• Title/Summary/Keyword: Kimpo

Search Result 546, Processing Time 0.032 seconds

A Study on Early Childhood Music Education and Their Difficulties with Its Instruction of Early Childhood Teachers'Perceptions

  • Song, ju-seung;Chung, hae-myoung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.11
    • /
    • pp.97-104
    • /
    • 2015
  • In this study, the investigator distributed total 100 questionnaires by childcare center teachers in final analysis. The purposes of the study were to examine teachers' perceptions of early childhood music education provided by childcare centers or kindergartens and also the difficulties they experienced with the instruction of early childhood music education and thus provide basic data to develop an educational program for early childhood teachers and search for a direction in early childhood music education in the field of education. The findings were summarized as follows: Both kindergarten and childcare center teachers showed a high perception level of need for and importance of early childhood music education. The teachers thought that early childhood music education facilitated the development of young children across all areas and promoted their pleasure and expressive abilities. Providing music education, the teachers faced difficulties due to the lack of musical knowledge, basic musical skills, and experiences with and confidence in musical activities. They also felt a need for teacher education.

Interrelation of Internet Game Addiction and Depression of an Undergraduate Student (대학생의 게임 중독과 우울감과의 상관관계)

  • Choung, Hye-Myoung;Lee, Dong-Soo
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2010.11a
    • /
    • pp.417-420
    • /
    • 2010
  • 본 논문은 대학생을 대상으로 인터넷 사용 및 인터넷 게임 중독 상태를 알아보고 인터넷 게임 중독에 따른 우울 정도를 알아보기 위하여 설문조사를 실시하였다. 그 결과 연구 대상자들의 인터넷을 사용하는 주된 목적은 과제나 기타 정보를 수집하기 위하여 사용한다고 응답한 경우가 67명(33.5%)로 가장 많았고 두 번째가 게임으로 54명(27.0%)으로 나타났다. 연구 대상자들의 인터넷 게임 중독 정도에 대한 결과는 일반 사용자 군은 175명(87.5%), 잠재적 위험 사용자 군은 23명(11.5%), 고위험 사용자 군은 2명(1.0%)으로 나타났다. 연구 대상자들의 우울 정도에 대한 결과는 정상 상태가 172명(86.0%)으로 나타났고 약간 우울한 상태가 11명(5.5%)이고 상당한 우울 상태가 7명(3.5%)으로 나타났으며 매우 심한 우울 상태는 10명(5.0%)으로 나타났다. 연구 대상자들의 중독 정도에 따른 우울 정도에 대한 결과는 일반 사용자 군에서도 약간 우울한 상태인 대상자가 8명(4.6%)이고 상당한 우울 상태인 대상자는 5명(2.9%)이고 매우 심한 우울 상태인 대상자도 7명(4.0%)이나 되는 것으로 나타났으며 잠재적 위험 사용자 군에서도 약간 우울한 상태인 대상자가 3명(13.0%)이고 상당한 우울 상태인 대상자도 2명(8.7%)이며 매우 심한 우울 상태인 대상자도 1명(4.4%)으로 나타났고 고위험 사용자 군에서는 2명(100.0%) 모두 매우 심한 우울 상태를 보이는 것으로 나타났다.

Effects of Consumption Values on Customer Satisfaction in Movie Theaters: A Focus on College Students (영화관의 소비가치가 고객만족에 미치는 영향에 관한 연구: 대학생을 중심으로)

  • Kim, Ki-Soo;Shim, Jae-Hyun
    • Journal of Distribution Science
    • /
    • v.12 no.4
    • /
    • pp.73-83
    • /
    • 2014
  • Purpose - This study aims to classify and extend the consumer value of movie theaters into various values such as functional value, emotional value, social value, epistemic value, and conditional value based on the theory of consumption value by Sheth, Newman and Gross (1991). It also aims to verify the path structure of consumption value→customer satisfaction→behavior intention of movie theaters to confirm its generalization. Research design, data, and methodology - This study was conducted by collecting data on Kimpo university students from various areas in Incheon, Northern Seoul, Ilsan, Kyonggi Province, and Kimpo City. The survey was conducted by distributing 280 survey papers from Oct. 5 to 15, 2013 and collecting 238 of them. The final analysis used 208 questionnaires, after excluding 30 invalid responses. The statistical analysis of this study used the SPSS 19.0 statistics package. Results - The results of the survey are as follows: First, consumption values of movie theaters are classified into the following five groups: functional value, emotional value, social value, epistemic value, and conditional value. This study verified that consumption values play a role as a previous variable of customer satisfaction. Second, functional value, emotional value, and epistemic value have positive effects on customer satisfaction. On the other hand, social value and conditional value do not affect customer satisfaction. Finally, customer satisfaction has a positive impact on behavior intention. Theater users have an intention to re-use or recommend the movie theater they used when they are satisfied with a movie theater's physical environment and services. Conclusions - This study can provide academic and practical implications as follows based on the results mentioned above. First, academic implications can be found in that consumption values of movie theater users are classified into five values based on the theory of consumption value by Sheth et al. (1991). In the previous study, the service quality of a movie theater was studied based on the service quality of service encounters and a physical environment→customer satisfaction→behavior intention path structure. However, this study was verified by a consumption value→customer satisfaction→behavior intention path structure to classify consumption value, but not service quality or perceived value of quality, to confirm this generalization. Second, practical implications can be found in that the relative impact of consumption value of movie theaters on consumer satisfaction showed that functional value was followed by epistemic value and emotional value. In the previous study on movie theaters, previous variables of customer satisfaction were separated only by functional service quality including service encounters and physical environment; in some other studies, quality of service encounter had a direct effect on customer satisfaction. Accordingly, a marketing manager of a movie theater should develop various differentiated services by reflecting not only functional value such as service encounters and physical environment but also epistemic value and emotional value.

Analyses of Mineral Composition and Grain Size of the Sandstones from the Daedong Group (대동층군(大同層群) 사암(砂岩)의 광물성분(鑛物成分)과 입도분석(粒度分析)에 관(關)하여)

  • Yu, Kang Min
    • Economic and Environmental Geology
    • /
    • v.18 no.3
    • /
    • pp.277-288
    • /
    • 1985
  • Mineral composition and grain size analyses of the sandstone from the Early Jurassic Daedong Group distributed in Mungyeong, Daecheon, Kimpo and Yeoncheon areas were made for the study of provenances and depositional environments. The most of the analyses are obtained from Mungyeong area, with some preliminarly works from Daecheon, Kimpo and Yeoncheon areas. All sandstones from the study area are characterized by high content of quartz ranging from 59.8 to 87.2 percent of total constituents. Many of quartz which has rounded dust ring seems to come from aeolian sediments. Content of feldspar is very low except Daecheon area where it ranges from 1.8 to 10.0 percent. Sandstones from Mungyeong, Kimpo and Yeoncheon areas are classified as quartz and quartzose arenite/wacke, while those from Daecheon area are classified as quartzose and lithic arenite/wacke. According to the character of the sandstones, provenance could be quartzose sandstone and quartzite. Results of grain size analysis of C-M and sorting versus skewness suggest that depositional environment seems to be fluvial, while log-probability curve pattern lacustrine environment. It is hard to derive a definite conclusion of sedimentary environment by the grain size analysis.

  • PDF

The Evaluation Applying Limit State Method for the Concrete Retaining Wall Structures (콘크리트 옹벽구조물의 한계상태설계법 적용성 평가)

  • Yang, Taeseon;Jeong, Jongki;Seo, Junhee;Baek, Seungcheol
    • Journal of the Korean GEO-environmental Society
    • /
    • v.15 no.7
    • /
    • pp.59-66
    • /
    • 2014
  • Nowadays, some studies are performed in order to introduce the Limit State Design method widely used in foreign work sites. LRFD (Load Resistance Factor Design) method is widely used in the fields in which the data accumulation is possible - such as deep foundations, and shallow foundations, etc. The limit state design in the retaining walls is insufficient in the country owing to difficulties applying load tests. The limit state design method for retaining wall structures are studied based upon the National Retaining wall Design Standard legislated in 2008 by Ministry of Land, Transport, and Maritime Affairs. In this paper several retaining walls were calculated according to LRFD design criteria analysis using the general program with limit state design method and the factor of safety for sliding and overturning. Comparing with their results, the Taylor's series simple reliability analysis was performed. In the analysis results of retaining wall section, safety factors calculated by LRFD were found to be lowered than those calculated in current WSD, and it is possibly judged to be economic design by changing wall dimensions. In the future, pre-assessment of the geotechnical data for ensuring the reliability and the studies including reinforced retaining walls with ground anchor are needed.

Research on the Development of NCS-based Game Curriculum Focused on the Game Contents Dept. of Kimpo Univ. (NCS기반 게임교육과정 개발에 관한 연구 : 김포대학교 게임콘텐츠과를 중심으로)

  • Kwon, Yong Man
    • Journal of Digital Convergence
    • /
    • v.17 no.2
    • /
    • pp.381-387
    • /
    • 2019
  • Since the development of NCS-based curriculum in field of game education is not well studied, so we carried out research on the curriculum development of game contents department of Kimpo University as the first study to link game education and NCS. In order to develop the NCS-based game education course, we analyzed the game industry environment and conducted a demand survey on the game industry officials to derive the vocational basic subjects required for game contents creation. In addition, we analyzed the types of manpower training by using on-site experts (SME). SME also designed the NCS curriculum by matching the manpower type comparing with NCS classification and capacity unit, analyzing the usefulness of each Capacity unit, and finally, by arranging each NCS and non-NCS subjects by semester. This research is meaningful as the first study linking NCS and game content creation, and it will be a reference for other education institutions planning game education course based on NCS. It also can be used as a basic material for researching game education quality management (CQI) as well as improvement methods for future game education courses.

Self-Control of College Student According to the Usage Pattern on the Smart Phone (스마트폰 사용 형태에 따른 대학생 자기통제력 (인문계 및 이공계 대학생에 따라))

  • Choung, Hye Myoung
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.07a
    • /
    • pp.335-336
    • /
    • 2016
  • 본 논문에서는 인문계 대학생과 이공계 대학생들의 스마트폰 사용이 어떻게 다른지 그 차이점을 알아보고 자기통제력 척도를 활용하여 자기통제력 정도를 측정하고 자기통제력 정도에 따라 표준화된 스마트폰중독 진단척도를 사용하여 측정한 스마트폰 중독 정도를 두 계열 학생들이 유형을 서로 비교해보고 각각의 전공분야에 맞는 바람직한 스마트폰 활용 방안을 모색해 보고자 한다.

  • PDF

An Experimental Study on Temperature Analysis Method of Concrete in Cold-Weathering Concrete Constructions (동절기 콘크리트공사시 콘크리트의 온도해석기법에 관한 실험적 연구)

  • 이도범;김효락;박지훈;최일호
    • Proceedings of the Korea Concrete Institute Conference
    • /
    • 2001.05a
    • /
    • pp.801-806
    • /
    • 2001
  • In the latest, the construction period became the most important factor in the domestic building works because buildings is higher and larger gradually. Accordingly, cold-weathering concrete constructions are performed more and more. So, the demands of concrete quality management methods are increased in cold-weathering concrete constructions. In this study, the mock-up experiment was performed to correct input data in the kimpo H construction field. Using the results of this experiment, the method of temperature analysis was presented to prevent early aged freezing damage and to control thermal crack in this study.

  • PDF

The Pattern Recognition System Using the Fractal Dimension of Chaos Theory

  • Shon, Young-Woo
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.15 no.2
    • /
    • pp.121-125
    • /
    • 2015
  • In this paper, we propose a method that extracts features from character patterns using the fractal dimension of chaos theory. The input character pattern image is converted into time-series data. Then, using the modified Henon system suggested in this paper, it determines the last features of the character pattern image after calculating the box-counting dimension, natural measure, information bit, and information (fractal) dimension. Finally, character pattern recognition is performed by statistically finding each information bit that shows the minimum difference compared with a normalized character pattern database.

A Study On fire Detecting Technologies in Subway and Fire protection methodologies (지하철 역사의 화재조기감지방법 및 내화대책에 대한 연구)

  • Yang, Tae-Seon;Kim, Eun-Chong;Lee, Euig-Yong
    • Proceedings of the Korean Geotechical Society Conference
    • /
    • 2005.10a
    • /
    • pp.314-319
    • /
    • 2005
  • Nowadays, there so many fire accidents happened in subways and tunnels, buildings. In this paper, the behaviors of subway damaged by fire, the fire protection techniques for evaluating subway structures stability are presented. To protect the tunnel by fire, flame detector method is resonable.

  • PDF