• Title/Summary/Keyword: Language school

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Recent Progresses in the Linguistic Modeling of Biological Sequences Based on Formal Language Theory

  • Park, Hyun-Seok;Galbadrakh, Bulgan;Kim, Young-Mi
    • Genomics & Informatics
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    • v.9 no.1
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    • pp.5-11
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    • 2011
  • Treating genomes just as languages raises the possibility of producing concise generalizations about information in biological sequences. Grammars used in this way would constitute a model of underlying biological processes or structures, and that grammars may, in fact, serve as an appropriate tool for theory formation. The increasing number of biological sequences that have been yielded further highlights a growing need for developing grammatical systems in bioinformatics. The intent of this review is therefore to list some bibliographic references regarding the recent progresses in the field of grammatical modeling of biological sequences. This review will also contain some sections to briefly introduce basic knowledge about formal language theory, such as the Chomsky hierarchy, for non-experts in computational linguistics, and to provide some helpful pointers to start a deeper investigation into this field.

Development of the Encouraging Language Model for Elementary School Teachers (초등학교 교사를 위한 격려 언어 모형 개발)

  • Seon, Young-Woon;Oh, Ik-Soo
    • The Korean Journal of Elementary Counseling
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    • v.10 no.1
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    • pp.39-56
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    • 2011
  • The purpose of this study is to draw the elements of encouraging language from the literatures of encouragement and develop the encouraging language model for elementary school teachers. To achieve this, first of all, the literatures about the methods of encouragement were collected. And then the collected literatures were categorized according to the main concept which each literature contained. As a result, 5 categories and 17 subcategories were drawn. 5 categories were valuing a child as a human-being itself, trusting a child, thinking rationally about a child's mistakes, giving a feedback about a child's behaviors non-evaluatively, and reflecting a child's positive feeling. These 5 categories were established as the elements of encouraging language. The encouraging language model was developed on the bases of the 5 elements of encouraging language. The model was constructed of the examples of encouraging language in various classroom situations. The model contains various situations which elementary school teachers often confront in their classrooms. And the model shows the examples of encouraging language proper for each situation. Every example was constructed on the bases of the elements of encouraging language.

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Study on the Influence of the Language Symbols on Side-Scrolling Puzzle Games ---- Focused on the Players' Empathy

  • Qi, Yi;Xinyi, Shan;Jeanhun, Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.120-125
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    • 2023
  • According to whether language symbols are used to solve puzzles, puzzle games can be roughly divided into puzzle games with language symbols and puzzle games without language symbols. Puzzles games with language symbols can be subdivided into dialogue puzzles games and word puzzles games. These different puzzle-solving methods have different characteristics and have different effects on the empathy in the game. In horizontal scrolling games, due to the characteristics of the third-person perspective of horizontal scrolling games, there is always a 'fourth wall' between the player and the controlled character, making it difficult for players to gain a empathy when playing such games .Especially when there is a dialogue between a player-controlled character and an NPC, the sense of distance between the player and the character will be further amplified. As one of the most common game types in side-scrolling games, side-scrolling puzzle games can be divided into language symbols-based puzzle game and non-language symbols-based puzzle game according to whether language symbols are used to solve puzzles, and then promote the development of the game plot. We combine the characteristics of horizontal scrolling games, and analyze the influence of language symbols on empathy in puzzle-solving games by summarizing the game characteristics of two different puzzle-solving methods. The results show that in horizontal scrolling puzzle games, solving puzzles without using language symbols can better expand the player's sense of plot substitution.

Iterative Feedback-based Personality Persona Generation for Diversifying Linguistic Patterns in Large Language Models (대규모 언어 모델의 언어 패턴 다양화를 위한 반복적 피드백 기반 성격 페르소나 생성법)

  • Taeho Hwang;Hoyun Song;Jisu Shin;Sukmin Cho;Jong C. Park
    • Annual Conference on Human and Language Technology
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    • 2023.10a
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    • pp.454-460
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    • 2023
  • 대규모 언어 모델(Large Language Models, LLM)의 발전과 더불어 대량의 학습 데이터로부터 기인한 LLM의 편향성에 관심이 집중하고 있다. 최근 선행 연구들에서는 LLM이 이러한 경향성을 탈피하고 다양한 언어 패턴을 생성하게 하기 위하여 LLM에 여러가지 페르소나를 부여하는 방법을 제안하고 있다. 일부에서는 사람의 성격을 설명하는 성격 5 요인 이론(Big 5)을 이용하여 LLM에 다양한 성격 특성을 가진 페르소나를 부여하는 방법을 제안하였고, 페르소나 간의 성격의 차이가 다양한 양상의 언어 사용 패턴을 이끌어낼 수 있음을 보였다. 그러나 제한된 횟수의 입력만으로 목표하는 성격의 페르소나를 생성하려 한 기존 연구들은 세밀히 서로 다른 성격을 가진 페르소나를 생성하는 데에 한계가 있었다. 본 연구에서는 페르소나 부여 과정에서 피드백을 반복하여 제공함으로써 세세한 성격의 차이를 가진 페르소나를 생성하는 방법론을 제안한다. 본 연구의 실험과 분석을 통해, 제안하는 방법론으로 형성된 성격 페르소나가 다양한 언어 패턴을 효과적으로 만들어 낼 수 있음을 확인했다.

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Part-of-Speech Tagging System Using Rules/Statistics Extracted by Unsupervised Learning (규칙과 비감독 학습 기반 통계정보를 이용한 품사 태깅 시스템)

  • Lee Donghun;Kang Mi-young;Hwang Myeong-jin;Hwon Hyuk-chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.445-447
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    • 2005
  • 본 논문은 규칙 기반 방법과 통계 기반 방법을 동시에 사용함으로써 두 가지 방법의 장단점을 상호 보완한다. 한 문장에 대한 최적의 품사열은 HMM을 기반으로 Viterbi Algorithm을 사용하여 선택한다. 이때 파라미터 값은 규칙에 의한 가중치 값과 통계 정보를 사용한다. 최소한의 일반규칙을 사용하여 구축한 규칙의 적용에 따라 가중치 값을 구하며 규칙을 적용받지 못하는 경우는 비감독학습으로 추출한 통계정보에 기반을 둔 가중치 값을 이용하여 파라미터 값을 구한다. 이러한 기본 모델을 여러 회 반복하여 학습함으로써 최적의 통계기반 가중치를 구한다. 규칙과 비감독 학습으로 추출한 통계정보를 이용한 본 품사 태깅 시스템의 어절 기반 정확도는 $97.78\%$이다.

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Brain Activity of Science High School Students and Foreign Language High School Students during the Intelligence Task (과학고학생과 외국어고학생의 지능과제 수행 시 뇌활동성 분석)

  • Cho, Sun-Hee;Choi, Yu-Yong;Lee, Kun-Ho
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.317-332
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    • 2012
  • We investigated brain activity during the performance of the intelligence task by a science high school student group (n=8) and a foreign language high school student group (n=5). Both groups scored in the top 1% on intelligence tests (science high school group: RAPM mean score=34.0, WAIS mean IQ=139.6; foreign language high school group: RAPM mean score=33.8, WAIS mean IQ=147.2). Analysis of brain activity during the performance of the intelligence task showed that both groups had brain activity in certain areas, including the left and right prefrontal cortex, parietal cortex, and anterior cingulate. The science high school group showed the highest activity in the right parietal cortex, which is related to visuo-spatial working memory, whereas the foreign language high school group showed the highest activity in the left prefrontal cortex, which is related to verbal working memory. The foreign language high school group showed higher brain activity than the science high school group in the left precentral gyrus which is related to the motion of the tongue and lips. These results show that the science high school group utilized the visuo-spatial area, whereas the foreign language high school group utilized the verbal area during the performance of the intelligence task. This suggests that the major thinking process differs depending on the gifted students' primary field of study, although they are doing the same task.

A Study on Foreigners' Korean Language Learning Experiences through Design Thinking Analysis (디자인 사고 분석을 통한 외국인의 한국 언어 학습의 연구)

  • Lee, Pei Zhi;Kim, Boyeun
    • Journal of Digital Convergence
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    • v.15 no.5
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    • pp.345-351
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    • 2017
  • The international status of the Korean language has been elevated as the demand for studying the language among foreign students has grown sharply over the past few years. Unfortunately, foreign students face difficulties in learning the language, conflicts are also deepening between Korean and foreign students. Using Erin Sander's design research spiral, this paper investigates foreigners' Korean language learning experiences, identify the main cognitive and affective factors influencing their learning process. Research findings collected with the design analysis revealed needs and insights that offer opportunities relevant specifically for the conception, design and development of new products and services related to Korean language learning.

Effect of Project Communication caused by Visual Language under Project Environments (Visual Language를 통한 의사소통이 프로젝트에 미치는 영향에 관한 연구)

  • Kim, MinSeon;Lee, SeoukJoo;Oh, TaeWon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1151-1154
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    • 2012
  • Visual Language란 텍스트로 이루어진 문장이나 스프레드시트와 같은 도표형식의 정보전달과는 달리 전달하고자하는 사항을 가시화하여 그래프나 이미지 등으로 한 눈에 알아볼 수 있도록 하는 시각언어를 말한다. 본 논문에서는 전달방법에 따른 의사소통의 효과를 측정하는 연구모형을 제시하여 Visual Language와 Non-Visual Language를 통한 의사소통의 차이점을 비교 분석하였다. 연구결과 Visual Language를 통한 의사소통은 Non-Visual Language를 사용하는 것 보다 신속성 과 정확성 면에서 의사전달에 효과적이라는 사실을 알아낼 수 있었으며 Visual Language를 통한 의사소통은 프로젝트에 긍정적인 영향을 미친다는 사실을 밝혀내었다. 본 연구의 성과로는 프로젝트 관리 시 발생하는 각종 상황을 이해관계자에게 전달하는 수단으로 가시화된 언어를 사용하여 전달하고자 하는 바를 빠르고 정확하게 숙지시켜 원활한 소통을 지양하고 이로 인하여 프로젝트 성공률을 높이는 방안에 기여하는데 있다.

Analyze Teacher's Lesson Language Pattern Based on Lesson of Using Robot (로봇활용수업에서 교사의 수업언어 사용 유형 분석)

  • Kim, Du-Guy;Kim, Gyung-Hyun
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.5
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    • pp.653-661
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    • 2012
  • The purpose of this research is to analyze teacher's lesson language pattern based on robot class. For this research as an analytical tool AF (Advanced Flanders) was utilized. Actually ClassReport ver 1.0 computer program was used in the process of input data. From the results of the Flanders index, The major instruction sequences were 4-8-3 in elementary school and 4-8 in middle school. The teacher's remarks in robot class in the elementary school rank 'instruction', 'question'. And In the middle school rank 'instruction' and 'positive advice' are very high ratio, but 'indication' is low ratio. The teacher constantly teach and ask question ratio in the middle school was higher than elementary school. But a tendency for non-indication was low ratio in the middle school than elementary school. These results could provide effective cues and information on how to to improve instruction.