• 제목/요약/키워드: Life Logging

검색결과 39건 처리시간 0.029초

The Development Model of a non-rechargeable wrist-type smart-band for the vulnerable group

  • YU, Kyoungsung;SHIN, Seung-Jung
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.170-181
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    • 2022
  • We live in a digital age. Smartphones are used by everyone from children to the elderly. And many smart devices are pouring out and changing our daily life a lot. However, even in the development of this digital age, there are some marginalized groups. There are also those who are reluctant to expose their information in the digital age. They have difficulty making reservations on their smartphones, using payment systems, logging into the site using various authentication and verification procedures, and entering and leaving buildings. We still carry most IDs, seals, certificates, etc. in physical form. Those who use smartphones are enjoying the convenience of the times. However, among the underprivileged, the desire to pass everything with only one device is growing. In this study, the most suitable smart band model was proposed by collecting the Delphi survey and the opinions of the general public. Future research is required to improve practical usability and utility by developing cheaper and more convenient models.

An Exploratory Study on Daily Activity Types based on Life-logging Data (라이프로그 기반 일상생활 활동유형에 대한 탐색적 연구)

  • Lim, Hoyeon;Chung, Seungeun;Jeong, Chi Yoon;Jeong, Hyun-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 한국정보처리학회 2020년도 추계학술발표대회
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    • pp.761-764
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    • 2020
  • 본 논문에서는 라이프로그 데이터를 기반으로 한 행동인식 결과로부터 일상생활의 활동유형을 분석하는 기술에 대해 제안한다. 실제 일상생활 중에 수집한 가속도 센서 데이터만을 이용하여 분석한 행동인식 결과를 정적-동적 행동으로 분류된 특징 벡터로 나타내었고, 이를 클러스터링하여 6개의 대표 활동유형으로 분류하였다. 50명의 사용자 데이터를 분석하여 정적-동적 활동의 비율에 따른 활동유형을 분류함으로써 실제 라이프로그 데이터로부터 일상생활 활동유형을 확인하였다.

Implementation and Design of Usability Analysis System for Upgrading the Usage of Mobile Applications (모바일 어플리케이션 활용도를 높이기 위한 사용성 분석 시스템 설계 및 구현)

  • Koo, Hyun-Woo;Lee, Chang-Hwan;Kim, Yei-Chang
    • Journal of Digital Convergence
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    • 제10권2호
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    • pp.171-182
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    • 2012
  • The many companies and developers develop new mobile applications for serving to users. But, most of it is disappeared in a brief. Because Many applications weren't satisfy the needs of user. In this paper, it analysis to reason short life of mobile application in the smart terminals and mobile applications. Therefore, we develop dynamic user usability analysis system of applications to solve the problem. User usability analysis method is surveyed users and masters at present and then occurs high cost. In this paper, we develop dynamic user usability analysis system for real users. If usage of mobile applications upgrading, benefit of developers increased and serviced target contents to users.

Designing Metaverse Space for Sound and Vision : The Benefits of Co-creation Frameworks for Multiuser Communication Environment (음향과 시각을 위한 메타버스 공간디자인 연구 : 다자간 의사소통 환경을 공동창작 개념틀로 사용할 때의 편이성)

  • Kwon, Hee-Jung
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1095-1100
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    • 2009
  • The interests and studies on co-creation activity in metaverse space, or MMO communication applications, increase sharply. The study performed the experiments on the participatory virtual space design that has dedicated to the common goal of creativity, and provides the environments to enhance ideas, technologies, and artistic artifacts sharing and communication. The participants were recruited from a community of artists and musicians. They have been actively participated the design process as photographers, painters, media artists, sound artists, and collectors. During the period, we have preceded 5 consecutive experiments, which were led by 5 independent artists, tested the value of co-creation spaces.

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Study on Automatic Human Body Temperature Measurement System Based on Internet of Things

  • Quoc Cuong Nguyen;Quoc Huy Nguyen;Jaesang Cha
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.50-58
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    • 2024
  • Body temperature plays an important role in medicine, some diseases are characterized by changes in human body temperature. Monitoring body temperature also allows doctors to monitor the effectiveness of medical treatments. Accurate body temperature measurement is key to detecting fevers, especially fevers related to infection with the SARS-CoV-2 virus that caused the recent Covid-19 pandemic in the world. The solution of measuring body temperature using a thermal camera is fast but has a high cost and is not suitable for some organizations with difficult economic conditions today. Use a medical thermometer to measure body temperature directly for a slow rate, making it easier to spread disease from person to person. In this paper, we propose a completely automatic body temperature measurement system that can adjust the height according to the person taking the measurement, has a measurement logging system and is monitored via the internet. Experimental results show that the proposed method has successfully created a fully automatic human body measurement system. Furthermore, this research also helps the school's scientists and students gain more knowledge and experience to apply Internet of Things technology in real life.

Economic Analysis of Korean-type Mobile Carbonization Apparatus for the Field Utilization of Logging Residues (산지폐잔재의 현지 활용을 위한 한국형 조립식 탄화장치의 경제성분석)

  • Chang, Cheol-Su
    • Journal of Forest and Environmental Science
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    • 제23권1호
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    • pp.11-19
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    • 2007
  • This study was designed to analyze the economic efficiency that is needed to develop and make practical application of a mobile carbonization apparatus, which are able to make wood charcoals and pyroligneous liquid at the logging field with debris. B/C ratio was employed to make an economic analysis, and sensitivity analysis with respect to change in price and interest rates also was made. Cylindrical type is the proper type for the mobile carbonization apparatus, when important factors such as handling capacity, a carbonization time, quality of products and assembling ability were considered. It weighs 400 kg, and a three-step fold-up equipment. The size of 2 (diameter) by 2.4 m (height) carbonization equipment required 1,500 kg wood debris per batch. A forty-eight to fifty-two carbonization time produced 300 kg of wood charcoal and $45{\ell}$ of pyroligneous liquid. The average life span of the apparatus was 5 years. If the private enterprise operated 100 batch, 80 batch, and 70 batch with one apparatus, the B/C ratio of them was greater than 1, indicating that the production is economically feasible. The period to achieve a break-even point required to be 4 years in case of 100 and 80 batches to 5 years in case of 70 batch. But the private enterprises should operate at least two apparatus for the profits. Also, if the production was to be profitable, the prices of wood charcoals and pyroligneous liquid should be at least 750 won per kg and 700 won per liter.

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Development of facial recognition application for automation logging of emotion log (감정로그 자동화 기록을 위한 표정인식 어플리케이션 개발)

  • Shin, Seong-Yoon;Kang, Sun-Kyoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제21권4호
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    • pp.737-743
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    • 2017
  • The intelligent life-log system proposed in this paper is intended to identify and record a myriad of everyday life information as to the occurrence of various events based on when, where, with whom, what and how, that is, a wide variety of contextual information involving person, scene, ages, emotion, relation, state, location, moving route, etc. with a unique tag on each piece of such information and to allow users to get a quick and easy access to such information. Context awareness generates and classifies information on a tag unit basis using the auto-tagging technology and biometrics recognition technology and builds a situation information database. In this paper, we developed an active modeling method and an application that recognizes expressionless and smile expressions using lip lines to automatically record emotion information.

Full Stack Platform Design with MongoDB (MongoDB를 활용한 풀 스택 플랫폼 설계)

  • Hong, Sun Hag;Cho, Kyung Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • 제53권12호
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    • pp.152-158
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    • 2016
  • In this paper, we implemented the full stack platform design with MongoDB database of open source platform Raspberry PI 3 model. We experimented the triggering of event driven with acceleration sensor data logging with wireless communication. we captured the image of USB Camera(MS LifeCam cinema) with 28 frames per second under the Linux version of Raspbian Jessie and extended the functionality of wireless communication function with Bluetooth technology for the purpose of making Android Mobile devices interface. And therefore we implemented the functions of the full stack platform for recognizing the event triggering characteristics of detecting the acceleration sensor action and gathering the temperature and humidity sensor data under IoT environment. Especially we used MEAN Stack for developing the performance of full stack platform because the MEAN Stack is more akin to working with MongoDB than what we know of as a database. Afterwards, we would enhance the performance of full stack platform for IoT clouding functionalities and more feasible web design with MongoDB.

Framework and Tools for Rapid M&S Component Development and Reusability (M&S 컴포넌트의 신속 개발과 재사용을 위한 프레임워크 및 도구 개발)

  • Lee, Yong Heon;Cho, Kyu Tae;Lee, Seung Young;Hwang, Keun Chul;Kim, Sae Hwan
    • Journal of the Korea Society for Simulation
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    • 제22권4호
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    • pp.29-38
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    • 2013
  • Modeling and simulation technology is being used in various fields. Especially in the field of military, Simulation-Based Acquisition (SBA) is recognized as a essential policy. To effectively carry out SBA, modeling and simulation techniques should be applied in the whole life-cycle for the weapon system development, and the framework and tools which can help the rapid component development and reusability are needed. In this research, we use the simulation framework based on modeling formalism for enhancement of reusability and a GUI-based modeling environment for rapid M&S component development. The Proposed framework can act as plug-in components on the basis of XML-based object model, so that the flexible design is possible for the change of the model and simulation structure. In addition, our methods are effective to implement the functions for supporting simulation such as the model data logging and communication with external systems. In this paper, we describe an architecture and functions for the framework and tools.

Deduction of Humanistic Metaphor based on Searching, Participation, Sharing and Analysis of Wearable Device (웨어러블 디바이스의 검색, 참여, 공유, 분석을 통한 인문학적 메타포 도출)

  • Lee, Won-Tae;Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.125-130
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    • 2014
  • According to the lunching of Google glass, the interest for wearable computer is increasing. This paper is about how to apply humanity or humanist metaphor to the development and application of wearable computer. Humanity is consisted of dream, imagination and desire of human mind. However the software development methodology and application design of engineering part are consisted of the logical language and also they are testable. In this paper the different academics are combined and researched to develop the human-friendly application which are the design of humanities-applying wearable computer and the service scenarios. This paper shows the specific examples of services to search, share and analyze the information with wearable computer also presents what kinds of humanistic metaphor is able to apply in this process.