• Title/Summary/Keyword: Interesting

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A Study on the Attitude of Consumers about Fashion Catalogues (패션 카탈로그에 대한 소비자 태도 연구 - 성별, 연령별 비교를 중심으로 -)

  • Park, Ok-Lyun;Wang, In-Sook;Kim, Eun-Jung
    • Korean Journal of Human Ecology
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    • v.5 no.2
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    • pp.109-121
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    • 1996
  • The purpose of this study are (1) to examine the reality of contacting with fashion catalogues, (2) to examine the consumer's attitude towards fashion catalogues, (3) to examine the correlation between consumer's attitude towards fathion catalogue by sex and age. It was found that, concerning frequency of contacting with fashion catalogues, women contact with them more frequently than men, and lower ages than higher ages. Also, it was shown that, both man and woman with merchandise catalogues, lower ages with merchant catalogues, and higher ages with mail order catalogues. With regard to methods of contacting with catalogue, it was found that men come to contact mainly through mail, women through the displayed goods in the sales shops, lower ages through the displayed goods in the sales shops and higher ages through mail. Concerning the consumer's attitude towards fashion catalogues, meaningful difference was shown in interesting level, attention level, information offering level and information utilizing level by sex. By age, meaningful difference was shown in interesting level, attention level, information offering level, information reliability level, information utilizing level and purchasing satisfying level. Regarding correlation between consumer's attitude towards fashion catalogues by sex, meaningful correlation was shown between all consumer's attitude. By age, meaningful correlation was not found, between 36 to 45 years old, between information reliability level and interesting level, and attention level, and information offering level, and information utilizing level but meaningful correlation was shown between consumer's other attitude.

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IR Image Segmentation using GrabCut (GrabCut을 이용한 IR 영상 분할)

  • Lee, Hee-Yul;Lee, Eun-Young;Gu, Eun-Hye;Choi, Il;Choi, Byung-Jae;Ryu, Gang-Soo;Park, Kil-Houm
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.2
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    • pp.260-267
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    • 2011
  • This paper proposes a method for segmenting objects from the background in IR(Infrared) images based on GrabCut algorithm. The GrabCut algorithm needs the window encompassing the interesting known object. This procedure is processed by user. However, to apply it for object recognition problems in image sequences. the location of window should be determined automatically. For this, we adopted the Otsu' algorithm for segmenting the interesting but unknown objects in an image coarsely. After applying the Otsu' algorithm, the window is located automatically by blob analysis. The GrabCut algorithm needs the probability distributions of both the candidate object region and the background region surrounding closely the object for estimating the Gaussian mixture models(GMMs) of the object and the background. The probability distribution of the background is computed from the background window, which has the same number of pixels within the candidate object region. Experiments for various IR images show that the proposed method is proper to segment out the interesting object in IR image sequences. To evaluate performance of proposed segmentation method, we compare other segmentation methods.

Strategic Errors Detection in Gameplay by the Inspection of Payoff Matrices (보수행렬 검사를 통한 게임플레이의 전략적 오류 검출)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.11 no.2
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    • pp.13-18
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    • 2011
  • Sid Meier said, "A game is a series of interesting choices." This means the interesting choices make the game funny. In this paper, we define the no interesting options in the gameplay as strategic errors of the gameplay and suggest a detection method of these errors of the gameplay. The suggested method detects the strategic errors of the gameplay by the inspection of the payoff matrices. This method can detect the options of no strategies of the opponent, dominant options, dominated options, similar options with almost same payoffs in the case of the inspection of the payoff matrices. Additionally it can detect the options of the expected payoff with excessively high, the options of the expected payoff with excessively low, the options of the usage probability with excessively high, and the options of the usage probability with excessively low in the case of the inspection of the payoff matrices with the corresponding frequency rates.

Area based image matching with MOC-NA imagery (MOC-NA 영상의 영역기준 영상정합)

  • Youn, Jun-Hee;Park, Choung-Hwan
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.4
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    • pp.463-469
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    • 2010
  • Since MOLA(Mars Orbiter Laser Altimeter) data, which provides altimetry data for Mars, does not cover the whole Mars area, image matching with MOC imagery should be implemented for the generation of DEM. However, automatic image matching is difficult because of insufficient features and low contrast. In this paper, we present the area based semi-automatic image matching algorithm with MOC-NA(Mars Orbiter Camera ? Narrow Angle) imagery. To accomplish this, seed points describing conjugate points are manually added for the stereo imagery, and interesting points are automatically produced by using such seed points. Produced interesting points being used as initial conjugate points, area based image matching is implemented. For the points which fail to match, the locations of initial conjugate points are recalculated by using matched six points and image matching process is re-implemented. The quality assessment by reversing the role of target and search image shows 97.5 % of points were laid within one pixel absolute difference.

A Spatio-Temporal Geocasting Protocol Using Regional Caching in Vehicular Ad-Hoc Networks (VANET 망에서 지역적 캐싱을 이용하는 시공간 지오캐스팅 프로토콜)

  • Lee, Hyunkyu;Shin, Yongje;Choi, Hyunsuk;Lee, Euisin;Park, Soochang
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.6
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    • pp.137-144
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    • 2018
  • Vehicular Ad-hoc Networks (VANETS) have enabled to provide a variety of applications such as accident notification, content usage, etc. These applications have spatio-temporal data which have an interesting region and a lifetime according to their properties. However, geocasting protocols to deliver data to an interesting region can provide data to all vehicles in the region through a single transmission only at the current time, but cannot provide data to vehicles passing through the region during the lifetime of the data. Thus, we propose a spatio-temporal geocasting protocol called STGP using a regional caching scheme to send data to vehicles in an interesting region during a data lifetime in VANETs. For efficient and reliable regional caching, the proposed protocol uses the beacon-based data sharing, the extra caching elimination, and the distance-based caching exchange. Simulation results verify that the proposed protocol achieves more reliable and efficient data delivery compared with the existing protocol.

Comparative Study on Sensibility Image to Develop Products of Hahae Mask (하회탈 제품 개발을 위한 소비자의 감성 이미지 비교 연구)

  • 김윤희
    • Science of Emotion and Sensibility
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    • v.7 no.2
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    • pp.123-131
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    • 2004
  • This study has an aim to find out sensible factors of hahae Mask and to be helpful in developing design of products related with cultural products. This study selected and analyzed 32 vocabularies about sensible adjective to evaluate image of hahae Mask. Firstly, this study investigated image of hahae Mask through 32 vocabularies about sensible adjective and categorized 5 factors including 'attractive', 'native', 'interesting', 'active', and 'elaborate'. Secondly, sense had significant differences in 'native' and, 'interesting' based on kinds. Especially yangban Mask has more powerful nativeness than choraengi Mask, and is more interesting than jung Mask, baekjeong Mask, and bune Mask. Thirdly, the materials used in the products of hahae Mask generated differences of sensibility in elaborateness. Especially, elaborate image was emphasized about materials of glass. Fourthly, sensible image of hahae Mask was dependent upon population-statistic characteristics (age, sex, education) and characteristics of products(materials, kinds of Mask). If development of cultural products related with hahae Mask considers five sensible factors based on this study, it will contribute to development of design which coincides with consumers' needs.

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A Study of Advertising Model based on Hybrid User Context in Smart Space (융합 상황정보 기반 스마트 환경에서의 광고 모델 연구)

  • Yoon, Yong-Ik;Lee, Su-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.187-195
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    • 2012
  • Smart phone allows advertisers to estimate customers behavior by selecting user context awareness information and gives users instant feed back about their behavior. Electronic equipments such as smart phone enable advertisers to advertise interesting product for each customers at the point of purchase. In this paper, we deal with the trends of Smart phone and internet based TV in the spotlight as the upcoming advertising media and propose the effective way of advertising, Smart Advertising model, which can give users advertising contents of their interesting product by collecting user context information from a variety of devices including N-screen in smart space. This model will induce modern people who live in flood of advertisements to buy products by providing interesting advertising contents.

A Study of the Influence of The Interesting Elements of Public Welfare Games on the User's Game Experience - Focused on 'Mountaineering LightsUp' (공익성게임의 재미요소가 유저의 게임체험에 미치는 영향 분석 - <등산행동(燈山行动)>사례를 중심으로)

  • Jeon, Wan-Sin;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.323-329
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    • 2021
  • Based on the research of the Public Welfare Games 'Mountaineering LightsUp', which is the main theme of helping the disadvantaged in society, this study uses the questionnaire method to obtain user data, and collects the data by using AMOS analysis for the effect of game interest elements on the experience of players. The results showed that the interesting elements (goal, obstacles, sense of belonging, atmosphere, story, information, and player to player communication) of the game were positively influenced by the experience of the game. And the questionnaire showed that the game still had problems such as playing simple, difficulty, lack of popularity, lack of feedback, and lack of storytelling. This paper also puts forward some proposals for these deficiencies. In future research, the research sample will be expanded, the research content will be improved, and the future Public Welfare Games will be designed and developed.

Middle Schooler's Perception of the Unit "Housing Education" of the 9th Grade Technology and Home Economics (주생활 영역 학습에 대한 중학생의 인식)

  • Choi, Hyun-Suk;Jang, Sang-Ock
    • Journal of Korean Home Economics Education Association
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    • v.20 no.3
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    • pp.1-16
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    • 2008
  • The purpose of this study is to investigate the perception of middle schooler's lesson of 9th grade "Housing Education" Questionnaire survey was conducted with 394 middle school students in Gyeongnam in 2006 and the dada analyzed by the descriptive statistics, t-test, One-way ANOVA, Duncan's multiple range test, Pearson correlation and multiple regression analysis by using SPSS 14. program. The result of this study were as follows. The unit 'Use of dwelling space' was perceived useful in real life, interesting in explanation & visual materials of the text, taught easily to understand the students and ranked highest in class satisfaction compared with the rest two units. The unit 'Indoor environment & equipment' was least interesting, most difficult and ranked lowest in class satisfaction. The unit 'House management & repair' was relatively interesting and easy, but not useful in real life, not much interesting in explanation & visual materials in text, taught difficult by teachers. The class satisfaction ranked second of the units. Female students perceived that the unit 'Use of dwelling space' was easy, but male students perceived that all the units were interesting in the explanation & visual materials in textbook, various teaching-learning methods, interesting experiment & practice, and was satisfied with the unit 'House management & repair'. As their academic achievement of "Technology & Home Economics" was lower, they perceived that the education contents and various experiment & practice were more difficult. The class satisfaction of middle schoolers about the unit "Housing Education" were affected by how easily the teacher taught the subject, making it more understandable, the level of difficulty of the contents and the level of interest of explanation & visual materials of text.

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Clinical Evaluation of Dose Distribution in High Dose Rate Intracavitary Irradiation in the Treatment of Cervical Cancer (고선량 강내 조사법을 이용한 자궁 경부암의 방사선 치료 계획에 대한 임상적 고찰)

  • Shin, Sei-One;Kim, Myung-Se
    • Journal of Yeungnam Medical Science
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    • v.6 no.1
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    • pp.87-98
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    • 1989
  • Clinical estimation of bladder and rectal doses from high dose rate intracavitary irradiation in carcinoma of the cervix uteri has been initiated on a routine basis in an effort to obtain the optimum radiotherapeutic dose. Simulation films with contrast media are used to image the bladder and rectum, and dose rates are estimated at various interesting points with the aid of treatment planning computer, NEC Therac-2300. Fifty-three patients have been reviewed in order to ascertain the correlation between radiation dose at interesting points in the bladder and rectum and the dose at Point A and B. The dose ratio between doses at Point A 'and interesting points is an important clinical factor in evaluating the treatment planning. This also serves as documentation of the dose to normal structures within the treatment volume. Authors conclude that obtained data are within acceptable ranges and routine simulation films of the bladder and rectum after administration of contrast media with dose calculations at interesting points provide important information for optimizing radiotherapy planning in the treatment of cervical carcinoma without increased time and effort or patient's discomfort.

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