• Title/Summary/Keyword: Moving particle simulation method

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Effect on Vessel Motion Caused by Mitigation of Sloshing Impact Loads using Floaters (플로터를 이용한 슬로싱 충격하중 저감효과가 선체운동에 미치는 영향)

  • Nam, Jung-Woo;Kim, Kyung-Sung;Hwang, Sung-Chul;Heo, Jae-Kyung;Park, Jong-Chun;Kim, Moo-Hyun
    • Journal of Ocean Engineering and Technology
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    • v.26 no.4
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    • pp.50-56
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    • 2012
  • When a liquid cargo tank is partially filled with fluid, internal impact loads can be occurred from the vessel's motions. In this study, liquid sloshing problems with a thin top layer of particles with a lighter density than water and the coupling effects of the liquid-sloshing/vessel-motion were investigated in order to reduce the sloshing-induced impact loads. The PNU-MPS (Pusan-National-University-modified Moving Particle Simulation) method for solving the liquid motion inside a tank and the CHARM3D BEM (Boundary Element Method) based time-domain ship motion analysis program for vessel-motion simulation were coupled. From the simulation results, we could see that the floaters seemed to be quite effective at reducing the sloshing impact loads in the case of tank-only sloshing problems, but not as much for the coupling problem with vessel motion.

Two-Dimensional Particle Simulation for Behaviors of Floating Body near Quaywall during Tsunami (지진해일 중 해안안벽 주변의 부유체 거동에 관한 2차원 입자법 시뮬레이션)

  • Park, Ji-In;Park, Jong-Chun;Hwang, Sung-Chul;Heo, Jae-Kyung
    • Journal of Ocean Engineering and Technology
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    • v.28 no.1
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    • pp.12-19
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    • 2014
  • Tsunamis are ocean waves generated by movements of the Earth's crust. Several geophysical events can lead to this kind of catastrophe: earthquakes, landslides, volcanic eruptions, and other mechanisms such as underwater explosions. Most of the damage associated with tsunamis are related to their run-up onto the shoreline. Therefore, effectively predicting the run-up process is an important aspect of any seismic sea wave mitigation effort. In this paper, a numerical simulation of the behaviors of a floating body near a quaywall during a tsunami is conducted by using a particle method. First, a solitary wave traveling over shallow water with a slope is numerically simulated, and the results are compared with experiments and other numerical results. Then, the behaviors of floating bodies with different drafts are investigated numerically.

Simulation on mass transfer at immiscible liquid interface entrained by single bubble using particle method

  • Dong, Chunhui;Guo, Kailun;Cai, Qinghang;Chen, Ronghua;Tian, Wenxi;Qiu, Suizheng;Su, G.H.
    • Nuclear Engineering and Technology
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    • v.52 no.6
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    • pp.1172-1179
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    • 2020
  • As a Lagrangian particle method, Moving Particle Semi-implicit (MPS) method has great capability to capture interface/surface. In recent years, the multiphase flow simulation using MPS method has become one of the important directions of its developments. In this study, some key methods for multiphase flow have been introduced. The interface tension model in multiphase flow is modified to maintain the smooth of the interface and suitable for the three-phase flow. The mass transfer at immiscible liquid interface entrained by single bubble which could occur in Molten Core-Concrete Interaction (MCCI) has been investigated using this particle method. With the increase of bubble size, the height of entrainment column also increases, but the time of film rupture is slightly different. With the increase of density ratio between the two liquids, the height of entrained column decreases significantly due to the decreasing buoyancy of the denser liquid in the lighter liquid. In addition, the larger the interface tension coefficient is, the more rapidly the entrained denser liquid falls. This study validates that the MPS method has shown great performance for multiphase flow simulation. Besides, the influence of physical parameters on the mass transfer at immiscible interface has also been investigated in this study.

Simulation of Solid Particle Sedimentation by Using Moving Particle Semi-implicit Method (고체 입자형 MPS법을 이용한 토사물 퇴적 시뮬레이션)

  • Kim, Kyung Sung;Yu, Sunjin;Ahn, Il-Hyuk
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.24 no.1
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    • pp.119-125
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    • 2018
  • The particle based computational fluid dynamics (CFD) method, which follow Lagrangian approach for fluid dynamics, fluid particle behavior by tracking all particle calculation physical quantities of each particle. According to basic concept of particle based CFD method, it is difficult to satisfy continuum theory and measure influences from neighboring particle. Article number density and weight function were used to solve aforementioned issue. Difficulties continuum mean simulate non-continuum particles such as solid including granular and sand. In this regard, the particle based CFD method modified solid particle problems by replacing viscous and surface tension forces friction and drag forces. In this paper, particle interaction model for solid particle friction model implemented to simulate solid particle problems. The broken dam problem, which is common to verify particle based CFD method, used fluid or solid particles. The angle of repose was observed in the simulation results the solid particle not fluid particle.

Fireworks Modeling Technique based on Particle Tracking (입자추적기반의 불꽃 모델링 기법)

  • Cho, ChangWoo;Kim, KiHyun;Jeong, ChangSung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.6
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    • pp.102-109
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    • 2014
  • A particle system is used for modeling the physical phenomenon. There are many traditional ways for simulation modeling which can be well suited for application including the landscapes of branches, clouds, waves, fog, rain, snow and fireworks in the three-dimensional space. In this paper, we present a new fireworks modeling technique for modeling 3D firework based on Firework Particle Tracking (FPT) using the particle system. Our method can track and recognize the launched and exploded particle of fireworks, and extracts relatively accurate 3D positions of the particles using 3D depth values. It can realize 3D simulation by using tracking information such as position, speed, color and life time of the firework particle. We exploit Region of Interest (ROI) for fast particle extraction and the prevention of false particle extraction caused by noise. Moreover, Kalman filter is used to enhance the robustness in launch step. We propose a new fireworks particle tracking method for the efficient tracking of particles by considering maximum moving range and moving direction of particles, and shall show that the 3D speeds of particles can be obtained by finding the rotation angles of fireworks. Also, we carry out the performance evaluation of particle tracking: tracking speed and accuracy for tracking, classification, rotation angle respectively with respect to four types of fireworks: sphere, circle, chrysanthemum and heart.

Computational fluid dynamic simulation with moving meshes

  • Yun, Kiyun;Kim, Juhan;Yoon, Suk-Jin
    • The Bulletin of The Korean Astronomical Society
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    • v.38 no.2
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    • pp.101.2-101.2
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    • 2013
  • We present a new computational fluid dynamic (CFD) simulation code. The code employs the moving and polyhedral unstructured mesh scheme, which is known as a superior approach to the conventional SPH (smoothed particle hydrodynamics) and AMR (adaptive mesh refinement) schemes. The code first generates unstructured meshes by the Voronoi tessellation at every time step, and then solves the Riemann problem for surfaces of every Voronoi cell to update the hydrodynamic states as well as to move former generated meshes. For the second-order accuracy, the MUSCL-Hancock scheme is implemented. To increase efficiency for generating Voronoi tessellation we also develop the incremental expanding method, by which the CPU time is turned out to be just proportional to the number of particles, i.e., O(N). We will discuss the applications of our code in the context of cosmological simulations as well as numerical experiments for galaxy formation.

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Enhancement OLSR Routing Protocol using Particle Swarm Optimization (PSO) and Genrtic Algorithm (GA) in MANETS

  • Addanki, Udaya Kumar;Kumar, B. Hemantha
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.131-138
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    • 2022
  • A Mobile Ad-hoc Network (MANET) is a collection of moving nodes that communicate and collaborate without relying on a pre-existing infrastructure. In this type of network, nodes can freely move in any direction. Routing in this sort of network has always been problematic because of the mobility of nodes. Most existing protocols use simple routing algorithms and criteria, while another important criterion is path selection. The existing protocols should be optimized to resolve these deficiencies. 'Particle Swarm Optimization (PSO)' is an influenced method as it resembles the social behavior of a flock of birds. Genetic algorithms (GA) are search algorithms that use natural selection and genetic principles. This paper applies these optimization models to the OLSR routing protocol and compares their performances across different metrics and varying node sizes. The experimental analysis shows that the Genetic Algorithm is better compared to PSO. The comparison was carried out with the help of the simulation tool NS2, NAM (Network Animator), and xgraph, which was used to create the graphs from the trace files.

A Study of the Effects of Pressure Velocity and Fluid Viscosity in Abrasive Machining Process (입자연마가공에서의 압력 속도 및 유체점도의 영향에 대한 고찰)

  • Yang, Woo-Yul;Yang, Ji-Chul;Sung, In-Ha
    • Tribology and Lubricants
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    • v.27 no.1
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    • pp.7-12
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    • 2011
  • Interest in advanced machining process such as AJM(abrasive jet machining) and CMP(chemical-mechanical polishing) using micro/nano-sized abrasives has been on the increasing demand due to wide use of super alloys, composites, semiconductor and ceramics, which are difficult to or cannot be processed by traditional machining methods. In this paper, the effects of pressure, wafer moving velocity and fluid viscosity were investigated by 2-dimensional finite element analysis method considering slurry fluid flow. From the investigation, it could be found that the simulation results quite corresponded well to the Preston's equation that describes pressure/velocity dependency on material removal. The result also revealed that the stress and corresponding material removal induced by the collision of particle may decrease under relatively high wafer moving speed due to the slurry flow resistance. In addition, the increase in slurry fluid viscosity causes the reduction of material removal rate. It should be noted that the viscosity effect can vary with the shape of abrasive particle.

Simulation of Membrane Sloshing Tank by Using MPS (입자법을 이용한 멤브레인 타입 슬로싱 시뮬레이션)

  • Kim, Kyung Sung
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.117-122
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    • 2019
  • In the field of fluid dynamics, the sloshing effects are most common and significant problem. It is usually appeared in the tank filled with fluid which is on the main structure, thus, sloshing effects and its impact load may affect to entire system. For the sloshing effects analysis, impact loads due to tank motion is generally investigated theocratically, experimentally and numerically. The difficulty of sloshing phenomenon is non-linearity induced by large deformation at the free-surface. In this regard, it is well known issue that the repeatability on the sloshing problems is very low. In this study, moving particle semi-implicit method was employed to simulate sloshing problem and then the results were compared with corresponding experiments captured by high accuracy high speed camera. The results from numerical simulation was compared to experimental results.

Numerical Simulation for Fluid Impact Loads by Flat Plate with Incident Angles (받음각을 갖는 평판의 유체 충격 시뮬레이션)

  • Lee, Byung-Hyuk;Jung, Sung-Jun;Ryu, Min-Cheol;Kim, Yong-Su;Park, Jong-Chun
    • Journal of the Society of Naval Architects of Korea
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    • v.45 no.1
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    • pp.1-9
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    • 2008
  • The free-surface motions interacting with structures are investigated numerically using the Moving Particle Semi-implicit (MPS) method proposed by Koshizuka et al. (1996) for solving incompressible flow. In the method, Lagrangian moving particles are used instead of Eulerian approach using grid system. Therefore the terms of time derivatives in Navier-Stokes equation can be directly calculated without any numerical diffusion or instabilities due to the fully Lagrangian treatment of fluid particles and topological failure never occur. The MPS method is applied to the numerical study on the fluid impact loads for wet-drop tests in a LNG tank, and the results are compared with experimental ones.