• 제목/요약/키워드: Maker Education

검색결과 167건 처리시간 0.027초

메이커 교육 운동의 이론적 기초: 메이커 운동의 학습 이론과 교육 사상 (Theoretical Foundation of the Maker Movement for Education: Learning Theories and Pedagogy of the Maker Movement)

  • 성의석
    • 공학교육연구
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    • 제21권2호
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    • pp.51-59
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    • 2018
  • The author investigated the momentum of the maker movement and its educational implications with the following four research questions: 1. What is the maker movement? 2. What is the nature of our societal interest in the maker movement? 3. Which learning theories are associated with the maker movement? 4. What are the educational implications of the maker movement? The author reviewed the history of education in terms of the maker movement and concluded that Papert's learning-by-making approach provided a theoretical foundation of the maker movement. The maker movement aims to engage participants in Do-It-Yourself(DIY) activities, the spirit of tinkering, and a hands-on approach. Also, the maker movement meets the educational demands of fostering students' 21st-century abilities and technological literacy. Lastly, the author anticipated the issues that may arise following the introduction of the maker movement in K-12 schools. In conclusion, the author discussed the challenges of the school maker education movement and suggested the bottom-up approach to utilize the school resources of technology and engineering education.

유아교사의 메이커 교육 인식에 기초한 교사 교육과정 구성 방향 (The Composition of Teacher Curriculum based on Maker Education Perception of Early Childhood Teachers)

  • 이영미
    • 한국콘텐츠학회논문지
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    • 제20권1호
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    • pp.605-616
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    • 2020
  • 본 연구에서는 유아교육의 메이커 교육 적용 가능성을 탐색하기 위해 메이커 교육에 대한 교사의 인식을 알아보고 메이커 교육에 대한 교사 교육 과정 구성 방향을 제시하고자 한다. 이를 위해 유아교사를 대상으로 메이커 교육 인식에 대한 설문조사를 실시하였고 자료 분석 결과 메이커 교육에 대한 개념 및 의미와 교육환경에 대한 인식은 낮게 나타난 반면 메이커 교육의 효과, 중요성, 가치, 지속적 적용과 발전가능성은 높게 인식하고 있는 것으로 나타나 메이커 교사교육과 교육환경 구성의 필요성이 제시되었다. 조사결과를 기초로 교사 교육과정 구성안은 크게 기본과정과 심화과정으로 분류하였다. 기본과정에는 메이커 교육과 메이커 스페이스의 개념 및 의미 등에 대한 기반 내용을 포함시켜 인식과 이해를 높이고자 하였으며 심화과정에서는 다양한 도구, 재료 및 디지털 매체 활용방법과 메이커 교육 수행 방법 및 평가에 대한 내용을 포함하여 메이커 교육활용 능력을 양성하고자 하였다. 메이커 교육을 위한 교사 교육과정 구성안은 향후 교사교육 프로그램을 개발하고 교사들의 디지털 수업역량을 강화하는데 기본방향을 제안해 줄 수 있다.

4차 산업혁명 시대 한국형 메이커 교육의 방향성 탐색 (Exploring the Direction of Korean Maker Education for Activating Maker's Movement in the 4th Industrial Revolution)

  • 변문경;최인수
    • 공학교육연구
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    • 제21권2호
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    • pp.39-50
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    • 2018
  • In the 4th industrial revolution, the maker movement is spreading around the world with the fusion of advanced technology with product manufacturing. Already in developed countries such as the US and Japan, the emphasis is on maker education that integrates education into traditional makers' movement. Through this, we are fostering young talents who will lead the fourth industrial revolution era. Domestic maker education is mainly performed in the maker space, and is limited to the IT field using Arduino and App-Inventor. Therefore, it has the limitation of fostering IT-oriented makers. Therefore, it is affecting the proliferation of the maker's movement because of the difficulty of participation of the general public. The purpose of this study was to understand the characteristics of maker 's movement and to suggest the direction of Korean maker education. In order to accomplish the purpose of research, we analyzed the case of convergent maker education at D Creation Economic Innovation Center, which combines IT and culture technology. We conducted a case study on maker education(VR production project, electronic publishing, beads craft, leather craft, IoT) which was held from July 8 to August 30, 2017 five times. We conducted interviews with five preliminary makers who participated in all the courses of the education, and five instructors who acted as professional makers with pre- developed questionnaires. The results of the study were derived by applying the Thematic Analysis method after opening the contents of the interview. Based on the results of the study, we could suggest characteristics of Korean makers and future direction of maker education.

학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과 (The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students)

  • 손경옥;이형철
    • 한국초등과학교육학회지:초등과학교육
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    • 제40권1호
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    • pp.55-65
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    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.

한국 공학계열과 비공학계열 진로 희망 고등학생들의 메이커 활동 선호 분야 비교 연구 (Comparative Study on Maker Participation Patterns of High School Students in Korea Engineering and Non-Engineering)

  • 변문경;권해연
    • 공학교육연구
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    • 제23권5호
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    • pp.68-75
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    • 2020
  • In order to cultivate the talents acquired in the fourth industrial revolution, developed countries' government are actively engaged in the campaigns encouraging K-12 students to participate in the maker movement. Maker education is regarded as one possible solution based on high tech in the era of the 4th Industrial Revolution, and it is spreading widely along with STEM education. In South Korea, STEAM education was actively conducted nationwide, and since 2017, STEAM and maker education have been linked showing mutual development. However, compared to STEAM education linked to the curriculum, comparison and activity-based research on maker education for teenagers is still insufficient. Therefore, this study aimed to suggest implications for STEAM education and maker education by analyzing the motivation of Korean youth to participate in maker activities. The subjects of this study are high school students who participated in maker education programs in student community for the first time in Korea. In this study, students were classified into engineering-related career group and non-engineering-related career groups based on their career intentions, and the motivation and understanding of participation in maker activities were compared. As a result of the study, male students participated more in maker education community activities than female students, and the engineering-related career group had a higher intention to participate in games, outdoor activities, IT equipment, digital production, and electrical/electronic production activities than the non-engineering-related career group. In addition, in the fields of handicraft/art, home baking, installing, and horticultural agriculture, there was no difference in the intention of participate in the engineering-related career group and the non-engineering-related career group. It was found that the engineering-related career group believed that there was a strong relationship between the maker education community activity, career exploration and future career choice, while the non-engineering-related career group believed that the relationship is less strong. It was also found that the engineering-related career group was participating more actively in the maker activity than the other group.

체계적 문헌고찰을 통한 메이커 교육 관련 연구 분석 (Analysis of Studies about Maker Education Based on Systematic Review)

  • 전유현;송의성
    • 정보교육학회논문지
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    • 제23권6호
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    • pp.529-542
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    • 2019
  • 4차 산업혁명의 도래로 사회가 요구하는 인재상이 변함에 따라 메이커 교육이 새로운 패러다임으로 대두되고 있으며 관련 연구 또한 증가하고 있다. 본 연구에서는 메이커 교육 관련 논문 65편을 대상으로 체계적 문헌고찰을 진행하였다. 메이커 교육을 학교 교육 현장에 적용하기 위해 고려할 요소를 중점적으로 분석하였으며 이를 통해 메이커 교육 연구가 나아가야 할 방향을 제시하고자 하였다. 분석 결과 메이커 교육 프로그램 개발 관련 논문의 1.4%만이 정규 교과 수업에서 활용 가능한 프로그램을 다루고 있는 것으로 나타났다. 또한, 활용한 메이커 교구의 대부분이 사전학습과 컴퓨터 시설을 필요로 하였다. 대부분의 프로그램이 2개 이상의 교과가 융합된 형태로 설계되었으며, 다수의 프로그램이 협동과 공유의 시간을 갖는 것으로 나타났다. 이러한 문헌고찰 결과를 바탕으로 향후 메이커 교육 연구에서는 교육 프로그램의 정규 교과과정 내 적용 방안, 학교급 별 권장 교구 및 사전 도구 교육, 학교 내 메이커스페이스의 구축, 메이커 산출물 공유 방안, 교사 연수 등에 대한 연구가 필요하다는 시사점을 제시하였다.

메이커교육(Maker Education) 평가틀(Evaluation Framework) 탐색 (Exploring the Evaluation Framework of Maker Education)

  • 강인애;윤혜진
    • 한국콘텐츠학회논문지
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    • 제17권11호
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    • pp.541-553
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    • 2017
  • 학습자가 맥락적 상황 속에서 개인 사회적 문제를 해결하기 위하여 자기주도적 탐구 및 창조 활동을 하며 가시적 결과물을 제작하는 것이 목적인 메이커 교육은 메이커 운동이 지닌 교육적 가치와 의미를 강조하고 있다. 즉, '메이커 정신'의 함양을 강조하며 기존의 교육과 다른 가치와 목적를 추구하므로 메이커 교육의 평가는 기존의 결과 중심의 평가가 아닌 과정 중심의 평가로 메이커 활동의 특성을 반영할 수 있어야 한다. 이러한 맥락에서 본 연구는 메이커 교육을 위한 새로운 평가틀 탐색을 위하여 문헌연구를 실시하고, 기존의 지 덕 체의 3 요소 외에 상호작용성 및 사회적 참여를 평가틀의 5가지 구성요소로 제안하였다. 곧, 5 가지 구성요소는 5 ONs(Minds-on, Hands-on, Hearts-on, Social-on, Acts-on)로 요약되었으며, 이와 더불어 각 요소별 세부항목을 규명하였다. 이후 이렇게 도출된 5 ONs의 구성요소 및 각 요소별 세부항목에 대한 내용 타당도를 위한 델파이 조사를 실시하였다. 그리고 그 결과로서 '5 ONs 기반의 평가틀 구성요소 및 세부항목'으로 구성된 메이커교육을 위한 평가틀을 제시하였다.

A Study on Systematic Review of Korean Literatures about Effect of Maker Education

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • 한국컴퓨터정보학회논문지
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    • 제24권9호
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    • pp.161-169
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    • 2019
  • In this paper, we presented directions of future research based on the result of the systematic review about the effect of maker education. Selected paper were 32, and we analyzed papers in terms of research status, research design, participants, areas, learning style, and educational effect. As a result, the study on the effectiveness of the maker education started from 2016 and has been continuously increasing. Concerning participants, many studies focused on middle school students, upper grade elementary school students, and high school students. In the field of research area, maker education was applied most frequently to convergence education. Maker education has been the most studied in formal education, and problem solving ability and attitude were most verified as educational effects.

해외 메이커교육 우수 사례 분석을 통한 국내 초·중등 메이커교육 활성화를 위한 방안 도출 (A Development of Recommendations to Promote Maker Education at the Korean Primary & Secondary School Level in Korea through Analysis of Global Maker Education Best Practices)

  • 차현진;박태정
    • 디지털융복합연구
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    • 제16권11호
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    • pp.97-113
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    • 2018
  • 해외 선도 국가에서는 21세기 미래학교 교실로 평가되고 있는 메이커 스페이스를 활용하여 초 중등 정규 교육과정에 메이커 교육을 연계하고자 다양한 노력들이 진행되고 있다. 하지만, 국내에서는 초 중등 교육과정과 연계한 메이커 교육을 시행하기에 아직 물리 환경적으로, 교수 학습 관점에서의 지원 방안이 미흡한 실정이다. 따라서 본 연구에서는 선진 해외 메이커 교육 사례를 살펴봄으로써 국내 K-12 교육 현장에서 메이커 교육을 어떻게 하면 활성화 시킬 수 있는지에 대한 시사점을 모색하고자 하였다. 해외 우수 사례는 정부주도의 메이커 교육 사례 3개, 거점 대학 중심의 메이커 교육 사례 2개, 국제학교 중심의 메이커 교육 사례 2개로 총 7개의 사례가 분석되었다. 연구 결과로는 정부 차원에서는 고려해야 할 활성화 정책, 교육 기관 차원에서 실행해야 하는 노력들, 교사들이 교육 현장에서 메이커 교육을 위해 수행해야 하는 역할 등에 대한 시사점을 도출하였다.

해양로봇 활용의 역량중심 메이커 및 설계 교육 사례 연구 (Case Study on Competency-based Maker and Design Education using Marine Robot)

  • 김현식
    • 공학교육연구
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    • 제24권2호
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    • pp.12-19
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    • 2021
  • Recently, the need of the future education in youth and univesity is rapidly increasing according to 4th industrial revolution. However, the maker and design education as a kind of youth and university future education has the following problems: it is implemented as an interesting convergence education including software education, it is managed by integrating youth and university competencies, it is composed in the form of blended class of consilient subject and nonsubject, it requires considering satisfaction in competency measurement and management, it is connected with entering school and getting job. To solve these problems, a case study on competency-based maker and design education using marine robot, which is based on the process-based learing method, integrated competency of youth and university, blended-type curriculum in terms of online and offline, is executed. To verify the competency-based maker and design education, the satisfaction survey in subject and nonsubject is performed. Study results show the example of the marine robot-based maker and design education and the need for additional study.