• 제목/요약/키워드: Learning modeling

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A Study on the Implementation of Crawling Robot using Q-Learning

  • Hyunki KIM;Kyung-A KIM;Myung-Ae CHUNG;Min-Soo KANG
    • 한국인공지능학회지
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    • 제11권4호
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    • pp.15-20
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    • 2023
  • Machine learning is comprised of supervised learning, unsupervised learning and reinforcement learning as the type of data and processing mechanism. In this paper, as input and output are unclear and it is difficult to apply the concrete modeling mathematically, reinforcement learning method are applied for crawling robot in this paper. Especially, Q-Learning is the most effective learning technique in model free reinforcement learning. This paper presents a method to implement a crawling robot that is operated by finding the most optimal crawling method through trial and error in a dynamic environment using a Q-learning algorithm. The goal is to perform reinforcement learning to find the optimal two motor angle for the best performance, and finally to maintain the most mature and stable motion about EV3 Crawling robot. In this paper, for the production of the crawling robot, it was produced using Lego Mindstorms with two motors, an ultrasonic sensor, a brick and switches, and EV3 Classroom SW are used for this implementation. By repeating 3 times learning, total 60 data are acquired, and two motor angles vs. crawling distance graph are plotted for the more understanding. Applying the Q-learning reinforcement learning algorithm, it was confirmed that the crawling robot found the optimal motor angle and operated with trained learning, and learn to know the direction for the future research.

고등학생들의 학습목적 컴퓨터 사용과 고3의 주관적 학업성취도 관계 연구 (A Study on the Relationship between Using Computer for Learning and Subjective Achievement in High School)

  • 허균
    • 수산해양교육연구
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    • 제29권1호
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    • pp.180-187
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    • 2017
  • The purpose of this research is to analyze the relationship between using computer for learning and subjective achievement in high school. It is also to explore the relationship among gender, school type, subjective achievement and computer use for learning. We conduct structural equational modeling analyses using Korean Child Youth Panel Study (KCYPS) data with 1st grade middle school students panel. We found these results: (a) Using computer for learning effects on the subjective achievement of 3rd grade high school students. (b) Girls more use computer for the purpose of learning than boys during high school. (c) School type has an effect on using computer for learning in high school significantly. From these results, some strategies and guides are suggested in the use of computer for learning.

Deep Learning Research Trend Analysis using Text Mining

  • Lee, Jee Young
    • International Journal of Advanced Culture Technology
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    • 제7권4호
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    • pp.295-301
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    • 2019
  • Since the third artificial intelligence boom was triggered by deep learning, it has been 10 years. It is time to analyze and discuss the research trends of deep learning for the stable development of AI. In this regard, this study systematically analyzes the trends of research on deep learning over the past 10 years. We collected research literature on deep learning and performed LDA based topic modeling analysis. We analyzed trends by topic over 10 years. We have also identified differences among the major research countries, China, the United States, South Korea, and United Kingdom. The results of this study will provide insights into research direction on deep learning in the future, and provide implications for the stable development strategy of deep learning.

Modeling of AutoML using Colored Petri Net

  • Yo-Seob, Lee
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.420-426
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    • 2022
  • Developing a machine learning model and putting it into production goes through a number of steps. Automated Machine Learning(AutoML) appeared to increase productivity and efficiency by automating inefficient tasks that occur while repeating this process whenever machine learning is applied. The high degree of automation of AutoML models allows non-experts to use machine learning models and techniques without the need to become machine learning experts. Automating the process of applying machine learning end-to-end with AutoML models has the added benefit of creating simpler solutions, generating these solutions faster, and often generating models that outperform hand-designed models. In this paper, the AutoML data is collected and AutoML's Color Petri net model is created and analyzed based on it.

Measuring Acceptance Levels of Webcast-Based E-Learning to Improve Remote Learning Quality Using Technology Acceptance Model

  • Satmintareja;Wahyul Amien Syafei;Aton Yulianto
    • Journal of information and communication convergence engineering
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    • 제22권1호
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    • pp.23-32
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    • 2024
  • This study aims to improve the quality of distance learning by developing webcast-based e-learning media and integrating it into an e-learning platform for functional job training purposes at the National Research and Innovation Agency, Indonesia. This study uses a Technology Acceptance Model (TAM) to assess and predict user perceptions of information systems using webcast platforms as an alternative to conventional applications. The research method was an online survey using Google Forms. Data collected from 136 respondents involved in practical job training were analyzed using structural equation modeling to test the technology acceptance model. The results showed that the proposed model effectively explained the variables associated with the adoption of web-based e-learning during the COVID-19 pandemic in Indonesia for participants engaged in functional job training. These findings suggest that users' perceptions of ease of use, usefulness, benefits, attitudes, intentions, and webcast usage significantly contribute to the acceptance and use of a more effective and efficient webcast-based e-learning platform.

기계학습 응용 및 학습 알고리즘 성능 개선방안 사례연구 (A Case Study on Machine Learning Applications and Performance Improvement in Learning Algorithm)

  • 이호현;정승현;최은정
    • 디지털융복합연구
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    • 제14권2호
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    • pp.245-258
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    • 2016
  • 본 논문에서는 기계학습과 관련된 다양한 사례들에 대한 연구를 바탕으로 기계학습 응용 및 학습 알고리즘의 성능 개선 방안을 제시한다. 이를 위해 기계학습 기법을 적용하여 결과를 얻어낸 문헌을 자료로 수집하고 학문분야로 나누어 각 분야에서 적합한 기계학습 기법을 선택 및 추천하였다. 공학에서는 SVM, 의학에서는 의사결정나무, 그 외 분야에서는 SVM이 빈번한 이용 사례와 분류/예측의 측면에서 그 효용성을 보였다. 기계학습의 적용 사례분석을 통해 응용 방안의 일반적 특성화를 꾀할 수 있었다. 적용 단계는 크게 3단계로 이루어진다. 첫째, 데이터 수집, 둘째, 알고리즘을 통한 데이터 학습, 셋째, 알고리즘에 대한 유의미성 테스트 이며, 각 단계에서의 알고리즘의 결합을 통해 성능을 향상시킨다. 성능 개선 및 향상의 방법은 다중 기계학습 구조 모델링과 $+{\alpha}$ 기계학습 구조 모델링 등으로 분류한다.

에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠 (IT Convergence u-Learning Contents using Agent Based Modeling)

  • 박홍준;김진영;전영국
    • 한국콘텐츠학회논문지
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    • 제14권4호
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    • pp.513-521
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    • 2014
  • 본 연구의 목적은 통합교육의 이론적 배경을 토대로, 유비쿼터스 학습 환경에 적용이 가능한 에이전트 기반 모델링 활용 융합 교육 콘텐츠를 개발하고 적용하는 것이다. 이 콘텐츠의 구조는 탈학문적 통합 개념과 상황학습 이론을 토대로 설계하였으며, 3개의 모듈로 구성되어 있다. 3개의 모듈은 융합 문제 제시 모듈, 지식 리소스 모듈, 그리고 에이전트 기반 모델링과 IT 도구에 대한 학습 모듈이다. 구현한 콘텐츠의 만족도를 묻는 설문을 실시한 결과 5점 만점에 4.05(효과성), 4.13(편의성), 3.86(디자인)의 평균 값을 받았으며 각 평가 영역에 대하여 사용자들이 대체적으로 만족하고 있는 것을 확인할 수 있었다. 이 콘텐츠를 사용하여 학습자는 디바이스, 시간, 공간의 제한이 없이 IT 도구를 활용하여 융합 문제를 해결하는 과정에 대한 학습과 경험을 할 수 있으며, 이러한 구조의 콘텐츠 설계는 향후 융합형 교육 콘텐츠를 개발하려는 연구자에게 좋은 가이드라인이 될 것으로 판단한다.

외란을 포함한 학습 데이터에 강인한 시스템 모델링 (A Robust Learning Algorithm for System Identification)

  • 한상현;윤중선
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.200-200
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    • 2000
  • Highly nonlinear dynamical systems are easily identified using neural networks. When disturbances are included in the learning data set Int system modeling, modeling process will be poorly performed. Since the radial basis functions in the radial basis function network(RBFN) are centered at the points specified by the weights, RBF networks are robust for approximating the process including the narrow-band disturbances deviating significantly from the regular signals. To exclude(filter) these disturbances, a robust algorithm for system identification, based on the RBFN, is proposed. The performance of system identification excluding disturbances is investigated and compared with the one including disturbances.

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Mathematical Modeling of the Tennis Serve: Adaptive Tasks from Middle and High School to College

  • Thomas Bardy;Rene Fehlmann
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제26권3호
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    • pp.167-202
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    • 2023
  • A central problem of mathematics teaching worldwide is probably the insufficient adaptive handling of tasks-especially in computational practice phases and modeling tasks. All students in a classroom must often work on the same tasks. In the process, the high-achieving students are often underchallenged, and the low-achieving ones are overchallenged. This publication uses different modeling of the tennis serve as an example to show a possible solution to the problem and develops and discusses one adaptive task each for middle school, high school, and college using three mathematical models of the tennis serve each time. From model to model within the task, the complexity of the modeling increases, the mathematical or physical demands on the students increase, and the new modeling leads to more realistic results. The proposed models offer the possibility to address heterogeneous learning groups by their arrangement in the surface structure of the so-called parallel adaptive task and to stimulate adaptive mathematics teaching on the instructional topic of mathematical modeling. Models A through C are suitable for middle school instruction, models C through E for high school, and models E through G for college. The models are classified in the specific modeling cycle and its extension by a digital tool model, and individual modeling steps are explained. The advantages of the presented models regarding teaching and learning mathematical modeling are elaborated. In addition, we report our first teaching experiences with the developed parallel adaptive tasks.

야외지질답사 및 모델링 기반 순환 학습에서 학생들이 그린 그림의 목적과 기능에 대한 이해 (Understanding Purposes and Functions of Students' Drawing while on Geological Field Trips and during Modeling-Based Learning Cycle)

  • 최윤성
    • 한국지구과학회지
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    • 제42권1호
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    • pp.88-101
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    • 2021
  • 이 연구의 목적은 학생들이 그린 그림이 야외지질답사와 모델링 기반 순환 학습에서 어떤 의미를 갖는지 질적으로 탐색하는 것이다. 서울의 한 대학 부설 영재교육원에 재학 중인 10명의 학생이 참여하였다. 한탄강 형성과정이라는 것을 주제로 야외지질답사와 3차시 모델링 3차시 수업을 진행하였다. 각 차시별 학생들이 작성했던 모든 기록장(글, 그림), 연구자 필드노트, 학생들이 참여한 모든 영상 자료 및 음성 녹음, 전사한 인터뷰 자료 등을 연구진과 공유하였다. Hatisaru (2020) 그림 표상화를 야외지질학습의 맥락에 맞게 수정하여 그림의 유형을 분류하였다. 학생들의 글(text, memo)을 포함한 그림의 특징을 분석하기 위해 연연적 내용 분석(deductive content analysis)을 사용하였다. 또한, 그림이 모델링 기반 순환 과정(자료 수집 관찰, 모델 생성, 모델 발달, 자연현상의 구체화) 속에서 어떤 역할을 하는지 분석하였다. 그 결과 학생들의 그림 유형은 지질학적인 개념을 포함한 상징적 이미지, 지형학적으로 외형을 묘사한 외형적 이미지, 학생들의 심리적인 영역을 표현한 정의적 이미지가 있었다. 특징은 설명, 생산화, 정교화, 증거, 일치, 심상(心狀)으로 분류하였다. 그림의 유형과 특징은 모델링 기반 순환 학습 과정에서 연속적으로 나타나며 학생들의 모델 발달 과정 속에서 학생들의 인지적인 영역에 관한 특성과 학업에 대한 긍정적인 태도와 감정을 반영하였다. 학생들이 그린 그림은 야외지질답사와 모델링 과정 모두에 있어서 학생들의 사고와 의사표현을 반영할 수 있는 도구로써 의미를 있음을 밝힘으로써 과학교육 관계자들에게 학생들의 그림 그리기 활동의 중요성을 역설하였다.