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http://dx.doi.org/10.7583/JKGS.2018.18.3.113

VR Content Development for Racing Drone Control Training  

Kim, Jeong-Eun (Digital Contents Dept, College of Arts & Design, Kyung Hee University)
Woo, Tack (Digital Contents Dept, College of Arts & Design, Kyung Hee University)
Abstract
In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.
Keywords
Racing Drone; Virtual Reality; Game; First Person View; Control Training;
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