• 제목/요약/키워드: Learner's experiences

검색결과 77건 처리시간 0.028초

메타버스 플랫폼을 활용한 전시 감상수업에서 초등 학습자의 상호작용성 향상을 위한 UX 분석: 제페토를 중심으로 (Analysis of User Experiences to Improve Elementary Learner's Interactivity in the Exhibition Appreciation Class through Metaverse platform : Focusing on Zepeto)

  • 김유빈;남양희
    • 한국멀티미디어학회논문지
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    • 제25권3호
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    • pp.476-492
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    • 2022
  • This study explored at the potentials of exhibition appreciation classes using the metaverse platform, and identified what types of interactions could occur when elementary students participate in the exhibition appreciation education using metaverse platform. We had a user observation research and FGI through implementation of actual elementary class and we analyzed problematic experiences from the viewpoint of user to content and user to user interaction. As a result, fifteen UX improvements were derived by Delphi technique for solving the problematic experiences and improving learner's interactivity.

교실 친화적 지속가능발전 교육 활동을 통해 살펴본 예비교사들의 지속가능발전 경험 분석 (The Pre-Teacher's Experiences on Sustainable Development)

  • 지승현;남영숙
    • 한국환경교육학회지:환경교육
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    • 제24권3호
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    • pp.78-88
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    • 2011
  • The purpose of this study is to conduct classroom-friendly learning activity for sustainable development and to find out the learner's understanding level of experiences on sustainable development. The results of this study could be summarized as follows. First, classroom-friendly learning activity for sustainable development which is focused on the sustainable flea market is concerned about enhancing learner's understanding sustainable development. It could be emphasized a viewpoint of sustainable development, and a possibility of expanding learner's experience in dealing with sustainable development. Second, this study shows also a application of the teaching & learning strategy for classroom-friendly learning for sustainable development. Three different group of pre-service teachers were participated in sustainable flea marker activity. It is considered to make the student be able to catch up core knowledge and value of sustainable development during the classroom-friendly learning activity. In conclusion, this research asserts that classroom-friendly learning activity for sustainable development could make students improve the knowledge and value of sustainable development. It is emphasized to advance education for sustainable development as a new teaching & learning strategy.

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WBI를 위한 개별 학습 공간 시스템 (An Individual Learning Space System for WBI)

  • 홍현술;서인규;박문환;한성국
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 하계종합학술대회 논문집(3)
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    • pp.63-66
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    • 2000
  • WBI provides new opportunities to realize the flexible learning environment based on hypermedia and to support distance learning with a diverse interaction. The instructors or learners in WBI claim to be able to resolve reluctant fluctuations such as disorientation and cognitive overload. To overcome these phenomena, a supplementary tool able to manage learning space organized by the instructor's or learner's own way and offer effective navigation techniques is presented in this paper. A learning space management and navigation tool called HyperMap dynamically represents the learning space in the form of a two-dimensional labeled graph. This HyperMap also can be used for an instruction design tool, learner's portfolio for the exchange of learning experiences. and the assessment of WBI.

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리빙랩 기반 공학설계교육의 경험과 평가 : 학생들은 언제, 어떻게 배우는가? (A Case Study of a Living Lab based Engineering Design Class : When and How do Students Learn?)

  • 한경희;최문희
    • 공학교육연구
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    • 제21권4호
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    • pp.10-19
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    • 2018
  • This study introduces an engineering design class which is experimental in a sense that it is planned and implemented with three key concepts such as learner-centered education, living lab and community based learning. With the class run in being connected with one regional community in Seoul, it focuses on its educational effects acquired through the living lab-based approach. And this research investigates the student's experiences of when, what and how they learn in a learner-centered class. It shows that, rather than taking professor's one dimensional lectures in classroom, the students learn actively when they face with the problem in the field. Students have come to carry out engineering design from the perspective of stakeholders, not from the supplier or producer's perspective in the process of meeting with the problem in reality. Team based collaborative activities are crucial in the entire design process. More importantly, students' design products have been transformed into more useful and meaningful ones as stakeholders of the local community have participated into the students' works. However, we need to recognize that there are some important issues that need to be solved institutionally and systematically in order for such educations to spread. This study suggests several educational arrangements for those issues.

'자연을 통한 과학학습'을 위한 Nature-Study 교육방법 고찰 (A Study on Educational Methods of Nature-Study for Science Education through Nature)

  • 박상민;박종석
    • 대한화학회지
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    • 제59권1호
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    • pp.45-53
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    • 2015
  • 이 연구의 목적은 Nature-Study 관련 문헌 연구를 통해 Nature-Study의 교육방법을 도출하고 이 교육방법이 오늘날 과학교육에 주는 의의를 고찰하는 것이다. 이를 위하여 Nature-Study의 역사적 연구를 발전시켜 Nature-Study의 교육관점을 도출하고 19세기 후반에서 20세기 초반에 출판된 Nature-Study 관련 문헌을 수집 분석하여 각 교육관점에 따른 교육방법을 추출하였다. 또한 추출한 교육방법을 바탕으로 Nature-Study가 오늘날 과학교육에 주는 의의를 고찰하였다. 연구 결과 Nature-Study는 자연에 대한 학습이라는 관점에서 학생과 자연의 교감을 강조하고, 교과 통합적 학습을 중시하며, 비형식적 학습을 학교 수업에 포함시키는 교육방법을 지향한다. 또 직접 경험을 통한 학습이라는 관점에서 야외 활동을 지향하고, 교재보다 경험이 선행될 것을 강조하며, 기초적인 관찰을 중시한다. 마지막으로 학습자 중심의 학습이라는 관점에서 학생의 흥미를 중요시하고, 모든 학생을 위한 교육을 지향하며, 조력자로서 교사의 역할을 강조한다. 이와 같은 Nature-Study 사상은 오늘날 과학교육에 '자연을 통한 과학학습'으로의 관점 전환이 필요함을 시사한다.

A Critical Review of the Research on Learning during Field-trips

  • Choi, Mee-Young
    • 한국과학교육학회지
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    • 제25권1호
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    • pp.57-77
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    • 2005
  • This review is aimed at the understanding of learning in field-trips relating to education in outdoor activities. The review specifically concerns what studies have been undertaken by seeking evidence from research published between 1950 and 2004. The review indicates three common arguments on learning during field-trips. First, the learning in an informal learning environment based on first-hand experiences is most significant when it has meaning for the learner from field-trips. Second, learning aims and strategies in field-trips have evolved along with world-wide concerns towards the environment. Third, the experiences from field-trips can impact significantly on students' cognitive and affective learning. However, the research of field-trip experiences from outdoor activities has focused on learning outcomes far more than on the learning characteristics which facilitate students' learning. Therefore, further study is required, which can provide clear evidence on how such learning characteristics through field-trips can help studentsto successfully attain educational goals.

치위생의사소통 교육에서의 역할극 수업에 대한 인식과 경험에 대한 연구 (Perception and experience of dental communication education based on the role played by some dental hygiene students)

  • 최용금;문희정;전현선
    • 대한치위생과학회지
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    • 제5권1호
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    • pp.1-11
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    • 2022
  • Background: This study aimed to examine the effectiveness of role-play in dental hygiene education by analyzing learners' perceptions and experiences of role-play classes. Methods: Role-play was used as a teaching method to run dental medical communication and practice classes for 31 3rd graders in the Department of Dental Hygiene to investigate the learner's perception of role-play classes, effectiveness of the classes, and learner's perception of the experience. The Mann-Whitney U test was used to analyze the differences in learners' perceptions of the role-play classes according to the main characteristics related to dental health communication education. Results: The correlation coefficient between awareness of dental communication education (4.74 ± 0.35) and awareness of role-play classes (4.44 ± 0.48) was an Rs of 0.634, showing a significant positive correlation (p<0.001). Conclusion: Learners recognized that dental hygiene communication competency is important for dental hygienists. In addition, a strategic teaching design is necessary to reduce the learner's burden on role-play considering the learner's experience, which is perceived as a disadvantage of role-play

한국 간호대학생의 학습경험에 대한 통합적 문헌고찰: 질적연구를 중심으로 (An integrative review of learning experiences for nursing students in Korea: Based on qualitative research)

  • 홍수민;김상희
    • 한국간호교육학회지
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    • 제26권2호
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    • pp.111-122
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    • 2020
  • Purpose: In the Fourth Industrial Revolution, nursing education will change in a different way than before. The purpose of this study was to analyze characteristics of qualitative research on learning experiences for nursing students, and to suggest directions for nursing education geared to the needs of the future. Methods: An integrative review method was used. Based on Whittemore & Knafl's approach, five steps were applied. Results: Eleven papers met the selection criteria and had above average ratings in quality appraisals. Three characteristics related to the learning experiences of nursing students were derived: (1) overcoming difficulties in the learning process and concentrating on problem-solving, (2) improving self-efficacy through experiencing achievement in the learning process, (3) establishing nursing professionalism, (4) identifying the importance of self-directed and self-reflected learning, and (5) developing teamwork. Conclusion: This review found that various learning experiences were conducted for practical experience and learner-oriented learning. Nursing students overcame difficulties to achieve their learning outcomes, and developed their professionalism. Further study is required to comprehensively explore research including other countries, and the experiences of instructors.

A Computational Model of Language Learning Driven by Training Inputs

  • 이은석;이지훈;장병탁
    • 한국인지과학회:학술대회논문집
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    • 한국인지과학회 2010년도 춘계학술대회
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    • pp.60-65
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    • 2010
  • Language learning involves linguistic environments around the learner. So the variation in training input to which the learner is exposed has been linked to their language learning. We explore how linguistic experiences can cause differences in learning linguistic structural features, as investigate in a probabilistic graphical model. We manipulate the amounts of training input, composed of natural linguistic data from animation videos for children, from holistic (one-word expression) to compositional (two- to six-word one) gradually. The recognition and generation of sentences are a "probabilistic" constraint satisfaction process which is based on massively parallel DNA chemistry. Random sentence generation tasks succeed when networks begin with limited sentential lengths and vocabulary sizes and gradually expand with larger ones, like children's cognitive development in learning. This model supports the suggestion that variations in early linguistic environments with developmental steps may be useful for facilitating language acquisition.

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대학생들의 컴퓨터 활용능력 향상을 위한 SNS 활용방안 (Utilization Plan of SNS for Computer Utilization Ability Improvement of University Students)

  • 피수영
    • 디지털융복합연구
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    • 제12권6호
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    • pp.587-595
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    • 2014
  • 최근 SNS(Social Network Service) 및 스마트기기의 이용자가 급속히 증가하고 있는 시점에서 SNS를 교육에 활용하기 위한 다양한 교수학습 모형 및 교수 방법에 대한 연구가 진행되고 있다. 대학 교육에서 학습 환경으로서의 소셜미디어를 고찰하고 학업성취도와의 관계를 실증적으로 분석한 연구는 미비하다. 창의인재 양성을 위해 여러 종류의 학습경험이 요구되는 시점에서 SNS를 활용한 정보 공유, 토론, 정보교환이 필요하다. 대학의 교양 컴퓨터 교육에 SNS를 활용하면 학습자들의 생각과 의견을 보다 다양하고 효과적으로 파악이 가능하다. SNS를 통하여 각자 개인적인 공간에서 학습자와 교수자간 혹은 학습자와 학습자간 활동과 관련된 정보를 공유하고 의견을 나누는 활동을 함으로써 실시간으로 피드백을 줄 수 있어서 학습자의 컴퓨터를 활용하는 능력이 향상될 수가 있다. 특히 학습이 부진한 학생들에게 SNS를 이용하여 실시간으로 문제를 해결 할 수 있도록 도움을 줄 수 있어서 학업성취도 향상 기회를 제공할 수가 있다.