• Title/Summary/Keyword: Intuitive interface

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Effectiveness Optimization for Metro-Style Graphical User Interfaces (Metro 스타일 GUI의 가시화 효율 최적화)

  • Kim, Kangtae;Kim, Kihyuk;Lee, Sungkil
    • KIISE Transactions on Computing Practices
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    • v.20 no.12
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    • pp.670-675
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    • 2014
  • Graphical user interfaces (GUI) in modern software deliver information visually, and a well-designed interface can provide information to the use in an organized and intuitive manner while poorly-designed interfaces can cause visual inconvenience and confusion. In order to effectively deliver information to the user, visual attention should be placed on a prominent location in the image. This paper introduces a method based on a human visual system (HVS) that can improve Metro-style GUIs by reducing a user's workload to visually find information. Our method is designed with spatial mapping and color mapping for buttons in the Metro-style GUI. Also we define a metric for Metro-style GUI effectiveness, including an optimization algorithm. The results show that our method improves the performance of visual search tasks in a Metro-style GUI.

A Haptic Rendering Technique for 3D Objects with Vector Field (벡터 필드를 가진 3차원 오브젝트의 햅틱 렌더링 기법)

  • Kim, Lae-Hyun;Park, Se-Hyung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.216-222
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    • 2006
  • Vector field has been commonly used to visualize the data set which is invisible or is hard to explain. For instance, it could be used to visualize scientific data such as the direction and amount of wind and water field, transfer of heat through thermally conductive materials, and electromagnetic field. In this paper, we present a technique to enable intuitive recognition of the data though haptic feedback along with visual feedback. To add tactile information to graphical vector field, we model a haptic vector field and then apply it to the haptic map to guide a user to destination and haptic simulation of water field on 2D images whish can be used ill everyday life. These systems allow one to recognize vector information intuitively through haptic interface. We expect that the haptic rendering technique of vector field can be applied to various applications such as education, training, and entertainment.

Research on Effective Use of A Serious Bio-Game (기능성 Bio-Game의 활용 방안에 관한 연구)

  • Park, Sung-Jun;Lee, Jun;Kim, Jee-In
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.93-103
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    • 2009
  • A Serious Game helps the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Serious Game can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Serious Game that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on a such system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users. The proposed system was evaluated in performance comparison in result time of a new drug design process on AIDS virus with previous approach.

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Design and Implementation of Nools-based Rule Engine for Smart IoE Platform (지능형 IoE 플랫폼을 위한 Nools 기반 룰 엔진의 설계 및 구현)

  • Lee, Sung-Hun;Hwang, Chae-Eun;Jeong, Jin-Woo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.379-387
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    • 2018
  • In order to make the IoT ecosystem more usable and friendly to general users, the interaction between the users and platforms/devices and its UX must be improved. In this study, a web-based rule engine system to help users intuitively interact with the various devices and services in IoE (Internet of Everything) platform is proposed. The proposed system consists of web interfaces and UI components for creating and managing rule-based scenarios using sensors, actuators, and external services in an intuitive way. Also, a rule management module for automatically translating the rules from the web interface into Nools rule engine compatible ones is proposed. Finally, we show the usability and feasibility of the proposed system by demonstration of rule-based use cases of IoT devices and external services.

A Study on the Management of the WCMS-based Web-Contents (WCMS 기반의 웹 콘텐츠 관리에 관한 연구)

  • Park, Man-Seub;Kim, Chang-Su;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.857-862
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    • 2013
  • Due to the development of the online and mobile, cases of introducing CMS(Contents Management System) and WCMS(Web Contents Management System) to manage Web-Contents of individual and company's homepage are continuously increasing. In this paper, it is necessary to develop WCMS that can establish GUI(Graphic User Interface) based WCMS and edit contents using more concise procedures. In this paper, by reconfiguring WCMS-based Web contents using user-definition, we designed the system that can effectively and conveniently edit web contents as GUI-based. Also, we studied the intuitive and convenient web-contents management methods through researches using simplified logic. Therefore, proposed WCMS based Web-contents editing system allows the users to edit and modify the web contents much more quickly and conveniently compared to the existing web-contents editing system.

Game Programming of Digital Television Using OSD Middleware (OSD를 이용한 DTV용 게임 설계 및 구현)

  • Kim, Se-Young;Kim, Jang-Hyeon;Kim, Dae-Jin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.1
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    • pp.249-256
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    • 2011
  • Since various applications is converged in digital televisions, playing game on DTV will be available in the immediate future. Game programming of DTV is more difficult than that of PC in a viewpoint of game development. Since TV use very simple remote controller as user interface, mapping type, choice type, and one-button type are used among mobile game user interfaces. In addition, we suggest to use text class, numeral class, bitmap class, and shape class of DTV OSD middleware which is proven software, instead of developing new DTV-oriented game engine. The proposed interfaces can be applied in various game situations and allow intuitive and fast operations. By using OSD middleware, game actions can be subdivided into state structures, OSD objects can be used as game objects, and events and actions of remote controller keys are easily defined.

Database of National Species List of Korea: the taxonomical systematics platform for managing scientific names of Korean native species

  • Park, Jongsun;An, Jung-Hyun;Kim, Yongsung;Kim, Donghyun;Yang, Byeong-Gug;Kim, Taeho
    • Journal of Species Research
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    • v.9 no.3
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    • pp.233-246
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    • 2020
  • A scientific name is one of changeable terms in biology whenever additional research results of specific taxa is accumulated. The Database of the National Species List of Korea (DBNKo) was developed to manage taxonomic information of Korean species, designed to describe the changeable and complex taxonomical structure and information. A Korean Taxonomical Serial Number (KTSN) was assigned to each taxon, different from the normally used systems that the scientific name was considered as primary key to manage higher rank of taxa systematically. Common names were also treated with the KTSN, reflecting that common name is considered as one type of taxon. Additional taxonomic information (e.g., synonyms, original names, and references) was also added to the database. A web interface with an intuitive dashboard presenting taxonomic hierarchical structure is provided to experts and/or managers of the DBNKo. Currently, several biological databases are available in the National Institute of Biological Resources (NIBR) such as a specimen database, a digital library, a genetic information system, and the shared species data based on the DBNKo. The DBNKo started sharing species information with other institutions such as the Nakdonggang National Institute of Biological Resources. It is an ideal centralized species database to manage standardized information of Korean species.

Serious Game Design and Implementation for Kids (유아용 기능성게임 설계 및 구현)

  • You, GiWon;Yoon, SeonJeong
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.19-28
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    • 2015
  • According to the Infant Educational Law, learning of the children are encouraged through playing, but there are not many tools to learn. Educational Serious Game is a game developed for the purpose of learning. And so, in this paper, we produced serious games for education learning for young children. Contents of the game is the digestive system. And we utilized touch and drag which are kinds of intuitive interface of the mobile platform being able to play easy. At the end of each stage, and it contained a scene that can learn the characteristics of the digestive system. After producing this game, we supplemented something that is inadequate through testing. In addition, the learning effect of the game was confirmed by interviews with the teachers. We hope this will be a fun and informative game for the digestive tract to the children.

Development of Database System for T-50 Flutter/Vibroacoustic Flight Test Data (T-50 플러터/진동소음 비행시험 데이터베이스 시스템 개발)

  • Gwak, Dong-Il;Baek, Seung-Gil;Park, Geum-Dang;Kim, Yeong-Ik
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.2
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    • pp.82-89
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    • 2006
  • The flutter/vibroacoustic characteristics can be acquired by conducting flight tests with various conditions for a long period of test. Accordingly it is indispensable to build a specially designed database system to efficiently accumulate the enormous data obtained from flight tests. Hence, T-50 Flight Test Database System(FTDS) based on MS-Access is developed to handle the flutter/vibroacoustic environment data obtained from flight tests. The developed system is structured with the items related to aircraft flight test, the tables composed of the relevant items and a relational database logically connecting the tables. The T-50 FTDS is implemented with data searching GUI(Graphic User Interface) programed with Visual Basic and Structured Query Language to make intuitive searches over the stored data. The developed system has been used for accumulating the flutter/vibroacoustic data and verifying vibroacoustic Specifications.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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