• Title/Summary/Keyword: MPEG audio coding

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Implementation of the Audio CODEC for Digital Audio Broadcasting Service (디지털 오디오 방송 서비스를 위한 오디오 코덱의 구현)

  • 장대영;홍진우
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.66-71
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    • 2001
  • This paper Introduces an implementation of MPEG-2 AAC codec system for digital audio broadcasting. This system consists of the encoder and the decoder. This system includes MPEG-2 system multiplexing and demultiplexing modules for Interfacing to the ETRI-DAB system. Four DSPs are adopted for the encoder and three DSPs for 7he decoder. Each DSP Processes system control. 1/0 control, audio signal processing. multiplexing and demultiplexing. This Paper also discusses some near future estimations relaxed to the DAB system and it\`s services. Currently a stereo audio codec is available but multi-channel audio codec and MPEG-4 audio cosec wall be also Implemented.

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An Audio Coding Technique Employing the Inter-channel Phase Difference Skip (채널 간 위상차 파라미터 생략 기법을 이용한 오디오 부호화)

  • Kim, Hyun-Hwi;Kim, Rin-Chul
    • Journal of Broadcast Engineering
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    • v.21 no.3
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    • pp.369-379
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    • 2016
  • This paper deals with an efficient method for skipping inter-channel phase differences (IPD) in the MPEG surround of the unified speech and audio coding (USAC). Based on the psycho-acoustic sensitivity on the IPD, we estimate a threshold on IPD, below which we can not notice degradation in spatial cue. We propose an IPD skip method, in which any IPDs within the threshold are set to zero and are not transmitted. The proposed IPD skip method gives about 38% savings in terms of bit amount for IPD. Nevertheless, in the MUSHRA test, the proposed method does not show any noticeable degradation in the decoded audio quality.

A Common Synthesis Filter for MPEG-2 BC/AAC Audio Using Recursive Structure (Recursive 구조를 이용한 MPEG-2 BC/AAC 오디오 공용 합성 필터)

  • 강명수;박세기;오신범;이채욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.6C
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    • pp.874-882
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    • 2004
  • MPEG Audio compression algorithm is the international standard for the digital compression of high quality audio using mechanism of the perceptual coding based on psychoacoustic masking. It is necessary to discuss the constraints on designing of common filter banks for MPEG-2 BC and MPEG-2 AAC decoder system, which is not Down yet, mapping audio signals from the time domain into the frequency domain. In this paper, we present an architecture of common synthesis filter whcih can be used for MPEG-2 BC and MPEG-2 AAC decoder using recursive structure. The proposed algorithm is based on recursive architecture that effectively performs common compulsion.

A Study on the Design of MDCT/IMDCT for MPEG Audio (MPEG Audio을 위 한 MDCT/IMDCT의 설계에 관한 연구)

  • 김정태;방기천;이강현
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.530-533
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    • 1999
  • During the last decade, high quality digital audio has essentially replaced analog audio. During this period, digital audio have applied many application areas of the info-industry. These applications have created a demand for high quality digital audio. In audio compression, the methods using human auditory nervous properties are used and introduced from psychoacoustical model utilized perceptual audio coding unable to code above the limitation of human perception. The discussion concentrates on architectures and applications of those techniques which utilize psychoacoustical models to exploit efficiently masking characteristics of the human receiver. In this paper, the designed MDCT/IMBCT as a standard of current MPEG is implemented onto FPGA.

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Low-power MPEG audio filter implementation using Arithmetic Unit (Arithmetic unit를 사용한 저전력 MPEG audio필터 구현)

  • 장영범;이원상
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.283-290
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    • 2004
  • In this paper, a low-power structure for 512 tap FIR filter in MPEG audio algorithm is proposed. By using CSD(Canonic Signed Digit) form filter coefficients and maximum sharing of input signal sample, it is shown that the number of adders of proposed structure can be minimized. To minimize the number of adders, the proposed structure utilizes the 4 steps of sharing, i.e., common input sharing, linear phase symmetric filter coefficient sharing, block sharing for common input, and common sub-expression sharing. Through Verilog-HDL coding, it is shown that reduction rates in the implementation area and relative power consumption of the proposed structure are 60.3% and 93.9% respectively, comparison to those of the conventional multiplier structure.

An Efficient Time-Frequency Representation for Parametric-Based Audio Object Coding

  • Beack, Seung-Kwon;Lee, Tae-Jin;Kim, Min-Je;Kang, Kyeong-Ok
    • ETRI Journal
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    • v.33 no.6
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    • pp.945-948
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    • 2011
  • Object-based audio coding can provide new music applications with interactivity. To efficiently compress a lot of target audio objects, a subband-based parametric coding scheme has been adopted for MPEG spatial audio object coding. In this letter, the time-frequency (T/F) subband analysis structure is investigated. A reconfigured T/F structure is also proposed to enhance the generating performance of sound scenes such as 'karaoke' and 'solo' play in interactive music scenarios. From the experimental results, it was confirmed that the proposed scheme remarkably improves the SNR and sound quality.

Efficient DSP Architecture For High- Quality Audio Algorithms (고음질 오디오 알고리즘을 위한 효율적인 DSP 설계)

  • Moon, Jong-Ha;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.5
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    • pp.112-117
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    • 2007
  • This paper presents specialized DSP instructions and their hardware architecture for audio coding algorithms, such as the MPEG-2/4 Advanced Audio Coding(AAC), Dolby AC-3, MPEG-2 Backward Compatible(BC), etc. The proposed architecture is specially designed and optimized for the MDCT/IMDCT(Inverse Modified Discrete Cosine Transform), and Huffman decoding of the AAC decoding algorithm. Performance comparisons show a significant improvement compared with TMS320C62x and ASDSP21060 for the MDCT/IMDCT computation. In addition, the dedicated Huffman decoding accelerator performs decoding and preparing operand in only one cycle. The proposed DPU(Data Processing Unit) consists of 107,860 gates and achieves 150 MIPS.

A Study on the MDCT Design for MPEG-2 Audio (MPEG-2 오디오를 위한 MDCT 설계에 관한 연구)

  • 김정태;구대성;이강현
    • Proceedings of the IEEK Conference
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    • 2000.11c
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    • pp.97-100
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    • 2000
  • The most important technology is the compression methods in the multimedia society. Audio files are rapidly propagated through internet. MP-3(MPEG-1 Layer3) is offered to CD tone quality in 128kbps, but 64kbps below tone-quality is abruptly down. On the other hand, MPEG-II AAC (Advanced Audio Coding) is not compatible with MPEG-I, but AAC has a high compression ratio 1.4 times better than MP-3 and it has max. 7.1 channel and 96KHz sampling rate. In this paper, we designed the optimized MDCT (Modified Discrete Cosine Transform) that could decrease the capacity of enormous computation and could increase the processing speed in the MPEG-2 AAC encoder.

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Studies on Joint Source/Channel Coding for MPEG-4 Scalable Video Transmission in Mobile Broadcast Receiving Environments (이동방송수신환경에서 MPEG-4 계층적 비디오 전송을 위한 결합 소스/채널 부호화에 관한 연구)

  • Lee Woon-Moon;Sohn Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.31-40
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    • 2005
  • In this paper, we develop an approach toward JSC(Joint Source-Channel Coding) method for MPEG-4 based FGS(Fine Granular Scalability) video coding and transmission in fixed and mobile receiving environment(Digital Audio Broadcasting, DAB). The source coder used MPEG-4 FGS video codec, the channel coder used RCPC(Rate Compatible Punctured Convolution) code and the modulation method used QPSK modulation. We have considered channel environment of AWGN and mobile receiving environment. This study determined optimum Trade-off point between source bit rate and channel coding rate in variable channel states. We compared FGS-JSC method and general single layer CBR(Constant Bit Rate) transmission. In this results, FGS-JSC was appeared better performance than CBR transmission.

Conformance Test for MPEG-4 Shape Decoders (MPEG-4 Shape Decoder의 적합성 검사)

  • 황혜전;박인수;박수현;이병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.6B
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    • pp.1060-1067
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    • 2000
  • MPEG-4 visual coding is an object-based system. The current video coding standards, H.261, MPEG-1, and MPEG-2 encode frame by frame. On the other hand, MPEG-4 separately encodes several objects, such as video objects and audio objects, in the same frame. Each transmitted object is decoded and composed in one frame. Shape coding is a process of coding visual objects in a frame. In this paper we present conformance test method for MPEG-4 shape decoders. This paper reviews the basic shape decoding standard, and proposes conformance test methods for BAB type decoder, and CAE decoder for intra and inter VOPs. Our test generates all possible cases of shape motion vector difference and context.

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