• Title/Summary/Keyword: Leisure Activities

Search Result 926, Processing Time 0.032 seconds

A Study on the Mediating Effect of Academic Stress and Psychological Happiness in the Relationship between the Leisure Activities and Adjustment to School Lives by Teenager (청소년 여가활동과 학교생활적응과의 관계에서 심리적 행복감과 학업스트레스의 매개효과 연구)

  • Yeom, Mi-jin;Jung, Chul-sang
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.7
    • /
    • pp.276-289
    • /
    • 2022
  • The purpose of this study is to examine the impact of leisure activities on middle school and high school students' adjustment to school lives and, in the relationship between their leisure activities and adjustment to school lives, review the mediating effect of psychological happiness and academic stress. For this study, middle school and high school students of the schools located in Seoul and Gyeonggi areas were surveyed over two weeks from November 1 to November 15, 2021, followed by empirical analysis. The findings of this study were as follows; First, the leisure activities of teenagers had a positive impact on their psychological happiness. Second, the leisure activities of teenagers had a negative impact on academic stress. Third, the leisure activities of teenagers had a positive impact on school life adjustment. Fourth, the psychological happiness felt by teenagers had a positive impact on the adjustment to school lives. Fifth, the academic stress of teenagers had a negative impact on school life adjustment. Sixth, in the relationship between leisure activities and school life adaptation, psychological happiness and academic stress had significant mediating effects. The implication of this study is that it provided theoretical and empirical data for developing a strategy to help teenagers adapt to school and cope with school stress with sound leisure activities and high happiness.

A Study on the Needs of Community Facilities in Apartment Complex for Leisure Activity of Adolescent (청소년의 여가실태를 고려한 공동주택 커뮤니티시설 요구에 관한 연구)

  • Hwang, Yeon-Sook;Chang, Ah-Ri;Lim, Eun-Young
    • Journal of the Korean housing association
    • /
    • v.24 no.4
    • /
    • pp.75-82
    • /
    • 2013
  • Being able to enjoy leisure time for adolescents is a necessary activity, for it helps them relieve their anxiety and stress and develop their potential. It is necessary to incorporate such spaces in the housing plans in advance and support diverse community activities. The current living spaces do not hold proper spaces and facilities for community activities appropriate for adolescents. Community facilities should be planned so as to reflect the needs of these adolescents, based on a clear survey in advance. The current study has conducted a survey to find out about the level of satisfaction and requests from adolescents on the leisure facilities their current living spaces hold. Based on this prior research, this study looks for solutions that could solve the issue at hand. The current community facilities are not convenient to support a diversity of leisure activities to the adolescents. The community facilities should be able to supplement information on the various activities put in place for the youth and widely supply the programs in demand. Furthermore, the adolescents wanted to form their own community within the facilities to practice their leisurely activities. We can safely assume that the youth's desire for more community amenities will increase for their own development.

A Study on the Characteristics of Leisure Behavior and Preference for Leisure Environment of the Five-Day Workweek Company Employees according to Gender (성별에 따른 직장인의 여가생활 특성 및 여가생활 공간에 대한 선호 비교 연구)

  • Shin, Hwa-Kyoung
    • Journal of Families and Better Life
    • /
    • v.25 no.3 s.87
    • /
    • pp.107-118
    • /
    • 2007
  • The purpose of this study was to investigate the characteristics of leisure behavior and preference for leisure environment of the five-day workweek company employees according to gender for developing leisure facilities in residential community planning. The questionnaire survey was used. The subjects of questionnaire survey were 338 staffs of 7 companies, who were living in apartment complex. The questionnaire consisted of way of life about leisure, leisure necessity, actual condition and need of leisure spaces, and leisure satisfaction. Frequency, percentage, and mean, ${\chi}2-test$, t-test, and factor analysis were used for data analysis. The major results were as follows. 1) In terms of leisure time in weekend, the available leisure time distribution, and leisure cost, there were not difference between men and women. 2) After five-day workweek, the men and women showed to increase their leisure activities and to engage in diverse forms of leisure. Also, they showed an increased desired ratios in participating in each leisure activities. 3) Leisure was necessary to strengthen the unity of family and cultivate the sentiment. 4) Even though current main area for leisure were in their house, men were likely to change them from in the house to around and near their house. And they needed leisure facilities which was closer to their house. 5) The degree of satisfaction of leisure facilities in residential environment was low and there were not difference between men and women. This result implicated to improve and develope leisure space and facilities near the residental environment for promoting leisure behavior of both women and men. In particular it is necessity to create the good atmosphere of leisure facilities for women.

Trends in the Workday Leisure-Time of Dual-Income Parents with Preschool Children(2004-2019) (미취학자녀를 둔 맞벌이부모의 평일여가에서 나타난 변화(2004-2019))

  • Seo, Jiwon;Lee, Jung-eun
    • Journal of Family Resource Management and Policy Review
    • /
    • v.26 no.4
    • /
    • pp.39-52
    • /
    • 2022
  • The purpose of this study was to examine the workday leisure time of dual-income fathers and mothers with preschool children. Data were gathered from the Statistics Korea Life Time Surveys from 2004(y1) and 2019(y2) (n=2,697). Life time was composed of three types(inevitable time, compulsory time, and leisure time) and leisure time was categorized into 11 activities(voluntarism, participation, social relationships, religion, rituals, culture and tourism, sports, game and play, media, rest, and others) to investigate gender differences and time effects. The major results were as follows: First, both working fathers and mothers with preschool children spent less inevitable time, more compulsory time, and less leisure time, than other adult group. Second, fathers spent more time on 10 leisure activities except religion in y1, and on all activities than mothers in y2. In y2, less time on three activities(social relationships, rituals, and media) for both fathers and mothers, less time on religion for mothers only, more time on two activities(participation, game and play) for both groups were spent than y1. Third, in the regression analysis of fathers' and mothers' leisure time on three leisure activities(sports, game and play, and media) with a distinct pattern from leisure time for adult group between y1 and y2, socioeconomic variables and lifetime variables showed different effects by gender and waves. Based on the results, family policy and programs to improve the work-life balances of working fathers and mothers discussed.

The Relationship between High School Seniors' Experience of Daily Life Activities and Levels of Depression (고 3 청소년의 일상 생활 활동 경험과 우울증 수준간의 관계)

  • Lee, Mee Ry
    • Korean Journal of Child Studies
    • /
    • v.16 no.2
    • /
    • pp.23-36
    • /
    • 1995
  • The goal of this study was to investigate how adolescents' daily experience of schoolwork and leisure activities relate to depression. A sample of 58 high school seniors reported the amount of time spent in daily activities and their affect states in these activities seven times a day for a week. To evaluate the relationship between daily life experience and depression Pearson correlation analysis was conducted. The significant zero order correlations were followed up by conducting partial correlation analyses using background variables as control variables. While the amount of time spent in schoolwork and leisure activities was not an important factor relating to depression, affect states in specific daily activities were related to levels of depression. In particular, affect states during schoolwork activities were related to depression; however, these states during leisure activities were unrelated to depression. These findings suggest that the everyday manifestation of adolescent depression was not prevalent across daily contexts, but was limited to a specific context.

  • PDF

A Study of the Factors Affecting Leisure Recognition and Leisure Use (여가인식과 활용에 미치는 영향 요인에 관한 연구)

  • Hwang, Hyun-Seok
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.2
    • /
    • pp.575-584
    • /
    • 2018
  • Modern society features rising incomes, and recreation is considered very important. Unlike the past, the desire for cognition and leisure is expected to accelerate. In addition, modern society realizes life satisfaction through leisure. Therefore, leisure policy is needed to ensure universal access, and facilities for leisure activities are also important factors for leisure activities. Therefore, in this study, we examined the effects of leisure policy on leisure facility satisfaction, and leisure facilities were classified into public facilities and private facilities. In addition, we explored the relationship between leisure perception and leisure use. After establishing the research model, we conducted exploratory factor analysis, confirmatory factor analysis and structural equation model analysis based data obtained from questionnaires. Results found leisure policy has a positive effect on satisfaction with public facilities and private facilities, satisfaction with public facilities has a significant effect on leisure perception and leisure utilization, and satisfaction with private facilities has a significant effect on leisure perception. Finally, we analyzed the mediating effects of the parameters, analyzed the effects of the mediating effects on leisure utilization, and presented results.

The Effect of Leisure Types and Social Supports on Elderly Depression (노인의 여가유형과 사회적 지지가 우울에 미치는 영향)

  • Kim, Jung-Ok;Um, In-Sook
    • Journal of the Korean Home Economics Association
    • /
    • v.45 no.4
    • /
    • pp.29-42
    • /
    • 2007
  • The purpose of this study is to investigate the leisure and social support types which affect elderly depression. The study sample comprised 275 cases, and the analysis was performed by t-test, ANOVA, multiple regression and stepwise regression on SPSS ver. 10.0. The following three principle results were obtained: First, the types of leisure and social support differed according to domographic profiles. Second, among 6 sub-factors of leisure type, sports and viewing impressions activities contributed positively to elderly depression, as did emotional and appraisement supports among 4 sub-factors of social support. Third, stepwise regression analysis, conducted to determine the effect weights of factors of leisure types and social supports, showed that emotional support, social relationships activity, and viewing impressions activity strongly affected elderly depression in the order listed. Based of these results, the study suggested methods for developing an active leisure activities program which is necessary to minimize elderly depression.

Time use of Rural Housewives -The Amount and the Distribution of Time for daily Activities. (농촌주부의 생활시간 부선 -시간량 및 시간 대별 분석-)

  • 조금희
    • Journal of Families and Better Life
    • /
    • v.8 no.2
    • /
    • pp.163-180
    • /
    • 1990
  • The objective of this study was to investigate the time used for daily activities by rural housewives. This study was carried out two aspects-the amount and the distribution of time. However, the characteristics of agriculture and the farming season influenced on rural housewives activities. There fore, in this study, survey areas divided into two groups-the traditional and the commercial agricultural area. And I conducted surveys in two times-the busy farming season and the leisure season for farmers. Data for 286 housewives(76 in traditional area on the leisure season, and 68 in commercial 142 in traditional area on the busy farming season)were collected by interviews, in which wives were asked to recall the used of time on the previous day, and a time record chart broken into fifteen minute intervals. The statistics for data analysis were frequency, percentile, T-test, and F-test by SPSS PC programs. The findings are as follows; 1)The average total time of rural housewives on labour was 8 hours 53 minutes, on socio-cultural activities 4 hours 18 minutes, and on physiological activities 11 hours 2 minutes. 2) The amount of time on agricultural labour was 6 hours 47 minutes in busy farming season, and 2 hour 45 minutes in leisure season. 3) The average time on household labour was 3 hours 51 minutes. 4) The amount of time on socioculture activities was 2 hours 19 minutes in busy farming, and 6 hours 16 minutes in leisure season. 5) The average time on physiological activities was 11 hours 2 minutes.

  • PDF

Wives Leisure Time and the Perceive Quality of Life (주부의 여가시간과 생활의 질 인식에 관한 연구 - 교육기 자녀를 가진 비취업 주부를 중심으로)

  • 한경미;황덕순
    • Journal of Families and Better Life
    • /
    • v.8 no.1
    • /
    • pp.69-82
    • /
    • 1990
  • The purposes of this are to figure out the amounts of leisure time of full-time homemakers and to find out leisure time factors contributed to raise the quality of life. The major findings are the followings: 1) Full-time homemakers spend 353 minutes(5.9 hours) on the average per day on the leisure. Time for active leisure(creative activities, sports activities, spectator events, going to the party, and so on) is 70 minutes, while that for passive leisure(watching TV. listening to the radio, reading newspapers. magazines. Books, chating, relaxing, card playing) is 283 minutes(4.7 hours). The passive leisure is the main type of spending leisure time. 2) The total leisure time of wives is significantly related to SES factors. The higher the wives age and education, the family income, and the age of the latest child, the more the wives total leisure time. But the more the family numbers, and the child numbers, the lower the leisure time. Active leisure time is highly rela ed to family income, while passive leisure time is considerably family composition. 3) The wives are mostly satisfied with their lives. The wives perceptions of the quality of life is related to wives's education, house type, and family income. 4) The wives total leisure time is not related to the quality of life. There is a positive correlation between active leisure time and the quality of life, while a negative relationship is between passive leisure time and the perception of the quality of life. 5) In analysis of causal model, it appears that family income and active leisure time of wives directly affect the perceived quality of life. The more the family income and active leisure time, the higher the quality of life. it is implicated for wives to take and active attitude and to reduce, if possible, passive leisure time and to increase active leisure time.

  • PDF

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
    • /
    • v.16 no.3
    • /
    • pp.1-12
    • /
    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.