• Title/Summary/Keyword: Interest in mathematics

Search Result 542, Processing Time 0.029 seconds

A Study on the affective variables of gifted students in mathematics (수학영재의 수학교과에 대한 정의적 특성에 관한 연구)

  • Kang, Soon-Ja;Kim, Yong-Gu;Jung, In-Chul;Lim, Gen-Kwang
    • Journal of the Korean School Mathematics Society
    • /
    • v.9 no.1
    • /
    • pp.41-55
    • /
    • 2006
  • Although gifted students are well ready in the perspective of intelligence, in order to make their learning highly effective, it is necessary to revitalize their intellectual abilities and progress it into proactive learning behaviour It is requisite to stress on the affective variables for achieving this. This study examined and analyzed affective variables for the subject mathematics on self-concept toward mathematics, attitude, interest, mathematical anxiety, and learning habits.

  • PDF

A Study on the Effects of Using Digital Textbook - Focused on Stacking Cubes Activities in 6th Grade - (디지털교과서 활용 효과에 관한 영향 - 6학년 수학 쌓긴나무 단원을 중심으로 -)

  • Yi, Hea-Sook;Kwon, Sung-Yong
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.13 no.1
    • /
    • pp.97-114
    • /
    • 2009
  • The purpose of this study was to investigate the effects of digital mathematics textbook on spatial abilities, interest and achievement of 6th graders. For this, research questions were set as follow: A. Is there any difference in cognitive ability in the space perception test between the experimental group and the control group. B. What distinctive attributes exist between the experimental group and the control group in the Spatial abilities? C. Is there any difference in learners' interest and achievement between the experiment group and the control group. To investigate the research questions, two classes of 6th grade children were selected from an elementary school in Daejeon and assigned one as experimental group and the other as control group. The experimental group studied mathematics using Digital Textbooks under an individual PC environment while the control group studied using the existing book-type textbooks. The following results and conclusions were obtained from the research. First, the effect of the Digital Textbooks on children's mathematics achievement was not statistically meaningful even though there was some progress in children's achievement. Furthermore, it was not found that the usage of a Digital Textbooks consistently influenced improvement in the students' interest in mathematics. Second, there were some positive changes in the achievement of Spatial ability of the middle subgroup of pretest score in the experiment group. It can have some educational implication that the Digital Textbooks can affect positively to the middle group in mathematics achievement who dominated more than 50% of the class. Third, the number of correct answers was found to be somewhat higher than that of the control group in spatial reasoning items. This means that the learning environment with Digital Textbooks allow more opportunities for manipulating geometric objects physically and mentally. Therefore, It seems necessary to offer various resources such as digital contents for students' geometric learning. For future research, It is strongly recommended to fix the bugs of the digital textbook programs and to upgrade the operating system of the computer.

  • PDF

금강비 측정 교구 개발 및 체험수학활동

  • Kim, Ki-Won;Do, Hye-Kyung
    • East Asian mathematical journal
    • /
    • v.26 no.2
    • /
    • pp.281-299
    • /
    • 2010
  • In this study we develop mathematical tools for measuring the Geumgang Ratio and we call them Geumgang Ratio Calipers. Also we show a teaching method for ratio through experimental mathematics. With Geumgang Ratio Calipers students measure the Geumgang Ratio in their bodies, materials for everyday life and the Sukgulam. Through this activity, students obtained an interest in mathematics and gained a positive attitude for mathematics.

Effects of Learning through Scratch-Based Game Programming on Students' Interest in and Perceived Value of Mathematics Curriculum (스크래치 활용 게임 프로그래밍 학습이 수학교과 흥미와 가치인식에 미치는 영향)

  • Song, JeongBeom
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.2
    • /
    • pp.199-208
    • /
    • 2017
  • The present study investigates the potential of an educational programming game as a strategy for enhancing effective domains of mathematics curriculum, which has been criticized as a problem of education in Korea. The process of programming Fortress, an educational game, in conjunction with the lesson on the trigonometric function as part of the middle school mathematics curriculum, was designed for instruction and learning, and its effectiveness was tested. The study was conducted using a nonequivalent pretest-posttest experimental design. Research procedures included the following steps: (1) both the experimental and the comparison groups participated in four classes to understand and apply the concept of the trigonometric function, and (2) the experimental group participated in Fortress game programming activities using Scratch, which was designed in this study, while the comparison group participated in solving a real-life trigonometric problem - calculating the height of a building using the concept of trigonometry. The results of the t-test showed that students' interest and perceived value of the mathematics curriculum were significantly higher in the experimental group than in the comparison group. However, the results of analysis of covariance (ANCOVA) using pretest scores of the interest and perceived value showed the influence of pretest scores on posttest scores for the interest level, although the effect of the experiment on the perceived value of the mathematics curriculum was more significant.

A Study on Application of Mathematics History of Chosun Dynasty to a Quadratic Equation of Middle School (중학교 이차방정식 단원에서 조선시대(朝鮮時代) 수학사(數學史)의 활용에 대한 연구)

  • Shim, Sang-Kil
    • Journal for History of Mathematics
    • /
    • v.22 no.2
    • /
    • pp.117-130
    • /
    • 2009
  • This study shows how to use effectively construction and solution of the quadratic equation developed by mathematicians such as Gyung Sun-jing, Hong Jung-ha, Hong Dae-yong, Lee Sang-hyuk, and Nam Byung-gil through mathematics history of Chosun Dynasty. Mathematics history of Chosun Dynasty can be used in order to enhance comprehension and increase interest in an introduction to the quadratic equation. It also can be used to help motivate middle school students to solve the quadratic equation with much interest during the development phase, and develope conceptual thinking and reflective thinking in the practical phase.

  • PDF

The Case Study of Using GrafEq, by Pre-service Mathematics Teachers for Exploring Secondary School Mathematics (중등수학 탐구를 위한 예비수학교사의 수학프로그램(GrafEq.) 활용 사례)

  • Kim Nam Dee
    • The Mathematical Education
    • /
    • v.43 no.4
    • /
    • pp.405-417
    • /
    • 2004
  • This study is on the use of mathematics program for School Mathematics Education. According to the ‘technology principle’ by NCTM and teaching-learning methods by the 7th curriculum, we developed mathematics learning activities with mathematics program. This activity is to construct designs with graphs by using mathematics program(GrafEq.). In this study, we practiced these learning activities with pre-service mathematics teachers. The mathematics educational effects of these learning activities in this study are analyzed as follows; active & spontaneous search for mathematical knowledge, the experience of problem solving, affirmative view-point of mathematics, understanding of practical use of mathematics, acquisition an interest & motivation of learning mathematics etc. When students learn graphs of function, the concept of inequality in secondary school mathematics class., mathematics teachers can make a good use of constructing designs by mathematics program(GrafEq.). This will help to practice of teaching-learning methods by the 7th curriculum.

  • PDF

A study on teaching methodology for improving problem-solving skills in high school mathematics (고등학교 문제해결 능력 신장을 위한 교수 학습 방법 연구)

  • 김용규
    • Journal of the Korean School Mathematics Society
    • /
    • v.1 no.1
    • /
    • pp.165-174
    • /
    • 1998
  • This is the study on a teaching method for improving problem-solving ability in mathematics. If this method is performed step by step in solving problems, learners can approach problems in a variety of ways. This step-by-step teaching method will create some changes among learners. The purpose of this experiment was to determine what effects resulted from this method, especially which effects arose in the affective areas of learning math. For the experiment, learning materials were divided into 73 parts. And the subjects, who are low-leveled and have negative attitudes towards mathematics, were divided into two groups. One group was exposed to this method for four months (treatment group), and the other group(control group) was not. According to the result, though there were few changes, the treatment group came to be more interested in math than before and also negative attitudes towards math were reduced gradually, as compared with the control group. In this study, three factors were investigated: interest in math, attitudes toward math, and learning -achievement in math. Significant changes were found in two factors: interest in math and learning-achievement in math. No significant changes were found in the area of attitudes towards math. In conclusion, if this method is adopted and performed regularly, it is likely that the problem-solving skills will be improved and the negative attitudes towards math will be reduced.

  • PDF

Analysis on Features of Prospective Mathematics Teachers' Motivation in Learning Mathematics (예비 수학교사의 수학 학습동기 특징 분석)

  • Lee, Jong-hak;Kim, Somin
    • Journal of the Korean School Mathematics Society
    • /
    • v.23 no.4
    • /
    • pp.491-508
    • /
    • 2020
  • In this study, by measuring and analyzing the motivation of prospective mathematics teachers in learning mathematics, we tried to understand the features of prospective teachers' learning motivation and find the implications of developing expertise in terms of learning motivation. Prior research related to learning motivation identifies the three elements that consist of learning motivation as values, self-efficacy, and interest. Based on these elements, a survey tool was developed to investigate the learning motivation of prospective mathematics teachers. This survey was then carried out for 120 students in the mathematics education department of a local college. In addition, the survey asked what methods prospective teachers would choose for motivating their future students. According to the results of this study, the overall motivation of prospective mathematics teachers differed by grade (academic year) and there were significant differences between grades in self-efficacy and interest factors. In addition, the prospective teachers preferred to use interesting materials rather than inform the value of learning mathematics to induce learning motivation. Therefore, it is necessary to enhance this self-efficacy and interest in learning and to provide various material to strengthen this motivation for learning.

Instructions of History of Mathematics with Mathematical Machines (수학기계를 활용한 수학사 수업)

  • Kwon, Oh Nam;Park, Jung Sook;Kim, Eun Ji
    • Journal for History of Mathematics
    • /
    • v.26 no.4
    • /
    • pp.301-320
    • /
    • 2013
  • Although many people have recognized the importance of history of mathematics in mathematics education, there are few studies that history and mathematics educations are connected. In this paper, we present and discuss the ways of introducing the instruction with mathematics machines. This instruction use the history of mathematics as part of a class not as a tool to stimulate students' interest but as a goal that it can be targeted mathematical itself. To do this, we first analyze the characteristics of applying history of mathematics in mathematical education, second, describe the meaning and the educational value of mathematical machines, and finally explained the way of applying history of mathematics with mathematics machines. The Instruction of history of mathematics with mathematics machines has advantages that practice (manipulation and experiment) and theory (elaboration of definition, production of conjectures and constructions of proofs) are interlaced within a historic-cultural perspective.

A Study on History of Mathematics and Illustrations for Interesting in Mathematics Classes - Centering on Mathematics I of Highschool - (수학수업의 흥미유발을 위한 수학사 및 예화자료 연구 - 수학I을 중심으로 -)

  • 이덕호;이만희
    • Journal of the Korean School Mathematics Society
    • /
    • v.3 no.1
    • /
    • pp.59-67
    • /
    • 2000
  • This study has been done to help teach mathematics on the spot of education by providing the history of mathematics and illustrations concerning mathematics, which were rearranged for the level of the second grade students in highschool and intented to interest students in mathematics classes. The contents of teaching, according to each unit (Matrix, Sequence, Limit, Differentiation, Integration, Probability, Statistics) include the life of the representative mathematician, the historical background centered on episodes, questions linked with reality, questions making sensations in history and something for maxim in mathematics. If such contents are properly used, they are expected to be able to stimulate students' curiosity, and to be effective in improving students' learning ability in mathematics by causing them to show their active attitudes toward learning mathematics.

  • PDF