• 제목/요약/키워드: Learning Theory

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교수·학습이론의 군 학교교육 적용에 관한 연구 (A study on the Application of Teaching and Learning Theory to Military School Education)

  • 이득운
    • 안보군사학연구
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    • 통권15호
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    • pp.87-116
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    • 2018
  • This study is a study on applying the teaching-learning theory of education to military school education. For the purpose, the theories of constructivist, cognitive, and behavioral theories of teaching-learning theory are reviewed and applied to military school education. The application of teaching-learning theory to military school education suggested the application of constructivist, cognitive, and behavioral education methods to each core curriculum and OBC curriculum. In addition, Gagne's 9th instructional design model of teaching and learning theory was applied in school education design. Applying the teaching-learning theory of education to military, discussion of situation education is constructivist education method, L&T education is cognitive education method, mastery education is behavioral education method, teaching principle, applicable education method. Based on the teaching-learning theory presented in this study, it is expected that the design of military school education and the application of education method will achieve the goal of more effective military school education.

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A Co-Evolutionary Computing for Statistical Learning Theory

  • Jun Sung-Hae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권4호
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    • pp.281-285
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    • 2005
  • Learning and evolving are two basics for data mining. As compared with classical learning theory based on objective function with minimizing training errors, the recently evolutionary computing has had an efficient approach for constructing optimal model without the minimizing training errors. The global search of evolutionary computing in solution space can settle the local optima problems of learning models. In this research, combining co-evolving algorithm into statistical learning theory, we propose an co-evolutionary computing for statistical learning theory for overcoming local optima problems of statistical learning theory. We apply proposed model to classification and prediction problems of the learning. In the experimental results, we verify the improved performance of our model using the data sets from UCI machine learning repository and KDD Cup 2000.

자기결정성이론과 학습몰입이론을 적용한 MOOC 지속사용의도에 관한 연구 : 한·중 문화차이 분석 (A Study on the Intention of Continuous use of MOOC Applying Self-Determination Theory and Learning Flow Theory : Focused on Differences between Korean and Chinese Culture)

  • 김추향;지용득;김광용
    • 한국IT서비스학회지
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    • 제17권1호
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    • pp.121-134
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    • 2018
  • Massive Open Online Course (MOOC) is online education that anyone can register for free and has internet access. MOOC is also called Education Revolution and is spreading rapidly all over the world. Although recent MOOC high-quality classes may enhance the value of MOOC, MOOC learning still needs much research. Since MOOC has low learning completion rate and continuous use rate, various studies on the reasons that learners give up at the beginning of learning have not been tried yet This research is studied for the continuous intention of use of MOOC applying self-determination theory and learning flow theory based on technology acceptance model. In particular, the research are conducted for cultural difference in continuous usage of MOOC between Korean and Chinese. The research results show that self-determination theory applying perceived autonomy, perceived competence, and perceived relatedness and learning flow is useful to explain continuous use of MOOC. The research also shows that Hofstede theory works well in explaining the cultural difference between Korea and China in continuous usage of MOOC. The result shows that korean is more influenced by perceived external motivation like perceived usefulness and chinese is more influenced by internal motivation like learning flow in continuous use of MOOC.

A Proposal for Developing a Situated Learning Support Systems-Based on an MMORPG

  • PIAO, Cheng Ri
    • Educational Technology International
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    • 제6권2호
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    • pp.59-67
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    • 2005
  • The primary purposes of this study are to develop a Situated Learning Support System based on an MMORPG (Massively Multiplayer Online Role Playing Game) and to investigate applications of Situated Learning theory both hypothetically and practically. In Situated Leaning theory, cognition is interpreted as a dynamic system related to situation, context and activity. According to this theory, learning context, social interaction and personal direct experience are also emphasized. A virtual reality learning system based on an MMORPG provides context, social interaction and a learning environment able to provide direct experiences. However, such a system has been difficult for teachers to develop. This study aims to develop a support system facilitating the construction of a Situated Learning System based on an MMORPG. This study proposes new research and practical applications of Situated Learning theory using educational games.

졸업 후 의학교육에 경험학습이론의 활용 (Applications of Experiential Learning Theory to Graduate Medical Education)

  • 이영희;김병수
    • 의학교육논단
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    • 제11권1호
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    • pp.11-20
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    • 2009
  • The purpose of this study was to introduce the concepts of experiential learning and the Kolb's model, and to review some applications of experiential learning theory in graduate medical education. The published literature on GME and education for general practitioners applying the experiential theory and the Kolb's model was reviewed. Experience learning defined the cyclical learning process which emphasizes the learners' reflective thinking of the learners' concrete experiences and their active participation in continuous learning actives. Kolb includes this 'cycle of learning' as a central principle in his experiential learning theory. This is typically expressed as a four-stage cycle of learning. Kolb's cycle moves through concrete experience(CE), reflective observation(RO), abstract conceptualization(AC) and active experimentation(AE). Components of continuing education of the adult learner were based on autonomy, context of learning, and competence and performance as educational objectives. Some strategies for graduate medical education were reflective thinking, self-directed learning, morning reporting and feedback with peer review, etc. Opportunities for learning from experience in practical life can be made to enhance reflective thinking and performance of practitioners. Strategies to develop reflective practice among physicians should be explored by further research.

동기 이론이 적용된 e-Learning system의 교육적 실천: 흥미와 SDT를 중심으로 (The Educational Implementation of e-Learning System Applying the Theory of Motivation - With Focus on "Interest" and the "Self-Determination Theory")

  • 방미향
    • 디지털융복합연구
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    • 제16권11호
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    • pp.69-79
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    • 2018
  • 본 연구는 '흥미'와 '자기결정성 이론' 이라는 동기 이론을 체계적으로 접목한 초등 영어 e-Learning 시스템(www.englishbuddy.kr)을 개발하고, 이를 3,100개 학원에서 적용해 본 후 실제로 학습자의 내적 동기가 향상되었는가를 측정한 것이다. 동기 전략이 적용된 이러닝 시스템으로 학습한 학습자 328명과 다른 영어 학습 프로그램 학습자 150명의 설문지 조사 분석 결과, 동기 전략이 적용된 이 러닝 시스템이 학습자의 '흥미'와 '심리적 욕구'를 만족시키고 있다는 것이 밝혀짐으로써 '학습자의 동기를 높이는 동기 전략'이 구체화되었다. 본 연구를 통해 e-Learning 환경에서 학습자의 동기가 높아지는 특징이 명확해짐으로써, e-Learning 학습을 발전시키고, 또한 '흥미'와 '자기결정성 이론' 이라는 동기 이론을 체계적으로 접목한 e-Learning 시스템을 실제로 구축하고, 3,100개 학원, 16,000명 학습자에게 적용시켜 본 매우 실증적인 연구라는 점에서 그 연구 의의가 있다 하겠다.

Davydov의 활동이론에 기반한 초등학교 수학교과서의 내용 분석 (An Analysis of Mathematics Textbook's Contents Based on Davydov's Activity Theory)

  • 한인기
    • East Asian mathematical journal
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    • 제29권2호
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    • pp.137-168
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    • 2013
  • In this paper we study activity theory and Davydov's learning activity theory. We analyze brief history of activity theory in Russia, structure of human activity, and Davydov's studies in activity theory. Especially we analyze Davydov's 1st grade mathematics textbook, and try to investigate embodiment of Davydov's learning activity theory in his mathematics textbook.

An Introduction of Machine Learning Theory to Business Decisions

  • Kim, Hyun-Soo
    • 한국경영과학회지
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    • 제19권2호
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    • pp.153-176
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    • 1994
  • In this paper we introduce machine learning theory to business domains for business decisions. First, we review machine learning in general. We give a new look on a previous framework, version space approach, and we introduce PAC (probably approximately correct) learning paradigm which has been developed recently. We illustrate major results of PAC learning with business examples. And then, we give a theoretical analysis is decision tree induction algorithms by the frame work of PAC learning. Finally, we will discuss implications of learning theory toi business domains.

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함수개념의 이해 촉진을 위한 수업 설계: 상황학습이론을 중심으로 (Designing Instruction to Facilitate the Understanding of the Functional Concept: Based on the Situated Learning Theory)

  • 최정임;허혜자
    • 대한수학교육학회지:학교수학
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    • 제3권2호
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    • pp.373-399
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    • 2001
  • The function is a basic and key concept to understand mathematical problems. However, many students have difficulties to expand the knowledge to other related concepts and to transfer the knowledge to real world problems. The reasons for the problem may be that the concept of function is taught by simplified and abstracted formula without fully understanding of the reasoning process. Also, the examples for the concepts are artificial and not related to students' experiences. Situated learning theory provides great implications to solve these problems. So, this study was designed to teach the concept of function more meaningful to students by appling situated learning theory. Thirty-eight middle school students were participated in this study. Students were provided the instruction designed according to the principles of situated learning theory. Then, they were asked to complete attitude survey questionnair and a performance assessment task. The result showed that the instruction based on situated learning theory was useful to Promote students' understanding and motivation for learning. More implications of the study was provided in the paper.

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Convergence Learning Program based on Childhood's Sociopsychological Development and Design Thinking

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • 제8권2호
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    • pp.176-183
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    • 2020
  • This study inquired about the convergence learning program for childhood based on Erikson's play theory and design education for children's behavior development. I analyzed the convergence learning programs of Summer Camps in the Pacific Science Center, Galileo Learning. The contents of the programs show the most used imaginary and symbolic contents that represent the real-world problems which are related design thinking process. The curriculums and structure of the programs are based on the design thinking method and K-12 theory. The visual thinking method and the applications are used for expressing their creativity and approaching the technical skills easily. The play concept theory is an affirmative way to strengthen the children's psychological and social development. Therefore, the convergence learning program should integrate the design thinking process and apply the play concept theory for supporting and developing the children's behavior.