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M. H. Kim, H. C. Son(2013), The Analysis on Utilization Trend of the Technology in secondary Mathematics Textbooks Based on the 6th, 7th and 2007 Revised Curriculum in Korea. Journal of Korea Society Educational Studies in Mathematics School Mathematics, 15(4), 975-994.
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S. B. Shin(2015), The Improvement Effectiveness of Computational Thinking through Scratch Education. Journal of the Korea society of computer and information, 20(11), 191-197.
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T. H. Kim, J. H. Kim(2014), Development and implementation of STEAM Program based on Scratch Programming. The Journal of Korean association of computer education, 17(6), 49-57.
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Y. H. Sung(2015), A Design of Smart-based collaborative learning model for programming education of elementary school students. Journal of the Korea society of computer and information, 20(4), 147-159.
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Y. M. Choi, S. H. Hong(2015), Effects of STEAM Lessons Using Scratch Programming Regarding Small Organisms in Elementary Science-Gifted Education. Journal of Korean Elementary Science Education, 34(2), 194-209.
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