 전자교과서를 중심으로-)

  • Park, Jin-Hee;Lee, Eun-Ha;Bae, Sun-Hyoung
    • Journal of Korean Academy of Nursing
    • /
    • v.40 no.2
    • /
    • pp.182-190
    • /
    • 2010
  • Purpose: This study was done to identify self-directed learning readiness, achievement goal orientations, learning satisfaction and learning achievement, and to evaluate the factors affecting learning achievement for nursing students using a web-based Health Assessment e-Book. Methods: The research design was a cross-sectional study with a structured questionnaire and data were collected before using the web-based Health Assessment e-Book and 1 week after finishing. The participants were 80 nursing students who were taking the Health Assessment class from March to June 2009. Results: Mean score for subjective learning achievement was 31.26 and for objective learning achievement, 69.25. Subjective and objective learning achievement were positively correlated with self-directed learning readiness, mastery goal, attitude toward distance education, and learning satisfaction. In subjective learning achievement, learning satisfaction and mastery goal were significant predictive factors and explained 64% of the variance. Objective learning achievement was significantly predicted by learning satisfaction and self-directed learning readiness, which explained 24% of the variance. Conclusion: Learning satisfaction, mastery goal and self-directed learning readiness were found to be very important factors associated with learning achievement for nursing students using a web-based Health Assessment e-Book. To provide high quality and effective web-based courses and to improve nursing students' learning achievement and learning satisfaction, educators should consider the learner's characteristics from the initial stages of lecture planning.

Design and Implementation of Web-based Automatic Study Evaluation System (웹 기반 학습평가 자동화 시스템의 설계 및 구현)

  • Jeong, Yong-Gi;Choe, Eun-Man
    • The KIPS Transactions:PartD
    • /
    • v.9D no.2
    • /
    • pp.289-296
    • /
    • 2002
  • The web, which is most actively used in the internet environment, is changing educational system. Students usually prefer the interactive and multimedia learning aids based on web applications and web media to static web pages. The former is known to enhance the effectiveness of learning. This paper proposes a study system which involves effective adaptation to the various changing factors of learners' progress and the corresponding automated evaluation system. Conventional evaluation utilizes normalized method, where the learning objectives generally set by the instructors or educational operators/administrators are usually pursued rather than the interest of the individual learners, which is not ideal for the computer-based learning. Web-based project-oriented learning system provokes the mutual participations among the users, operators, and administrators in understanding the jobs to be performed and the effort to enhance the progressive developments of knowledge and application capabilities. In this Paper, an automated evaluation system is implemented, where the instructors and web-operators/administrators work as hosts for education. The learners take advantage of user-oriented comparative learning and pattern design. The design and implementation of the project-oriented evaluation methods performed in the internet/intranet environments are discussed.

A Reconfigurable Multiplier Architecture Based on Memristor-CMOS Technology (멤리스터-CMOS 기반의 재구성 가능한 곱셈기 구조)

  • Park, Byungsuk;Lee, Sang-Jin;Jang, Young-Jo;Eshraghian, Kamran;Cho, Kyoungrok
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.51 no.10
    • /
    • pp.64-71
    • /
    • 2014
  • Multiplier performs a complex arithmetic operation in various signal processing algorithms such as multimedia and communication system. The multiplier also suffers from its relatively large signal propagation delay, high power dissipation, and large area requirement. This paper presents memristor-CMOS based reconfigurable multiplier reducing area occupation of the multiplier circuitry and increasing compatibility using optimized bit-width for various applications. The performance of the memristor-CMOS based reconfigurable multiplier are estimated with memristor SPICE model and 180 nm CMOS process under 1.8 V supply voltage. The circuit shows performance improvement of 61% for area, 38% for delay and 28% for power consumption respectively compared with the conventional reconfigurable multipliers. It also has an advantage for area reduction of 22% against a twin-precision multiplier.

Actual Condition and Utilization of the Youth Culture Center as the Residential Infrastructure - Focused on the Youth Culture Center in Daejeon Metropolitan City - (주거지 인프라로서의 청소년문화의집 현황 및 이용실태 - 대전광역시 청소년문화의집을 중심으로 -)

  • Park, Jung-a
    • Journal of the Korean housing association
    • /
    • v.27 no.5
    • /
    • pp.55-63
    • /
    • 2016
  • This study intended to establish a direction for the revitalization of youth culture centers by examining the current status of youth centers operated in Daejeon and how they have been used. Four youth centers in Daejeon were visited and a survey was conducted targeting 180 people using the centers. Frequency, Mean, and ${\chi}^2$ analysis were performed by using SPSS statistics package, and major research outcomes are as follows; There were 6 youth culture centers in Daejeon and showed a lower construction rate of 7.4% on the basis of 81 up, myun and dong. Most youth centers were small, around $300-500m^2$ in total floor area, and accommodated 100-200 people, and the space comprised multipurpose hall, cafeteria, open space, club space, multimedia space, information service room, and guide booth. There were no sports spaces among the target facilities. So, it has created the need for physical activity space to promote health & development. Most users visited centers with their friends and simply to use the facilities, and the satisfaction with the facilities was relatively high at 4.32. The role of the local community and financial support of the government is required to activate the youth culture. Also, for the role of youth culture center, it was suggested that the youth culture center should develop program which corresponds with the level of the youth and boast the interest of the youth.

A Basic Study on the Space Organization and Forming Characteristics of the Guggenheim Museums based on Emotional Approach - Focused on Frank L. Wright & Frank O. Gehry′s Works - (감성적 접근에 의한 구겐하임 뮤지엄의 공간구성과 조형특성에 관한 기초적 연구 - 라이트와 게리 작품 비교를 중심으로 -)

  • 서수경
    • Korean Institute of Interior Design Journal
    • /
    • v.13 no.5
    • /
    • pp.82-89
    • /
    • 2004
  • Today, people are bombarded with information, high-technology and multimedia. With that in mind, museum can no longer attract visitor with traditional concept, so it must find some solution or stimulation to attract their attention back. New museum is becoming a experimental space for new culture, new education, and most of all a place to fulfill one's satisfaction of life. Over the past centuries, Guggenheim Foundation has done a great job in providing place for art and place to get emotional stimulation. Out of all of their museums, Frank L. Wright's Solomon R. Guggenheim in New York and frank O. Gehry's Guggenheim Museum in Bilbao had most unique character yet share similar feature to be recognized as the architectural landmark of the 20th & 21st century Although there are close to 50 years of gap between two museums, their unique, attractive, site-specific, emotional value comes from the two most innovative architect of the past and present century. For Wright the Guggenheim was his last project but it had one of the greatest impact on his career and for Gehry the museum gave him confidence that anything is possible. This study will focus on the spatial organization as well as the architectural formation of both museum to compare and analyze. The goal of the research is to give fundamental data which will reveal emotional elements as well as concepts from each work. The content of this research will mainly focused on their architectural philosophy and it will reveal their concept on human emotion as well as the characteristics of the spatial organization. The result of the study will be a valuable reference for people designing art & cultural facilities in the future.

Making Contents of the Science Education for the Element Schoolchildren based on the AR(Augmented Reality) (증강현실 기반의 초등과학교육 콘텐츠 제작)

  • Lee, Jae-In;Choi, Jong-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.11
    • /
    • pp.514-520
    • /
    • 2011
  • Technological development, a diverse range of media adapting to new technology has been developing. Augmented Reality Technology provides realistic information through the stereoscopic 3D images and it has been riding a wave of learner interest as an educational media which can broaden their learning experience through direct operating activity. The biggest reason why the Augmented Reality has gained such attention is because of its unique way of suggesting learning information that unlike the existing educational media, the Augmented Reality provides additional digitalized information while its users are looking at the actual object. Based on the domestic and foreign cases of development for educational contents using the Augmented Reality Technology, this thesis suggests the utilization of Pop-up books and multi-augmented Digilog Books that are ways to maximize the educational effects of the Augmented Reality. Through the development of smartphone applications that are propagating lately at a rapid rate, users can now use the Augmented Reality educational contents in a way that is easier than ever.

The Effect of a Video Dietary Instruction Program for Hemodialysis Patients (혈액투석환자를 위한 동영상 식사교육 프로그램의 적용 효과)

  • Kim, So Yeun;Kim, Jin Dong;Park, Ae Kyung;Koo, Ja Sun
    • Journal of Korean Clinical Nursing Research
    • /
    • v.20 no.1
    • /
    • pp.134-145
    • /
    • 2014
  • Purpose: The purpose of this study was to develop and apply a video dietary instruction program for hemodialysis patients to understand dietary compliance as well as the effect on the physiological indicator. Methods: This is a quasi-experimental study of a nonequivalent control group pre-post test design. Data were collected from August 6, 2012 to January 10, 2013. Twenty patients were assigned to an experimental group and twenty-one patients were assigned to a control group. A video dietary instruction program was developed and applied only to the experimental group once a week for a total of 8 weeks. Dietary compliance and physiological indicators were subsequently measured. Results: Dietary compliance was improved in both groups over time. There was no significant change in the physiological indicator value in both groups, indicating that there was no correlation between the treatment type and time. Conclusion: The video dietary instruction program could not make a statistically significant change on the physiological indicator value of the experimental group; however, this change was maintained within the allowable limits. Therefore, the video dietary instruction program can be utilized continuously as a standardized nursing intervention program in order to maintain the dietary compliance of hemodialysis patients.

A study on the improvement of academic achievement of probability and statistics in the hardware curriculum (하드웨어 전공자들의 확률 및 통계 관련 학업성취도 제고에 관한 연구)

  • Lee, Seung-Woo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.27 no.4
    • /
    • pp.887-898
    • /
    • 2016
  • The purpose of this study is to improve the learning ability of probability/statistics for H/W majors. Firstly, we developed a teaching method coupling probability/statistics with programming and multimedia signal processing courses that are opened in the H/W major curriculum. By use of its teaching-learning, we tried to verify the effectiveness on the improvement of learner's academic achievement and then analyze its educational efficiency through the regression analysis. Secondly, by analyzing the surveys and the statistical results of the education cases, we proposed a management plan on efficient teaching-learning in order to cultivate the learning ability of probability/statistics at a future time. Lastly, we concluded that probability/statistics is a required course of learners so as to contribute for the advanced technical development and the enhanced competitiveness in the field of the H/W.