• Title/Summary/Keyword: Learner's experiences

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Analysis of User Experiences to Improve Elementary Learner's Interactivity in the Exhibition Appreciation Class through Metaverse platform : Focusing on Zepeto (메타버스 플랫폼을 활용한 전시 감상수업에서 초등 학습자의 상호작용성 향상을 위한 UX 분석: 제페토를 중심으로)

  • Kim, Youbin;Nam, Yanghee
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.476-492
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    • 2022
  • This study explored at the potentials of exhibition appreciation classes using the metaverse platform, and identified what types of interactions could occur when elementary students participate in the exhibition appreciation education using metaverse platform. We had a user observation research and FGI through implementation of actual elementary class and we analyzed problematic experiences from the viewpoint of user to content and user to user interaction. As a result, fifteen UX improvements were derived by Delphi technique for solving the problematic experiences and improving learner's interactivity.

The Pre-Teacher's Experiences on Sustainable Development (교실 친화적 지속가능발전 교육 활동을 통해 살펴본 예비교사들의 지속가능발전 경험 분석)

  • Ji, Seung-Hyun;Nam, Young-Sook
    • Hwankyungkyoyuk
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    • v.24 no.3
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    • pp.78-88
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    • 2011
  • The purpose of this study is to conduct classroom-friendly learning activity for sustainable development and to find out the learner's understanding level of experiences on sustainable development. The results of this study could be summarized as follows. First, classroom-friendly learning activity for sustainable development which is focused on the sustainable flea market is concerned about enhancing learner's understanding sustainable development. It could be emphasized a viewpoint of sustainable development, and a possibility of expanding learner's experience in dealing with sustainable development. Second, this study shows also a application of the teaching & learning strategy for classroom-friendly learning for sustainable development. Three different group of pre-service teachers were participated in sustainable flea marker activity. It is considered to make the student be able to catch up core knowledge and value of sustainable development during the classroom-friendly learning activity. In conclusion, this research asserts that classroom-friendly learning activity for sustainable development could make students improve the knowledge and value of sustainable development. It is emphasized to advance education for sustainable development as a new teaching & learning strategy.

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An Individual Learning Space System for WBI (WBI를 위한 개별 학습 공간 시스템)

  • 홍현술;서인규;박문환;한성국
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.63-66
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    • 2000
  • WBI provides new opportunities to realize the flexible learning environment based on hypermedia and to support distance learning with a diverse interaction. The instructors or learners in WBI claim to be able to resolve reluctant fluctuations such as disorientation and cognitive overload. To overcome these phenomena, a supplementary tool able to manage learning space organized by the instructor's or learner's own way and offer effective navigation techniques is presented in this paper. A learning space management and navigation tool called HyperMap dynamically represents the learning space in the form of a two-dimensional labeled graph. This HyperMap also can be used for an instruction design tool, learner's portfolio for the exchange of learning experiences. and the assessment of WBI.

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A Case Study of a Living Lab based Engineering Design Class : When and How do Students Learn? (리빙랩 기반 공학설계교육의 경험과 평가 : 학생들은 언제, 어떻게 배우는가?)

  • Han, Kyonghee;Choi, Moonhee
    • Journal of Engineering Education Research
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    • v.21 no.4
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    • pp.10-19
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    • 2018
  • This study introduces an engineering design class which is experimental in a sense that it is planned and implemented with three key concepts such as learner-centered education, living lab and community based learning. With the class run in being connected with one regional community in Seoul, it focuses on its educational effects acquired through the living lab-based approach. And this research investigates the student's experiences of when, what and how they learn in a learner-centered class. It shows that, rather than taking professor's one dimensional lectures in classroom, the students learn actively when they face with the problem in the field. Students have come to carry out engineering design from the perspective of stakeholders, not from the supplier or producer's perspective in the process of meeting with the problem in reality. Team based collaborative activities are crucial in the entire design process. More importantly, students' design products have been transformed into more useful and meaningful ones as stakeholders of the local community have participated into the students' works. However, we need to recognize that there are some important issues that need to be solved institutionally and systematically in order for such educations to spread. This study suggests several educational arrangements for those issues.

A Study on Educational Methods of Nature-Study for Science Education through Nature ('자연을 통한 과학학습'을 위한 Nature-Study 교육방법 고찰)

  • Park, Sangmin;Park, Jongseok
    • Journal of the Korean Chemical Society
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    • v.59 no.1
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    • pp.45-53
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    • 2015
  • This research aims to study on educational methods of Nature-Study extracted through a wide body of literatures and meaning of Nature-Study toward today's science education. For this, viewpoints of Nature-Study were drown by previous historical study about Nature-Study. And educational methods of Nature-Study based on viewpoints of Nature-Study were abstracted by collecting and analyzing of literatures. Meaning of Nature-Study toward today's science education was considered. The research resulted in the following; First, Nature-Study emphasize the sympathy with nature, aim for integrated subject study and include non-formal study from a viewpoint of 'studying with nature'. Second, Nature-Study aim for outdoor activities, emphasize experiences than texts, value fundamental observation from a viewpoint of 'study through first-hand experiences'. Third, Nature-Study value interest of students, support the study for all students, emphasize the teachers' role as a helper from a viewpoint of 'learner-centered education'. Nature-Study is suggested to change view of point over to science education through nature toward today's science education.

A Critical Review of the Research on Learning during Field-trips

  • Choi, Mee-Young
    • Journal of The Korean Association For Science Education
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    • v.25 no.1
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    • pp.57-77
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    • 2005
  • This review is aimed at the understanding of learning in field-trips relating to education in outdoor activities. The review specifically concerns what studies have been undertaken by seeking evidence from research published between 1950 and 2004. The review indicates three common arguments on learning during field-trips. First, the learning in an informal learning environment based on first-hand experiences is most significant when it has meaning for the learner from field-trips. Second, learning aims and strategies in field-trips have evolved along with world-wide concerns towards the environment. Third, the experiences from field-trips can impact significantly on students' cognitive and affective learning. However, the research of field-trip experiences from outdoor activities has focused on learning outcomes far more than on the learning characteristics which facilitate students' learning. Therefore, further study is required, which can provide clear evidence on how such learning characteristics through field-trips can help studentsto successfully attain educational goals.

Perception and experience of dental communication education based on the role played by some dental hygiene students (치위생의사소통 교육에서의 역할극 수업에 대한 인식과 경험에 대한 연구)

  • Choi, Yong-Keum;Moon, Hee-Jung;Jeon, Hyun-Sun
    • Journal of Korean Dental Hygiene Science
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    • v.5 no.1
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    • pp.1-11
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    • 2022
  • Background: This study aimed to examine the effectiveness of role-play in dental hygiene education by analyzing learners' perceptions and experiences of role-play classes. Methods: Role-play was used as a teaching method to run dental medical communication and practice classes for 31 3rd graders in the Department of Dental Hygiene to investigate the learner's perception of role-play classes, effectiveness of the classes, and learner's perception of the experience. The Mann-Whitney U test was used to analyze the differences in learners' perceptions of the role-play classes according to the main characteristics related to dental health communication education. Results: The correlation coefficient between awareness of dental communication education (4.74 ± 0.35) and awareness of role-play classes (4.44 ± 0.48) was an Rs of 0.634, showing a significant positive correlation (p<0.001). Conclusion: Learners recognized that dental hygiene communication competency is important for dental hygienists. In addition, a strategic teaching design is necessary to reduce the learner's burden on role-play considering the learner's experience, which is perceived as a disadvantage of role-play

An integrative review of learning experiences for nursing students in Korea: Based on qualitative research (한국 간호대학생의 학습경험에 대한 통합적 문헌고찰: 질적연구를 중심으로)

  • Hong, Soomin;Kim, Sanghee
    • The Journal of Korean Academic Society of Nursing Education
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    • v.26 no.2
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    • pp.111-122
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    • 2020
  • Purpose: In the Fourth Industrial Revolution, nursing education will change in a different way than before. The purpose of this study was to analyze characteristics of qualitative research on learning experiences for nursing students, and to suggest directions for nursing education geared to the needs of the future. Methods: An integrative review method was used. Based on Whittemore & Knafl's approach, five steps were applied. Results: Eleven papers met the selection criteria and had above average ratings in quality appraisals. Three characteristics related to the learning experiences of nursing students were derived: (1) overcoming difficulties in the learning process and concentrating on problem-solving, (2) improving self-efficacy through experiencing achievement in the learning process, (3) establishing nursing professionalism, (4) identifying the importance of self-directed and self-reflected learning, and (5) developing teamwork. Conclusion: This review found that various learning experiences were conducted for practical experience and learner-oriented learning. Nursing students overcame difficulties to achieve their learning outcomes, and developed their professionalism. Further study is required to comprehensively explore research including other countries, and the experiences of instructors.

A Computational Model of Language Learning Driven by Training Inputs

  • Lee, Eun-Seok;Lee, Ji-Hoon;Zhang, Byoung-Tak
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2010.05a
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    • pp.60-65
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    • 2010
  • Language learning involves linguistic environments around the learner. So the variation in training input to which the learner is exposed has been linked to their language learning. We explore how linguistic experiences can cause differences in learning linguistic structural features, as investigate in a probabilistic graphical model. We manipulate the amounts of training input, composed of natural linguistic data from animation videos for children, from holistic (one-word expression) to compositional (two- to six-word one) gradually. The recognition and generation of sentences are a "probabilistic" constraint satisfaction process which is based on massively parallel DNA chemistry. Random sentence generation tasks succeed when networks begin with limited sentential lengths and vocabulary sizes and gradually expand with larger ones, like children's cognitive development in learning. This model supports the suggestion that variations in early linguistic environments with developmental steps may be useful for facilitating language acquisition.

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Utilization Plan of SNS for Computer Utilization Ability Improvement of University Students (대학생들의 컴퓨터 활용능력 향상을 위한 SNS 활용방안)

  • Pi, Su-Young
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.587-595
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    • 2014
  • As the number of users of SNS (Social Network Service) and smart devices increases sharply nowadays, many studies on various teaching models and methodologies have been made in order to utilize SNS in education. However, there are not so sufficient studies that explore social media as a learning environment and analyze empirically its relation with the academic achievement. Since various kinds of learning experiences are required in order to foster creative talents, it is necessary to have information sharing, debate and information exchange utilizing SNS. If utilizing SNS for general computer education in a university, it will be possible to collect learners' various thoughts and opinions more effectively. Because real-time feedback can be possible in each individual space through SNS by sharing the information related to the interactions between learner and teacher or between leaner and learner and exchanging opinions each other, the learner's ability to utilize a computer can be improved. Especially SNS can provide a real-time help to solve problems for underachieved students and provide an opportunity to improve the academic achievement.