• Title/Summary/Keyword: Mobile Products

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The Effects of Consumer Characteristics Using Online Shopping on Omni-Channel Strategy (온라인 쇼핑을 이용하는 소비자 특성이 옴니채널 전략에 미치는 영향)

  • Oh, Hyung-Sool;Cho, Su-Yeon;Yoo, Jung-Sang;Kwon, Ik-Whan G.
    • Journal of the Korea Safety Management & Science
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    • v.19 no.2
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    • pp.173-180
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    • 2017
  • Omni-channel strategy is an innovative paradigm for integrated information distribution of inventory, sales, operations, marketing, delivery, pickups and returns in supply chain management. Recently the distribution strategy faces new challenges with the advent of mobile distribution channels. Social media with countless apps imposes additional stress on supply chain operations. Due to these changes, distribution network in supply chain is changing naturally and rapidly from multi-channel to omnni-channel platform. Recently numerous domestic distributors establish and adapt this new supply chain optimization tool as a part of seamless flow of movements of goods from one channel to other channels. The objective of this paper is to present a preliminary findings on how omnni-channel affects the supply chain management. A survey is used to ascertain in the degree of omnni-channel implementation and statistical evidence is provided to test sets of hypothesis. The results of the questionnaire showed that consumers' purchasing styles differed by gender, age, purchase purpose, and product type. In particular, women consider purchasing experience in omni-channel to be important. As food and household goods can be conveniently shipped, consumers prefer online purchasing it. Conversely, consumers tend to favor omni-channel strategy in connection with offline experience in IT products.

Abdominal Wall Motion-Based Respiration Rate Measurement using An Ultrasonic Proximity Sensor (복부 움직임에 따른 초음파 근접센서를 이용한 호흡측정에 관한 연구)

  • Min, Se-Dong;Kim, Jin-Kwon;Shin, Hang-Sik;Yun, Young-Hyun;Lee, Chung-Keun;Lee, Jeong-Whan;Lee, Myoung-Ho
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.10
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    • pp.2071-2078
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    • 2009
  • In this paper, we proposed a non-contact respiration measurement system with ultrasonic proximity sensor. Ultrasonic proximity sensor approach of respiration measurement which respiration signatures and rates can be derived in real-time for long-term monitoring is presented. 240 kHz ultrasonic sensor has been applied for the proposed measurement system. The time of flight of sound wave between the transmitted signal and received signal have been used for a respiration measurement from abdominal area. Respiration rates measured with the ultrasonic proximity sensor were compared with those measured with standard techniques on 5 human subjects. Accurate measurement of respiration rate is shown from the 50 cm measurement distance. The data from the method comparison study is used to confirm the performance of the proposed measurement system. The current version of respiratory rate detection system using ultrasonic can successfully measure respiration rate. The proposed measurement method could be used for monitoring unconscious persons from a relatively close range, avoiding the need to apply electrodes or other sensors in the correct position and to wire the subject to the monitor. Monitoring respiration using ultrasonic sensor offers a promising possibility of non-contact measurement of respiration rates. Especially, this technology offers a potentially inexpensive implementation that could extend applications to consumer home-healthcare and mobile-healthcare products. Further advances in the sensor design, system design and signal processing can increase the range of the measurement and quality of the rate-finding for broadening the potential application areas of this technology.

Design and Analysis of Social Network Service Model Using a Ubiquitous Business Card (RFID가 내재된 비즈니스 카드를 활용한 유비쿼터스 사회 연결망 서비스 모델 설계 및 분석)

  • Oh, Jae-Suhp;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.15 no.2
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    • pp.75-95
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    • 2009
  • The aim of this research is to design and analyze a social network service model using mobile RFID based business card. This paper suggests how the behavior of exchanging business cards will be changed in ubiquitous environment and designs a social networking service model using a ubiquitous business card, which embeds a RFID tag. We describe the scenarios and analyze a role, value and potential benefits of participants of the u-SNS service model. For the proof of the superiority and the feasibility of our model, we compare it with its related researches and products based on the calculation of the benefits and costs of the alternatives.

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A Study on Decision Making Model for Personal Information Collection and Use Policy Establishment through Internet Homepage of Financial Companies (금융회사 인터넷 홈페이지를 통한 개인정보 수집 및 이용 동의 정책 수립 모델 연구)

  • Kim, Seong-hoon;Lee, Kyeong-ho
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.3
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    • pp.637-651
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    • 2017
  • In order for a financial company to collect personal information, it explicitly notifies consumers of the contents stipulated by law and gets consent beforehand. As a result, as financial products became more complicated and diverse, and the contents of 'Consent form for providing personal information' became more complicated and more. In particular, in the case of internet or mobile, the letter became smaller as the screen size limit, making it more difficult to understand. This is because almost all companies that collecting personal information are in a similar situation, In the position of consumers who use services are, contradictions arise that habitually agree without understanding the consent contents. In this research, in order to present a consent policy establishment decision-making model to rationally collect and use personal information through the Internet website of financial companies, consider the domestic and foreign legal system Then, derive a problem To present improvement measures. In addition, the evaluation factors selected through the research are verified by presenting decision making models and formulas using AHP (Analytic Hierarchy Process) method.

Implementation of Mobile Computing based RFID Reconition System (모바일 컴퓨팅 환경의 RFID 인식 시스템 구현)

  • Jung, Sung-Hun;Lee, Bong-Keun;Yim, Jae-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.119-122
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    • 2005
  • RFID(Radio Frequency IDentification) is appearing by point technology by Ubiquitous environment of new paradigm and Logistics' application. But, RFID chip of this is high price and short bandwidth, low power and interference etc. can become technological problem. This is getting into obstacle in common use. Reader and tag, Embedded software etc.. that is accomplishing standardization is imported paying most expensive Royalty. This paper is RFID cognition system that use PDA in Ubiquitous environment to apply to Logistics system. RFID cognition system processes input/output of fundamental information attaching tag to Logistics of products. And RFID cognition system supports quick and correct and safe synthetic Logistics managerial system through construction of database. This can prove minimization and customer service of Logistics expense. RFID cognition system is advantage that can widen range of application to area that cognition system of existent fixing style can not do. Also, It can expect economical effect through inexpensive system construction.

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A Study about Transforming Strategy to Game of TV Animation as appeared in (<스프링필드>에 나타난 TV애니메이션 <심슨가족>의 게임화 전략 연구)

  • Lee, Young-Soo
    • Cartoon and Animation Studies
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    • s.39
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    • pp.85-109
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    • 2015
  • have been transformed to many products and game of various platform as successful animation be making for 26 seasons. However past studies were concentrated on characteristic of as an TV animation series, almost never focused on transforming strategy. is showing distinguished strategy for how long living TV animation series can be made to user participating contents constantly. This paper analyzed a characteristic transforming strategy to game of as focusing on that EA company was made for mobile platform and it has been popular for a long time comparatively. So first we analyzed characteristic narrative of animation, and then searched how it is appeared to space managing simulation game . It will be helpful study how to build narrative strategy when TV animation series will be transformed to game as analyzing gamification process of .

Development of Automated Guidance Tracking Sensor System Based on Laser Distance Sensors

  • Kim, Joon-Yong;Kim, Hak-Jin;Shim, Sung-Bo;Park, Soo-Hyun;Kim, Jung-Hun;Kim, Young-Joo
    • Journal of Biosystems Engineering
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    • v.41 no.4
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    • pp.319-327
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    • 2016
  • Purpose: Automated guidance systems (AGSs) for mobile farm machinery have several advantages over manual operation in the crop production industry. Many researchers and companies have tried to develop such a system. However, it is not easy to evaluate the performance of an AGS because there is no established device used to evaluate it that complies with the ISO 12188 standard. The objective of this study was to develop a tracking sensor system using five laser distance measurement sensors. Methods: One sensor-for long-range distance measurement-was used to measure travel distance and velocity. The other four sensors-for mid-range distance measurement-were used to measure lateral deviation. Stationary, manual driving, and A-B line tests were conducted, and the results were compared with the real-time kinematic differential global positioning system (RTK-DGPS) signal used by the AGS. Results: For the stationary test, the average error of the tracking sensor system was 1.99 mm, and the average error of the RTK-DGPS was 15.19 mm. For the two types of driving tests, the data trends were similar. A comparison of the changes in lateral deviation showed that the data stability of the developed tracking system was better. Conclusions: Although the tracking system was not capable of measuring long travel distances under strong sunlight illumination because of the long-range sensor's limitations, this dilemma could be overcome using a higher-performance sensor.

The Analysis on Brand Marketing Strategy of Mobie Game (<펜타스톰> 모바일 게임의 브랜드 마케팅 전략 분석)

  • Bo, Ding Zhi;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.194-196
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    • 2017
  • is a MOBA game developed by 2015 at the Tentent's Tianmei Studios. The operation of the game was very successful, ranking first in the global mobile gaming revenue list in May 2017. However, most of the discussion about this game are the moral critique of game addiction. In fact, a game's success is closely related to the Marketing strategy beyond the contents of the game. This research using a neutral point of view to see the communication modes of during the early, development and outbreak period, analyze the integrated marketing communication strategy (IMC) through the method of case study, and concluded that the key to the success of IMC is the flexible use of various communication methods to achieve a three-dimensional offensive according to the famous Synergy Theory. It is also hoped that this article will be helpful for practitioners to realize the importance of Publicity and promotion of other game products.

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HPLC Analysis and Extraction Methods of Decursin and Decursinol Angelate in Angelica gigas Roots (당귀(Angelica gigas) 중 Decursin 및 Decursinol Angelate 추출 방법과 HPLC 분석)

  • Lee, Jang-Hoon;Chae, Hee-Jeong;Kim, Dong-Hyun;Lee, Sang-Hyun;Park, Sang-Yong;Kang, Young-Goo
    • Korean Journal of Pharmacognosy
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    • v.34 no.3 s.134
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    • pp.201-205
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    • 2003
  • This paper is intended as an investigation of the analysis of high-performance liquid chromatography and the method of extraction of decursin and decursinol angelate in Angelica gigas roots. There are three kinds of extraction methods: distilled water, 50% EtOH and 100% EtOH. The condition of HPLC was obtained on a reversed-phase column $(Polarity\;dC_{18},\;4.6{\times}250 mm,\;5\;{\mu}m)$ using a phosphate buffer-acetonitrile-sodium lauryl sulfate as the mobile phase. Under these chromatographic conditions, UV detector was 230 nm, column temperature $30^{\circ}C$ and the speed of a current 1.0 ml/min, respectively. The results of extraction with distilled water, 50% EtOH and 100% EtOH in Angelica gigas roots were as follows. The concentrations of decursin and decursinol angelate were 182 and 153 ppm (distilled water), 3,142 and 2,547 ppm (50% EtOH) and 3,341 and 2,778 ppm (100% EtOH). There were high positive correlations between the concentrations of decursin and EtOH (r=0.8928, p<0.01) and decursinol angelate and EtOH (r=0.9009, p<0.01).

The Relationship between Cyberbullying Victimized Experience and Emotional Behavior of Middle School Students (중학생의 사이버불링 피해 경험과 정서행동과의 관계)

  • Oh, Tae-Kon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.12
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    • pp.207-215
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    • 2013
  • The general opinion about the notion of cyberbullying hasn't existed yet, but in related laws it is defined as the entire behavior causing the counterpart to suffer the pain by continuously and repeatedly psychologic offending toward specific students with information and telecommunication products such as the Internet and mobile phones, and spreading the private information or false facts related with specific students. Recently a number of accidents related with abuse of cyberbullying are being broadcast on a variety of mass media, and the argument about the severity and countermeasures against cyberbullying is moving onward. This study has a purpose as suggesting the practical alternatives to prevent cyberbullying victim of middle school students by arguing cyberbullying of middle school students and analyzing the relationship between the general features such as victimized experience and frequency and the emotional behaviors according to victimized experience. As the result of this study, cyberbullying victimized experience has a significant effect on the emotional behavior such as depression, aggression, and academic stress. As political implication, this study suggests the practical alternatives to prevent cyberbullying of middle school students based on the analysis result.