Browse > Article
http://dx.doi.org/10.14400/JDC.2018.16.11.097

A Development of Recommendations to Promote Maker Education at the Korean Primary & Secondary School Level in Korea through Analysis of Global Maker Education Best Practices  

Cha, Hyun-jin (School of General Education, Dankook University)
Park, Taejung (Education Advancement Center, Hankuk University of Foreign Studies)
Publication Information
Journal of Digital Convergence / v.16, no.11, 2018 , pp. 97-113 More about this Journal
Abstract
In global advanced countries, various efforts about maker education with maker-space into the formal education has been made. However, in Korea, the physical infrastructure and instructional supports for the maker education in connection with K-12 curriculum are insufficient. Therefore, this study aims to suggest how to promote maker education in domestic K-12 education field by examining best practices of maker education in the globe. To achieve the objective, 7 best practices, which consist of 3 cases led by a government-driven policy, 2 cases initiated by world-class universities, and 2 cases made by international schools, are examined and analyzed. As a result, the recommendations to integrate and promote maker education into the K-12 school level in Korea in terms of 3 different perspectives, the policies which government should consider, the efforts and considerations the institutions should be made, and the roles teachers and instructors play were drawn.
Keywords
$21^{st}$ Century Competence; MakerSpace; Maker Education; Policy of Maker Education; Case Aanlysis;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
연도 인용수 순위
1 W. J. Song & H. J. Ahn. (2012). Fab Lab: Innovative space for users and civil society. Issues & Policy, 62, 1-12.
2 K. Koh & J. Abbas. (2015). Competencies for information professionals in learning labs and makerspaces. Journal of Education for Library and Information Science, 56(2), 114-129.
3 Y. K. Bae & S. K. Shin. (2017). The study on analysis of the implications for the software education through case studies of applications in the world of computational thinking. Journal of the Korean Association of information education, 8(2), 143-155.
4 Department for Culture Media and Sport(DCMS), UK. (2017). Guidance: Libraries and makerspaces. https://www.gov.uk/government/publications/libraries-and-makerspaces/libraries-and-makerspaces
5 J. W. Jung. (2017). Domestic and Foreign Status and Application Methods of Maker Education and Maker Space. KERIS Issue Report PM 2017-7.
6 Department for Education (DfE), UK. (2013). 3D Printers in schools: uses in the Curriculum: Enriching the teaching of STEM and design subjects, Reference No. DFE_002190-2013, Crown Copyright.
7 E. Eriksson, C. Heath, W. Barendregt, O. Torgersson, P. Ljungstrand, N. Swinkels & E. Einebrant. (2016). Makerspace in school: experiences from a large-scale national testbed, A proceeding of FabLearn Europe, 19-20th June, UK: Preston.
8 NIE/NTU. (2016). OER Knowledge bites: OER Symposium: Education for Innovation, National Institute of Education, Nanyang Technology University.
9 NIE News. (2016). Featured in Today-Makerspaces allow students to get messy and creative. https://www.nie.edu.sg/news-detail/featured-intoday-makerspaces-allow-students-to-get-messy-and-creative
10 M. M. Chan & P. Blikstein. (2018). Exploring Problem-Based Learning for Middle School Design and Engineering Education in Digital Fabrication Laboratories, Interdisciplinary Journal of Problem-Based Learning, 12(2), 7. DOI: 10.7771/1541-5015.1746
11 R. Huang & X. Liu. (2018). Cultivating Creativity by Scaling up Maker Education in K-12 Schools. In T. Chang, R. Huang & Kinshuk (Eds.), Authentic Learning Through Advances in Technologies (pp. 29-41). Springer, Singapore.
12 R. K. Sanders, T. J. Kopcha, K. L. Neumann, K. Brynteson & C. Bishop. (2018). Maker's Workshop: a Framework to Support Learning through Making, TechTrends, 1-11.
13 Y. S. Lee. (2018). Analyzing the effect of software education applying problem-solving learning, Journal of Digital Convergence, 16(3), 95-100. DOI: 10.14400/JDC.2018.16.3.095   DOI
14 H. K. Choi. (2017). The Discursive Topography in Maker Culture A Critical Discourse Analysis of 'Maker Movement'. Korean Journal of Communication & Information, 82, 73-103.
15 A. R. Jung & D. H. Kim. (2016). A Study on the Children"s Library Interior Spaces Using Maker Space - Focusing on the case of Imagine Infinite Room -. 2016 KIID Conference Proceedings, 170-174.
16 I. A. Kang & S. K. Choi. (2017). Maker Mindsets Experienced Through the Maker Activity in Library: Focusing on Social Relationships among Makers. Journal of Learner-Centered Curriculum and Instruction, 17(19), 407-430.
17 H. J. Soh, J. H. Lee & B. K. Kye. (2017). An Exploratory Study about the Activity Framework for 3D Printing in Education and Implementation. Journal of The Korean Association of information Education, 22(2), 263-274.
18 K. Sheridan, E. R. Halverson, B. Litts, L. Brahms, L. Jacobs-Priebe & T. Owens. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4), 505-531.   DOI
19 D. G. Oblinger. (2005). Learners, learning, and technology: The EDUCAUSE learning initiative. EDUCAUSE review, 40(5), 66-75.
20 I. A. Kang & M. K. Kim. (2017). Exploring Educational Effects of Maker Activity in an Elementary School Class. Journal of Learner-Centered Curriculum and Instruction, 17(14), 487-515.   DOI
21 S. Y. Kim, Y. J. Jung & Y. S. Hwang. (2016) A Study on the Composition and Characteristic of Maker Space. 2016 KIID Conference Proceedings, 203-206.
22 I. Y. Yoon. (2018). Movement for Future, Maker Movement. Convergence Weekly TIP(Technology, Industry Policy), 125, 1-8.
23 D. V. Loertscher, L. Preddy & B. Derry. (2013). Makerspaces in the school library learning commons and the uTEC maker model. Teacher Librarian, 41(2), 48.
24 I. J. Ahn & Y. H. Noh. (2017). A Study on the Concepts and Programs of 'Makerspaces' at Public Libraries. Journal of the Korean Library and Information Science Society, 28(4), 415-436.
25 S. C. Lee, Y. J. Jeon & T. Y. Kim. (2017). Analysis of The Oversea's Cases of Maker Movement and Suggestion of The Introduction of Domestic Maker. Conference Proceedings of The Korean Association of Computer Education.
26 E. P. Clapp, J. Ross, J. O. Ryan & S. Tishman. (2016). Maker-centered learning: Empowering young people to shape their worlds. John Wiley & Sons.
27 P. Blikstein, S. L. Martinez & H. A. Pang(Eds.). (2016). Meaningful Making: Projects and Inspirations for Fab Labs+ Makerspaces. Constructing Modern Knowledge Press.
28 Y. H. Noh, J. A. Kang & E. J. Jung. (2015). A Qualitative Evaluation Research on the Relationship Between Creative Thinking and an Infinite Creative Space Program. Journal of Korean Library and Information Science Society, 46(2), 71-111.   DOI
29 R. Curry. (2017). Makerspaces: a beneficial new service for academic libraries?. Library review, 66(4/5), 201-212.   DOI
30 Y. J. Woo & J. H. Lee. (2018). Development and Application of Design Thinking-Based Maker Education Program. Journal of Creative Information Culture, 4(1), 35-43.   DOI
31 H. Zaugg & M. C. Warr. (2018). Integrating a creativity, innovation, and design studio within an academic library. Library Management, 39(3/4), 172-187.   DOI
32 H. MoorefieId-Lang. (2014). 3-D printing in your libraries and classrooms. Knowledge Quest, 43(1), 70-72.
33 A. Strawhacker, L. Tontsch & M. Baker. (2017). A kindergarten creator space: building a space for 3- to 7-year-old makers, International School of Billund.
34 K. Ng. (2018). Makerspaces allow students to get messy and creative, TODAY. https://www.todayonline.com/singapore/makerspaces-all ow-students-get-messy-and-creative
35 L. Chia. (2018). All primary schools to set up applied learning programmes by 2023: Ng Chee Meng, Channel NewsAsia. https://www.channelnewsasia.com/news/singapore/all-p rimary-schools-to-set-up-applied-learning-programmes-by-10014282
36 S. Chang, A. Keune, K. Peppler & L. Regalla. (2015). Open portfolios maker education initiative. Research Brief Series.
37 Department for Culture Media and Sport. (2017). Digital skills and inclusion : giving everyone access to the digital skills they need. https://www.gov.uk/government/publications/uk-digital-strategy/2-digital-skills-and-inclusion-giving-everyone-access-to-the-digital-skills-they-need#contents
38 H. K. Kim & S. H. Jun. (2011). An Analysis of the Structural Relationship among Teacher's Professional Development, Commitment, Knowledge Sharing and Teaching Effectiveness. The Korean Journal of Human Resource Development, 13(2), 67-86. DOI: 10.18211/kjhrdq.2011.13.2.004   DOI
39 S. Y. Choen, S. H. Jung, J. H. Jung, K. M. Lee, & Y. C. Lim. (2012). Development study of smart class models for STEAM, Korea foundations for the advancement of science and creativity, 012-13.
40 C. H, Ryu & G. S. Cho. (2017). The effect of 3D Printing and physical education central STEAM program on the subject interest and creative attitude of middle school students, Journal of Digital Convergence, 15(1), 547-557. http://www.earticle.net.libproxy.snu.ac.kr/article.aspx?sn=292900   DOI
41 S. L. Martine & G. S. Stager. (2013, June). Papert's prison fab lab: implications for the maker movement and education design. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 487-490). ACM.
42 M. Y. Jung, S. I. Kim & J. Kim. (2018). Development of Bicycle Lighting Device Maker Educational Materials based on Design Thinking for Secondary School Students. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 8(7), 235-244.
43 R. H. Erica & M. S, Kimberly. (2014). The Maker Movement in Education. Harvard Educational Review, 84(4), 495-504.   DOI
44 Y. C. Hsu, S. Baldwin & Y. H. Ching (2017). Learning through making and maker education. TechTrends, 61(6), 589-594. DOI: 10.1007/s11528-017-0172-6   DOI
45 S. L. Martinez & G. S. Stager. (2013). Invent to learn: Making, tinkering, and engineering in the classroom (pp. 31-41). Torrance, CA: Constructing Modern Knowledge Press.
46 D. Dougherty. (2012). The maker movement. Innovations: Technology, Governance, Globalization, 7(3), 11-14.   DOI
47 L. Bowler. (2014). Creativity through" maker" experiences and design thinking in the education of librarians. Knowledge Quest, 42(5), 58.
48 S. A. Becker, M. Cummins, A. Davis, A. Freeman, C. G. Hall & V. Ananthanarayanan. (2017). NMC horizon report: 2017 higher education edition (pp. 1-60). The New Media Consortium.
49 J. Lofton. (2017). Students are makers! Building information literacy skills through makerspace programs. CLSA Journal, 16, 18-20.
50 EDUCAUSE Learning Initiative. (2013). 7 Things you should know about, from http://adel.al/wp-content/uploads/2017/04/Makerspace-f or-Student.pdf
51 Y. K. Chang. (2018). Aligning Academic Library Makerspaces with Digital Literacy Education Spaces. Journal of the Korean Library and Information Science Society, 52(1), 425-446.