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http://dx.doi.org/10.14400/JDC.2019.17.2.381

Research on the Development of NCS-based Game Curriculum Focused on the Game Contents Dept. of Kimpo Univ.  

Kwon, Yong Man (Department of Game Contents, Kimpo University)
Publication Information
Journal of Digital Convergence / v.17, no.2, 2019 , pp. 381-387 More about this Journal
Abstract
Since the development of NCS-based curriculum in field of game education is not well studied, so we carried out research on the curriculum development of game contents department of Kimpo University as the first study to link game education and NCS. In order to develop the NCS-based game education course, we analyzed the game industry environment and conducted a demand survey on the game industry officials to derive the vocational basic subjects required for game contents creation. In addition, we analyzed the types of manpower training by using on-site experts (SME). SME also designed the NCS curriculum by matching the manpower type comparing with NCS classification and capacity unit, analyzing the usefulness of each Capacity unit, and finally, by arranging each NCS and non-NCS subjects by semester. This research is meaningful as the first study linking NCS and game content creation, and it will be a reference for other education institutions planning game education course based on NCS. It also can be used as a basic material for researching game education quality management (CQI) as well as improvement methods for future game education courses.
Keywords
Game; Cultural Contents; NCS; Curriculum; Capacity unit;
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Times Cited By KSCI : 1  (Citation Analysis)
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