• Title/Summary/Keyword: Leisure Culture

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Development of Reality Image Content Reflecting the Characteristics of Older Adults: Focused on the Implementation of Multi-Display Images (고령층 특성을 반영한 실감 영상 콘텐츠 개발: 멀티 디스플레이 영상 구현을 중심으로)

  • Dae-Hyuk Moon
    • Journal of Industrial Convergence
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    • v.21 no.7
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    • pp.1-8
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    • 2023
  • There have been more demands for the culture and leisure activity services in the industry friendly to older adults. Of these culture and leisure activities, the activity of their watching TV programs and online media content has been on the increase. High-resolution display devices have become popular and are cheaper than before, and hardware for realizing multi-dimensional images can be easily configured. However, it is not easy to view high-resolution multi-dimensional images that reflect the physical and mental characteristics of the elderly. It is expected that the results of this study contributes to developing a variety of content for older adults' culture and leisure activities with the use of reality image technology and promoting the industry friendly to older adults by developing.

Analysing the Influence of Regional Characteristics on the Migration of Population in the Seoul Metropolitan Area (수도권 권역별 특성이 인구이동에 미치는 영향 분석)

  • Kim, HeeJae;Kim, Geunyoung
    • Journal of the Society of Disaster Information
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    • v.16 no.3
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    • pp.479-492
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    • 2020
  • Purpose: The purpose of this study is to analyze the impact of regional characteristics on population movement on the Seoul metropolitan areas. Method: To this end, 66 basic entities in the Seoul metropolitan area were divided into three regions by analyzing the demographic movement data from 2010 to 2016 and the factors for determining population movement within and between regions were identified by applying a stepwise regression technique. Result: The major analysis confirmed that the increase in the number of apartments in all areas of the Seoul metropolitan area, the increase in the number of single-family homes, the increase in the number of employees, the increase in manufacturers, the growth rate of knowledge, culture, and leisure industries, the increase rate of GRDP, and the opening of new subway stations. In particular, the growth rate of the number of apartments, the growth rate of the knowledge, culture and leisure industries, the increase rate of GRDP, and the opening of new subway stations played a positive role in increasing population inflow. Conclusion: The result showed that by region, the growth rate of knowledge, culture and leisure industries contributed greatly to the inflow of population in the first region, and that the opening of new subway stations and the increase of GRDPs were the main factors. The increase in the number of apartments and subway stations were the main factors in the three areas.

Study on the Consciousness about Community Facility According to Age Group of Residents in Apartment Building (주거단지 내 커뮤니티시설에 대한 연령대별 의식 비교 연구)

  • Kim, Hyejin;Lee, Yeunsook
    • KIEAE Journal
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    • v.8 no.4
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    • pp.55-62
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    • 2008
  • As the living standard of citizens are improving and the demand for the quality of life is increasing, the demand for the facilities of welfare and convenience for varied ages rises. Besides, our residential environment is faced with the need for changing into the environment of integrated function of living, which holds health, leisure, culture, education, welfare, etc. Considering the present reality requiring the augment of welfare facilities due to our aging society, community integrated facilities are needed, which can contain welfare service for home-living citizens within residential circle and can accept diverse needs of residents. Accordingly, the study began in order to suggest a better direction for community integrated facilities' plan that considers all age brackets for aging society. The study is to figure out way of thinking what community space of 3 age cluster middle-age in the 30s~40s, preparatory senior citizen in the 50s and old age brackets in the 60s~70s. As methods for attaining the aim of this study, surveys of documents and questionnaire survey were simultaneously used. The result of the study, investigating the importance of a community among the members in the residential complex, showed that all the age groups have highly perceived its importance. All the age groups responded that leisure are important to the elderly. It indicates that importance of their social relations are within the residential environment and it proves that there is lack of facilities for leisure activities of residents in apartment house.

Study on Improvement of Marina development policy (마리나항만정책 개선방안 연구)

  • Hong, Jang-Won
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2019.11a
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    • pp.121-122
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    • 2019
  • This study analyzes the operating conditions of domestic marinas in response to changes in coastal and marine leisure trends and demand for recreational boats, and suggests ways to improve services according to the types and functions of marinas. In order to popularize marine leisure and to foster coastal and marine tourism industry, the 'Act on the Development, Management, etc. of Marinas' was enacted in 2009 and 'The 1st Marina Basic Plan' was established, and more than 34 marinas are operated nationwide. In order for domestic marinas to be used as an infrastructure for marine leisure activities, measures for enhancing service functions should be prepared in accordance with the size and characteristics of marinas.

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Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.

Environmental Friendly Space Planning for Reservoirs in Siheung City (시흥시 주요 저수지의 환경친화적 공간 계획)

  • Kim, Hyun;Kim, Nam Choon
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.10 no.4
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    • pp.8-20
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    • 2007
  • This report designs a landscape plan of six reservoirs in Sihung city which has possibilities both in development and in destruction. The report suggests how to create a leisure space in harmony with the surroundings in Sihung city. Building a leisure town will create the local residents' demand in recreational activities and improve the amenities. Therefore this study analyzes eco-friendliness of the land, conditions of fauna and flora, the quality of water and the usage figures of the six reservoirs so as to develop those six reservoirs more eco-friendly. Based on environmentalism, the leisure spot development plan attribute the ultimate importance to local residents' pleasant leisure time and recreations. With this master plan, the report suggests expanding the city's green space, since the city has under 50% out of the optimal percentage of green space per person. In addition, the report intends to plan each six reservoirs developed separately but organically connected at the same time that those six can put together and become a Sihung Green Way which makes the city's leisure space a belt. Apportioning the six reservoirs development levels in order to balance the development, accumulating and arranging buildings and facilities in available spaces according to the governing law, and creating resting area, promenade and parking lot to make an eco-city. Also the report suggests conserving environment and regulating contamination such as ban on fishing to move forward sustainable development. Since the adventives predominate the site, introducing indigenous plants should be necessary soon.

The Impact of Leisure Flow by the Baby Boomers in their Psychological Well-being: Focusing on the Mediating Effect of Social Support (베이붐세대의 여가몰입이 심리적 안녕감에 미치는 영향 : 사회적 지지에 대한 매개효과를 중심으로)

  • Park, Eun-Sik
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.478-490
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    • 2022
  • The purpose of this study is to understand the impact of the leisure flow among the Baby Boomers upon their psychological well-being and verify the mediating effect of social support. For this study, the New Aging who were Baby Boomers(born between 1955 and 1963) living in Seoul or Gyeonggi-do. And a total of 470 questionnaires were put to analysis. The findings of this study are as follows; First, the leisure flow of the Baby Boomers turned out to have a significant impact on psychological well-being. Second, the leisure flow of the Baby Boomers turned out to have a significant impact on social support. Third, the recognition of the social support of the Baby Boomers turned out to have a significant impact on psychological well-being. Fourth, the researcher verified the mediating effect of social support in the relationship between leisure flow and psychological well-being of the Baby Boomers. This study implies that, as the Baby Boomers is leading the culture of the aged, the study provided the basic data for a healthy society in addition to the enhancement of the quality of life of the New Aging by leading the changing culture of the aged to a positive direction.

The Analysis of Korea Science Academy and Min Jok Leadership Academy Students's Leisure Activity property and Life satisfaction (한국과학영재학교와 민족사관고 학생들의 여가활동특성 및 생활만족 분석)

  • Song, Kang-Young;An, Jeong-Deok
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.133-140
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    • 2006
  • The purpose of this study was to analyse the properties of leisure activity and the life satisfaction in the case of Korea Science Academy(KSA) students and Min Jok Leadership Academy(MLA) students. The participants consisted of KSA students(male:122, female:44) and MLA students(male:71, female:113) with voluntary consent. We had achieved the following results. 1) For leisure activity, KSA and MLA's male students showed the highest ratio for participation in the sports, KSA's female students in the taste-culture activity and MLA's female students in the sight-seeing. 2) The response showed that stress treatment was the principal reason of leisure activity's need. 3) Over 50% of the male students were satisfied with the present leisure activity but 12% of the KSA male students and 14% of the MLA female 14% answered to the "unsatisfactory" or "very unsatisfactory". 4) Mental stress treatment showed the highest ratio in the response to the question asking the principal straight motive of leisure activity. 5) 75$\sim$80% students considered the leisure activity as an important means to maintain health and physical fitness. 6) Though most students participated in the activities with friends, 30% of the students answered that they participate by themselves. 7) It was shown that 51% and 40% of KSA male and female students, 40% of MLA male students and 48% of MLA female students participated in leisure Activity planlessly. 8) The average leisure time of the most students was less than 2 hours a day and Male students were observed to have more leisure time than female, and KSA students to have more time than MLA students. 9) In weekdays, KSA's male students enjoyed mostly the sport for leisure activity, but taste-culture activity showed the highest ratio in the case of MLA students and KSA female students. 10) In the case of male students, 38% of KSA and 54% students of MLA did not play computer game at all, and 70% of the female students in total did not play computer game. Also, the proper control-method was in need because the result showed that KSA's male students spent more time in playing computer game than MLA's male students did. 61% of KSA female students and 53% of MLA female students answered that they did not play compute game at all during weekends. Whereas It showed that 26% of KSA male students played computer game over 3 hours during weekends. 11) The biggest reason for being unable to participate in the leisure activity was the insufficiency of time due to homework or studying for quiz. The laziness also showed high percentage of 19$\sim$25% varying between the groups. 12) The life satisfaction of KSA male students was visibly higher(p<.05) than that of MLA male students but the significantly difference wasn't shown in the case of female students.

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Plan for Revitalizing the Return-to-Farming / Fishing Villages of Young and Older Adults Through the Marine Leisure Industry (해양레저산업을 통한 청장년층 귀어·귀촌 활성화 방안)

  • Kim, Nam-Gyu;Lee, Keun-Mo;Lee, Jae-Hyung
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.28 no.4
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    • pp.477-487
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    • 2022
  • This study suggests a plan for revitalizing return-to-farming / fishing villages through the marine leisure industry by analyzing the practical problems faced by young and older adults who have returned to the marine leisure field. A case study was conducted to identify the problems faced by those returning to marine leisure, and to determine the measures for revitalizing return-to-farming / fishing villages. Interview participants were those returning to marine leisure and experts in related fields. The problems identified include the exclusive culture of fishing villages, difficulty in raising initial investment funds, and lack of marine leisure education programs for return-to-farming / fishing villages. The proposals to solve these problems and revitalize return-to-farming / fishing villages through the marine leisure industry include the introduction of an incentive system to mitigate barriers to entry; establishment of a matching system; use of idle land in fishing villages to promote return-to-farming / fishing villages; introduction of a consignment management system after the pre-investment of the fishing villages; and establishment of an education program, including in the fisheries field, and infrastructure for return-to-farming / fishing villages for marine leisure.

Trends in the Workday Leisure-Time of Dual-Income Parents with Preschool Children(2004-2019) (미취학자녀를 둔 맞벌이부모의 평일여가에서 나타난 변화(2004-2019))

  • Seo, Jiwon;Lee, Jung-eun
    • Journal of Family Resource Management and Policy Review
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    • v.26 no.4
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    • pp.39-52
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    • 2022
  • The purpose of this study was to examine the workday leisure time of dual-income fathers and mothers with preschool children. Data were gathered from the Statistics Korea Life Time Surveys from 2004(y1) and 2019(y2) (n=2,697). Life time was composed of three types(inevitable time, compulsory time, and leisure time) and leisure time was categorized into 11 activities(voluntarism, participation, social relationships, religion, rituals, culture and tourism, sports, game and play, media, rest, and others) to investigate gender differences and time effects. The major results were as follows: First, both working fathers and mothers with preschool children spent less inevitable time, more compulsory time, and less leisure time, than other adult group. Second, fathers spent more time on 10 leisure activities except religion in y1, and on all activities than mothers in y2. In y2, less time on three activities(social relationships, rituals, and media) for both fathers and mothers, less time on religion for mothers only, more time on two activities(participation, game and play) for both groups were spent than y1. Third, in the regression analysis of fathers' and mothers' leisure time on three leisure activities(sports, game and play, and media) with a distinct pattern from leisure time for adult group between y1 and y2, socioeconomic variables and lifetime variables showed different effects by gender and waves. Based on the results, family policy and programs to improve the work-life balances of working fathers and mothers discussed.