• Title/Summary/Keyword: Mobile Phone Component

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Development of Mold-Die for Mobile Phone Component (핸드폰 부품 제작용 금형개발)

  • Kim, Hyung-Kook;Yon, Kyu-Hyun
    • Design & Manufacturing
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    • v.2 no.5
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    • pp.21-24
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    • 2008
  • On this study, injection molding product of rectangular tray structure with thickness 0.25mm and aspect ratio(length/thickness) approximately 150 conducted. Technical aspects were reviewed on mold-die design and injection molding conditions. To have a thin-membraned plastic part, short-shot, shrinkage, twist, whitening and flash problems were considered and resolved. After measuring products, validity of this study and future improvement were discussed.

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Text Region Detection Method in Mobile Phone Video (휴대전화 동영상에서의 문자 영역 검출 방법)

  • Lee, Hoon-Jae;Sull, Sang-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.192-198
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    • 2010
  • With the popularization of the mobile phone with a built-in camera, there are a lot of effort to provide useful information to users by detecting and recognizing the text in the video which is captured by the camera in mobile phone, and there is a need to detect the text regions in such mobile phone video. In this paper, we propose a method to detect the text regions in the mobile phone video. We employ morphological operation as a preprocessing and obtain binarized image using modified k-means clustering. After that, candidate text regions are obtained by applying connected component analysis and general text characteristic analysis. In addition, we increase the precision of the text detection by examining the frequency of the candidate regions. Experimental results show that the proposed method detects the text regions in the mobile phone video with high precision and recall.

Design of Wi-Fi based Mobile Game App for a Smart Phone (스마트 폰을 위한 Wi-Fi 기반 모바일 게임 앱의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.1
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    • pp.67-73
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    • 2011
  • With the rapid growth of recent smart phone technology, the interests for the design of online game in mobile computing environment are highly focussed on with great attention. Smart phone as a mobile terminal device, however, has many restrictions for implementing online mobile game since the limitation of relatively low performance of a processor, low resolution of GUI, small memory spaces, and short battery power. Therefore, most of games are very restricted on online and multi-play functions. In this paper, we design and implement mobile online game app in component based smart phone environment in order to take over these restrictions in mobile environment. Especially, the implemented mobile game is able to play online game among Wi-Fi based game server and another smart phone.

A Prototype Implementation for 3D Feature Visualization on Cell Phone using M3G API

  • Lee, Ki-Won;Dong, Woo-Cheol
    • Korean Journal of Remote Sensing
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    • v.24 no.3
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    • pp.245-250
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    • 2008
  • According to public and industrial interests on mobile graphics, a preliminary implementation regarding 3D feature visualization system on cell phone was performed using M3G API, one of the de-facto standards for mobile 3D graphic API. Through this experiment, it is revealed that scene graph structure and 3D mobile file format supported from this API is useful one for 3D geo-modeling and rendering in mobile environment. It is necessary that 3D mobile graphic standards can be considered as one component of current mobile GIS services standards to provide value-added 3D GIS contents.

The technological innovation patterns of component suppliers in the post catching-up period : The case study of component suppliers in mobile phone industry (탈(脫) 추격체제에서 부품업체의 기술혁신활동: 휴대전화 부품업체 사례연구)

  • Song, Wi-Chin;Hwang, Hye-Ran
    • Journal of Korea Technology Innovation Society
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    • v.9 no.3
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    • pp.435-450
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    • 2006
  • As technological capabilities have enhanced, the patterns of innovation activities of latecomer firms changed to post catch-up mode. The purpose of this research is to provide conceptual frameworks for post catch-up mode of innovation activities, based on the case study on Korean mobile phone industry. It presents the possibilities of architectural innovation of latecomer firms, which is stimulated by the co-operative innovation activities between component suppliers and users from the initial stage of final product development.

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Analysis for the Smart Phone Ecosystem and its Economic Spillover Effects (스마트폰 생태계 분석 및 국민경제 파급효과 연구)

  • Byun, Sang-Kyu
    • Journal of Digital Contents Society
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    • v.12 no.2
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    • pp.205-216
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    • 2011
  • The smart phone is globally spreading, since the Apple rolled out the iPhone. Thereafter the smart phone ecosystem is being reorganized and strongly governed by the Apple and Google, the mobile OS providers. And the mobile carriers are pushed out of the ecosystem with the progress of the dump pipe. Even though the South Korea has the strong position as a global leader in ICT industries, it have not properly coped with this new situation and is falling to the follower in the smart phone era. Therefore it should try to take advantage of the current of the times like its component industry who already enjoys the fruit. This paper reveals the new structure of the ecosystem along its value chain with the digital open markets, OS providers, phone manufacturers, and mobile carriers. And it shows the economic spillover effects using the input-output analysis. Consequently, this paper will provide the valuable implications to companies in setting up the efficient strategies and the regulator in promoting the ICT industry.

A Study on safety against a fire of charging cable for mobile phone for vehicle (자동차용 모바일 폰 충전 케이블의 발화 안전성에 관한 연구)

  • Kwon, Jin-Wook;Choi, Kyu-Sik;Hwang, Myung-Whan
    • Journal of the Korea Safety Management & Science
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    • v.20 no.3
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    • pp.21-26
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    • 2018
  • This paper describes result of a study on safety against a fire of charging cable for mobile phone for vehicle. Combustion on the USB cable in the car was happened while driving. Gas coming from the burning USB cable could be a reason which can make a secondary car accident since the driver also can be embarrassed while driving. In order to prevent a secondary car accident connected on the road, to research a reason why USB cable can emit gas and be burned in charging. We did simulation test with abnormal fault condition for the electronic component on the board in the USB cable. So we get the result from abnormal fault condition simulation test, for instance, shorted test for output terminal of 8 pin switch, shorted test for chip resistor after thermal aging in the condition $25^{\circ}C$, 93 % RH during 48 hours. To analysis the result of all test, Combustion on the USB cable was not the 8 pin but other electrical component such as a chip resistor. Therefore we guess that the reason for USB cable combustion in charging in a car was not 8 pin and a LED but another defective component.

Hexa-Band Hybrid MIMO Antenna for the Mobile Phone Surrounding Ground (접지에 둘러싸인 휴대폰을 위한 6중 밴드 하이브리드 MIMO 안테나)

  • Lee, Kyeong-Ho;Son, Taeho
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.4
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    • pp.357-364
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    • 2015
  • In this paper, we designed and implemented a PIFA(Planar Inverted F Antenna) + IFA(Inverted F Antenna) hybrid MIMO(Multi Input Multi Output) antenna for the hexa mobile communication service band. By the simultaneous operation both PIFA and IFA using the coupled feeding structure, we tried for application to modern mobile phones that have large ground size. A PIFA is applied to the ground area, and an IFA is applied to no ground small space on top of the phone. A diagonal fed MIMO antenna is implemented PCB embedded type without antenna carrier component. Implemented antenna on the bare board measured within 3 : 1 for VSWR under hexa mobile communication band as CDMA, GSM900, DCS, KPCS, USPCS, and WCDMA. Measured average gains and efficiencies were -5.19~-3.16 dBi and 30.27~48.26 % for the CDMA, GSM900 band, and -9.50~-5.19 dBi and 11.23~30.28 % for the DCS, KPCS, USPCS, WCDMA band. It's shown that studied antenna can be applied to the antenna for the modern mobile phone.

Development Process of Mobile Phone PUI Design Guidelines (휴대전화 PUI 디자인 가이드라인 도출 프로세스)

  • Lee, Kyung-Sun;You, Hee-Cheon;Kwon, O-Chae;Jung, Myung-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.1
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    • pp.53-60
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    • 2009
  • The present study was intended to suggest a process of physical user interface (PUI) design guideline development, which was validated with mobile phones. The process consisted of five stages including component and dimension analysis, function and environment analysis, evaluation criterion generation, literature review, and design guideline development. The process was applied to develop 19 mobile phone PUI design guidelines by identifying 28 components, 9 dimensions, 51 functions, 7 environmental conditions, and 15 criteria. The systematic approach of the process would be useful for manufacturers to develop design guidelines in an efficient manner.

A Study of design component of character that appear Mobile game (모바일게임에 나타난 캐릭터의 디자인요소에 관한 연구)

  • Choi, Tae-Jun;Ryu, Seuc-Ho;Lee, Heung-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.204-210
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    • 2006
  • Mobile phone has become one of the most essential thing in modern life. In the past, it was only means of cummunication among people. But now, the function of mobile phone is getting diversified. People listen to music, take pictures and play games with their mobile phone. According to the Research in Jan. 2005, members of Korean 3 mobile cummunication companies were 36 million. And the Research in Jan. 2006 shows that number of 2 million and 16 thousand of members are incresed in a year. (36million to 38million 16 thousands) Mobile game is the most popular fuction among teenagers. People like mobile game becase they can enjoy the mobile game anywhere with easy and simple way. So some companies are even launching dedicated phone for mobile game. And with the unification of platform, people can enjoy various kinds of mobile game now. Most of the mobile character bobies are divided into 2 parts such as 'Head parts' and 'Body parts'. If the body is divided into more than 4 parts, it is difficult to express emotions and actions of the character becase of the small screen of mobile phone. That is why most of the characters have 2 parts - divided body. I stadied how the Design Factor of Mobile Characters such as materials of characters, shape of characters and Frame of accessory's movement are used in the mobile game.

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