• Title/Summary/Keyword: Leisure Identity

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Rural Residents' Leisure Satisfactions and Types by Social demographics in Korea (농촌주민의 여가소비유형과 만족도)

  • Cho, Young-Sook;Lee, Moon-Joo;Hwang, Dae-Yong
    • Journal of Agricultural Extension & Community Development
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    • v.16 no.4
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    • pp.1021-1048
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    • 2009
  • Based on Rural living indicator -2005 survey data, in RDA this study attempted to investigate Rural Residents' real life satisfaction or identity model by the types of leisure consumption depending on each generation and explored the relationship between leisure consumption and the enhancement of self-identity/ interpersonal relationship, and that between leisure consumption satisfaction and real life satisfaction. Based on systematic random sampling with constructed questionnaires, 1,870 data were collected and analyzed. Overall, the results of this study showed that there are statistically significant differences between generation in leisure consumption. In detail, the findings of this study are as follows. The types of Rural Residents' leisure consumption can be divided into three styles including Semi-leisure type, Passive leisure type and Total leisure type consumption. The preferred types of leisure consumption of Rural Residents' were Semi-leisure type, Passive leisure type and Total leisure type in order. Except for times-pending leisure culture consumption, Semi-leisure type and Passive leisure type influenced on the enhancement of self-identity and interpersonal relationship, then the enhancement of self-identity and interpersonal relationship influenced on leisure consumption-satisfaction, and finally leisure consumption satisfaction influenced on real life satisfaction.

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The Effects of Leisure Activities on Depression, Self-Respect and Sleep Quality in the Elderly with Sleep Disorder (여가활동이 수면장애 노인의 우울, 자존감, 수면의 질에 미치는 영향)

  • Kim, Dong-Hyun;Kim, Hyeong-Min
    • The Journal of Korean society of community based occupational therapy
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    • v.9 no.1
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    • pp.15-24
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    • 2019
  • Objective : The purpose of this study is to investigate the relationship between the leisure experience, leisure identity, depression, and self-respect of the elderly with sleep disorders through leisure activities. Methods : The elderly with sleep disorders were applied for more than 4 weeks from March to July, 2018. Depression, self-respect, and sleep quality before and after the application of leisure activities were analyzed by the corresponding sample t test. The leisure experience, leisure identity, and change in leisure activities were analyzed by SEM(structural wearing model analysis through confirmatory factor analysis. Results : The results of this study are as follows. First, there was a significant difference in depression level before and after leisure activities (p = .000). Second, there was no significant difference in self-respect before and after leisure activities (p = .182). Third, there was a significant difference in the quality of sleep before and after leisure activities (p = .000). Fourth, the effects of leisure experience, leisure identity, and change on leisure activities showed that leisure experience influenced leisure identity and change. However, leisure identity affected depression and sleep quality among the factors of change. Conclusion : A decrease in the quality of sleep that can occur in the elderly can affect the quality of life. It was found through experiments that the leisure activities of elderly people with sleep disorder can bring about positive changes in depression level and sleep quality of the elderly.

Effects of Advanced Level Skier's Sport Enjoyment on Leisure Identity and Ski Participation (상급 스키어의 스포츠 재미가 여가 정체성 및 스키참가에 미치는 영향)

  • Kim, Dong-Hwan
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.399-409
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    • 2010
  • The purpose of this study was to examine the effect of sport enjoyment on leisure identity and ski participation. To collect data, the purposive sampling method was used. The collected 256 samples of advanced level skiers were analyzed using SPSS 12.0 program. Through statistical analysis, following results were extracted. First, some factors of sport enjoyment had differences in the mean score based on some demographical characteristics. However, leisure identity had no difference. The degree of ski participation had some differences in the mean score based on some demographical characteristics. Second, some factors of sport enjoyment influenced leisure identity. Third, some factors of sport enjoyment influenced the degree of ski participation. The results of this study are expected to be used for understanding advanced level skiers and satisfying the needs of advanced level skiers.

A Study on Causality Among Leisure Identity Salience, Leisure Constraints Negotiation, and Intentions for Participating Leisure Activity (여가제약 수준에 따른 여가정체성 현출성, 여가제약 협상전략 및 여가활동 참가의도 간의 인과관계 검증)

  • Oh, Sae-Sook;Shin, Kyu-Lee;Yeon, Boon‐Hong
    • 한국체육학회지인문사회과학편
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    • v.51 no.2
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    • pp.305-314
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    • 2012
  • This study estimated the causal relationship among leisure identity salience (LIS), leisure constraints negotiation (LCN), and intentions to participate in leisure activity (IPLA). For this, we estimated structural equation models controlled by leisure constraints, and we used data collected from 296 college students residing in Seoul and Kyoung-gi providence. The following was obtained. First, for both groups with high and low levels of leisure constraints, LIS positively caused LCN, and this became more evident for the group with high level of leisure constraint. Second, for the group with low level of leisure constraints, LIS positively and directly caused IPLA, whereas this causal relationship could not observed from the group with high level of leisure constraints. Nevertheless, it indirectly and positively caused IPLA though LCN for the same group. This implies that the mediative role of LCN became more important as the level of leisure constraints became more restrictive. Further, we separately showed that the role of LIS was important in the process of LCN.

Factors Related to Subjective Well-being of Dental Hygienists (치과위생사의 주관적 안녕감과 관련 요인)

  • Joung, So-Yu;Cho, Young-Sik
    • Journal of dental hygiene science
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    • v.15 no.6
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    • pp.736-745
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    • 2015
  • The purpose of this study is to find out factors that affect subjective well-being among dental hygienists. The questionnaires were consisted of 7 categories: general characteristics, job characteristic, job satisfaction, job identity, job commitment, Leisure satisfaction and subjective well-being. T-test, ANOVA, multiple linear regression were applied in this analysis. The results are as follows: Job satisfaction, job identity, job commitment and leisure satisfaction had significant influence on positive experience index (p<0.05). Leisure satisfaction was the most significant factor and it positively influences the positive experience index. In order to increase the subjective well-being among dental hygienists, plans that can increase the job satisfaction, job identity, job commitment and leisure satisfaction should be implemented by improving job-related factors.

Development of T-shirt designs with a Busan Cultural Identity (부산의 문화 아이덴티티를 활용한 티셔츠 디자인 개발)

  • Kim, Young-Soon;Koo, Young-Seok
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.185-195
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    • 2014
  • This study is to develop marine fashion items for various marine leisure activities based on the identity of Busan. Motifs from the fireworks festival and image colors of Busan are introduced for the items. A prototype design to express uniqueness and characteristics of fireworks was produced with a line combination among design modeling factors and applied to T-shirt item for comfort use in the marine leisure activity and daily life. T-shirt is one of fashion items for a message communication due to a unique modeling which can be used an excellent advertising item for the culturel identity and image of Busan. Designs were produced with the characteristics of fireworks in which circular shapes of a chrysanthemum, ring, and peony designates as motif 1, 2, 3 as well as linear shape of Niagara, fan shape, and tiger-tail as motif 4, 5, and 6. These designs were located on the front, central chest, and left chest in the T-shirts then analyzed by major students in the course of master and doctor of clothing and textiles with statistical methods. A design with new coloring preferred than the design of a symbolic construction, and circular design on the front and linear design on the left chest were preferred in the results. Prototypes were produced with peony and tiger-tail design which show a high corelation between circular and linear shape, and coloring as well as high purchasing needs. This study results will expect to use for the development of advertising items for the various events of Busan based on the textile design and fashion items with the identity of Busan.

The Study for the Psychological Functioning of Casual Leisure: Compared with Serious Leisure (일상적 여가의 심리적 기능성에 대하여: 진지한 여가와의 비교를 중심으로)

  • Oh, Sae-Sook;Sohn, Young-Mi;Shin, Kyu-Lee;Oh, Kyung-A
    • 한국체육학회지인문사회과학편
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    • v.51 no.3
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    • pp.273-284
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    • 2012
  • There is a large body of literature that studies serious leisure participants in a wide range of activities. By comparison, casual leisure has received scant attention, bearing few empirical studies. And serious leisure is often cast in an superior role in comparison with casual leisure for optimally healthy or beneficial leisure. The purpose of this study is to investigate the psychological functioning of 'casual leisure-serious leisure'. Especially, we pay more attention to reveal the positive functioning of casual leisure. It draws findings from the data of 291 university students. The results are as follows. First, in comparison with 'casual leisure group', 'serious leisure group' was showed a higher significant increase in leisure related functioning(leisure satisfaction and leisure benefits such as physical health, relationship and self-controlibility). However, There is no significant inter-group differences in 'self-life functioning variables(positive·negative self-esteem, happiness, quality of life)'. It implies even though serious leisure has more relation to positive leisure experiences, people maintain and enhance their self-esteem and experience satisfaction and happiness of their entire lives through casual leisure participation as much as serious leisure.

Quality of life of Elderly Chronic Stroke according to types of leisure (노인 뇌졸중 환자의 여가형태에 따른 삶의 질의 차이)

  • Ko, Y.K.;Kim, H.Y.;Lee, S.Y.;Son, B.Y.;Bang, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.117-124
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    • 2011
  • The purpose of this study was to identity the types of leisure and to examine the quality of life according to them and suggest the basic resources about leisure on elderly chronic stroke. The subject of this study was elderly chronic strokes(n=80) in Gwang Ju. A total of 80 questionnaires from subjects were analyzed. The social leisure activity shows more clear and positive purpose and more higher quality of life than private leisure. But it also has limited time and require more money. Elderly chronic stroke presents passive and limited leisure activity and shows low satisfaction about leisure. But the leisures that needed more physical movements show higher quality of life. So leisure activity program which is able to support and assist the limited body function will be helpful to increase the quality of life of elderly chronic stroke.

Social Changes and Changes of the meaning of leisure in Korea (한국의 사회변동과 여가의 의미변화: '놀고 있네'에서 '신바람'으로)

  • Sokho Choe
    • Korean Journal of Culture and Social Issue
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    • v.17 no.1
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    • pp.115-130
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    • 2011
  • As Korean society was changed from the traditional into the modern and once again is transforming into high modern society, meanings of leisure also are changing. However there were not many researches on changes of the two and even those were rarely found that leisure studies are based on theories in Korean academic context. The study provides changes of meanings of leisure from the theory of civilizing process and a detailed and critical examination of crises of Korean national identities in globalising society. As such reminds us that at a time changing structure of psyche and society delivers a new approach to our evaluation and appreciation of leisure. During the modernizing of Korean society work was a top priority and leisure could not take any priority over all other social institutions. However in a globalising world leisure has been taking as a vital sources of Korean dynamics.

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Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.