• Title/Summary/Keyword: Mobile big data

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Types of Living Areas according to the Flow Characteristics of Rural Dwellers using Mobile Floating Population Data (모바일 유동인구데이터를 활용한 농촌지역 생활자의 유동특성에 따른 생활권 유형화)

  • Kim, Young-Jin;Son, Yong-hoon
    • Journal of Korean Society of Rural Planning
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    • v.28 no.2
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    • pp.61-69
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    • 2022
  • This study categorizes and identifies the characteristics of the living areas of rural dwellers through cluster analysis using mobile floating population data. As a result, rural areas in Korea were classified into 34 rural living areas, and 5 types of rural living areas were derived. Although the 'Suburban in Mega City Areas' and 'Suburban in Regional City Areas' derived through this study have advantages in terms of accessibility to large cities, they are important for rural space management as they can undermine the unique values of rural areas due to urban expansion. In addition, 'Unclassified areas' have low accessibility in the national space, and there is a need to provide their own settlement environment. The population of rural areas in Korea exhibited a phenomenon of widespread migration. This means that rural residents who depend on metropolitan areas are provided with SOC beyond administrative boundaries. Therefore, there is a need to move away from establishing a homogeneous regional plan that does not consider population movement. Through this study, it was possible to understand the rural living area formed by the population movement occurring in the rural area. This is different in that the existing studies classified the national space based on the interconnectedness between regions, beyond the limitations of categorizing regions with homogeneous characteristics based on endogenous indicators. At this point in time when the need for a rural space plan is emphasized, it is important to understand the living area of rural dwellers and to design an appropriate rural plan. Therefore, the establishment of a rural plan suitable for the region using the results of this study can increase the efficiency of the project for revitalization of the rural area and contribute to the creation of an attractive national space.

Design and Implementation of File Conversion System for Efficient Upload of Vehicle Operation Data (차량운행 데이터의 효율적인 업로드를 위한 파일변환 시스템 설계 및 구현)

  • Ahn, Jungsub;Ha, Ilkyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.536-542
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    • 2016
  • Freight and passenger transport operators must converts the operation records of digital operation recording device (Digital Tachograph) that is mounted on their vehicle in a certain format, and report them to governmental agencies. However, for most of the individual carrier who cannot access a computer environment easily and are not familiar with the use of computer, it has given a big inconvenience to them because the procedures for entering the data obtained from the operation are so complicate. Therefore, in this study, a mobile system for converting the operation record file to request form of a government agency is designed and developed, so that the converted file can be submitted to the government agency in a simple way through the personal mobile device. By entering the data obtained from an actual operation recording device into the system, converting the data in the proposed algorithms, and checking the contents of the converted file in data viewer, it was confirmed that the proposed functions is working properly in the system.

Determinants of Mobile Application Use: A Study Focused on the Correlation between Application Categories (모바일 앱 사용에 영향을 미치는 요인에 관한 연구: 앱 카테고리 간 상관관계를 중심으로)

  • Park, Sangkyu;Lee, Dongwon
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.157-176
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    • 2016
  • For a long time, mobile phone had a sole function of communication. Recently however, abrupt innovations in technology allowed extension of the sphere in mobile phone activities. Development of technology enabled realization of almost computer-like environment even on a very small device. Such advancement yielded several forms of new high-tech devices such as smartphone and tablet PC, which quickly proliferated. Simultaneously with the diffusion of the mobile devices, mobile applications for those devices also prospered and soon became deeply penetrated in consumers' daily lives. Numerous mobile applications have been released in app stores yielding trillions of cumulative downloads. However, a big majority of the applications are disregarded from consumers. Even after the applications are purchased, they do not survive long in consumers' mobile devices and are soon abandoned. Nevertheless, it is imperative for both app developers and app-store operators to understand consumer behaviors and to develop marketing strategies aiming to make sustainable business by first increasing sales of mobile applications and by also designing surviving strategy for applications. Therefore, this research analyzes consumers' mobile application usage behavior in a frame of substitution/supplementary of application categories and several explanatory variables. Considering that consumers of mobile devices use multiple apps simultaneously, this research adopts multivariate probit models to explain mobile application usage behavior and to derive correlation between categories of applications for observing substitution/supplementary of application use. The research adopts several explanatory variables including sociodemographic data, user experiences of purchased applications that reflect future purchasing behavior of paid applications as well as consumer attitudes toward marketing efforts, variables representing consumer attitudes toward rating of the app and those representing consumer attitudes toward app-store promotion efforts (i.e., top developer badge and editor's choice badge). Results of this study can be explained in hedonic and utilitarian framework. Consumers who use hedonic applications, such as those of game and entertainment-related, are of young age with low education level. However, consumers who are old and have received higher education level prefer utilitarian application category such as life, information etc. There are disputable arguments over whether the users of SNS are hedonic or utilitarian. In our results, consumers who are younger and those with higher education level prefer using SNS category applications, which is in a middle of utilitarian and hedonic results. Also, applications that are directly related to tangible assets, such as banking, stock and mobile shopping, are only negatively related to experience of purchasing of paid app, meaning that consumers who put weights on tangible assets do not prefer buying paid application. Regarding categories, most correlations among categories are significantly positive. This is because someone who spend more time on mobile devices tends to use more applications. Game and entertainment category shows significant and positive correlation; however, there exists significantly negative correlation between game and information, as well as game and e-commerce categories of applications. Meanwhile, categories of game and SNS as well as game and finance have shown no significant correlations. This result clearly shows that mobile application usage behavior is quite clearly distinguishable - that the purpose of using mobile devices are polarized into utilitarian and hedonic purpose. This research proves several arguments that can only be explained by second-hand real data, not by survey data, and offers behavioral explanations of mobile application usage in consumers' perspectives. This research also shows substitution/supplementary patterns of consumer application usage, which then explain consumers' mobile application usage behaviors. However, this research has limitations in some points. Classification of categories itself is disputable, for classification is diverged among several studies. Therefore, there is a possibility of change in results depending on the classification. Lastly, although the data are collected in an individual application level, we reduce its observation into an individual level. Further research will be done to resolve these limitations.

A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

IoT Based Real-Time Indoor Air Quality Monitoring Platform for a Ventilation System (청정환기장치 최적제어를 위한 IoT 기반 실시간 공기질 모니터링 플랫폼 구현)

  • Uprety, Sudan Prasad;Kim, Yoosin
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.95-104
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    • 2020
  • In this paper, we propose the real time indoor air quality monitoring and controlling platform on cloud using IoT sensor data such as PM10, PM2.5, CO2, VOCs, temperature, and humidity which has direct or indirect impact to indoor air quality. The system is connected to air ventilator to manage and optimize the indoor air quality. The proposed system has three main parts; First, IoT data collection service to measure, and collect indoor air quality in real time from IoT sensor network, Second, Big data processing pipeline to process and store the collected data on cloud platform and Finally, Big data analysis and visualization service to give real time insight of indoor air quality on mobile and web application. For the implication of the proposed system, IoT sensor kits are installed on three different public day care center where the indoor pollution can cause serious impact to the health and education of growing kids. Analyzed results are visualized on mobile and web application. The impact of ventilation system to indoor air quality is tested statistically and the result shows the proper optimization of indoor air quality.

A Study on Conversational Public Administration Service of the Chatbot Based on Artificial Intelligence (인공지능 기반 대화형 공공 행정 챗봇 서비스에 관한 연구)

  • Park, Dong-ah
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1347-1356
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    • 2017
  • Artificial intelligence-based services are expanding into a new industrial revolution. There is artificial intelligence technology applied in real life due to the development of big data and deep learning related technology. And data analysis and intelligent assistant services that integrate information from various fields have also been commercialized. Chatbot with interactive artificial intelligence provide shopping, news or information. Chatbot service, which has begun to be adopted by some public institutions, is now just a first step in the steps. This study summarizes the services and technical analysis of chatbot. and the direction of public administration service chatbot was presented.

Analysis of the Online Review Based on the Theme Using the Hierarchical Attention Network (Hierarchical Attention Network를 활용한 주제에 따른 온라인 고객 리뷰 분석 모델)

  • Jang, In Ho;Park, Ki Yeon;Lee, Zoon Ky
    • Journal of Information Technology Services
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    • v.17 no.2
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    • pp.165-177
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    • 2018
  • Recently, online commerces are becoming more common due to factors such as mobile technology development and smart device dissemination, and online review has a big influence on potential buyer's purchase decision. This study presents a set of analytical methodologies for understanding the meaning of customer reviews of products in online transaction. Using techniques currently developed in deep learning are implemented Hierarchical Attention Network for analyze meaning in online reviews. By using these techniques, we could solve time consuming pre-data analysis time problem and multiple topic problems. To this end, this study analyzes customer reviews of laptops sold in domestic online shopping malls. Our result successfully demonstrates over 90% classification accuracy. Therefore, this study classified the unstructured text data in the semantic analysis and confirmed the practical application possibility of the review analysis process.

Suggestion of BigData Processing System for Enhanced Data Processing on ETL (ETL 상에서 처리속도 향상을 위한 빅데이터 처리 시스템 제안)

  • Lee, Jung-Been;Park, Seok-Cheon;Kil, Gi-Beom;Chun, Seung-Tea
    • Annual Conference of KIPS
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    • 2015.04a
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    • pp.170-171
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    • 2015
  • 최근 디지털 정보량의 기하급수적인 증가에 따라 대규모 데이터인 빅데이터가 등장하였다. 빅데이터는 데이터가 실시간으로 매우 빠르게 생성되며 다양한 형태의 데이터를 가지며 이 데이터를 수집, 처리, 분석을 통해 새로운 지식을 창출한다. 그러나 기존의 ETL(Exact/Transform/Load) 연구에서 이러한 빅데이터를 처리 하는데 성능 저하가 발생되고 있으며 비정형 데이터를 관리할 수 없다. 따라서 본 논문에서는 기존의 ETL 처리의 한계를 극복하기 위해서 하둡을 이용하여 ETL 상에서 처리 속도를 높이고 비정형 데이터를 처리할 수 있는 빅데이터 처리 시스템을 제안하고자 한다.

Applied Method of Analysis System Using Data Mining for Big Data (데이터 마이닝을 이용한 빅데이터 분석 시스템 적용 방안)

  • Jeon, Jung-Ho;Park, Seok-Cheon;Kim, Jung-Hyun
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1230-1233
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    • 2013
  • 스마트폰의 배급과 SNS의 성장으로 최근 데이터양은 급증하고 있다. IDC에 따르면 지난 10년간 생성된 데이터 보다 최근 2년 사이에 생성된 데이터양이 많은 걸로 나타났고 앞으로 점점 늘어날 것으로 예상된다. 이러한 대규모의 데이터인 빅데이터가 사회적 이슈가 되고 있고 이를 활용하려는 시도가 끊임없이 일어나고 있다. 본 논문에서는 빅데이터 상의 데이터 마이닝을 통하여 고객의 패턴을 분석하고 이용자에게 신뢰성 있는 데이터를 제공 할 수 있는 방안을 제시한다.

Design of Data Quality Management System Optimized in Big Data (빅데이터 환경에서 최적화된 데이터 품질관리 시스템 설계)

  • An, Ha-Chul;Park, Seok-Cheon;Kim, Jung-Hyun
    • Annual Conference of KIPS
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    • 2013.11a
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    • pp.1214-1217
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    • 2013
  • 오늘날 스마트 폰의 보급이 보편화 되면서 모바일 시장이 크게 성장하게 되었다. 또한 그만큼 많은 사용자들이 이용함에 따라 더 많은 양의 콘텐츠를 제공을 해야 하기 때문에 데이터는 점점 증가 할 수밖에 없는 상황이다. 하지만 잘못된 데이터 정보를 마케팅 같은 곳에 활용하여 피해를 보기 때문에 잘못된 데이터와 신뢰성 데이터를 구분을 하여 신뢰성 있는 데이터를 사용자에게 제공해야 한다. 따라서 본 논문에서는 이러한 문제점을 해결하고자 빅데이터에서 추출하는 과정에서 데이터 품질관리를 실시하고 저장된 데이터도 품질관리를 함으로써 신뢰성 있는 데이터를 생성 및 관리 할 수 있도록 하는 빅데이터 환경에서 최적화된 데이터 품질관리 시스템을 설계한다.