DOI QR코드

DOI QR Code

NCS기반 게임교육과정 개발에 관한 연구 : 김포대학교 게임콘텐츠과를 중심으로

Research on the Development of NCS-based Game Curriculum Focused on the Game Contents Dept. of Kimpo Univ.

  • 권용만 (김포대학교 게임콘텐츠과)
  • 투고 : 2019.01.08
  • 심사 : 2019.02.20
  • 발행 : 2019.02.28

초록

2013년 이후 활성화되기 시작한 국가직무능력표준(NCS) 체계가 전문대학 및 직업훈련기관을 중심으로 적극 도입되고 있는 가운데 게임분야는 이에 대한 연구가 미진한 실정이므로 게임교육과 NCS를 연계하는 첫 연구로 김포대학교 게임콘텐츠과의 교육과정 개발에 대한 연구를 진행하였다. NCS 기반의 게임교육과정을 개발하기 위하여 게임산업 환경을 분석하고 게임업계 관계자를 대상으로 수요조사를 실시하여 실무에서 필요한 지식과 직업기초능력 과목을 도출하였으며, 게임직무별 현장전문가(SME)를 활용하여 인력양성 유형을 분석하였다. 이렇게 선정된 인력양성 유형에 적용할 NCS의 세분류 및 능력단위를 조사하고 각 능력단위의 유용성을 분석함으로써 NCS 교과목을 도출하였으며, NCS교과목과 비NCS교과목을 학습순위에 따라 학기별로 배치함으로써 김포대학교 게임콘텐츠과의 2년제 교육과정을 설계하였다. 본 연구는 NCS와 게임콘텐츠제작 분야를 연결하는 마중물로서 의미가 있으며, NCS기반으로 게임교육과정을 계획하는 여타 교육기관의 참고가 됨은 물론 향후 게임교육과정에 대한 향상방안 및 게임교육 품질관리(CQI) 등을 연구하는데 있어서 기반자료로 활용될 수 있을 것이다.

Since the development of NCS-based curriculum in field of game education is not well studied, so we carried out research on the curriculum development of game contents department of Kimpo University as the first study to link game education and NCS. In order to develop the NCS-based game education course, we analyzed the game industry environment and conducted a demand survey on the game industry officials to derive the vocational basic subjects required for game contents creation. In addition, we analyzed the types of manpower training by using on-site experts (SME). SME also designed the NCS curriculum by matching the manpower type comparing with NCS classification and capacity unit, analyzing the usefulness of each Capacity unit, and finally, by arranging each NCS and non-NCS subjects by semester. This research is meaningful as the first study linking NCS and game content creation, and it will be a reference for other education institutions planning game education course based on NCS. It also can be used as a basic material for researching game education quality management (CQI) as well as improvement methods for future game education courses.

키워드

DJTJBT_2019_v17n2_381_f0001.png 이미지

Fig. 1. Paradigm of National Competency Standard

DJTJBT_2019_v17n2_381_f0002.png 이미지

Fig. 2. A Case of NCS Framework for Machine

DJTJBT_2019_v17n2_381_f0003.png 이미지

Fig. 3. Development Process of NCS-based Curriculum

DJTJBT_2019_v17n2_381_f0004.png 이미지

Fig. 4. Curriculum road map of game contents Dept.

Table 1. Knowledge required by the game industry

DJTJBT_2019_v17n2_381_t0001.png 이미지

Table 2. Adoption of Vocational basic skills

DJTJBT_2019_v17n2_381_t0002.png 이미지

Table 3. Adoption of Human resource development type for game contents creation

DJTJBT_2019_v17n2_381_t0003.png 이미지

Table 4. NCS classification related to game contents creation

DJTJBT_2019_v17n2_381_t0004.png 이미지

Table 5. NCS classification related to game contents creation

DJTJBT_2019_v17n2_381_t0005.png 이미지

Table 6. Curriculum of game contents dept.

DJTJBT_2019_v17n2_381_t0006.png 이미지

참고문헌

  1. K. J. Kim & I. S. Moon. (2014). Research on the Implementation of NCS-based Curriculum. Communication Design Research, 5(2), 33-40.
  2. S. H. Seo & S. Y. Lee. (2015). Research on Developing the NCS for the Fashion and Accessaries. Journal of Korean Society of Costume, 65(1), 46-66. https://doi.org/10.7233/jksc.2015.65.1.046
  3. Human resource development service of korea. (2018). History of NCS. National Competency Standard(Online). https://www.ncs.go.kr
  4. M. S. Yun. (2014). A Proposal and the Current Status of Convergence Education on Korea's Art and Design College. Journal of the Korean Society of Design Culture, 25(4), 431-444.
  5. E. J. Oh. (2016). Research on the NCS-based Curriculum Implementation. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities and Sociology, 6(2), 315-324.
  6. Human resource development service of korea. (2017). NCS Development manual. Seoul : Ministry of Employment and Labor.
  7. E. J. Song & S. H. Lee. (2016). A Study on NCS-based Virtual Training Content Analysis, Journal of the Korea Institute of Information and Communication Engineering, 21(3), 651-656. https://doi.org/10.6109/JKIICE.2017.21.3.651
  8. S. H. Min. (2015). A Case Study on the NCS-based Curriculum Development in the Field of Secretary, The Journal of Vocational Education Research, 34(2), 53-74.
  9. Y. K. Kim. (2015). Study on the Development and Application of a Curriculum Based on National Competency Standard in Tourism Field. International Journal of Tourism Management and Sciences, 30(2), 81-95.
  10. J. H. You. (2017). Study on Development of Design Curriculum Based on NCS- Focusing on Digital Design. Master's thesis. Ewha Womans University. Seoul.
  11. M. G. Lee. (2017). A Development of Curriculum for Information Security Professional Manpower Training. Journal of the Institute of Electronics and Information Engineers, 54(1), 46-52. https://doi.org/10.5573/ieie.2017.54.1.046
  12. J. I. Choi & H. C. Rhoon. (2017). The necessity of the NCS curriculum introduction & Convergency for culture and arts management at a four-year college. Journal of the Korea Convergence Society, 8(2), 205-212. https://doi.org/10.15207/JKCS.2017.8.2.205
  13. J. W. Kim. J. O. Kim & J. S. Kim. (2016). The Development of Convergence Curriculum in Technical College Using 3D Printing Based on National Competency Standards. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 6(3), 311-321.
  14. National Research Foundation of Korea. (2015). NCS-based curriculum guidelines. 32-33. Seoul : Ministry of Education.
  15. Korea Cultural Contents Agency. (2017) 2017 White Paper on Korea Games. 148-149. Naju : Korea Cultural Contents Agency.
  16. Kimpo University. (2017). 2017 NCS-based Curriculum Report for Game Content Dept. Kimpo : Kimpo University.