• Title/Summary/Keyword: K-Digital training

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A Study on the Effects of Speech Training for Adults Focusing on the Analysis of Voices Before and After Speech Training (성인 스피치교육 전후 효과에 관한 목소리변화스펙트로그램 비교 연구)

  • Chung, Eun-Ee;Lee, Sang-Ho
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1049-1056
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    • 2017
  • This study focused on the changes in the voices in determining the effects of speech training. This study aimed to make more visible and scientific evaluation of the changes in the voices among the substantial effects obtained from speech training. As a result, some objective differences from before the speech training could be found in the voice of every learner. Each learner showed gradual technical improvement in a variety of vocal elements, including resonance and timbre, accuracy of pronunciation, pause; that is, the voice became more powerful, more accurate pronounced, more pausing and more stable than before the speech training. This study determined if speech training could change a voice and the results are expected to help speech learners participate actively in speech training and see their speech ability improved.

Virtual Reality based Total Station Training Content Development (가상현실 기반 토탈스테이션 훈련 콘텐츠 개발)

  • Im, Tami;Kim, Sang-Youn
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.631-639
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    • 2017
  • Development and implementation of virtual training contents has been increasing along with the emphasis on the experience and practice in engineering education. Virtual training makes repeatable sessions possible within safe learning environment which is very similar with real work place. This feature is very helpful to learners when they manipulate real machines back at work after studying with the virtual training content. The purpose of this study is to develop "Total Station and GPSS surveying" virtual training content focusing on both theory and surveying practice within various circumstances and to explore learners experience. Results show high interest, immersion, perceived learning effectiveness, and satisfaction to the content.

Association Analysis on The Completion Rate of Security education and Cyber Terror Response According to Personal and Job characteristics (인적 및 직무특성과 보안교육 이수율 및 사이버테러 대응과의 연관성 분석)

  • Shin, Hyun Jo;Lee, Kyung Bok;Park, Tae Hyoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.4
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    • pp.97-107
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    • 2014
  • The development of ICT has led positive aspects such as popularization of Internet. It, on the other hand, is causing a negative aspect, Cyber Terror. Although the causes for recent and continuous increase of cyber security incidents are various such as lack of technical and institutional security measure, the main cause which threatens the cyber security is the users' lack of awareness and attitude. The purpose of this study is the positive analysis of how the personal and job characteristics influence the cyber security training participation rate and the response ability to cyber terror response training with a sample case of K-corporation employees. In this paper, the relationship among career, gender, department, whether he/she is a cyber security specialist, whether he/she is a regular employee), "ratio of cyber security training courses during recent three years", "ratio that he/she has opened the malicious email in cyber terror response training during recent three years", "response index of virus active-x installation (higher index means poorer response)" is closely examined. Moreover, based on the examination result, the practical and political implications regarding K-corporation's cyber security courses and cyber terror response training are studied.

Development of electric vehicle maintenance education ability using digital twin technology and VR

  • Lee, Sang-Hyun;Jung, Byeong-Soo
    • International Journal of Advanced Culture Technology
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    • v.8 no.2
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    • pp.58-67
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    • 2020
  • In this paper, the maintenance training manual of EV vehicle was produced by utilizing digital twin technology and various sensors such as IR-based light house tracking and head tracker. In addition, through digital twin technology and VR to provide high immersiveness to users, sensory content creation technology was secured through animation and effect realization suitable for EV vehicle maintenance situation. EV vehicle maintenance training manual is 3D engine programming and real-time creation of 3D objects and minimization of screen obstacles and selection of specific menus in virtual space in the form of training simulation. In addition, automatic output from the Head Mount Display (HUD), EV vehicle maintenance and inspection, etc., user can easily operate content was produced. This technology development can enhance immersion to users through implementation of detailed scenarios for maintenance / inspection of EV vehicles" and 3D parts display by procedure, realization of animations and effects for maintenance situations. Through this study, familiarity with improving the quality of education and safety accidents and correct maintenance process and the experienced person was very helpful in learning how to use equipment naturally and how to maintain EV vehicles.

The development of training courses using real time digital simulator(RTDS) (전력계통 시뮬레이터를 이용한 교육 훈련 코스 개발)

  • Choi, Joon-Ho;Shin, Jeong-Hoon;Kim, Tae-Kyun;Kwak, Bang-Myeong
    • Proceedings of the KIEE Conference
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    • 2005.07a
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    • pp.316-318
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    • 2005
  • This paper presents the development of the training courses using real time digital simulator (RTDS). This training courses for the engineers who are working at power system field are expected to be developed the sixteen courses. We describe the developed five courses in this paper which are protective relay testing, voltage compensation using a voltage compensator such as SVC and capacitor, the restoration of power for KEPCO system, phase unbalance simulation of transmission lines and harmonic analysis. We also describe the benchmark system composed of six buses with three machines for the KEPCO system to verify the power system analysis.

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A Study on the Strategy for Attraction of Off-Season Training Teams for Activation of Regional Economy (지역 경제 활성화를 위한 전지훈련 팀 유치 활성화 전략)

  • Jung, Moon-Hyun
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.597-605
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    • 2014
  • As a result of analysis on the related materials for looking into the plan for activation of regional economy through attraction of off-season training team that Daejeon is currently pushing ahead, Daejeon is lacking in training facilities as compared to other cities and climatic conditions such as temperature, wind and rainfall were not specially advantageous than other cities. Therefore, it is considered necessary for Daejeon to install an exclusive team capable of assuming full charge of attraction of off-season training teams within the region and build a cooperative system among schools, companies and associations, and provide the most advanced medical and athletic performance improvement service to attract off-season training teams.

Analysis of Digital Literacy Level of Reserve Officers' Training Corps in K-University (K-대학교 학군사관 후보생의 디지털 리터러시 수준분석)

  • Choi, Chul-Jae;Kang, Dong-Soo;Choi, Jin-Sik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.1
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    • pp.113-118
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    • 2018
  • In this research, we conducted a questionnaire using the existing developed digital literacy checklist for analyzing the digital literacy level of Reserve Officers' Training Corps in K-University. In order to verify the validity and reliability of the measurement results collected on the basis of the response results, factor analysis of the question was carried out using the statistical analysis program SPSS 21.0, for each research group, the ability level by each factor was analyzed. Based on the results of analysis using frequency analysis, T-test and One-way ANOVA, we suggested measures to improve digital literacy level of school district officer candidates.

Design and Implementation of 3-Tier App Development Training System (3-Tier App개발 교육시스템 설계와 구현)

  • Chang, Young-Hyun;Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.265-270
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    • 2014
  • This study in coping with the current trend is to propose the environment for training 3-Tier App development being focused on the system to develop mobile applications where its related developers are scarce. Design and implementation of training system for the development of 3-Tier App in this paper is to realize the environment for software development for colleges as same as that in IT companies. For 3-Tier App development training system, 3 students with 3 computers work as a group. The above-mentioned 3 computers include a computer for development, Gateway server, and DB server together with legacy system. Also, each of the 3 students shall be given roles of the foregoing sections. We have educated 3-Tier App training system as a practical class for 64 students in junior students of computer information major. Through training session, it was confirmed that we can foster the students as custom-made talents who understand company's development environment. Also, the Comparison of 3-Tier and Stand-alone App Development Training System for 10 distinct description, we know that 3-Tier app development training system was very superior to stand-alone app development training system in the educational effects.

The Relationship between Training Activity and Organization Performance (교육훈련활동과 기업성과의 관계)

  • Kim, Kwang-Yong;Lee, Gyeong-Rak
    • Journal of Digital Convergence
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    • v.11 no.5
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    • pp.267-277
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    • 2013
  • An training activity within organization is main factor for creating a competitive advantage in knowledge-based economic system. Therefore the purpose of this study is to examine the relationship between training activity in organization and business performance and corporate value. Also it was analysed whether the effect of training was different between large company and small company. The major results of analysing the effect of training on organization performance are as follows. First, training activity was positively related to Tobin's Q each year. As for net income per person the effect on training was significant in 2009 and 2010 except 2008. The sales per person was significantly related in 2008 and 2009. Second, as the result of analysis of training investment on organization performance, as for large company the effect of training on business performance and corporate value was mostly significant excluding 2008' net income per person and 2010' sales per person. While as for small company all effects were not related.

VR Content Development for Racing Drone Control Training (레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작)

  • Kim, Jeong-Eun;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.113-122
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    • 2018
  • In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.