• Title/Summary/Keyword: Multimedia Traffic

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A Study on Real-Time Multimedia Service Considering Network Performance in ATM Networks (ATM망에서 Network Performance를 고려한 Real-Time Multimedia Service에 관한 연구)

  • 김영준;이병호
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.91-94
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    • 1998
  • ATM technology is reaching a certain level of maturity that allow for its deployment in local as well as in wide area networks. Concurrently, audiovisual applications are foreseen as one of the major users of such broadband networks. We present in this paper requriement of real-time multimedia service on B-ISDN networks and simulating the transport of MPEG-2 encoded multimedia data over ATM networks using CBR, VBR, ABR of ATM Traffic Service. We compare each delay time considering network performance and propose need for real-time multimedia service.

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Design and Performance Analysis of CDMA Radio Link Protocols for QoS Control of Multimedia Traffic (멀티미디어 트랙픽의 QoS 지원을 위한 CDMA 무선데이터링크 프로토콜 설계 및 성능분석)

  • 조정호;이형옥;한승완
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.4A
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    • pp.451-463
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    • 2000
  • In this paper, we design the radio data link protocols with QoS provisioning for mobile multimedia such as voice, data, and video in CDMA-based ATM networks, and analyze the performance of the data link protocols. To support mobile multimedia traffic, the required QoS parameters and the characteristics are analyzed, and wireless protocol stacks are proposed for integrating the wireless access network and ATM transport networks, and radio data link protocols are designed for provisioning QoS Control. The data link protocols are analyzed assuming that the system is supporting voice and data traffic simultaneously. In case of data traffic, the delay and throughput of SREJ ARQ and Type-1 Hybrid ARQ scheme are compared, and in case of voice traffic, the packet loss rate of BCH coding is analyzed according to the varying data traffic loads. The results indicate that the adaptive radio link protocols are efficient to support QoS requirements while the complexities are increased.

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Packet Delay and Loss Analysis of Traffic with Delay Priority in a DBA Scheme of an EPON (EPON의 DBA방안에서 지연 우선순위를 갖는 트래픽의 재킷 손실률과 지연 성능 분석)

  • Park Chul-Geun;Shim Se-Yong;Jung Ho-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.8B
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    • pp.507-513
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    • 2005
  • As the rapid increasement of the number of internet users has occured recently, many multimedia application services have been emerging. To improve quality of service, traffic can be suggested to be classified with priority in EPON(Ethernet Passive Optical Network), which is supporting the multimedia application services. In this paper, multimedia application services treat bandwidth classifying device in serving both delay sensitive traffic for real-time audio, video and voice data such as Von(Voice over Internet Protocol), and for real-time traffic such as BE(Best Effort). With looking through existing mechanisms, new mechanism to improve the quality will be suggested. The delay performances and packet losses of traffic achieved by supporting bandwidth allocation of upstream traffic in suggested mechanism will be analized with simulations.

Cross-Layer Architecture for QoS Provisioning in Wireless Multimedia Sensor Networks

  • Farooq, Muhammad Omer;St-Hilaire, Marc;Kunz, Thomas
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.178-202
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    • 2012
  • In this paper, we first survey cross-layer architectures for Wireless Sensor Networks (WSNs) and Wireless Multimedia Sensor Networks (WMSNs). Afterwards, we propose a novel cross-layer architecture for QoS provisioning in clustered and multi-hop based WMSNs. The proposed architecture provides support for multiple network-based applications on a single sensor node. For supporting multiple applications on a single node, an area in memory is reserved where each application can store its network protocols settings. Furthermore, the proposed cross-layer architecture supports heterogeneous flows by classifying WMSN traffic into six traffic classes. The architecture incorporates a service differentiation module for QoS provisioning in WMSNs. The service differentiation module defines the forwarding behavior corresponding to each traffic class. The forwarding behavior is primarily determined by the priority of the traffic class, moreover the service differentiation module allocates bandwidth to each traffic class with goals to maximize network utilization and avoid starvation of low priority flows. The proposal incorporates the congestion detection and control algorithm. Upon detection of congestion, the congested node makes an estimate of the data rate that should be used by the node itself and its one-hop away upstream nodes. While estimating the data rate, the congested node considers the characteristics of different traffic classes along with their total bandwidth usage. The architecture uses a shared database to enable cross-layer interactions. Application's network protocol settings and the interaction with the shared database is done through a cross-layer optimization middleware.

Traffic Analysis and Modeling for Network Games (네트워크 게임 트래픽 분석 및 모델링)

  • Park Hyo-Joo;Kim Tae-Yong
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.635-648
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    • 2006
  • As the advances of Internet infra structure and the support of console and mobile for network games, the industry of online game has been growing rapidly, and the online game traffic in the Internet has been increasing steadily. For design and simulation of game network, the analysis of online game traffic have to be preceded. Therefore a number of papers have been proposed for the purpose of analyzing the traffic data of network games and providing the models. We make and use GameNet Analyzer as a dedicated tool for game traffic measurement and analysis in this paper. We measure the traffic of FPS Quake 3, RTS Starcraft and MMORPG World of Warcraft (WoW), and analyze the packet size, packet IAT(inter-arrival time), data rate and packet rate according to the number of players and in-game behaviors. We also present the traffic models using measured traffic data. These analysis and models of game traffic can be used for effective network simulation, performance evaluation of game network and the design of online games.

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Study of Parallel Network Processor using Global Cache (글로벌 캐시를 이용한 네트워크 병렬 프로세서 구조 연구)

  • Park, Jae-Won;Chung, Won-Young;Kim, Hyun-Pil;Lee, Jung-Hee;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.1B
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    • pp.80-85
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    • 2011
  • The mount of network traffic from the Internet is increasing because of the use of Broadband Convergence Networks(BcN). Network traffic is also increasing because of the development of application, especially multimedia traffic from IPTV, VOD, and online games. This multimedia traffic not only has a huge payload but also should be considered a threat in real time. For this reason, this study examines the ways that routers distribute the bandwidth in accordance to traffic properties. To classify the property of the traffic, it is essential to analyze the application layer. However, the general network processor architecture serially processes the L2-4 and L7 layer. We propose a novel parallel network processor architecture with a global cache that processes L2-4 and L7 in parallel. To verify the proposed architecture, we simulated both of the architecture with SystemC. EEMBC and SNORT was used to measure L2-4 and L7 processing time. When multimedia traffic was entered into the network processor in the same flow, the proposed architecture showed about 85% higher performance than general architecture.

Scheduling for Guaranteeing QoS of Continuous Multimedia Traffic (연속적 멀티미디어 트래픽의 서비스 질 보장을 위한 스케쥴링)

  • 길아라
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.1
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    • pp.22-32
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    • 2003
  • Many of multimedia applications in distributed environments generate the packets which have the real-time characteristics for continuous audio/video data and transmit them according to the teal-time task scheduling theories. In this paper, we model the traffic for continuous media in the distributed multimedia applications based on the high-bandwidth networks and introduce the PDMA algorithm which is the hard real-time task scheduling theory for guaranteeing QoS requested by the clients. Furthermore, we propose the admission control to control the new request not to interfere the current services for maintaining the high quality of services of the applications. Since the proposed admission control is sufficient for the PDMA algorithm, the PDMA algorithm is always able to find the feasible schedule for the set of messages which satisfies it. Therefore, if the set of messages including the new request to generate the new traffic. Otherwise, it rejects the new request. In final, we present the simulation results for showing that the scheduling with the proposed admission control is of practical use.

Multimedia Resource Management System for the Realtime Data Broadcasting using T-DMB (지상파 DMB에서 실시간 데이타방송을 위한 멀티미디어 자원관리 시스템)

  • Kang, Do-Young;Yeh, Hong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.311-319
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    • 2007
  • Today, the data broadcasting service provides various multimedia contents to users. This paper suggests a resource management system which controls multimedia resources in order to reduce the receiving time of the contents during the realtime data broadcasting of multimedia traffic information. To verify the efficiency of the resource management system, this paper has introduced the realtime traffic information integrating and authoring systems through MOT (Multimedia Object Transfer) protocol-based BWS (Broadcast Web Site) service in which multimedia data are transmitted by T-DMB (Terrestrial Digital Multimedia Broadcasting) and implemented a resource management system which controls the creation of multimedia resources in connection with the said systems. As the receiving time of the contents created with resources from the resource management system has decreased by 1/13, they are suitable for realtime data broadcasting.

Adaptive Overlay Network Management Algorithms for QoS sensitive Multimedia Services (멀티미디어 서비스의 품질 보장을 위한 오버레이 네트워크 관리 기법에 대한 연구)

  • Kim, Sung-Wook;Kim, Sung-Chun
    • The KIPS Transactions:PartC
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    • v.14C no.1 s.111
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    • pp.81-86
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    • 2007
  • New multimedia services over the cellular/WLAN overlay networks require different Quality of Service (QoS). Therefore, efficient network management system is necessary in order to provide QoS sensitive multimedia services while enhancing network performance. In this paper, we propose a new online network management scheme that implements bandwidth reservation, congestion and transmission control strategies. Our online approach to network management exhibits dynamic adaptability, flexibility, and responsiveness to the current traffic conditions in multimedia overlay networks. Simulation results indicate the superior performance of our proposed scheme to strike the appropriate performance balance between contradictory QoS requirements under widely varying diverse traffic loads.

CLR Performance Improvement of Random Traffic in the Wireless ATM Access Architecture (무선 ATM 접속구조에서 랜덤 트래픽의 셀 손실율 성능개선)

  • 김철순;이하철;곽경섭
    • Journal of Korea Multimedia Society
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    • v.6 no.7
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    • pp.1239-1244
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    • 2003
  • In this paper, we analyzed cell loss rate performance for random traffic sources in wireless ATM(Asynchronous Transfer Mode) access architecture, which consists of access node and wireless channel. Applying queueing model to cell level at access node and considering burst error characteristics in wireless channel, we derived a formula about the cell loss rate of the random traffic in the wireless ATM access architecture. We also applied FEC(Forward Error Correction) schemes to improve the cell loss rate of random traffic. When we applied FEC schemes in the wireless ATM access architecture, we confirmed that the concatenated code provides the most superior performance compared to any other codes.

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