• Title/Summary/Keyword: Mobile Speed

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A Study on Seam Tracking for Fillet Welding using High Speed Rotating Arc Sensor (고속회전 아크센서를 이용한 필렛 용접선 추적에 관한 연구)

  • Lee, Won-Ki;Lee, Gun-You;Oh, Myung-Seok;Kim, Sang-Bong
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.917-922
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    • 2003
  • In this paper, a high speed rotating arc sensor for automatic fillet welding is introduced. In order to track the welding seam, The high speed rotating arc sensor is used. The welding tip of a high speed rotating arc sensor rotates about 3000 rpm using DC motor. The rotating torch is driven by gear between welding torch body and wire guide. The welding current is measured by using the current sensor and rot at ing position sensor. To realize the welding seam tracking algorithm with accuracy, a software filter algorithm using the moving average method is applied to the measured welding current in the microprocessor. The welding mobile robot with two wheels and two sliders is developed for fillet welding. The welding mobile robot can control its traveling direction and turn itself around the corner. The effectiveness is proven through the experimental results conducted with varied fillet tracking patterns.

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Applying the Cloud Computing Technology for Mobile BIM based Project Management Information System (모바일 BIM 공사관리시스템을 위한 클라우드 컴퓨팅 기술 활용 방안)

  • Lee, Jong-Ho;Eom, Shin-Jo
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2011.05a
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    • pp.145-148
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    • 2011
  • As a futuristic construction model, building information model(BIM) based project management system(PMIS) and mobile PMIS have been showing visible sign. However, researches on the 3D BIM based PMIS using mobile device are hard to find, result from limitation of mobile device application(slow speed at huge BIM file, display size, and etc.) and undefined standard of business processes. Therefore, this research aims at studying feasibility of mobile BIM PMIS based on cloud computing as a business model. In case of applying mobile BIM PMIS, 3D drawings and integrated building informations are possible on mobile devices in real time. it would support increasing the productivity of project participants as designer, engineer, supervisor, and etc. Globally, BIM based PMIS and Mobile BIM system, cloud computing based mobile BIM simulator are in the concept or experimental phase, therefore it is possible to secure global leading technology of IT and construction merger in the mobile BIM.

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An Effective Employment and Execution Performance Improvement Method of Mobile Web Widget Resources Based on the OMTP BONDI (OMTP BONDI 기반 모바일 웹 위젯 리소스의 효율적 운용 및 구동 성능 개선 기법 연구)

  • Bang, Ji-Woong;Kim, Dae-Won
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.153-170
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    • 2011
  • OMTP (Open Mobile Terminal Platform) is a global forum made by telecommunications providers to promote user-oriented mobile services and data business. Devised by OMTP, BONDI is a browser-based application or a mobile web run-time platform to help widgets make good use of functions of mobile devices in a secure way. BONDI enables applications programmed with web standard technologies such as HTML, JavaScript, CSS, and AJAX to reach the internal functions of mobile devices. Since BONDI, which is not just a simple network application, can reach the internal resources of devices in standard ways, it enables the application and widgets to be developed regardless of tile OS or platform. Web browser-based widgets are vulnerable to the network environment, and their exeeution speed can be slowed as the operations of the widgets or applications become heavy. However, those web widgets will be continuously used thanks to the user-friendly simple interface and the faster speed in using web resources more than the native widgets inside the device. This study suggested a method to effectively operate and manage the resource of OMTP BONDI web widget and then provided an improved result based on a running performance evaluation experiment. The experiment was carried to improve the entire operating time by enhancing the module-loading speed. In this regard, only indispensable modules were allowed to be loaded while the BONDI widget was underway. For the purpose, the widget resource list, able to make the operating speed of the BONDI widget faster, was redefined while a widget cache was employed. In addition, the widget box, a management tool for removed widgets, was devised to store temporarily idle widgets.

Global Mobility Management Scheme for Seamless Mobile Multicasting Service Support in PMIPv6 Networks

  • Song, Myungseok;Cho, Jun-Dong;Jeong, Jong-Pil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.637-658
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    • 2015
  • The development of multimedia applications has followed the development of high-speed networks. By improving the performance of mobile devices, it is possible to provide high-transfer-speed broadband and seamless mobile multicasting services between indoor and outdoor environments. Multicasting services support efficient group communications. However, mobile multicasting services have two constraints: tunnel convergence and handoff latency. In order to solve these problems, many protocols and handoff methods have been studied. In this paper, we propose inter local mobility anchor (inter-LMA) optimized handoff model for mobile multicasting services in proxy mobility IPv6 based (PMIPv6-based) networks. The proposed model removes the tunnel convergence issue and reduces the router processing costs. Further, it the proposed model allows for the execution of fast handoff operations with adaptive transmission mechanisms. In addition, the proposed scheme exhibits low packet delivery costs and handoff latency in comparison with existing schemes and ensures fast handoff when moving the inter-LMA domain.

A Fast Implementation of JPEG and Its Application to Multimedia Service in Mobile Handset

  • Jeong Gu-Min;Jung Doo-Hee;Na Seung-Won;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.12
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    • pp.1649-1657
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    • 2005
  • In this paper, a fast implementation of JPEG is discussed and its application to multimedia service is presented for mobile wireless internet. A fast JPEG player is developed based on several fast algorithms for mobile handset. In the color transformation, RCT is adopted instead of ICT for JPEG source. For the most time-consuming DCT part, the binDCT can reduce the decoding time. In upsampling and RGB conversion, the transformation from YCbCr to RGB 16 bit is made at one time. In some parts, assembly language is applied for high-speed. Also, an implementation of multimedia in mobile handset is described using MJPEG (Motion JPEG) and QCELP(Qualcomm Code Excited Linear Prediction Coding). MJPEG and QCELP are used for video and sound, which are synchronized in handset. For the play of MJPEG, the decoder is implemented as a S/W upon the MSM 5500 baseband chip using the fast JPEG decoder. For the play of QCELP, the embedded QCELP player in handset is used. The implemented multimedia player has a fast speed preserving the image quality.

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Design and Implementation of Wireless Network based On-line Realtime Game Contents (무선 네트워크 기반의 온라인 실시간 게임 콘텐츠 설계 및 구현)

  • Kim, Yu-Doo;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.217-222
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    • 2007
  • Recently PC games are trending toward online. But, mobile games are not using network actively. Because there are two problems that low speed of mobile network and low specification of mobile device in wireless internet environment. But, solving problems by these started HSDPA services and increased performance of devices. In this paper, we implement mobile on-line real time game for develop mobile network in wireless internet environment.

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Study on the Performance Evaluation and Analysis of Mobile Cache Memory

  • Lee, Sangmin;Kim, Jongwan;Kim, Ji Young;Oh, Dukshin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.99-107
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    • 2020
  • In this paper, we analyze the characteristics of mobile cache, which is used to improve the data access speed when executing applications on mobile devices, and verify the importance of mobile cache through a cache data access experiment. The mobile device market has grown at a fast pace over the past decade; however, battery limitations and size, price considerations restrict the usage of fast hardware. Thus, their performance are supplemented by using a memory buffer structure such as the cache memory. The analysis mainly focuses on cache size, hierarchical structure of cache, cache replacement policy, and the effect these features has on mobile performance. For the experimental data, we applied a data set from a microprocessor system study, originally used to test the cache performance. In the experimental results, the average data access speed on a mobile device showed a performance improvement of up to 10 times with the presence of cache memory than without. Accordingly, the cache memory was helpful for the performance improvement of a mobile device when the specifications were identical.

A Data Gathering Approach for Wireless Sensor Network with Quadrotor-based Mobile Sink Node

  • Chen, Jianxin;Chen, Yuanyuan;Zhou, Liang;Du, Yuelin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.10
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    • pp.2529-2547
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    • 2012
  • In this paper, we use a quadrotor-based mobile sink to gather sensor data from the terrestrial deployed wireless sensor network. By analyzing the flight features of the mobile sink node, we theoretically study the flight constraints of height, velocity, and trajectory of the mobile sink node so as to communicate with the terrestrial wireless sensor network. Moreover, we analyze the data amount which the mobile sink can send when it satisfies these flight constraints. Based on these analysis results, we propose a data acquisition approach for the mobile sink node, which is discussed detailed in terms of network performance such as the transmission delay, packet loss rate, sojourning time and mobile trajectory when given the flying speed and height of the mobile sink node. Extensive simulation results validate the efficiency of the proposed scheme.

Service Delivery Agent System for Mobile Devices

  • Jeong, Seob-Yoon;Lee, Ki-Hyun;Geun, Sik-Jo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2001.01a
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    • pp.198-201
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    • 2001
  • Recently the wireless-internet has been spreading extensively. People are spending a large part of their time gaining access to information using a mobile device. With the rapid growth of on-line Electronic Commerce, the use of mobile devices creates a new paradigm that provides users with location-independent real time service. Although this new paradigm does have some advantages, limited process speed, low bandwidth, the low battery capacity of mobile devices, and a high rate of wireless network errors causes many overhead expenses during service time with the server. In this paper, we suggest an autonomous service delivery system, which provides mobile agent capability to users that cannot maintain a connection. We have developed the system based on java mobile agent technology. Using this system, we can provide more effective service to users when the user is sending requirements for service through a mobile device that has limited resources. Furthermore we can manage the contact server dynamically when new services are added.

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A study for semi-static quadruped walking robot using wave gait (물결걸음새를 이용한 준정적 4족 보행로봇에 관한 연구)

  • 최기훈;김태형;유재명;김영탁
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.551-554
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    • 2001
  • A necessity of remote control robots or various searching robots etc. that accomplish works given instead of human under long distance and extreme environment such as volcano, universe, deep-sea exploration and nuclear power plant etc. is increasing, and so the development and the research regarding these mobile robots are actively progressing. The wheel mobile robot or the track mobile robot have a sufficient energy efficiency under this en, but also have a lot of limits to accomplish works given which are caused from the restriction of mobile ability. Therefore, recently many researches for the walking robot with superior mobility and energy efficiency on the terrain, which is uneven or where obstacles, inclination and stairways exist, have been doing. The research for these walking robots is separated into fields of mechanism and control system, gait research, circumference environment and system condition recognition etc. greatly. It is a research field that the gait research among these is the centralist in actual implementation of walking robot unlike different mobile robots. A research field for gait of walking robot is classified into two parts according to the nature of the stability and the walking speed, static gait or dynamic gait. While the speed of a static gait is lower than that of a dynamic gait, a static gait which moves the robot to maintain a static stability guarantees a superior stability relatively. A dynamic gait, which make the robot walk controlling the instability caused by the gravity during the two leg supporting period and so maintaining the stability of the robot body spontaneously, is suitable for high speed walking but has a relatively low stability and a difficulty in implementation compared with a static gait. The quadruped walking robot has a strong point that can embody these gaits together. In this research, we will develope an autonomous quadruped robot with an asaptibility to the environment by selectry appropriate gait, element such as duty factor, stride, trajectory, etc.

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