• Title/Summary/Keyword: Media Use Time

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Knowing the Level of Information Security Awareness in the Usage of Social Media Among Female Secondary School Students in Eastern Makkah Al-Mukarramah- Saudi Arabia

  • Gharieb, Magdah Ezat
    • International Journal of Computer Science & Network Security
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    • v.21 no.8
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    • pp.360-368
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    • 2021
  • This study aims at knowing both the level of information security awareness in the use of social media among female secondary school students in Makkah Al-Mukarramah, and the procedures that students follow when exposed to hacking or other security problems. The study relied on the descriptive survey approach. The results showed a high percentage of social media use among the study sample, and the most used applications by the students are snapchat and Instagram applications successively. In fact, 48% of the study sample have awareness of information security, the majority of the students memorize the password in the devices, most of them do not change them, and they have knowledge of fake gates and social engineering. However, their knowledge of electronic hacking is weak, and students do not share passwords with anyone at a rate of 67%. At the same time, they do not update passwords. Moreover, most of the procedures followed by students when exposed to theft and hacking is to change the e-mail data and the password, and the results varied apart from that, which reflects the weak awareness of the students and the weakness of procedures related to information security. The study recommends the necessity to raise awareness and education of the importance of information security and safety, especially in light of what the world faces from data electronic attacks and hackings of electronic applications.

A Design of Matching Engine for a Practical Query-by-Singing/Humming System with Polyphonic Recordings

  • Lee, Seok-Pil;Yoo, Hoon;Jang, Dalwon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.2
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    • pp.723-736
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    • 2014
  • This paper proposes a matching engine for a query-by-singing/humming (QbSH) system with polyphonic music files like MP3 files. The pitch sequences extracted from polyphonic recordings may be distorted. So we use chroma-scale representation, pre-processing, compensation, and asymmetric dynamic time warping to reduce the influence of the distortions. From the experiment with 28 hour music DB, the performance of our QbSH system based on polyphonic database is very promising in comparison with the published QbSH system based on monophonic database. It shows 0.725 in MRR(Mean Reciprocal Rank). Our matching engine can be used for the QbSH system based on MIDI DB also and that performance was verified by MIREX 2011.

A Study on Public Interest of Smart Media and Online Service Policy of Public Broadcasting Stations (공영방송의 스마트 미디어 및 인터넷 정책의 공익성에 관한 연구)

  • Choi, Min-Jae
    • Korean journal of communication and information
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    • v.64
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    • pp.31-58
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    • 2013
  • With the expansion of digital media platform, there has been a new conceptualization about public function of public broadcasting in and around European countries. Although there are differences between countries, Universal Access including smart and Internet media has been emphasized in Britain and France. However, there is lack of public discussion on service strategy of Internet and smart media platform when public function of public broadcasting is discussed. Therefore, this study tried to investigate not only the public function of public broadcasting in the field of Internet and smart media through audience research but also how the national public broadcasting stations ensure public interest and competitiveness in the field of Internet and smart media platform. The results suggested that smart phone users evaluated real-time broadcasting and VOD are the most important services among the public functions which public broadcasting stations have to persue. Futhermore, the users showed high intension to use when the free real-time broadcasting service is offered. Therefore, public broadcasting stations have to improve the social recognition on necessity and public interest of public broadcasting stations through the free real-time broadcasting services on Internet and smart media platform. And policies which can ensure competitiveness in the era of digital media are needed to become important broadcasting institute.

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A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape (임의의 모양을 가지는 면광원 하의 실시간 부드러운 그림자 생성 방법)

  • Chun, Youngjae;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.14 no.2
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    • pp.77-84
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    • 2014
  • Presence of soft shadow effects from an area light makes virtual scenes look more realistic. However, since computation of soft shadow effects takes a long time, acceleration methods are required to apply it to real-time 3D applications. Many researches assumed that area lights are white rectangles. We suggest a new method which renders soft shadows under the area light source having arbitrary shape and color. In order to approximate visibility test, we use a shadow mapping result near a pixel. Complexity of shadow near a pixel is used to determine degree of precision of our visibility estimation. Finally, our method can present more realistic soft shadows for the area light that have more general shape and color in real-time.

An Analysis on the UCC Media for STEAM Integrated Education (STEAM 융합교육을 위한 UCC 매체 활용 분석)

  • Woo, Hee-Sun;Yeom, Mi-Ryeong;Jung, Doo-Yong
    • Journal of the Korea Convergence Society
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    • v.7 no.1
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    • pp.43-48
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    • 2016
  • The purpose of this study was to perform oral health education using UCC media in consideration of middle school students' characteristics, and to investigate the intelligence area related to knowledge conveyance, affective area related to attitude change, and psychomotor area related to behavioral change. As a result, it tried to develop further the strengths of UCC media based oral health education and overcome its weaknesses in order to increase learners' interest and have any behavioral changes. By letting learners have the education at YouTube at any time, rather than use one-time educational medium material it is possible to keep educating learners. In the future, by applying the education to health education programs and health education, it will be possible to convey education contents to learners accurately, give motivation to learners, and thereby increase educational results.

The Effects of Changing of Hydraulic Retention Time and Charging Media on the Removal of Nitrogen and Phosphorus in the Up-flow Anaerobic/Anoxic Reactor and Water-mill for Sewage Treatment (상향류식 혐기성조, 무산소조 및 수차호기조를 이용한 하수처리시 수리학적 체류시간의 변화와 메디아 충진이 질소 및 인 제거에 미치는 영향)

  • Shin, Myoung-Chul;Lee, Young-Shin
    • Journal of Environmental Health Sciences
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    • v.35 no.1
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    • pp.64-70
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    • 2009
  • The aims of this study is to examine the effects of the changes in HRT(Hydraulic Retention Time) and media charge in a water-mill, among other operation factors, on the nitrogen and phosphorus removal in order to use up-flow anaerobic reactors, anoxic reactors and water-mill aerobic reactors for sewage treatment. The extension of HRT improved the nitrogen removal efficiency, however the removal pattern was constant regardless of HRT. The removal of phosphorus was constant (80%-90%) regardless of the change in HRT. The removal rate with change in influx load varied such that at the OLR (Organic Load Rate) of 1-3 kg/d, the T-N removal efficiency was 80.7%-88.9% and the T-P removal efficiency was 82.9%-89.3% while at the NLR (Nitrogen Loading Rate) of 0.108-0.156 kg/d the removal efficiencies were 80.7-88.9% (T-N) and 82.9-89.3% (T-P). The analyses of the nitrogen and phosphorous removal characteristics with the C/N and C/P ratio showed that the mean T-N removal rate was 88% at the C/N ratio of 1.2-2.6, and that the mean T-P removal rate was 86% at the C/P ratio of 7.2-14.1. Also, the analysis of nitrogen and phosphorous removal characteristics were analyzed in relation to media charge. The comparison between with and without media charge in the water-mill showed that while the nitrogen removal efficiencies were 86-94% and 85-89% respectively, the difference of phosphorous removal efficiencies were between the two conditions was not significant, thus it suggested that the media charge has less effect on the removal efficiency of phosphorous compared to that of nitrogen.

Evaluation the external data import methods assess the effectiveness of the work (외부자료 입력방법에 따른 업무의 효율성 비교평가)

  • Shin, Seong-Hee;Lee, Seong-Jin;Jung, Jae-Eun;Lee, Jong-Woong
    • Korean Journal of Digital Imaging in Medicine
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    • v.15 no.1
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    • pp.39-45
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    • 2013
  • PACS Import external image of the thread of the tasks and duties of hospital revenue and business efficiency falls over time. 500 beds or more medical imaging import work outside of the hospital, most hospitals use a PC, KIOSK, and was used in 15 hospitals where, CD Autoloader where use was the only one. Working hours compared to CD and DVD media to test the results of the Import target PC, KIOSK, CD Autoloader Import spent less time in the order, and also the greater capacity of CD Autoloader four times the PC, KIOSK 2 times Import could be implemented quickly. In addition, the waiting time of the patients was measured using the PC's time to Import, 2011 14.5 minutes and the average patient waiting time, KIOSK and later use CD Autoloader 2012 average patient wait time of 8.25 minutes, 43% of the existing average waiting time was 5.25 minutes to reduce. However, KIOSK case of a patient in a way that directly Import latency time was soon. Import of three ways: in terms of efficiency and excellent CD Autoloader way, the patient waiting time in terms of ease of use and KIOSK was excellent. In addition, with the introduction of CD Autoloader with KIOSK Joint of the items waiting time of patients and patient satisfaction rating is considered to be a major contribution.

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A study of influence factor on Mobile Game Heavy User - focused on Game User Properties (모바일 게임 중이용자 영향요인에 관한 연구 - 게임 이용자 속성을 중심으로)

  • Kim, Hye Bin;Park, Young Il
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.493-501
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    • 2015
  • This study is to observe the correlation between user properties and user behavior on the mobile game, one of the most prominent digital contents with the most mutual interaction. Among various factors affecting on behaviors of game users, the user properties itself was accentuated, and the effect of individual and psychological quality on the use of game was evaluated. The user properties were mainly categorized into five factors of "interpersonal relationship", "level of game skill", "inclination of innovation", "self-esteem", and "competitive spirit", and the use behavior of game was categorized mainly into two types - quantitative behavior of "amount of use (time of use, consumption cost)" and qualitative behavior of "perceived satisfaction level (perceived enjoyment, perceived service quality, and perceived price)". As a result of study, in general, as the user quality subjected in this study is stronger, the amount of use and satisfaction level are higher. This study is to observe what type of user qualities leads to the more use, consumption, and satisfaction level of game contents to contribute to the study about the use of conventional digital contents and heavy use.

Two-scale approaches for fracture in fluid-saturated porous media

  • de Borst, Rene;Rethore, Julien;Abellan, Marie-Angele
    • Interaction and multiscale mechanics
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    • v.1 no.1
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    • pp.83-101
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    • 2008
  • A derivation is given of two-scale models that are able to describe deformation and flow in a fluid-saturated and progressively fracturing porous medium. From the micromechanics of the flow in the cavity, identities are derived that couple the local momentum and the mass balances to the governing equations for a fluid-saturated porous medium, which are assumed to hold on the macroscopic scale. By exploiting the partition-of-unity property of the finite element shape functions, the position and direction of the fractures are independent from the underlying discretization. The finite element equations are derived for this two-scale approach and integrated over time. The resulting discrete equations are nonlinear due to the cohesive crack model and the nonlinearity of the coupling terms. A consistent linearization is given for use within a Newton-Raphson iterative procedure. Finally, examples are given to show the versatility and the efficiency of the approach.

Food Media Content Study for an AI Smart Speaker

  • Kim, Kyoung-Ah
    • Journal of Multimedia Information System
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    • v.6 no.4
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    • pp.197-202
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    • 2019
  • Society advances through technology, and technology has changed many lifestyles. The need for food is varying, but the availability of food is constantly changing as trends in production change. Combining the food industry and technology, a robot that delivers food and also cooks it has been developed. The time has come for a combination of food content and technology to advance the restaurant industry. This study discusses the application of a recommended food content media providing system using a curation engine that recommends contents according to individual tastes and preferences for the convenience of those who use food contents, using artificial intelligence speakers. We discuss the technologies required to develop video contents optimized for AI speakers with screens and shapes, combined with inset top boxes.