• 제목/요약/키워드: Learning Korean

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대학생의 e-러닝 학습양식과 성격유형에 관한 연구 (A Study on the learning styles in an e-learning and Psychological Types in University Student)

  • 김미영;이자희;최완식
    • 대한공업교육학회지
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    • 제31권2호
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    • pp.332-349
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    • 2006
  • 이 연구에서는 성격유형 검사 도구와 e-러닝 학습양식 도구를 이용하여 대학생의 계열별, 성별, 인터넷 사용량과 e-러닝 학습양식의 관계를 알아보고, e-러닝 학습양식과 성격유형의 관계를 알아보았다. 연구 결과 다음과 같은 결론을 얻었다. 첫째, 계열별(공과계열, 인문 사회계열, 예 체능계열) 대학생간에 e-러닝 학습양식의 유형은 같다. 대학생들이 주로 사용하는 e-러닝 학습양식은 환경의존적 자기주도 학습형, 적극적 협동 학습형, 독자적 자율 학습형, 소극적 학습형의 순서이다. 둘째, 성별 e-러닝 학습양식은 다르다. 남,녀 모두 환경의존적 자기주도 학습형이 많지만 특히 여학생의 경우 더 높게 나타났으며 남학생은 적극적 협동학습형이 상대적으로 높다. 셋째, 인터넷 사용량에 따른 e-러닝 학습양식의 차이가 없다. 넷째, 성격유형 즉, 외향/내향, 감각/직관, 사고/감정, 판단/인식형에 따른 e-러닝 학습양식의 차이는 없다. 따라서 성격유형은 e-러닝 학습양식에 영향을 미치지 않는다.

A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • 한국컴퓨터정보학회논문지
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    • 제26권9호
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    • pp.125-132
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    • 2021
  • 코로나(COVD-19)로 인해 비대면 수업이 장기화하고 있는 시점에서 비대면 교수학습 방법에 관한 연구가 필요한 실정이다. 기존에 제시된 교수학습방법은 대면 형태의 실습 및 체험형 교수법을 제시하고 있어 비대면 수업에 적용하기에는 한계가 있다. 본 연구에서는 대학교육혁신원에서 선정된 교수학습 방법인 5AL(5Activity Learning) 교수법을 대상으로 확장현실(XR:eXtended Reality) 기술을 활용하는 방법을 제시한다. 5AL교수법은 문제중심학습(PBL Learning), 하브루타학습(Havruta Learning), 플립드학습(Flipped Learning), 스마트엑티비티학습(Smart Activity Learning) 및 게이미피케이션학습(Gamification Learning)으로 구성된다. 본 연구에서는 출시된 확장현실 콘텐츠를 5AL과 접목하는 방법을 제시했다. 또한, 5AL의 5가지 학습법을 통합한 콘텐츠를 개발하고 시험을 통해서 학습 효과를 확인했다.

국어 교과 지원을 위한 ICT활용 교수.학습 모형 개발에 관한 연구 (Development of ICT Teaching-Learning Model for Supporting Subject of Korean)

  • 김영기;한선관;김수열
    • 정보교육학회논문지
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    • 제7권3호
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    • pp.331-339
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    • 2003
  • 본 연구는 국어 교과를 지원하는 ICT활용 교수 학습 모형의 개발에 관한 내용이다. 우선 국어 교과에서 ICT 활용 교수 학습 모형을 개발하기 위한 모형 개발의 유형을 3가지 제안하고, 국어 교과에서 적용되는 교수 학습모형 및 ICT 활용유형 등의 문헌연구 및 교과분석을 통하여 ICT활용 교수.학습 모형을 개발함으로써, 교수 학습 모형을 중심으로 ICT 활용을 위한 방안을 제시하였다. 본 연구에서 개발된 국어과 ICT 활용 교수 학습 모형은 다른 교과에서 ICT를 활용한 교수 학습 모형을 설계하는데 활용될 것으로 기대되며, 또한 국어과 교수 학습에서 단순히 매체를 이용한 흥미유발의 수준에서만 ICT를 활용하는 것이 아니라 필요한 단계에서 적절한 ICT를 효과적으로 사용할 수 있게 하고, 국어과 수업에 대한 전문성 향상에도 도움이 될 것으로 기대된다.

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e-Learning 이용자 특성과 만족에 관한 연구

  • 문태현
    • 정보학연구
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    • 제6권3호
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    • pp.137-150
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    • 2003
  • e-Learning 시장은 급속도로 성장할 잠재력을 가지고 있는 반면 이와 관련한 정책적 제도는 아직까지 미흡한 실정이다. e-Learning 서비스를 이용하는 소비자들은 상대적으로 저연령의 특징을 가지고 있으며, 기존 사교육인 학원 등과 병행하여 이용되고 있고, 지출비용은 평균 4만원 정도로 나타났다. e-Learning 이용경험자들은 비교적 만족하고 있으나 계약 및 해약과정, 이용요금 분야에서는 상대적으로 만족 수준이 낮았다. 특히, e-Learning을 이용함에 있어서 소비자의 과거 피해경험 여부가 소비자의 만족도에 상당한 영향을 주고 있는 것으로 분석되어 e-Learning 사업자들의 소비자보호가 상당히 중요한 요인으로 대두되고 있음을 보여 주었다.

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A Case Study of Operating the Computer Programming Subject based on the Flipped Learning Model

  • Kim, Young-Sang
    • 한국컴퓨터정보학회논문지
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    • 제21권7호
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    • pp.93-100
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    • 2016
  • This paper shows what kind of influence the learning motivation factors have on the effectiveness of Flipped Learning Model through the case of operating a JAVA programming subject. The Flipped Learning Approach consisting of Before Class, Before or At Start of Class, and In Class provides the students with learning motivation as well as satisfies Keller's ARCS(Attention, Relevance, Confidence, Satisfaction) to keep them studying steadily. This research conducts the operation of Flipped Learning and gets Exploratory Factor Analysis and Reliability Analysis from the result of the course experience questionnaire at the end of the class. Given this survey result, Flipped Learning approach improves the learners' satisfaction in class and the effectiveness in the fields of understanding learning context more than does the previous lecture-based learning approach by pacing learning procedure and conducting self-directed learning.

공과대학 캡스톤 디자인의 학습성과에 대한 자기조절학습전략의 매개효과 검증 (An Examination of the Mediation Effect of Self-Regulated Learning Strategy on Learning Outcome in Engineering Capstone Design Course)

  • 김나영;이소영
    • 공학교육연구
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    • 제20권5호
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    • pp.34-42
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    • 2017
  • This study aimed to identify the causal relationships among self-regulated learning strategy, problem solving efficacy, task value and learning outcome, and mediation effect of self-regulated learning strategy in engineering capstone design course. The data were collected from 363 university students who enrolled in capstone design courses and analyzed using structural equation modeling method. The results were: first, problem-solving efficacy and task value exerted significant effects on self-regulated learning strategy. Second, self-regulated learning strategy exerted significant effects on learning outcome, but problem-solving efficacy and task value did not. Third, problem-solving efficacy and task value showed significant indirect effects on learning outcome, which confirmed that self-regulated learning strategy fully mediated between two exogenous variables and learning outcome.

중학생의 자기효능감, 자기주도학습, 학교적응과 학습몰입 간의 관계 분석 (Structural Relationship among the Self-Efficacy, Self-Directed Learning Ability, School Adjustment, and Leaning Flow in Middle School Students)

  • 강승희
    • 수산해양교육연구
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    • 제24권6호
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    • pp.935-949
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    • 2012
  • The purpose of this study was to investigate the structural relationship among the self-efficacy, self-directed learning ability, school adjustment and learning flow in middle school students by the structural equation modeling analysis. The subjects of this study consisted of 553 middle school students. The data were analyzed with descriptive statistics, Pearson correlations and structural equation modeling analysis by using the SPSS 12.0 and AMOS 5.0 statistical program. The results of this study were as followed: First, there were significant correlations among the self-efficacy, self-directed learning ability, school adjustment and learning flow. Second, the self-directed learning ability and school adjustment directly affected the learning flow. Third, self-efficacy and school adjustment variables indirectly affected learning flow. The indices of the best fit model on these variable were adequate. This study shows that the self-efficacy, self-directed learning ability, school adjustment are the significant predictor for the learning flow during adolescent.

상시학습체제에서 사이버교육 요인이 공무원의 사이버교육 선호도에 미치는 영향 -부산광역시를 중심으로- (The Research of Effect of Cyber Education at Always Learning System in Affinity of Cyber Education for Officials: Focusing on Busan Metropolitan City)

  • 박명규;심선희;김하균
    • 수산해양교육연구
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    • 제23권1호
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    • pp.116-125
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    • 2011
  • In this study, a survey research was conducted on government employees in Busan Metropolitan City to identify the influence of cyber education factors (learning factor, learner factor, and learning system factor) on the preference for government employee cyber education offered by the government always learning system. Analyzed results, recognition of learning factor, learner factor, and always learning system were shown to have significant influence on the preference for cyber education, but no indication of influence by always learning support. This study intends to assist stimulating voluntary participation in cyber education and active commitment in learning activities through improving learning effect and fortifying convenient informatization education, with regard to activation of cyber education and improved preference for cyber education.

Digital Immigrants' Goal Structures in Online Learning

  • Lee, Jung Hoon;Nam, Jin Young;Jung, Yoon Hyuk
    • 한국정보시스템학회지:정보시스템연구
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    • 제30권2호
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    • pp.127-146
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    • 2021
  • Research Purpose Advances in digital technology have facilitated the widespread adoption of online learning, which has become a substantial way of learning. Although digital immigrants have become a main group of users of learning online, there is a lack of understanding of their online learning. This study aims to explore digital immigrants' adoption of online learning from the goal-pursuit perspective to gain insight into how they use online learning. Research Method A laddering interview was conducted with 22 Korean adults to elicit their goals in online learning. Then, a means-end chain analysis was used to derive their hierarchical goal structure. Findings The results reveal digital immigrants' goal structure of online learning, consisting of four attributes of online learning (e.g., accessibility, diversity, up-to-dateness, and repeatability) and six goals (e.g., self-esteem, enjoyment, recognition, productivity, gaining insights, and positive relations). This study contributes to the literature by providing a rich picture of their use of online learning.

소프트스킬 프로그램 학습성과의 교과기반 평가(CEA)를 위한 학습모듈(안)에 관한 연구 (A Study on Learning Modules for Course Embedded Assessment of Soft Skills Program Outcomes)

  • 강상희
    • 공학교육연구
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    • 제23권6호
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    • pp.40-50
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    • 2020
  • This paper proposes learning modules as a kind of integrated instruction model for soft skills program outcomes to enable CEA. Learning modules consist of course learning objectives(outcomes) described in detail, learning content(elements), learning activities(teaching learning methods), evaluation methods, evaluation rubrics so that they can be evaluated based on the performance criteria of the program learning outcomes. The unit of time for the learning module is 50 minutes. If this learning module is applied, it is expected that the soft skill program outcomes can be evaluated in the technical course. As a result of the expert feasibility study, the positive answers were much higher than the negative answers in most of the questions about the composition of the learning module or the method of managing the class.