• Title/Summary/Keyword: Learning Contents System

Search Result 1,121, Processing Time 0.023 seconds

Multiple Behavior s Learning and Prediction in Unknown Environment

  • Song, Wei;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.12
    • /
    • pp.1820-1831
    • /
    • 2010
  • When interacting with unknown environments, an autonomous agent needs to decide which action or action order can result in a good state and determine the transition probability based on the current state and the action taken. The traditional multiple sequential learning model requires predefined probability of the states' transition. This paper proposes a multiple sequential learning and prediction system with definition of autonomous states to enhance the automatic performance of existing AI algorithms. In sequence learning process, the sensed states are classified into several group by a set of proposed motivation filters to reduce the learning computation. In prediction process, the learning agent makes a decision based on the estimation of each state's cost to get a high payoff from the given environment. The proposed learning and prediction algorithms heightens the automatic planning of the autonomous agent for interacting with the dynamic unknown environment. This model was tested in a virtual library.

A Designing for Successful Learning on the Web

  • Ahn, Jeong-Yong;Han, Kyung-Soo;Han, Beom-Soo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.14 no.4
    • /
    • pp.1083-1090
    • /
    • 2003
  • Web-based learning is currently an active area of research and a considerable number of studies have been conducted on its application in the learning environment. However, in spite of many advances in the research and development of the educational contents, questions about how the environment affects learning remains largely unanswered. In this article, we propose a Web-based learning environment to improve the educational effect. The goal of this article is not to provide a complete system to support Web-based learning but rather to describe some meaningful strategies and fundamental design concepts that utilize information technologies to support teaching and learning.

  • PDF

A Design and Implementation of Learning System to Support Indoor and Outdoor Field Trips Using RFID Mobile Device (RFID 모바일 기기용 실내.외 체험학습 시스템 설계 및 구현)

  • Yu, Jeong-Su;Baek, Hyeon-Gi
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.4
    • /
    • pp.527-536
    • /
    • 2010
  • Ubiquitous computing and mobile technologies provide much scope for designing innovative learning experiences that can take place in a variety of indoor and outdoor settings, such as botanical gardens, parks, museums and classrooms. In this paper, we present our own innovative work for bridging indoor and outdoor field-trip learning activities with the support of RFID with reader device on ubiquitous environments. The function of our system is based on strategically located RFID tags placed on objects around settings which are identified using the mobile device installed to an RFID reader. The mobile device reads the RFID tag and sends the learner's request to the field-trip learning system. And learners can be learning activities according to theirs learning levels. We also focus on the use of intelligent agents to customize learning contents for individual learners. The result of our experiment indicates that learner enjoyed learning where mobile devices are used in the system, supporting the learning activities in the context of which they are taking place.

  • PDF

The Development of Nursing Education Program on Web-Based Instruction;Application to Nursing Management Practice (웹 기반(Web-Based Instruction) 간호관리학 실습교육 프로그램 개발)

  • Shim, Jun-Kyung;Kwon, Sung-Bok;Chi, Sung-Ai
    • Journal of Korean Academy of Nursing Administration
    • /
    • v.9 no.2
    • /
    • pp.283-295
    • /
    • 2003
  • This study describes the development of nursing education program on web-based instruction for Nursing Management Practice of nursing school. The program has been developed based on five steps of the teaching-learning design model developed by Chung, In-Sung which is widely used in Web-Based Instruction(WBI). The objective of this study was to develop nursing education program on WEI and to evaluate its effectiveness. The subjects consisted of twenty-four senior nursing students taking the Nursing Management Practice course. Two sets of questionnaires were used for this study. They were asked to evaluate the program in terms of appropriateness of the teaching strategy, precision of the contents, easiness of use, easiness of approaching system, interface design, system management, enhancement of communication, and effectiveness of learning. The program was developed in five steps, analysis of the student, design of the contents, production of the system, implementation of the system, and evaluation of the effectiveness. It is concluded that this program was very useful in increasing the effectiveness of learning and motivation in the students. In addition to this, the web-based learning system would be one of the best qualified educational method for nursing students. Therefore, I would suggest that it can be used for other nursing courses which is available on the Web.

  • PDF

Development of Dance Learning System Using Human Depth Information (인체 깊이 정보를 이용한 댄스 학습 시스템 개발)

  • Kim, Yejin
    • Journal of Digital Contents Society
    • /
    • v.18 no.8
    • /
    • pp.1627-1633
    • /
    • 2017
  • Human dance is difficult to learn since there is no effective way to imitate an expert's motion, a sequence of complicated body movements, without taking an actual class. In this paper, we propose a dance learning system using human depth information. In the proposed system, a set of example motions are captured from various expert dancers through a marker-free motion capture and archived into a motion database server for online dance lessons. Given the end-user devices such as tablet and kiosk PCs, a student can learn a desired motion selected from the database and send one's own motion to an instructor for online feedback. During this learning process, our system provides a posture-based motion search and multi-mode views to support the efficient exchange of motion data between the student and instructor under a networked environment. The experimental results demonstrate that our system is capable to improve the student's dance skills over a given period of time.

A Study on Learning Behavior, Learning Motivation and Satisfaction of Engineering Students in e-Learning (공과대학생의 이러닝 강좌 수강행태, 수강동기, 만족도에 관한 연구)

  • Choi, Mi-Na
    • Journal of Engineering Education Research
    • /
    • v.15 no.4
    • /
    • pp.109-117
    • /
    • 2012
  • The purpose of this study is to give the preliminary data and suggestion for introducing and spreading e-learning engineering education through analyzing learning behaviors, learning motivations, and satisfaction of e-learning engineering students. Especially, this comparative study analyzes each research domain according to majors and grades, thereby suggesting more specific and practical results. 2,745 students registered in 38 subjects of e-learning in 2 Universities were analyzed for this study. The study result shows that engineering students are attending around 2 e-learning subjects with a duration of about 30 minutes once a week. The main of learning motivation for e-learning was not easy test level and feasibility of acquiring credit but advantages of e-learning such as freedom of time and space, learning by repetition. The satisfaction scores of e-learning were lower compared to the aspects of system and contents Based on these results, first, an active spread of e-learning to engineering education is necessary because the demand from the engineering students is high enough and they have desirable learning behavior and learning motivation for it. Second, the characteristics of grades need to be taken into consideration on operation of e-learning. Third, a successful e-learning process needs more meticulous and active operation.

A Study on The Development and Management of The IT Standard Contents for On-line Education Based on SCORM(Sharable Content Object Reference Model) (SCORM 기반의 온라인 교육 IT 표준 컨텐츠 개발 및 운영에 관한 연구)

  • Choi, Hae-Gill
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.45 no.3
    • /
    • pp.7-14
    • /
    • 2008
  • To nurture skilled IT professionals required in the 21st information society, we have been faced to the need of learner-centered open lifelong education through the e-learning system that crosses the boundaries of time, space and geography. The object of this research is primarily as-is analysis of the IT contents in present cyber institutions, then making out the basic research data by to-be analysis and international standardization trend through benchmarking. Eventually this research intends to produce a prototype of the contents especially for the subjects related to the IT which is based on the modeling of e-Learning standard contents development model. It is possible that the final output of this project is used for the contents producing and operating data in cyber universities and institutions. This output also enhances the international competitiveness by the standardization and presents a standardized guideline to the domestic cyber education institutions.

Cyber Learning Program of a University Library's Information Literacy Education: Its Development and Course Management (도서관 정보이용교육: Cyber 강좌 개발과 실제 운영)

  • Lee, Choon-Shil
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.16 no.1
    • /
    • pp.5-26
    • /
    • 2005
  • Sookmyung Women's University Library developed a Cyber Learning Program for Information Literacy Education in the Fall semester of 2004. The program was enforced as a pass/fail prerequisite of the "Reading & Writing", a compulsory course for the first-year students. The paper describes why and how the university reached to the decision to initiate such a program. It identifies the factors which contributed to the early success of the program by analyzing the contents development process and the actual course management process. Suggestions for further developments is made by analyzing the technical and procedural difficulties faced using the Learning Management System(LMS).

  • PDF

Self-Directed MITS Based on the Web -The main theme is operation of numeral in primary school mathematics - (웹을 기반으로 한 자기 주도적 MITS -초등 수학 수와 연산 영역 중심-)

  • Kim, Dong-Hyuk;Goh, Byung-Oh;Choi, Eui-In
    • Journal of The Korean Association of Information Education
    • /
    • v.8 no.3
    • /
    • pp.335-349
    • /
    • 2004
  • Recently, there is change the environment of education due to development of Science Technology Specially, As education information on web increased by internet, using education web data by mean of medium that aids learning by computer. Also It studied method that used the Computer as learning medium through the CAI(Computer Assisted Instruction), ICAI(Intelligent CAI), and ITS(Intelligent Tutoring System). But legacy system are not support efficient method that learns to vary learner suitable learning method by individual level. Specially It is not suitable the education course to direct current course of education, and not consider different of student capability, aptitude, need, interesting, not maximized the individual growable power and effect of education. To solve the this problem, our paper suggest the web-based self-directed MITS(Multimedia ITS) that supply the needed the information on web, make the environment that can self-directed learning. To maximized effect of individual learning, our paper structured coursed, characterized, related learning contents in region of numeral at mathematics of primary school. And then integrated contents and class, design and implement the web-based MITS that consist of 4 module to escape from limitation of learner grade, learning time, learning place.

  • PDF

Design and Implementation of Digital Game-based Contents Management System for Package Tour Application (패키지 투어 애플리케이션을 위한 디지털 게임 기반 콘텐츠 관리 시스템의 설계 및 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.6
    • /
    • pp.872-880
    • /
    • 2022
  • This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group.