• Title/Summary/Keyword: Interactive Modeling

Search Result 232, Processing Time 0.023 seconds

Interactive and Intuitive Physics-based Blending Surface Design for the Second Order Algebraic Implicit Surfaces

  • Park, Tae-Jung;Kam, Hyeong-Ryeol;Shin, Seung-Ho;Kim, Chang-Hun
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.6
    • /
    • pp.842-855
    • /
    • 2009
  • We present a physics-based blending method for the second order algebraic implicit surface. Unlike other traditional blending techniques, the proposed method avoids complex mathematical operations and unwanted artifacts like bulge, which have highly limited the application of the second order algebraic implicit surface as a modeling primitive in spite of lots of its excellent properties. Instead, the proposed method provides the designer with flexibility to control the shapes of the blending surface on interactive basis; the designer can check and design the shape of blending surfaces accurately by simply adjusting several physics parameter in real time, which was impossible in the traditional blending methods. In the later parts of this paper, several results are also presented.

  • PDF

Modeling of Indoor Geometry and Environment Sensor for Responsive Virtual URS Service (반응형 가상 URS 서비스를 위한 실내 기하구조 및 환경 센서 모델링)

  • Jeon, Kyeong-Won;Ki, Jeong-Seok;Kwon, Yong-Moo
    • The Journal of Korea Robotics Society
    • /
    • v.3 no.2
    • /
    • pp.112-116
    • /
    • 2008
  • This paper presents URS (Ubiquitous Robotic Space) Modeling and service technique for the robotic security service while bridging between virtual space and physical space. First, this paper introduces a concept of virtual URS and responsive virtual URS. Second, this paper addresses modeling of URS which covers modeling of indoor geometry and environment sensor. Third, this paper describes virtual URS services including interactive virual-physical bridging service.

  • PDF

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
    • /
    • v.3 no.3
    • /
    • pp.286-294
    • /
    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.11 no.2
    • /
    • pp.121-129
    • /
    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Modeling for Utility Interactive Photovoltaic Power Generation System using PSCAD/EMTDC (PSCAD/EMTDC를 이용한 태양광 발전시스템의 배전계통 연계운전을 위한 모델링)

  • Kim, Woo-Hyun;Kang, Min-Kyu;Kim, Eung-Sang;Kim, Ji-Won;Ro, Byong-Kwon;Yu, In-Keun
    • Proceedings of the KIEE Conference
    • /
    • 1999.07c
    • /
    • pp.1180-1182
    • /
    • 1999
  • Modeling for utility interactive photovoltaic power generation system has been studied using PSCAD/EMTDC. The proposed model system consists of a simple utility circuit configuration, 3kW of single phase utility interactive photovoltaic system, single phase PWM voltage source inverter module, and feed forward PID controller as control circuit. In the system, the DC current is assumed constant, and the voltage source inverter provides sinusoidal ac current for the loads of utility system. The simulation results are given in order to verify the effectiveness of the proposed model. The phases of output voltage of utility system and the output current of the inverter module are compared. Especially, the compensation effect of the photovoltaic system for the unbalanced load is analyzed. and the transient phenomena for a phase to ground fault are also simulated.

  • PDF

3D Graphics Library for Generating Real-time Special Effects

  • Kim Eung-Kon;Yoo Bong-Kil;Song Seung-Heon
    • Journal of information and communication convergence engineering
    • /
    • v.2 no.3
    • /
    • pp.172-176
    • /
    • 2004
  • In special effects industry there is a high demand to convincingly mimic the appearance and behavior of natural phenomena such as smoke, waterfall, rain, and fire. Particle systems are methods adequate for modeling fuzzy objects of natural phenomena. This paper presents particle system graphics library for generating special effects in video games and virtual reality applications. The library is a set of functions that allow c++ programs to simulate the dynamics of particles for special effects in interactive and non-interactive graphics applications, not for scientific simulation.

Dynamic Modeling and Adaptive Neural-Fuzzy Control for Nonholonomic Mobile Manipulators Moving on a Slope

  • Liu Yugang;Li Yangmin
    • International Journal of Control, Automation, and Systems
    • /
    • v.4 no.2
    • /
    • pp.197-203
    • /
    • 2006
  • This paper addresses dynamic modeling and task-space trajectory following issues for nonholonomic mobile manipulators moving on a slope. An integrated dynamic modeling method is proposed considering nonholonomic constraints and interactive motions. An adaptive neural-fuzzy controller is presented for end-effector trajectory following, which does not rely on precise apriori knowledge of dynamic parameters and can suppress bounded external disturbances. Effectiveness of the proposed algorithm is verified through simulations.

A Simulation Modeling and Analysis of Capital Investment using AIM (AIM을 이용한 염색/가공 설비 투자 분석 시뮬레이션)

  • 최성훈
    • Journal of the Korea Society for Simulation
    • /
    • v.4 no.1
    • /
    • pp.87-97
    • /
    • 1995
  • Simulation techniques are used to improve the productivity of a textile factory. A simulation model is developed for the analysis of investment for dyeing process equipment, such as dryers and bleachers. For modeling and analysis, AIM (Analyzer for Improving Manufacturing) is used. AIM is a manufacturing oriented simulation software developed by Pritsker Corp. AIM provides interactive model building and simulation, automatic animation, and powerful graphic outputs. thereby, drastically reducing modeling efforts and also enhancing communication capabilities.

  • PDF

Developing A Pre-and Post-Procellor for Building Analysis (건축구조해석을 위한 선후처리 프로그램의 개발)

  • 이정재
    • Magazine of the Korean Society of Agricultural Engineers
    • /
    • v.36 no.2
    • /
    • pp.31-43
    • /
    • 1994
  • General concepts and overall procedures of interactive graphical user interface, a preand post- processor, for building analysis are introduced. Attention is forcused on the data structures and the modeling operators which can ensure the intergrity of its database should have. An example of model building process is presented to illustrate its capability, its facilities for modifying, and for processing.

  • PDF