• 제목/요약/키워드: Mobile apps

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A study on Factors that Influence the Usage of Mobile Apps - Based on Flow Theory and Unified Theory of Acceptance and Use of Technology - (모바일 앱 이용에 영향을 미치는 요인 : - 플로우 이론과 통합기술수용모형을 바탕으로 -)

  • Kim, Young-Chae;Jeong, Seung Ryul
    • Journal of Internet Computing and Services
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    • v.14 no.4
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    • pp.73-84
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    • 2013
  • This study, based on flow theory and unified theory of acceptance and use of technology (UTAUT), examines various factors that influence the continuous use of mobile applications, particularly those providing users with satisfaction and pleasure as well as useful information. This study extends the previous studies that have been based on technology acceptance model, in which usefulness and ease of use are key determinants of use of new technology, by introducing flow theory in explaining the use of various technologies in mobile environment. For this purpose, this study employes a survey based field study and collects data from individuals who use fashion mobile apps since these are considered to provide fun and pleasures. This study finds that flow theory is a proper framework to understand the use of mobile technology, indicating flow experience is an important variable to determine the usage of fashion apps. In addition, performance expectation, effort expectation, social influence, and facilitation condition are found to be significant in influencing use of mobile apps, suggesting UTAUT still plays an important role in understanding the use of mobile technology.

Comparison of smartphone accelerometer applications for structural vibration monitoring

  • Cahill, Paul;Quirk, Lucy;Dewan, Priyanshu;Pakrashi, Vikram
    • Advances in Computational Design
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    • v.4 no.1
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    • pp.1-13
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    • 2019
  • Recent generations of smartphones offer accelerometer sensors as a standard feature. While this has led to the development of a number of related applications (apps), there has been no study on their comparative or individual performance against a benchmark. This paper investigates the comparative performance of a number of smartphone accelerometer apps amongst themselves and to a calibrated benchmark accelerometer. A total of 12 apps were selected for testing out of 90 following an initial review. The selected apps were subjected to sinusoidal vibration testing of varying frequency and the response of each compared against the calibrated baseline accelerometer. The performance of apps was quantified using analysis of variance (ANOVA) and test of significance was carried out. The apps were then compared for a realistic dynamic scenario of measuring the acceleration response of a bridge due to the passage of a French Train $\grave{a}$ Grande Vitesse (TGV) in a laboratory environment.

The Effect of Selection Attributes of Public Delivery Apps and Support for Public Institutions on the Intention of Restaurant Service Providers to Use Public Delivery Apps

  • Se-Yong Kwon;Li-Ping Yu;Hyung-Ho Kim
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.173-183
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    • 2023
  • Recently, local governments that provide mobile-based public delivery app services have been increasing a lot. The purpose of this study is to analyze whether the restaurant self-employed's public delivery app selection attributes and public institutions' perception of support, which are under economic pressure due to the high delivery fee burden of private delivery apps, affect the intention to use public delivery app services. In this study, the degree of perception of each factor was measured using the Likert 5-point scale, and it was verified through statistical analysis using SPSS. The effect of the selection attribute of public delivery apps and the perception of self-employed people in the restaurant industry on the intention to use the service was empirically analyzed, and the hypothesis was verified using regression analysis. As a result of this study, it was confirmed that convenience, economy, and public interest had a significant effect among the factors of public app selection attributes, and educational support had a significant effect on public institution support.

Identification of Counterfeit Android Malware Apps using Hyperledger Fabric Blockchain (블록체인을 이용한 위변조 안드로이드 악성 앱 판별)

  • Hwang, Sumin;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.20 no.2
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    • pp.61-68
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    • 2019
  • Although the number of smartphone users is continuously increasing due to the advantage of being able to easily use most of the Internet services, the number of counterfeit applications is rapidly increasing and personal information stored in the smartphone is leaked to the outside. Because Android app was developed with Java language, it is relatively easy to create counterfeit apps if attacker performs the de-compilation process to reverse app by abusing the repackaging vulnerability. Although an obfuscation technique can be applied to prevent this, but most mobile apps are not adopted. Therefore, it is fundamentally impossible to block repackaging attacks on Android mobile apps. In addition, personal information stored in the smartphone is leaked outside because it does not provide a forgery self-verification procedure on installing an app in smartphone. In order to solve this problem, blockchain is used to implement a process of certificated application registration and a fake app identification and detection mechanism is proposed on Hyperledger Fabric framework.

A Study on Android Malware Detection using Selected Features (선별된 특성 정보를 이용한 안드로이드 악성 앱 탐지 연구)

  • Myeong, Sangjoon;Kim, Kangseok
    • Journal of Convergence for Information Technology
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    • v.12 no.3
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    • pp.17-24
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    • 2022
  • Mobile malicious apps are increasing rapidly, and Android, which accounts for most of the global mobile OS market, is becoming a major target of mobile cyber security threats. Therefore, in order to cope with rapidly evolving malicious apps, there is a need for detection techniques of malicious apps using machine learning, one of artificial intelligence implementation technologies. In this paper, we propose a selected feature method using feature selection and feature extraction that can improve the detection performance of malicious apps. In the feature selection process, the detection performance improved according to the number of features, and the API showed relatively better detection performance than the permission. Also combining the two characteristics showed high precision of over 93% on average, confirming that the appropriate combination of characteristics could improve the detection performance.

Continuance Intention Toward Second-generation Mobile Instant Messaging App of LINE in Taiwan

  • Bao Q. Duong;Charlie Chen;Craig Van Slyke
    • Asia pacific journal of information systems
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    • v.33 no.4
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    • pp.899-933
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    • 2023
  • The second-generation mobile instant messaging (SMIM) proliferates with various relationship management functions: group chats, audio/video chats, file sharing, real-time location sharing, and nonverbal graphics, such as emojis and stickers. This study integrates the important but often overlooked affordances theory into innovation diffusion and proposes an SMIM continuance intention model. SMIM is a social affordance platform for users to develop new friendships and maintain their relationships. Integrated diffusion of innovation and affordance theoretical frameworks, this study investigates the influence of four factors on the success of using SMIM apps to improve friendship development and relationship management. Data were collected from 231 participants using a survey questionnaire in a public university in Taiwan. The findings confirm the effects of friendship development and relationship maintenance on the intention of users to continue using SMIM apps. Implications for research and practice are discussed.

A Study on the Usability of the OTT Service's Mobile App UI Design - Focused on Users in Their 20s - (OTT 서비스의 모바일 앱 UI 디자인 사용성 연구 - 20대 사용자를 중심으로 -)

  • Shin, Sae-Mi;Kim, Tae-Kyun
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.125-135
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    • 2022
  • The number of domestic users of OTT services is gradually increasing, and users can consume content more freely through OTT services that can consume content in various ways unlike existing broadcasting systems. As the service utilization rate increases and consumption patterns diversify, useful and convenient UI design and usability should be considered from the user's point of view, but research on the app UI design of OTT service is still insufficient. Therefore, in this study, UI design components were compared and analyzed for the top five mobile apps in Korea's OTT platform utilization rate, and usability evaluation was conducted through surveys and in-depth interviews with 10 people in their 20s. Based on the analysis results, the direction of improvement of OTT service mobile apps in the future was presented, and the results of this study are expected to be used as basic data for improving UI design and usability of OTT mobile apps in the future.

App Design Style and Usability Analysis for Smartphone Application -Focusing on the iPhone and Appstore- (스마트폰 앱 디자인 스타일 및 사용성 분석 -아이폰과 앱스토어를 중심으로-)

  • Oh, Hyoung-Yong;Min, Byoung-Won
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.129-136
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    • 2010
  • Smartphone used to be an it item for only business people and early adaptors. However, the public interest towards Smartphone has been rapidly increased and now is spreading to the everyday life in general people. Variety of applications are introduced and registered in a day, but there are not enough apps with simple and useable interface. This is because that the applications are developed only in a view from developer and designer to match the splendor design and technical skills of apps not concerning the users. Therefore this study will analyze the value in use and design trend of registered apps in apps store to recognize the importance in use and also to discuss about a plan to apply this into the apps more effectively. In order to improve the mobile app usability, this study suggest that using intuitional icon, designing easy to use app navigation. This will lead to produce clear instruction for app developers and designers with more reliable effects in the future of Smartphone world.

Study for Utility and Improvement of Mobile Applications for Diet and Dietary Life of College Students (대학생들의 다이어트와 식생활관련 모바일 앱 활용과 개선을 위한 연구)

  • Nam, Hae-Won;Myung, Choon-Ok;Park, Young-Sim
    • Journal of Digital Convergence
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    • v.16 no.7
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    • pp.231-241
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    • 2018
  • Free from limitations of time and space, diet management with smartphones can be highly useful for college students. This study aimed to improve the utility of diet related apps by efficacy and app evaluation after using the apps for 2 weeks. Results showed that the intent for continuing use apps was low, and the lack of efficacy indicated the currently developed apps had not significantly influenced their motivating healthy diet. Average app rating was $3.12{\pm}0.85$. Among 4 rating factors, convenience and contents were relatively higher than usefulness and community. Especially, there was significant difference in contents and convenience according to gender, contents and community according to BMI and previous diet experience. In the future, considering the needs and characteristics of college students, we need to find ways to enhance the usefulness of the app and to strengthen the social networking.

Evaluating the Usability of Size Comparison UI for Online Clothing Shopping Malls

  • Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.61-70
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    • 2020
  • As mobile device usage time increases thanks to the development of information and communication alongside the increase in the spread of smartphones, mobile shopping has become a common trend. While mobile shopping has the advantage of saving both time and money, it may also result in dissatisfaction with product differences after purchase. For online clothing shopping malls, in particular, if the size does not match after purchase, it is difficult for customers to return or exchange the goods. To address this problem, some mobile apparel shipping malls offer a virtual fitting service and a size comparison function; however, the number of such malls remains low. In this paper, a usability evaluation was performed on a mobile apparel shopping mall that provides a size comparison function. The three apps selected for evaluation have different size input methods, and a slightly different method of providing results after comparing the user's dimensions with the dimensions of the clothes to be purchased. In this paper, the evaluators were asked to select clothes at the shopping mall and perform the task of deciding the size of the clothes to be purchased through their own measurements and comparison while also evaluating the effectiveness, meaning, and satisfaction of the apps. Based on the analysis of the results, this paper aims to produce an improvement plan and help design the size comparison UI (User Interface) in the future.