• Title/Summary/Keyword: Mobile-based Software Development

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Software Engineering Principles for the Development of Power-Efficient Mobile IoT Devices (파워 효율이 높은 모바일 IoT 단말 개발을 위한 소프트웨어 공학 원칙)

  • Lee, Hyesun;Lee, Kang Bok;Bang, Hyo-Chan
    • KIISE Transactions on Computing Practices
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    • v.21 no.12
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    • pp.762-767
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    • 2015
  • An Internet of Things (IoT) is a system where various "things" are connected to each other via a wired/wireless network, and where information is gathered, processed, and interchanged/shared. One of the important actors in IoT is a mobile IoT device (such as a smartphone or tablet). These devices tend to consume a large amount of power in order to provide various high performance application services; however, as the devices cannot be supplied with power all the time, efficient power management is necessary. Power management of mobile IoT devices involves complex relationships between various entities such as application processors (APs), HW modules inside/outside AP, operating systems, mobile IoT platforms, and applications. In order to develop power-efficient mobile IoT devices, a method is needed to systematically analyze these relationships and manage power based on a clear understanding of them. To address this problem, software engineering principles for the development of power-efficient mobile IoT devices are presented in this paper. The feasibility of the proposed principles have been validated in the domain of smartphone camera power management.

A Novel Security Scheme with Message Level Security for Hybrid Applications

  • Ma, Suoning;Joe, Inwhee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.215-217
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    • 2016
  • With the popularity of smart device, mobile applications are playing more and more important role in people's daily life, these applications stores various information which greatly facilitate the user's daily life. However due to the frequent transmission of data in the network also increases the risk of data leakage, more and more developers began to focus on how to protect user data. Current mainstream development models include Native development, Web development and Hybrid development. Hybrid development is based on JavaScript and HTML5, it has a cross platform advantages similar to Web Apps and a good user experience similar to Native Apps. In this paper according to the features of Hybrid applications, we proposed a security scheme in Hybrid development model implements message-level data encryption to protect user information. And through the performance evaluation we found that in some scenario the proposed security scheme has a better performance.

A Development of Mobile Vehicle Diagnostic System on .NET System and Bluetooth (블루투스와 닷넷 시스템에서의 모바일 자동차 진단기 개발)

  • Park, Dong-Gyu;Uh, Yoon;Ha, Jae-Deok
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1436-1445
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    • 2008
  • Currently, mobile handset embeds many communication modules including CDMA and Bluetooth, and many applications are developed based on these modules. In this paper, we study about wireless vehicle diagnosis software and user interface based on bluetooth system on mobile handset. We developed Bluetooth communication system on protocol converter between OBD(On Board Diagnostics)-II system. Based on this system, we can communicate ECU(Engine Control Unit) and mobile device based on windows .NET compact framework platform. Therefore we can easily diagnose vehicle state and obtain engine data. All user interface and vehicle diagnosis systems on mobile handset are developed under windows .NET compact framework platform. Using this system we achieved several improvements over existing vehicle diagnostic system; 1) the software download and upgrade can be achieve on wireless environment, 2) no additional diagnostic devices are requires, which saves additional cost and we can diagnose the vehicle easily, 3) we can easily port our system on many embedded systems including PDA and navigator, etc.

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Evolution of Integrated Management Systems for Smart Library

  • Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.8 no.4
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    • pp.12-20
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    • 2012
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Studying Business Strategies in a Total Payment Service Market through Mobilians Case (모바일 결제 서비스 시장의 성공요인 분석과 나아갈 방향 모색: [주]모빌리언스[Total Payment Service Provider]사례 중심으로)

  • An, Ji-Hyeon;Yun, Sang-Won;Lee, Mi-Yeong
    • Journal of Digital Convergence
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    • v.4 no.2
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    • pp.127-142
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    • 2006
  • This paper uses a Mobilans case based on software system to derive the results of our study. Recently, the mobile phone payment entered its matured stage and became most frequently used payment method in all internet sites. And, in order to prepare for the future ubiquitous market, every mobile phone payment methods has different speed of development, market status and target segments in the market. This paper also discusses about the background and current status of Korean mobile phone payment market using SMS(Short Message Service) to purchase items on internet which is growing sharply every year. Also, we try find the key factors to succeed in this growing market. In addition to safety, delayed payment and the immediateness for use of mobile phone, we also suggest that a highly developed hardware system is an additional factor under the increased demands for the convenience with various applications.

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User Interface Model Based Automatic Mobile Web Application Generation Tool for Embedded Systems (내장형 시스템을 위한 사용자 인터페이스 모델 기반 모바일 웹앱 자동 생성 도구)

  • Choi, Kibong;Kim, Saehwa
    • KIISE Transactions on Computing Practices
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    • v.23 no.1
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    • pp.13-27
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    • 2017
  • This paper presents a tool that automatically generates mobile web applications from user interface (UI) models which are based on PELUM (Pattern and Event based Logical User Interface Modeling). PELUM is a method for the effective development of UI-centered embedded systems via UI modeling. The proposed tool consists of a model editor and a code generator. The former provides an environment for modeling a Logical UI Model (LUM) and a Programming Interface Model (PIM) on the web. On the other hand, the code generator sets the screen configuration and events' behavior, according to the LUM, synthesizing a local database schema according to the PIM, and then generates an executable mobile web app. It also can produce mashup web apps by receiving an open API address via the PIM. The generated mobile web apps follow the Model-View-Controller (MVC) architecture in order for users to easily customize them. The proposed tool enables them to generate mobile web apps that can be executed on various devices by modeling logical UIs on the web.

A Research for Digital Literacy Education Methodlogies based on Mobile Devices (모바일 기기 기반의 디지털 리터러시 교육 방안에 대한 연구)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.107-115
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    • 2020
  • The computing environment is rapidly changing to mobile device base, with the development of computer technology. Until now, digital literacy education has been based on desktop PC education, but it is time to change it into literacy education suitable for mobile environment. In this paper, we propose a mobile-based digital literacy MoDL (Mobile Device Digital Literacy). MoDL proposes three phases. One is Mobile Based Digital Environment (MoDE), which builds a mobile digital environment, seconds is Bring Your Own Devices (BYOD) class method when using it for education. Finally, MoDLI (MoDL Instruction) for learning mobile literacy is presented step by step. To verify the validity of the proposed, eight experts were surveyed so that the Content Validity Ratio was calculated. As a result, CVR was ensured in all items except for the applicability of MoDLI.

Industry Activation Scheme through mVoIP Technology Trends and Market Analysis

  • Park, Se-Hwan;Park, Jong-Kyu;Kim, Cheong-Ghil
    • International journal of advanced smart convergence
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    • v.1 no.2
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    • pp.59-63
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    • 2012
  • The mVoIP service is the technology which focuses on the wireless data service as the IP network having the transmission rate of 100 Mbps classes on the high-speed middle of movement through the WiFi, WiBro and 3G mobile radio communication network, and etc. and is developed. Since 2010, the mVoIP (mobile VoIP) service shows the rapid growth due to 4G-LTE service seriously disclosed from July with the Smart phone and 2,011 it begins to be rapidly popularized. In this research, additionally the mVoIP service industry activation plan is presented with the trends of technology development including the chip-set/module/terminal, etc. based upon local and foreign market trend searchlight through the market demand analysis. The mVoIP service downloads App to the mobile apparatus and or can provide the service as the software through the WiFi network. Therefore, the change which is large in the products development aspect is to be have no. Expected to is being provided as the added service in the case of 4G-LTE as a matter of course, the service deployment where it is based on the market principle and demand needs is needed.

Wearable Personal Network Based on Fabric Serial Bus Using Electrically Conductive Yarn

  • Lee, Hyung-Sun;Park, Choong-Bum;Noh, Kyoung-Ju;SunWoo, John;Choi, Hoon;Cho, Il-Yeon
    • ETRI Journal
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    • v.32 no.5
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    • pp.713-721
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    • 2010
  • E-textile technology has earned a great deal of interest in many fields; however, existing wearable network protocols are not optimized for use with conductive yarn. In this paper, some of the basic properties of conductive textiles and requirements on wearable personal area networks (PANs) are reviewed. Then, we present a wearable personal network (WPN), which is a four-layered wearable PAN using bus topology. We have designed the WPN to be a lightweight protocol to work with a variety of microcontrollers. The profile layer is provided to make the application development process easy. The data link layer exchanges frames in a master-slave manner in either the reliable or best-effort mode. The lower part of the data link layer and the physical layer of WPN are made of a fabric serial-bus interface which is capable of measuring bus signal properties and adapting to medium variation. After a formal verification of operation and performances of WPN, we implemented WPN communication modules (WCMs) on small flexible printed circuit boards. In order to demonstrate the behavior of our WPN on a textile, we designed a WPN tutorial shirt prototype using implemented WCMs and conductive yarn.

Towards a Server-Centric Interaction Architecture for Wireless Applications

  • Saarinen, Jussi;Mikkonen, Tommi;Tarkoma, Sasu;Heikkinen, Jani;Pitkanen, Risto
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.2
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    • pp.103-119
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    • 2008
  • Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes active clients, further complications are introduced in cases where the server is the active entity, instead of the client. This paper presents a Server-Centric Interaction Architecture (SCIA) for wireless applications. The architecture enables servers to initiate communication with clients as well as push secure targeted data to them, in a piecemeal fashion. It further enables the development of highly collaborative wireless services with interactive user interfaces.