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http://dx.doi.org/10.7583/JKGS.2014.14.2.77

A Real-time Soft Shadow Rendering Method under the Area Lights having an Arbitrary Shape  

Chun, Youngjae (Dept. of Media, Soongsil University)
Oh, Kyoungsu (Dept. of Media, Soongsil University)
Abstract
Presence of soft shadow effects from an area light makes virtual scenes look more realistic. However, since computation of soft shadow effects takes a long time, acceleration methods are required to apply it to real-time 3D applications. Many researches assumed that area lights are white rectangles. We suggest a new method which renders soft shadows under the area light source having arbitrary shape and color. In order to approximate visibility test, we use a shadow mapping result near a pixel. Complexity of shadow near a pixel is used to determine degree of precision of our visibility estimation. Finally, our method can present more realistic soft shadows for the area light that have more general shape and color in real-time.
Keywords
Real-time rendering; Area light illumination; Soft shadow mapping;
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