• Title/Summary/Keyword: Mental simulation

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A case study on the conceptual simulation observed in explanation of elementary school students about the causes of the seasonal change (계절의 변화 원인에 대한 설명에서 나타난 초등학생의 개념 시뮬레이션 사례 연구)

  • Ko, Min-Seok;Kim, Na-Young;Yang, Il-Ho
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.1
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    • pp.43-53
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    • 2014
  • The purpose of this study is to analyze the conceptual simulation observed when students are thinking about the causes of the seasonal change, identifying how students come up with the explanation. For this study, a framework for conceptual simulation process and strategy based on literary research was developed and its validity was proved by four experts in the field of science education. The results were as in the following: First, through the process of explaining the causes for seasonal change, students usually base their explanation on perceptual experience learned from model experiments from a science class. Besides, construct of thought experiment using the familiar object or analogize of the familiar perceptual experience. These all contributed to on explanation firmly. Second, errors from mental simulation were found in the statement of initial representation and running imagistic simulation. It happened when statement of initial representation is not in a complete and secure state or when participants think of an inappropriate situation during running imagistic simulation. Third, the study identified that the use of strategies like 'removal' and 'replace' was shown to enhance the effects of conceptual simulation particularly in regard with solar attitude at meridian passage.

Effects of Traffic Signals with a Countdown Indicator: Driver's Reaction Time and Subjective Satisfaction in Driving Simulation

  • Chang, Joonho;Jung, Kihyo
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.459-466
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    • 2017
  • Objective: This study examined two traffic signals with a countdown indicator in terms of driver's reaction time and subjective satisfaction score and their performance was compared with a standard traffic signal in driving simulation. Background: Dilemma zone is created when a traffic light changes at intersections. It often pushes drivers to rush in urgent and premature decision making whether to go or stop and thus induces unnecessary mental load among drivers, which may lead to sudden conflicts with following vehicles at intersections. Method: Forty college students (male: 20, female: 20) participated in this driving simulation study. Three traffic signals were employed: (1) standard traffic signal; (2) countdown-separated signal; and (3) countdown-overlaid signal. The countdown-separated and countdown-overlaid signals were designed to inform drivers of the remaining time of a green light before tuning to an amber light. Reaction times (sec) and satisfaction scores (7-point scale) for the two signals with a countdown indicator were compared with those for the standard traffic signal. Results: Reaction times of the countdown-separated (0.49 sec) and countdown-overlaid (0.43 sec) signals were significantly shorter than that of the standard signal (0.67 sec). Satisfaction scores of the countdown-separated (5.3 point) and countdown-overlaid (5.6 point) signals were greater than that of the standard signal (3.8 point). Lastly, the countdown-overlaid signal showed better performance than the countdown-separated signal, but their differences in reaction time (0.06 sec) and satisfaction score (0.3 point) were small. Conclusion: Traffic signals with a countdown indicator can improve drivers' reaction time and satisfaction score than the standard traffic signal. Application: Traffic signals with a countdown indicator will be useful for reducing the length of dilemma zone at intersections, by allowing drivers to predict the remaining time of a green light.

An Implementation of Spatio-Temporal Graph to Represent Situations in the Virtual World (가상현실 속의 상황 표현을 위한 시공간 그래프의 구현)

  • Park, Jong-Hee;Jung, Gung-Hun
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.9-19
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    • 2013
  • In this paper, we develop a Spatio-Temporal graph as of a key component of our knowledge representation Scheme. We design an integrated representation scheme to depict not only present and past but future in parallel with the spaces in an effective and intuitive manner. An event in general occupies not only a space but a time. Hence a crucial premise for the simulation of virtual situations is to position events in the multi-dimensional context, that is, 3-D space extended by the temporal dimension. Furthermore an event tends to have physical, social and mental aspects intertwined. As a result we need diverse information structures and functions to model entities and relations associated with events and to describe situations in different stances or perspectives of the virtual agents. These structures and functions are implemented in terms of integrated and intuitive representation schemes at different levels such as Ontology View, Instance View, ST View, Reality View. The resulting multi-dimensional comprehensive knowledge structure accommodates multi-layered virtual world developing in the time to maximize the diversity of situations in the historical context. The viability of this knowledge representation scheme is demonstrated with a typical scenario applied to a simulator implemented based on the ST Graph. The virtual stage based on the ST graph can be used to provide natural contexts for situated learning or next-generation simulation games.

Psychological functions and values of counterfactual thinking (사후가정사고의 심리적 기능과 응용적 가치)

  • Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.8 no.2
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    • pp.171-190
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    • 2002
  • Counterfactual thinking refers to a mental simulation of "What might have been," a cognitive process of once-possible-but-unrealized alternatives to facts, Counterfactuals have been reported to produce intensive emotional experiences, specifically regret. The present research reviewed and tried to integrate the previous inconsistent findings in the view of functional value of counterfactuals. Social psychologists proposed that counterfactuals could be categorized into upward(thoughts of better alternatives) versus downward(thoughts of worse alternatives) and additive versus subtractive. Counterfactual processes are more likely to occur following negative or unexpected rather than positive expected outcome, consistent with the minimization-mobilization hypothesis. Downward counterfactuals serve affective functions(to make one feel better) through contrast effects. Upward counterfactuals serve preparative functions(to prepare and improve performance in the future similar tasks) through causal inferences. Also, upward counterfactuals have been demonstrated in several studies to be followed by success-related attitudes and intentions and actual performance improvement. Furthermore, in terms of regulatory focus, downward counterfactuals were related with the prevention focus(to maintain the current status and upward counterfactuals were related with the promotion focus(to improve the current status). Those findings from numerous studies support that counterfactuals are functional to serve human ongoing motives. In conclusion, applicability and limitation of functional value of counterfactual thinking were discussed.

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Development of Sportainment Realistic Bike Simulator (스포테인먼트 실감 자전거 시뮬레이터 개발)

  • Youn, Jae-Hong;Choi, Hyo-Seung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.10-18
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    • 2014
  • As the standard of living and leisure time of contemporary people is increasing, people who have interest not only in physical health activities but also in mental health activities are increasing. Also, people who have interest in sports activities, which include entertaining factors are gradually increasing. SporTainment is a compound of the words 'Sports' and 'Entertainment' and it possesses the meaning of doing sports and entertainment simultaneously. In addition, in the immersive media technology field, researches, which increase the feeling of existence and immersion through the stimulation of the consumer's emotional feedback technology, have been actively conducted. Such, emotional feedback technologies are based on fun and excitement and are activities, in which learning effects are included such as games, education, national defense etc. In addition, the emotional feedback technology is expanding in applied services, which maximize the feeling of existence and immersion of the consumers by adding reality effects in the virtual environment. In this research, the presence of the user was increased by developing a realistic bike simulation for the use of SporTainment, which combine emotional effects and reappearance devices in the bike simulation.

Architectural Implementation for the Daylight-Performance in the Elementary School (초등학교 채광 성능 실태조사에 따른 건축계획적 개선방안에 관한 연구)

  • Lee, Jeong-Cheol;Lim, Hong-Soo;Kim, Gon;Koo, Jae-Oh
    • KIEAE Journal
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    • v.10 no.3
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    • pp.43-50
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    • 2010
  • Natural lighting is directly connected with our mental and physical health. For working or learning effect, the proper natural lighting is required for improving our living conditions. School facilities, especially, are the place where includes students' ordinary activities with learning behaviors during the school years from elementary to high school. This study was carried out for the purpose introducing a basic database in that planning a school by researching on the actual in the natural lighting system of some schools' classroom, estimating, and analyzing through a simulation, which resulted in a method of improving the natural lighting system. As a result of measuring and analyzing Daylight Factor(DF) during the time from 9 am to 3 pm when students are activating in their classroom, generally DF range of the sides near to window and aisle seats zone are not distributed well. Besides, two out of four school which are researched would not reach the standards of the law for school sanitary while rest of the schools meet the standards; Average DF 5% and Minimum DF 2%. And the result of a simulation by RADIANCE program shows the most appropriate DF range when it is applied in variable numbers about an oriehows the- South-east 15, south-east 30, south-east 45, south-west 15, south-west 30, and south-west 45 degrees. When it is applied in the variable numbers about glass transmittance - 60%, 70%, and 80% in condition facing south of a classroom, the result shows that the DF range of 80% transmittance is relatively higher than other glasses in the classroom. Thus, when a school is built, plans for an orientation is necessary for improve of elementary schools' environment with the glass installation which is made for high transmittance and is regarded with the students' activities time.

Development of the Educational Program for Prevention of Sexual Abuse in Children (어린이 성희롱/성폭력 예방교육 프로그램 개발)

  • 이경혜;이자형;배정이;김일옥
    • Journal of Korean Academy of Nursing
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    • v.33 no.2
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    • pp.189-199
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    • 2003
  • Purpose: The purposes of this study is to develop an educational program to prevent sexual abuse of children and to improve the physical and mental health of children by providing a rape-free environment and safety education. This program will provide parents and children with information on how to prevent sexual abuse in children. Children learn specific methods to avoid being victimized both at home and outside the home through a learning game and simulation, which is based on problem solving. Method: This program was developed based on a literature reviews, surveys and negotiation process. School- aged-children, parents, and teachers were interviewed to reveal their educational needs based on their experiences related to sexual abuse. Result: This program includes useful subjects such as safety education, early detection of sexual abuse, crisis management, resource persons, and phone numbers of available hospital. Counseling is provided by researcher or by a pediatric psychiatrist if needed. Conclusion: This program could be adequately utilized for prevention of sexual abuse of children. It also will provide an intervention strategy for abused children. This educational program was distributed to all of the elementary school through the Ministry of Education and Human Resources Development.

A Study on the Effects of Nuclear Power Plant Workers and Organizational Characteristics on Accidents (원전 종사자 및 조직 특성이 사고에 미치는 영향)

  • Kim, Byung-Suk;Jo, Hyun-Woong;Oh, Youngmin
    • Korean System Dynamics Review
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    • v.15 no.2
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    • pp.5-25
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    • 2014
  • The purpose of this study is to analyze the effects of nuclear power plant workers and organizational characteristics on accidents, and seek the combination of policies for reducing accidents. For this purpose, it grasped, by using System Dynamics and Causal Loop Diagram, how various factors that cause accidents in nuclear plants are interrelated, and performed simulations after building simulation models. As a result of the analysis, first, the fundamental cause of safety accidents in nuclear power plants turned out to be the time constraint on the workload. Second, it turned out that as the workload of workers increases, physical and mental stresses increase, thereby increasing accidents due to errors and violations. Third, it turned out that as the levels of educational training and compliance with regulations and procedures are enhanced, accidents are reduced. Lastly, it turned out that as the combination of policies (reliance level + working environment + educational training + compliance with regulations and procedures) is increased, accidents are reduced. Especially, it turned out that if the combination of policies is increased by 30%, more than 10 cases of accidents are reduced.

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Evaluation on Reduction Effect of Dam Hydraulic Turbine Dynamo Noise using Auralization (가청화를 이용한 댐 수차 발전기소음의 저감효과 평가)

  • Jung, Eun-Jung;Jung, Chul-Woon;Kim, Jae-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.253-257
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    • 2007
  • In case of the hydraulic turbine dynamo room at Dam, due to its big volume and reflexible finishing material, since the noise of electricity-generation is amplifying, it influences the difficulty of mutual communication among the workers, also it is causing both mental and physical damages to those workers in the neighboring office. Accordingly, after presentation of the optimized renovation model of the hydraulic turbine dynamo room using the acoustic simulation, this Research has compared and evaluated them using the auralizational technique between the present condition of "before improvement" and the acoustic condition of "after improvement". As the result of psycho-acoustics experiment, as the acoustic conditions at both "before & after Improvement" were apparently compared, it appeared that there is a considerable amount of noise-reduction effect at psycho-acoustics. It is considered that such material could be utilized as the valuable data hereafter for the time when any construction and renovation of the hydraulic turbine dynamo room and other similar workshop.

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A case-based forecasting system

  • Lee, Hoon-Young
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.10a
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    • pp.134-152
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    • 1993
  • Many business forecasting problems are characterized by infrequent occurences, a large number of variables, presence of error, and great complexity. Because no forecasting models and tools are effective in handing these problems, managers often use the outcomes of past analogous cases to predict the outcome of the current one. They (1) observe significant attributes in describing a case, (2) identify the past cases similar in these attributes to the current case, and (3) predict the outcome of the current case based on those of the analogous cases identified through some mental simulation and adjustment. This process of forecasting can be termed forecasting-by-analogy. In spite of fairly frequent use of this forecasting process in practice, however, if has not been recognized as a primary forecasting tool, nor applied on a regular basis. In this paper, by automatizing this process using computer models, we develop a case-based forecasting system(CBFS), which identifies relevant cases and applies their outcomes to generate a forecast. We demonstrate the effectiveness of the CBFS in terms of its accuracy in predicting the outcome of the current problem based on the similar cases identified. We compare the forecasting accuracy of the CBFS with that of regression models developed by stepwise procedure under varied simulated problem conditions. The CBFS outperforms regression models in most comparisons. The CBFS could be used as an effective forecasting tool.

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