• Title/Summary/Keyword: Mobile Development Process

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A Software Development Process for Mobile Applications (모바일 앱을 위한 소프트웨어 개발 프로세스)

  • Kang, Byeong Do;Yang, SeungWeon;Lee, Jong Seok
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.135-140
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    • 2014
  • In this paper, we present a development process model for mobile applications. It consists of five development phases including requirements analysis, architecture design, navigation design, page design, and implementation and testing phase. It provides a design method with diagrams. Our development method helps program developers define functional requirements and design applications architecture and functional flow. Through our method, they can reduce their applications development time and effort. We applied our method to developing a mobile application, and then presented the diagramming products as the result of performing development phases.

3-DAT Based Evaluation Method for Mobile Game Development Process (3-DAT 기반의 모바일 게임 개발 프로세스 평가 방법)

  • Lee, Ji-Won;Kim, Kyung-Sik;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.15-23
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    • 2010
  • The 4-DAT is a tool for analyzing general development process such as XP and Scrum. In this paper, we suggest a new evaluation method based on 3-DAT for mobile game. Since the 4-DAT has inappropriate evaluation items and unnecessary elements for mobile game development, a revised evaluation method which was optimized using three dimension. The 3-D based evaluation method have development context variables of 5 items and 20 detailed criteria. They were defined based on the theory of P.Abrahammsson, B. Boehm and R. Turner. For the experiment, We applied to five mobile game developments which were earned out for 4 months. It analyzed the three factors of the development teams dependence, inequity and flexibility. This study found that short-term mobile game developments can be completed with low risk when dependence is low, inequity is high and flexibility is high.

The Framework of Selection Process for Open Source Mobile UI Component (오픈소스 모바일 UI컴포넌트 선정 절차 프레임워크)

  • Sohn, Hyo-Jung;Lee, Min-Gyu;Seong, Baek-Min;Kim, Jong-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.11
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    • pp.2593-2599
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    • 2014
  • The way of mobile apps development using open source software have been becoming increasingly popular recently. In opensource mobile User Interface components case, there is tends to much more be used than mobile functional components. Because it is more easier that the reusability for implementation of User Interface. The problem is to apply as an open source mobile components selected for this reason all of the existing two studies. It is an open source software selection process and selection procedures shelf components. We revise to conform to existing mobile components selected for the study on open source software selection process in this paper. Can help increase the productivity of the mobile app development by the open source components to meet the functional requirements when developing mobile apps that can be easily retrieved and presented the selection process of this study is effective.

Design of Lightweight Mobile Middleware Based on L4 Microkernel (L4 마이크로커널 기반 모바일 미들웨어의 설계)

  • Lee, Sang-Min;Shin, Dong-Ryul
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.635-636
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    • 2008
  • Due to the rapid development of the hardware divisions, varied and low-price mobile devices were provided to not only end-users but also widespread industry. However, in the software divisions, the characteristics of the software such as closed and differentiation causing restrictions of development. Therefore, it requires high costs and long times in the development process. In this paper, we introduce the Mobile Platform Middleware based on L4 Microkernel which provides linux-like environment and services for other mobile application platforms such as BREW and WIPI to facilitate easily development and migration of applications for mobile devices.

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SLS (Sequential Lateral Solidification) Technology for High End Mobile Applications

  • Kang, Myung-Koo;Kim, Hyun-Jae;Kim, ChiWoo;Kim, Hyung-Guel
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.8-11
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    • 2007
  • The new technologies in mobile display developed in SEC are briefly reviewed. For a differentiation, SEC's LTPS line is based on SLS (Sequential Lateral Solidification) technology. In this paper, the characteristics of SEC's SLS in recent and future mobile displays were discussed. The microstructure produced by SLS crystallization is dependent on SLS process conditions such as mask design, laser energy density, and pulse duration time. The microstructure and TFT (Thin Film Transistor) performance are closely related. For an optimization of TFT performance, SLS process condition should be adjusted. Other fabrication processes except crystallization such as blocking layer, gate insulator deposition and cleaning also affect TFT performance. Optimized process condition and tailoring mask design can make it possible to produce high quality AMOLED devices. The TFT non-uniformity caused by laser energy density fluctuation could be successfully diminished by mixing technology.

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A Study on the Design of Sustainability Evaluation Model Applied to Systems Engineering Technical Process : Focused on the Mobile Industry (시스템엔지니어링 기술 프로세스를 적용한 지속 가능 평가모델 설계 연구 : 모바일 산업 중심으로)

  • Kim, Sang Jin;Cha, Woo Chang
    • Journal of the Korean Society of Systems Engineering
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    • v.17 no.2
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    • pp.9-22
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    • 2021
  • A study on the sustainability evaluation of the requirements of the mobile industry closely related to the human factor was needed. We conducted the sustainability evaluation of the mobile industry using a quantitative evaluation method with the AHP tool and a qualitative evaluation method reflecting the technological age flow of the philosophical thoughts to improve the reliability of the evaluation results of the model verification. And this evaluation is to evaluate the consistency of the connection between the national sustainability and the mobile industry. In order to draw the conclusion of the relevance, the team member Delphi 5-point scale was used. As a result, the priority was confirmed in the national sustainable development indicator and mobile industry indicator. Quantitative and qualitative evaluation was applied to the discontinued model of mobile to derive insufficient indicators, and it was confirmed that if the indicators were improved and reflected, it would be sustainable. And in order to secure reliability and accuracy, we made a proposal to apply the systems engineering process to the development of the model evaluation field. The systems engineering technology process meets the needs and requirements of stakeholders throughout the lifecycle and it is suitable for the development model of the industry's sustainability assessment.

Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.

The Study about The Manufacturing Environment and Developing Process of Mobile 3D Game (모바일 3D 게임 제작환경과 개발프로세스에 관한 연구)

  • Ko Byeong-Hee;Kim Soon-Gohn
    • Journal of Game and Entertainment
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    • v.1 no.1
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    • pp.23-30
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    • 2005
  • The paradigm of mobile game contents move from 2D to 3D due to the development of the recent mobile technology and the change of the market environment. Therefore the game manufacturers are concerned about them but the game is developed in the 3D solution manufacturers which have high technology and some major CP and the game is served through the mobile telecommunication companies. Almost of the small CP in Korea ·also judge the mobile 3D game as a next source of benefit so they prepare the development of the mobile 3D game in the future value in market and the industry survival strategy but the game has defects. They take more developing hours and cost than the 2D game and the lack of manpower for the development and the information. Therefore, in this study, we researched the manufacturing environment being the optimization of mobile environment and developing process of 3D game in order to grope for overcoming different these circumstances.

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Development Process of a Universal Design Evaluation Index with a Case Study for Mobile Phone Evaluation (휴대전화기 평가 사례를 통한 유니버설디자인 평가 도구 개발 프로세스)

  • Kim, Mi-Yeon;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.4
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    • pp.51-62
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    • 2006
  • The concept of universal design has recently emerged as an important aspect of product design. Universal design is considerably analogous to ergonomic design in a way that it takes the capabilities and limitations of users into consideration during the product development process. However, relatively few studies have been devoted to reflect the practical use of ergonomic principles on universal design. This research attempts to develop a universal design index for mobile phone design to quantify how well a product complies with principles of universal design. The research also emphasizes on ergonomic principles as a basis of evaluation. A generation of the evaluation items was done by cross-checking among the personal, activity and product components. Personal components consist of human characteristics including age, physique, perceptual capacity, life-style, etc. Activity components were derived from those scenarios of mobile phone use while product components were composed of the parts to which a user interacts. Further analysis systematically generated a universal index from relationship matrices among the three components. The index was then used to test its suitability by applying to the evaluation of mobile phones currently on the market. This study demonstrates a development process through which evaluations can be made possible for universal design. The research suggests an improved approach to the appraisal of how well mobile phones are universally designed based on ergonomic principles.

Meeting Real Challenges in Eliciting Security Attributes for Mobile Application Development

  • Yusop, Noorrezam;Kamalrudin, Massila;Yusof, Mokhtar Mohd;Sidek, Safiah
    • Journal of Internet Computing and Services
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    • v.17 no.5
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    • pp.25-32
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    • 2016
  • There has been a rapid growth in the development of mobile application resulting from its wide usage for online transaction, data storage and exchange of information. However, an important issue that has been overlooked is the lack of emphasis on the security issues at the early stage of the development. In fact, security issues have been kept until the later stage of the implementation of mobile apps. Requirements engineers frequently ignore and incorrectly elicit security related requirements at the early stage of mobile application development. This scenario has led to the failure of developing secure and safe mobile application based on the needs of the users. As such, this paper intends to provide further understanding of the real challenges in extracting security attributes for mobile application faced by novice requirements engineers. For this purpose, two experiments on eliciting security attributes requirements of textual requirements scenario were conducted. The performance related to the correctness and time taken to elicit the security attributes were measured and recorded. It was found that the process of eliciting correct security attributes for mobile application requires effort, knowledge and skills. The findings indicate that an automated tool for correct elicitation security attributes requirement could help to overcome the challenges in eliciting security attributes requirements, especially among novice requirements engineers.